Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Need a clue .. Gothic 3

102 views
Skip to first unread message

johns

unread,
Dec 3, 2006, 10:53:58 PM12/3/06
to
Swam up the coast and came ashore near a huge
temple in the desert. Quest is to find 5 keys to
open the temple. Did that after fighting an amazing
number of dinosaurs, mummys, skeletons, on and on
it went. Finally got in to the temple, and that seemed
to trigger a fight between the Nomads and the Orcs
who were digging for artifacts. I joined the Nomads,
and we beat the Orcs. Then I tried to get into the
Temple, but it was guarded by skeleton guards.
They were really difficult to beat, but I did the old
lure one out and run, and then beat him in a sword
fight, and then recover and do a quicksave before
going back for the next one. I have finally worked
my way to a room that is guarded by 3 Priests of
the Dead. These guys are some kind of tough.
They have flame balls, and nothing seems to phase
them. I even went back and got one of the Nomads
to come help ... which he did, but the Priests
made short work of him. Need a clue. Every thing
I try gets me whacked, and I read a brief note about
some kind of robe. I gather I need this robe to defeat
the Priests. Is that right? Or is there a better way?

johns

Nostromo

unread,
Dec 4, 2006, 12:57:45 AM12/4/06
to
*** MINOR SPOILERS AHEAD ***


johns wrote:
> Swam up the coast and came ashore near a huge
> temple in the desert. Quest is to find 5 keys to
> open the temple. Did that after fighting an amazing
> number of dinosaurs, mummys, skeletons, on and on
> it went. Finally got in to the temple, and that seemed

Hey! No spoilers dude! ;-p

I was acutally showing my daughter the game yesterday & I loaded an
earlier savegame & swam across to channel/inlet to Varant to check out
the desert environs - quite nice really (for a desert). Just before I
went ashore at Lago there was a really cool (half) underwater cave you
could get into.

> to trigger a fight between the Nomads and the Orcs
> who were digging for artifacts. I joined the Nomads,
> and we beat the Orcs. Then I tried to get into the
> Temple, but it was guarded by skeleton guards.
> They were really difficult to beat, but I did the old
> lure one out and run, and then beat him in a sword
> fight, and then recover and do a quicksave before
> going back for the next one. I have finally worked

Yeah, arrows/quarrels don't work too good against those pesky skellies,
ey? ;)

> my way to a room that is guarded by 3 Priests of
> the Dead. These guys are some kind of tough.
> They have flame balls, and nothing seems to phase
> them. I even went back and got one of the Nomads
> to come help ... which he did, but the Priests
> made short work of him. Need a clue. Every thing
> I try gets me whacked, and I read a brief note about
> some kind of robe. I gather I need this robe to defeat
> the Priests. Is that right? Or is there a better way?

Hey, I'm no help as you're well ahead of me now (will be asking you for
clues soon ;), but I do like to read your exploits - just include a
SPOILERS warning in future pls...

--
Nostromo

Message has been deleted

johns

unread,
Dec 4, 2006, 12:47:29 PM12/4/06
to

> Anyhow, I didn't find those undead priests to be any tougher than the orc
> shamans. You definitely don't need the get the robe to defeat them. After
> killing their zombie and skeletons, I just ran forward (and sideways) and
> sliced them up with my sword. However, I did already have some decent
> armor (the paladin armor actually).

I'll bet that is it. I don't seem to have any protection
at all. I've not played with it much, and relied more
on tactics and magic. I've got the Paladin sword now.
It seems to take the edge off whacking the skeletons.
I didn't really want to side with the Nomads, but the
Orcs never give information. The Nomads give lots
of clues, and were pretty fierce against the Orcs.
I never instigated it either. It just started somehow.

johns

johns

unread,
Dec 4, 2006, 12:53:57 PM12/4/06
to
OK. I don't even know what "spoilers" are
except maybe hide the clues better ??

Also, I think I'm playing the game
backwards. I'm amazed that the Mercs
can tell which direction I came from
... "Stranger From The North". I got
out into the desert area in kind of a weird
way. I was moving North in the mountains,
and climbing steadily, when I noticed a
cave opening behind some trees. I went
in, and after quite a battle with spiders
and theives, I popped out on a cliff over
looking the desert. I went across the
desert through a couple of villiages and
came out on the shore, and then swam
further North and climbed out and headed
South ???? That's when I ran into the
big Temple where I'm at now. I think I
was supposed to continue up through
the mountains into the snow fields
first, but I don't know.

johns

Nostromo

unread,
Dec 4, 2006, 9:03:18 PM12/4/06
to
johns wrote:
> OK. I don't even know what "spoilers" are
> except maybe hide the clues better ??

He, he, just to put *** SPOILERS AHEAD *** or something similar (plus
some space afterwards) if you're giving away plot details or major
quest/items which might be a nice surprise for someone else. ;)

Like so:

*** MINOR SPOILER AHEAD ***


> Also, I think I'm playing the game
> backwards. I'm amazed that the Mercs
> can tell which direction I came from
> ... "Stranger From The North". I got
> out into the desert area in kind of a weird
> way. I was moving North in the mountains,
> and climbing steadily, when I noticed a
> cave opening behind some trees. I went
> in, and after quite a battle with spiders
> and theives, I popped out on a cliff over
> looking the desert. I went across the
> desert through a couple of villiages and
> came out on the shore, and then swam
> further North and climbed out and headed
> South ???? That's when I ran into the
> big Temple where I'm at now. I think I
> was supposed to continue up through
> the mountains into the snow fields
> first, but I don't know.

Lol - you certainly do get around! I'm more of a stick to one place
until I've milked it dry, but this game certainly has an incredible way
of sidetracking you all the time, without actually losing the plot or
getting overwhelmed with quests or things to do.

Where was that cave near on the map? I must go looking for it :)
I just entered the cave system behind the grain thieves (near Montera)
last night & it's a doozy! Full of undead, Gargoyles & God knows what
else! Can't wait to see if it leads me anywhere on the other side or to
any other items/quests. Love it! :)))

(except for my PC which might have blown a vid card overnight & was
non-functional this morning - arggghhhhhh!!!@#$#$@$%^%^%^&)

--
Nostromo

Message has been deleted

Nostromo

unread,
Dec 4, 2006, 9:55:01 PM12/4/06
to
Michael Cecil wrote:

> On Tue, 05 Dec 2006 13:03:18 +1100, Nostromo <nost...@nospam.org> wrote:
>
>> *** MINOR SPOILER AHEAD ***
>>
>> Where was that cave near on the map? I must go looking for it :)
>> I just entered the cave system behind the grain thieves (near Montera)
>> last night & it's a doozy! Full of undead, Gargoyles & God knows what
>> else! Can't wait to see if it leads me anywhere on the other side or to
>> any other items/quests. Love it! :)))
>
> When you're doing the More People for Okara bit and find 4 trolls, go to
> the back of their little "cave" and look down. It might look familiar.

Kewl - tx for the tip ;)

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo

johns

unread,
Dec 5, 2006, 5:06:22 AM12/5/06
to

I had not started using the map yet. I didn't have it
for one thing. I picked up one much later. So now,
I finally gave up getting the last 2 Priests of the Dead
out of the temple until I can get some armor .. and
actually be able to use it. I haven't figured that out
either. I have picked up plenty of armor, but I still
can't use it. So, I headed back to the sea, and
swam back to Cape Dunn where I had left the
Paladin prisoner. He and I took on the entire town,
but now I have a very good sword .. actually it
belonged to the Paladin, so I gave it to him. Now,
I'm going to use the Moon sword which I picked
up somewhere ?? I also got a map from the
Jowood forum that locates 12 artifacts I need.
I'm going to start looking for them, and at the
same time try to build my skills so when I get
back to the desert, maybe I can whack those
2 Priests of the Dead, and finish the quest there.
Right now, I'm going North to see what I can
see. I'm running short of gold and learning points
too. Beginning to think a little theivery is in
order. I did totally sack Cape Dunn after the
Paladin and I beat the Orcs. Took everything
I could find ... which was a lot. I'm going up
the coast to see the snow fields .. I think.

johns

chainbreaker

unread,
Dec 5, 2006, 9:18:28 AM12/5/06
to
johns wrote:
<snip>

> I could find ... which was a lot. I'm going up
> the coast to see the snow fields .. I think.
>
> johns

Hey, johns, could you leave at least a snippet of the post you're responding
to, and maybe break up what you say into a paragraph or three, please?

It would make understanding and responding to *you* worlds easier. :-)
--
chainbreaker


johns

unread,
Dec 5, 2006, 12:15:52 PM12/5/06
to

> Hey, johns, could you leave at least a snippet of the post you're responding
> to, and maybe break up what you say into a paragraph or three, please?

So, what are you doing here?
How's business?
Can you teach me about theivery?
Let's trade.

johns

johns

unread,
Dec 5, 2006, 12:36:39 PM12/5/06
to

Couple questions:

1. How do you get to wear armor? I have plenty.
Just can't put it on.

2. Some of this learning is really spendy. Is
it worth it? I've tried something like, "I
want to be a better swordsman." Which
costs 5LP, 2500 gold, and all the guy
does is give me advice, and I don't see
any recorded gain in anything, plus I go
back to one of the monsters expecting
an easier time of it, and promptly get
eaten. I just restore the quicksave and
forget it.

3. I keep expecting my Experience points to
give me access to greater armor, but I'm
getting way up there, and still no armor ...
or much of any advantage I can see beyond
what I've been finding without it.

4. I got the "robe" from the Temple by running
past the Priests of the Dead. They actually
let me open the chest and get it. I also had
to run past them leaving the Temple. I tried
putting on that robe, but I can't. I think it
was meant to deal with the Priests, but I
went to the Temple with no advanced
armor .... just a crossbow and Orc sword.

5. To clear a town of Orcs ... can I just jump
in and start swinging, or do I have to have
a Rebel or Nomad with me? The Paladin
at Cape Dun, could keep the Orcs occupied
while I ran back and got health and a quick
save, and came back to fight briefly. That is
the only tactic I found that worked. Afterwards,
In talking to him before he left, he made it
clear that I should continue to fight for the
King and clear these towns of Orcs ???

johns

Nostromo

unread,
Dec 5, 2006, 7:05:16 PM12/5/06
to
johns wrote:

*** MORE MINOR SPOILERS AHEAD *** ;)

> I had not started using the map yet. I didn't have it
> for one thing. I picked up one much later. So now,
> I finally gave up getting the last 2 Priests of the Dead
> out of the temple until I can get some armor .. and
> actually be able to use it. I haven't figured that out
> either. I have picked up plenty of armor, but I still
> can't use it. So, I headed back to the sea, and

Now this is interesting - how did you get the armor if you can't use it?
As far as I know, you have to buy all the armor in the game & you have
to be able to use it to buy it (usually by having a high enough
reputation with rebels, orcs, mercs, hashishin, etc). I've never seen
any armor on dead enemies or in chests/containers. Please elaborate
(without too obvious a spoiler ;).

> swam back to Cape Dunn where I had left the
> Paladin prisoner. He and I took on the entire town,
> but now I have a very good sword .. actually it
> belonged to the Paladin, so I gave it to him. Now,
> I'm going to use the Moon sword which I picked
> up somewhere ?? I also got a map from the

No idea - I'm still milling around Montera & Gotha. When I finish these
I'll have to decide whether I go & finish off Trelis & (re)start Geldern
again, or head up to Okara/Faring/Silden before I even think about
Varant & Nordmar. Would appreciate any advice anyone has on how to
tackle these.

> Jowood forum that locates 12 artifacts I need.

Do you mean the fire chalices? They're usually found in fairly obvious
locations or as part of clear quests, or they have been so far.

> I'm going to start looking for them, and at the
> same time try to build my skills so when I get
> back to the desert, maybe I can whack those
> 2 Priests of the Dead, and finish the quest there.
> Right now, I'm going North to see what I can
> see. I'm running short of gold and learning points
> too. Beginning to think a little theivery is in
> order. I did totally sack Cape Dunn after the

He, he, thievery rox! ;)

I also got the 3 hunting skills for striping animals of teeth, hides &
claws early on, which helps with money. I recently also learnt permanent
potions so now I get about 30-50 'free' learning points from all the
plants I've collected with the potions I can make. The other thing I got
was the Haggling/Barter thief skill (goods cost less & sell for more)
which seems to add about 20% each way, which is nice.

> Paladin and I beat the Orcs. Took everything
> I could find ... which was a lot. I'm going up

Keep in mind that if you ever want to buy anything back, only sell to
NPCs who are going to be around indefinitely & also have a lot of gold
on them (obviously), unless you want to buy an expensive item & can
barter some other expensive items for them. I find that the bastard
swords are really overpriced in the game & I've sold a number already
for damn good profit :)

> the coast to see the snow fields .. I think.

Cool - let us know how it plays out (without spoilers! ;).

Nostromo

unread,
Dec 5, 2006, 7:06:25 PM12/5/06
to

Heh, you tell the grouchy old bugger! >8^D

chainbreaker

unread,
Dec 5, 2006, 7:23:26 PM12/5/06
to
Nostromo wrote:
> johns wrote:
>>> Hey, johns, could you leave at least a snippet of the post you're
>>> responding to, and maybe break up what you say into a paragraph or
>>> three, please?
>>
>> So, what are you doing here?
>> How's business?
>> Can you teach me about theivery?
>> Let's trade.
>>
>> johns
>
> Heh, you tell the grouchy old bugger! >8^D

johns and I were having a nice, polite discourse, so fuck off.

--
chainbreaker


Nostromo

unread,
Dec 5, 2006, 8:16:09 PM12/5/06
to

Yeah, you're right, being the only helpful, constructive poster to johns
topic/questions in this thread, I'll fuck off. How are your meds going
today btw, ya grouchy OB? ;-p

Nostromo

unread,
Dec 5, 2006, 8:22:34 PM12/5/06
to
johns wrote:
> Couple questions:
>
> 1. How do you get to wear armor? I have plenty.
> Just can't put it on.

As per my earlier post, no idea how you got the armor if you can't wear
it. You just double-click it in your inventory & when the background in
the inventory cell goes dark blue it's equipped (plus you'll see it on
your hero).

> 2. Some of this learning is really spendy. Is
> it worth it? I've tried something like, "I
> want to be a better swordsman." Which
> costs 5LP, 2500 gold, and all the guy
> does is give me advice, and I don't see
> any recorded gain in anything, plus I go
> back to one of the monsters expecting
> an easier time of it, and promptly get
> eaten. I just restore the quicksave and
> forget it.

The swordsman/heavy weapons/bows improvement skills do help a little
(more damage, quicker swings/blocks from what I can tell), but the other
main reason to get them is because they are prerequisites for higher
skills, such as fighting with 2 weapons, & let you use better, more
powerful weapons (I think).

> 3. I keep expecting my Experience points to
> give me access to greater armor, but I'm
> getting way up there, and still no armor ...
> or much of any advantage I can see beyond
> what I've been finding without it.

You can buy armor from a number of rebels, mercs, orcs, hashishin, at
least one in every town (but you need to have a good rep with them).

> 4. I got the "robe" from the Temple by running
> past the Priests of the Dead. They actually
> let me open the chest and get it. I also had
> to run past them leaving the Temple. I tried
> putting on that robe, but I can't. I think it
> was meant to deal with the Priests, but I
> went to the Temple with no advanced
> armor .... just a crossbow and Orc sword.

No idea here - haven't done this bit yet.

> 5. To clear a town of Orcs ... can I just jump
> in and start swinging, or do I have to have
> a Rebel or Nomad with me? The Paladin
> at Cape Dun, could keep the Orcs occupied
> while I ran back and got health and a quick
> save, and came back to fight briefly. That is
> the only tactic I found that worked. Afterwards,
> In talking to him before he left, he made it
> clear that I should continue to fight for the
> King and clear these towns of Orcs ???

The game let's you jump ahead of yourself that way (which I kinda like)
if you so choose. I'm more of do things by the numbers player as I know
that going off the beaten track (to some extent) can really screw up the
scripting & game flow the devs intended. Even so, G3 has inspired me to
do a number of unorthodox things which would normally be against my play
style, which no adverse effects as yet that I can see, so kudos to PB
for scripting such a non-linear, well-written game.

Message has been deleted

chainbreaker

unread,
Dec 5, 2006, 9:09:29 PM12/5/06
to
Nostromo wrote:
>> johns and I were having a nice, polite discourse, so fuck off.
>
> Yeah, you're right, being the only helpful, constructive poster to
> johns topic/questions in this thread, I'll fuck off. How are your
> meds going today btw, ya grouchy OB? ;-p

Just because I haven't doesn't necessarily mean I don't have the desire to,
you know.

--
chainbreaker


Master Baiter

unread,
Dec 5, 2006, 9:51:36 PM12/5/06
to
johns ??:

> Couple questions:
>
> 1. How do you get to wear armor? I have plenty.
> Just can't put it on.

go to your inventory, click the armor tab (right next to your weapon
tab), click on the armor you want to wear (applies to shield and rings
and amulet too), it's that simple.

>
> 2. Some of this learning is really spendy. Is
> it worth it? I've tried something like, "I
> want to be a better swordsman." Which
> costs 5LP, 2500 gold, and all the guy
> does is give me advice, and I don't see
> any recorded gain in anything, plus I go
> back to one of the monsters expecting
> an easier time of it, and promptly get
> eaten. I just restore the quicksave and
> forget it.

after the advice, you should learn somthing. At least that's how it
should be, right? no? Aw, people these days just simply won't listen.

Okay, you actually learned that skill *after* the adcvice. People in
Gothic, espacially the Nameless does listen and learn. You should found
the particular skill is unlocked in your skill list.

No, you won't become super human after learning a skill unless you use
the console to enable god mode. You have to apply the skill to things
you do to gain the benefit of the skill. I.e. After learning "Picking
Impossible Locks", you have to apply it on an Impossible chest to gain
the benefit of it, i.e. you will automatically use a lockpick on the
chest instead of saying "It's Impossible". Likewise, after learning "Orc
Slayer" skill, it doesn't mean the orcs will automatically drop dead on
ground when you approach them, you will have to actually hacking on them
to make that happen. The skill only gives you a chance in dealing great
damage on them, some times killing them in 1 strike (if you have enough
strength and a good weapon)

>
> 3. I keep expecting my Experience points to
> give me access to greater armor, but I'm
> getting way up there, and still no armor ...
> or much of any advantage I can see beyond
> what I've been finding without it.

The only requirement of armors is the relationship with the faction you
are buying them from. You have to be at good terms with the faction to
buy the better armor from the dealer. After you got the armor, there is
exactly nothing stopping you from wearing it - unless you think it's too
ugly and want to take it off, of course.

The are some exception though, mage robes and paladin armor do require a
certain skill to equip them.

>
> 4. I got the "robe" from the Temple by running
> past the Priests of the Dead. They actually
> let me open the chest and get it. I also had
> to run past them leaving the Temple. I tried
> putting on that robe, but I can't. I think it
> was meant to deal with the Priests, but I
> went to the Temple with no advanced
> armor .... just a crossbow and Orc sword.

don't know about that robe, haven't played that part yet, but if you
can't wear it, there are two reasons:
1) It's a quest item and not ment to be worn - but if it appear in your
armor tab, you should be able to wear it.
2) You don't have the rquired robe skill to wear them.

>
> 5. To clear a town of Orcs ... can I just jump
> in and start swinging, or do I have to have

You have to provoke them to be hostile to you. If you simply attacked a
white named humanoid enemy (Orcs or mercenary), all you will get in to
is just a petty fight, and the opponent will not die (unless you stab
them while they are unconcious or kill them with arrows). The condition
is, they must be in red name or you'll just waste your time.

I cleared out Trellis without completing any of the quest (and kept the
1000 gold from the farm), all I did was just go to the treasure filled
cellar under the main orc house and started picking, then the orcs start
pouring out to kill me, all of them red named. I ended liberating the
town that way (though I had a feeling I may have broken some plot,
failed 3 quests, and had just lowered my ralation with the Hashishin
since I killed them too).

> a Rebel or Nomad with me? The Paladin
> at Cape Dun, could keep the Orcs occupied
> while I ran back and got health and a quick
> save, and came back to fight briefly. That is
> the only tactic I found that worked. Afterwards,
> In talking to him before he left, he made it
> clear that I should continue to fight for the
> King and clear these towns of Orcs ???

that is if you decided to help the rebels. You could give him the finger
if you wanna be a Mercenary of the Orcs.

>
> johns
>

Master Baiter

unread,
Dec 5, 2006, 10:03:03 PM12/5/06
to
Michael Cecil ??:

>
> No one ever complained when I looted the towns I'd just freed. Although I
> think if you leave the area and it becomes repopulated with freed slaves
> and rebels, they might object if they see you looting. Just loot before
> leaving the area. Except Gotha. Don't loot it. Bug.

nope. I looted every chest in Gotha when it was still populated with
undead, then cleared the town and go back to Okara. Later when I'm back
in Gotha, some red clothed guards just claim I robbed some fucking
slaves of their property. I have to fucking runaway since I don't wanna
fucking ruine my reps with the fucking rebels. Yeah I am so fucking
pissed by this fucking bug and the fucking fucker who programmed it in
that fucking Pluto13 Studio who claimed that they own the fucking Gothic
series and the fucking Piranha Bytes brand.

Nostromo

unread,
Dec 6, 2006, 1:40:39 AM12/6/06
to
Michael Cecil wrote:

>> No idea - I'm still milling around Montera & Gotha. When I finish these
>> I'll have to decide whether I go & finish off Trelis & (re)start Geldern
>> again, or head up to Okara/Faring/Silden before I even think about
>> Varant & Nordmar. Would appreciate any advice anyone has on how to
>> tackle these.
>

> My second time through, I found it better to finish or mostly finish
> Varant and Nordmar as much as I could before freeing the Myrtana cities.
> You can do those regions without affecting the Orcs disposition towards
> you. Anyhow, it's good to talk to everyone in all the cities and get all

When you say 'finish', do you mean completely liberate Nordmar & Varant
cities w/o Myrtana orcs being affected? If so, it's good to know ;)
I hadn't planned on liberating any more cities until I'd exhausted all
cities/quests right to the endgame, but I guess it's nice to know I can
do 2/3 of them if I want ;)

> the teleportation runes first because there are a few quests that take you
> back and forth. They will be harder to do if the orcs or hashishinininiin
> are upset with you. (Why did they rename the hahashininininin?
> Internally, they are "assassins". Hash assassins?)

Who knows? German spelling?

>>> Jowood forum that locates 12 artifacts I need.
>> Do you mean the fire chalices? They're usually found in fairly obvious
>> locations or as part of clear quests, or they have been so far.
>

> You'll find the chalices near the 12 disenchanted paladins.

The Geldern one was quite a way away from any Paladin (I think)...right
at the end of the mining cave complex, but I guess if you mean in the
same city essentially, then gotcha.

>>> I'm going to start looking for them, and at the
>>> same time try to build my skills so when I get
>>> back to the desert, maybe I can whack those
>>> 2 Priests of the Dead, and finish the quest there.
>>> Right now, I'm going North to see what I can
>>> see. I'm running short of gold and learning points
>>> too. Beginning to think a little theivery is in
>>> order. I did totally sack Cape Dunn after the
>> He, he, thievery rox! ;)
>

> No one ever complained when I looted the towns I'd just freed. Although I
> think if you leave the area and it becomes repopulated with freed slaves
> and rebels, they might object if they see you looting. Just loot before
> leaving the area. Except Gotha. Don't loot it. Bug.

Got(c)ha again & tx for the tips (again) ;)
What happens if I loot Gotha? I already looted the lot a couple nights
ago w/o any obvious ill effects - oopsie...? I got the +50 health ring &
the Vengard teleporter as well as a shitload of other stuff all around
the town & keep. Hope I haven't fubared the game state :-/

Nostromo

unread,
Dec 6, 2006, 2:36:57 AM12/6/06
to
Thus spake Master Baiter <m...@nospam.com>, Wed, 06 Dec 2006 11:03:03 +0800,
Anno Domini:

LOL - take it personally why dontcha! Can't you just use the Marvin console
to give yourself a couple dozen scrolls of Amnesia & make them all 'forget'
they though they disliked you...? Or can't you definitely do that if they're
read (rather than orange)? If so, major bugger :-/ I mean, looting Gotha &
the castle with all those undead - can't do that? Or is this only re the
town where the orcs are? How do you get the ring of health & teleporter
stone to Vengard then? Crap. Time to hit the forums methinks.

Message has been deleted
Message has been deleted

Nostromo

unread,
Dec 6, 2006, 4:51:05 AM12/6/06
to
Thus spake Michael Cecil <mac...@gmail.com>, Wed, 06 Dec 2006 02:06:59
-0600, Anno Domini:

>On Wed, 06 Dec 2006 17:40:39 +1100, Nostromo <nost...@nospam.org> wrote:
>
>>Michael Cecil wrote:
>>
>>>> No idea - I'm still milling around Montera & Gotha. When I finish these
>>>> I'll have to decide whether I go & finish off Trelis & (re)start Geldern
>>>> again, or head up to Okara/Faring/Silden before I even think about
>>>> Varant & Nordmar. Would appreciate any advice anyone has on how to
>>>> tackle these.
>>>
>>> My second time through, I found it better to finish or mostly finish
>>> Varant and Nordmar as much as I could before freeing the Myrtana cities.
>>> You can do those regions without affecting the Orcs disposition towards
>>> you. Anyhow, it's good to talk to everyone in all the cities and get all
>>
>>When you say 'finish', do you mean completely liberate Nordmar & Varant
>>cities w/o Myrtana orcs being affected? If so, it's good to know ;)
>

>Yes, there are certainly orcs in Nordmar, but they're all the hostile kind
>and killing them doesn't have any effect on the more "civilized" ones in
>Myrtana. There are some orcs in Varant at the various mine sites, but
>killing them (usually with help from the nomads) didn't change my
>reputation or make me an outcast among the Myrtana orcs either.


>
>>Got(c)ha again & tx for the tips (again) ;)
>>What happens if I loot Gotha? I already looted the lot a couple nights
>

>Later, when it's repopulated, some of the citizens may accuse you of
>stealing. I just dragged the person in question out of range (to be on
>the safe side) of the city and pounded some sense into him. When he woke
>up, he didn't bother me anymore and no other citizens accused me.


>
>>ago w/o any obvious ill effects - oopsie...? I got the +50 health ring &
>>the Vengard teleporter as well as a shitload of other stuff all around
>>the town & keep. Hope I haven't fubared the game state :-/
>

>I think that guy must have been complaining about whatever house he
>"owned". Certainly getting the rune wouldn't be a problem. Anyhow, it
>doesn't really matter.

Cool - tx again for those tips - I'll try Amnesia on anyone who accuses me
of stealing & if that doesn't work, then a good pounding it is! :) (glad
it's not a gamebreaker though - phew)

Message has been deleted

Nostromo

unread,
Dec 6, 2006, 6:41:11 AM12/6/06
to
Thus spake Michael Cecil <mac...@gmail.com>, Mon, 04 Dec 2006 20:27:42
-0600, Anno Domini:

>On Tue, 05 Dec 2006 13:03:18 +1100, Nostromo <nost...@nospam.org> wrote:
>

>>*** MINOR SPOILER AHEAD ***
>>

>>Where was that cave near on the map? I must go looking for it :)
>>I just entered the cave system behind the grain thieves (near Montera)
>>last night & it's a doozy! Full of undead, Gargoyles & God knows what
>>else! Can't wait to see if it leads me anywhere on the other side or to
>>any other items/quests. Love it! :)))
>

>When you're doing the More People for Okara bit and find 4 trolls, go to
>the back of their little "cave" and look down. It might look familiar.

That is soooo farkin cool!!! :))) Just did that bit tonight. I just love the
world's referential/special integrity. No mini-map to speak of & I never
really feel lost. My kinda 'old school' rpg - roll on the G3 good times!
>8^D

(btw, I didn't that More People for Okara quest - I just stumbled on the
trolls after going off piste around the corner after the grain thieves - I
haven't screwed anything up potentially have I?)

Message has been deleted

Jens Mander

unread,
Dec 6, 2006, 11:11:19 AM12/6/06
to
The Horny Goat schrieb:
> What I'm currently having trouble with is Cape Dun where after loading
> the 1.09 patch I can no longer find the 3 golden urns and the Cape Dun
> transport stone which from my first character I know is in there.

Move all of your save games out of My Documents\gothic3 before starting
a new game. Otherwhise, it won't properly reset the game world. This
happens with all patch levels (so far).

--
Frisbitarianism is the belief that when you die, your soul goes up to
the roof and gets stuck.

Master Baiter

unread,
Dec 6, 2006, 9:41:23 PM12/6/06
to
The Horny Goat ??:

> On Tue, 05 Dec 2006 19:57:26 -0600, Michael Cecil <mac...@gmail.com>
> wrote:
>
>>>> I'm going to start looking for them, and at the
>>>> same time try to build my skills so when I get
>>>> back to the desert, maybe I can whack those
>>>> 2 Priests of the Dead, and finish the quest there.
>>>> Right now, I'm going North to see what I can
>>>> see. I'm running short of gold and learning points
>>>> too. Beginning to think a little theivery is in
>>>> order. I did totally sack Cape Dunn after the
>>> He, he, thievery rox! ;)
>> No one ever complained when I looted the towns I'd just freed. Although I
>> think if you leave the area and it becomes repopulated with freed slaves
>> and rebels, they might object if they see you looting. Just loot before
>> leaving the area. Except Gotha. Don't loot it. Bug.
>
> Hmmmm. I just finished killing Gotha and did OK with the loot.

>
> What I'm currently having trouble with is Cape Dun where after loading
> the 1.09 patch I can no longer find the 3 golden urns and the Cape Dun
> transport stone which from my first character I know is in there.
>
> Meanwhile I've found the goblin cave south of there and am getting
> killed by 2 ogres who I've not figured out how to kill or evade. I
> jumped down once and just before dying noticed there were zillions of
> goblins....

you mean the cave below Cape Dun? (it's actually linked I think)

I killed the ogres with arrow. All of them. I'm not sure which two you
are referring (surely not the two across the bridge, are they? They are
the easiest to kill - back up untill you can barely have them in range
and shoot, thay will lost track of you once they go off to search for
you and go back to where they were and you can shoot them again.)

The whole bunch of them at the level below, you can find a place where
they can't get to you (since they can't jump) at the narrow path/edge
outside the cave wall (with a hole where you can shoot through to lure
them out) just shoot them till they are dead.

If we are talking about the same cave, there should be two dragons at
the bottom of the cave. Ask me if you need help killing them, but they
aren't really that tough.

Oh, and you should kill the goblins with arrows too, before you jump
down (not from where you have jumped down, I did that and it's a sure
die fall)(the better place is go forward, and before the bridge - with
2 ogres across - after killing them, of course -, turn right, you should
see some wooden beams supporting the cave from below, try standing on
the extruding beams and pick off a few minecrawlers) (The place you
should pick the other bunch - 3, maybe 4 of them - of ogres is just
below that area)

> I could use some advice on how to kill the Ogres - I've tried bowing
> them to death but they keep hiding behind the rock and I'm going to
> run out of arrows soon at the rate I'm going...

You have to be patience. They will move back to the opening after a
while. Just take as long as needed to aim. Your stamina won't be drained
while pulling the bow. It tooks me about 8 arrows to kill an ogre, plus
2 or 3 to test the angle and distance, and you could always pick up the
missed arrows after you killed the enemies. If you can still get out of
the cave, I advice you to go out and try to get about 400+ arrows for
this cave, unless you have the Nimrod bow.

Nostromo

unread,
Dec 6, 2006, 10:03:52 PM12/6/06
to
Master Baiter wrote:

> You have to be patience. They will move back to the opening after a
> while. Just take as long as needed to aim. Your stamina won't be drained
> while pulling the bow. It tooks me about 8 arrows to kill an ogre, plus
> 2 or 3 to test the angle and distance, and you could always pick up the
> missed arrows after you killed the enemies. If you can still get out of
> the cave, I advice you to go out and try to get about 400+ arrows for
> this cave, unless you have the Nimrod bow.

What's so good about the Nimrod (other than dmg it does)? It's not
infinite ammo is it (YUM!)? I've gone down the crossbow path as you only
need high strength (no Hunting) & get a lot more bang for buck imo
(apart from slower reloads & movement). Though I do melee a lot too &
I'd like to get the 'Fighting with 2 Weapons' skill, which will need
150/200 hunting. Still haven't found a trainer for that - any hints
where to look? i.e. will I find a trainer for 2 weapons in Myrtana or is
it later in the game? TIA!

Master Baiter

unread,
Dec 7, 2006, 3:10:47 AM12/7/06
to
Nostromo ??:

> Master Baiter wrote:
>
>> You have to be patience. They will move back to the opening after a
>> while. Just take as long as needed to aim. Your stamina won't be
>> drained while pulling the bow. It tooks me about 8 arrows to kill an
>> ogre, plus 2 or 3 to test the angle and distance, and you could always
>> pick up the missed arrows after you killed the enemies. If you can
>> still get out of the cave, I advice you to go out and try to get about
>> 400+ arrows for this cave, unless you have the Nimrod bow.
>
> What's so good about the Nimrod (other than dmg it does)?

It's the highest damage bow I could find so far.

> It's not infinite ammo is it (YUM!)?

Close. More damage = less arrows needed.

> I've gone down the crossbow path as you only
> need high strength (no Hunting) & get a lot more bang for buck imo
> (apart from slower reloads & movement). Though I do melee a lot too &

Crossbows and bows are both good. Bows, however, suit my fighting style,
since it's faster and allow me more menuvarability, as I could shoot and
run. I have gone the path of hunter, so hunting skill is a must for me.
I do most of my fight with bows, and with Nimrod (110 dmg), I could kill
most wild animals (the most annoying enemies) in 1 or 2 shot, so no more
getting killed by a freaking wild boar (besides, being able to snipe a
goblin in one shoot - no test shooting needed - from 100 feet away is
cool). Even with god mode, those boars are damn freaking annoying as
they keep jumping back and forth when you swing your sword at them, so I
just lash out my bow and see if it can still dodge it! Eat arrow heads, pig!

Besides, if you can 1 shot kill an enemy, it's companions will be
totally oblivious of its death, even if the poor sod just drop dead in
front of them. Try that with a blade... that will never happen (the
silent kill).

> I'd like to get the 'Fighting with 2 Weapons' skill, which will need
> 150/200 hunting.

That's one of the reason why I go the hunter path - to be able to learn
this dual wielding skill. Imagine, 2 El Bastardo in hands, the Orcs are
gonna wet their loin clothes.

> Still haven't found a trainer for that - any hints
> where to look?

deifinitely from a Hashishishiiiin (finger cramped) in Varant. Try the
Official Jowood forum, ther is a stickied thread that lists all trainers.

Nostromo

unread,
Dec 7, 2006, 4:54:22 AM12/7/06
to
Thus spake Master Baiter <m...@nospam.com>, Thu, 07 Dec 2006 16:10:47 +0800,
Anno Domini:

>> What's so good about the Nimrod (other than dmg it does)?
>
>It's the highest damage bow I could find so far.
>
>> It's not infinite ammo is it (YUM!)?
>
>Close. More damage = less arrows needed.
>
>> I've gone down the crossbow path as you only
>> need high strength (no Hunting) & get a lot more bang for buck imo
>> (apart from slower reloads & movement). Though I do melee a lot too &
>
>Crossbows and bows are both good. Bows, however, suit my fighting style,
>since it's faster and allow me more menuvarability, as I could shoot and
>run. I have gone the path of hunter, so hunting skill is a must for me.
>I do most of my fight with bows, and with Nimrod (110 dmg), I could kill
>most wild animals (the most annoying enemies) in 1 or 2 shot, so no more
>getting killed by a freaking wild boar (besides, being able to snipe a
>goblin in one shoot - no test shooting needed - from 100 feet away is
>cool). Even with god mode, those boars are damn freaking annoying as
>they keep jumping back and forth when you swing your sword at them, so I
>just lash out my bow and see if it can still dodge it! Eat arrow heads, pig!

He, he, now that I'm approaching 30th level I can take on a
boar/snapper/warg/ogre/gargoyle/etc or 2 just with my trusty flame sword or
my somewhat faster Ruby Blade (or so it feels). I wouldn't try it with a
troll yet though ;). You patched the game & tweaked it with the fan-made
stunlock fix?

>Besides, if you can 1 shot kill an enemy, it's companions will be
>totally oblivious of its death, even if the poor sod just drop dead in
>front of them. Try that with a blade... that will never happen (the
>silent kill).

Heh - fair nuff. Though I 1-shot a lot of stuff with my headhunter xbow
(150STR, 120dmg) which I will upgrade to the merc box (180STR ,140dmg) soon.
The next highest I've seen requires 265STR which is a fair way off.

>> I'd like to get the 'Fighting with 2 Weapons' skill, which will need
>> 150/200 hunting.
>
>That's one of the reason why I go the hunter path - to be able to learn
>this dual wielding skill. Imagine, 2 El Bastardo in hands, the Orcs are
>gonna wet their loin clothes.

:) I don't mind spending the points on Hunting (131 so far) as I took all 3
skinning/teething/clawing skills for the money. I do still use my composite
bow (65dmg) on the weaker critters or when I want more mobility as arrows
are more plentiful than quarrels it seems.

>> Still haven't found a trainer for that - any hints
>> where to look?
>
>deifinitely from a Hashishishiiiin (finger cramped) in Varant. Try the
>Official Jowood forum, ther is a stickied thread that lists all trainers.

Saw that, but it only listed the Master skill, not the 1st 150/150 one.
Which Hashishishiishiin in Varant or which city if you remember, as I'm goin
there next if so ;)
Btw, anyone know if the Gamehunter skills work with xbows?

Gerry Quinn

unread,
Dec 7, 2006, 10:01:54 AM12/7/06
to
In article <1165204438.8...@16g2000cwy.googlegroups.com>,
john...@moscow.com says...
> Swam up the coast and came ashore near a huge
> temple in the desert. Quest is to find 5 keys to
> open the temple. Did that after fighting an amazing
> number of dinosaurs, mummys, skeletons, on and on
> it went. Finally got in to the temple, and that seemed
> to trigger a fight between the Nomads and the Orcs
> who were digging for artifacts. I joined the Nomads,
> and we beat the Orcs. Then I tried to get into the
> Temple, but it was guarded by skeleton guards.
> They were really difficult to beat, but I did the old
> lure one out and run, and then beat him in a sword
> fight, and then recover and do a quicksave before
> going back for the next one.

Is it one of those broken games where easy save/reload has resulted in
game design such that you need to save/reload all the time?

- Gerry Quinn

Message has been deleted
Message has been deleted

Nostromo

unread,
Dec 7, 2006, 3:30:06 PM12/7/06
to
Thus spake Michael Cecil <mac...@gmail.com>, Thu, 07 Dec 2006 12:57:30
-0600, Anno Domini:

>On Thu, 07 Dec 2006 20:54:22 +1100, Nostromo <nos...@forme.org> wrote:
>
>>Saw that, but it only listed the Master skill, not the 1st 150/150 one.
>>Which Hashishishiishiin in Varant or which city if you remember, as I'm goin
>>there next if so ;)
>

>The fellow guarding the ramp up to the mines in Ben Erai teaches the first
>dual wielding skill.

Cheers dude! I actually had a sneak-peek at Ben Erai (via swimming to Lago)
recently. It'll be my first stop when I head to Varant eventually. In fact,
screw it, it'll be my _next_ stop, because the game lets it be! ;)

Message has been deleted

Nostromo

unread,
Dec 7, 2006, 7:11:57 PM12/7/06
to
Michael Cecil wrote:
> Good luck with it. I can't say I was very impressed with dual wielding. I

Well, it's gotta be better than 1 sword, surely...? :-/

> think just pumping up Stamina and using the "whirling food processor of
> death" attack with a halberd works better, especially with foes that keep
> backing up.

He, he, didn't know that there were extra moves (other than the std
left/right click 3 main types of attacks). Do they come with higher
skills perhaps? Shit, do I have a special move for the 2nd lvl of
swordsmanship? DOH!

Gerry Quinn

unread,
Dec 7, 2006, 8:06:30 PM12/7/06
to
In article <YIKdnXH5xqrr-eXY...@comcast.com>,
mac...@gmail.com says...

> On Thu, 7 Dec 2006 15:01:54 -0000, Gerry Quinn
> <ger...@DELETETHISindigo.ie> wrote:
>
> >Is it one of those broken games where easy save/reload has resulted in
> >game design such that you need to save/reload all the time?
>
> No, it's one of those games not designed for children, where you have
> difficult foes and need to use varying tactics to overcome obstacles.

So you don't need to repeatedly reload and try different tactics until
your avatar survives? Sounds good, IF that is the case.

I was afraid it might be one of the games where easy save/reload has
resulted in game design such that you need to save/reload all the time.

- Gerry Quinn

Nostromo

unread,
Dec 7, 2006, 9:34:18 PM12/7/06
to

Yeah, if you want to wait for 30-60 secs for each 'quickload'. G3 is
definitely not for those who like to load a lot, even though I probably
do too much of it as it is.

Message has been deleted

Nostromo

unread,
Dec 8, 2006, 12:04:13 AM12/8/06
to
Michael Cecil wrote:

> Page 27 of the manual. You start off with the ability to do all the
> different attacks. Depends on how you do the mouse buttons. Special
> attack is hold down the right and do a short left click.

And I thought that was only a quick attack from parry - didn't really
notice the "/special attack" on the end & none of the weapons I've used
so far have really shown me anything different (or I didn't pay
attention). So with a polearm that's a whirling attack against multiple
opponents? Kewl. May have to use Marvin to fiddle some skills around - I
knew I should've gone with my initial gut instinct, but that bloody
Flame Sword was just far too tempting! Tx dude.

Lazarus

unread,
Dec 8, 2006, 7:00:27 AM12/8/06
to
Nostromo wrote:
> Yeah, if you want to wait for 30-60 secs for each 'quickload'. G3 is
> definitely not for those who like to load a lot, even though I probably
> do too much of it as it is.

It can be a bad habit to get into quick-saving, too. Not talking about
the "corrupt quick save" problem, just the habit of hitting F5 every
time things look like they might get a wee tad awkward.

Tonight I was in the middle of a quest to get Fire Chalice #11 when a
game bug reared it's ugly head. "Not to worry," I think, "No biggy.
Just hit F9 to quick restore and pick up from where I was about half an
hour ago."

So what do my fumble-fingers do on auto-pilot? Hit F5!! And my last
full save is some 2 towns & several game days back... Buggrit, buggrit,
buggrit, millennium hand & shrimp! :(

Nostromo

unread,
Dec 8, 2006, 7:29:02 AM12/8/06
to
Thus spake Lazarus <dev...@lukewarmmail.com>, Fri, 08 Dec 2006 23:00:27
+1100, Anno Domini:

Shizenhausen! Yeah, I learnt to do a full save every area (& at least
hourly) a long time ago. Wish they had autosave every hour. I guess that
auto-backup utility may be customisable to kinda give you that safety with 2
rolling backups of your quicksaves - looked into it dude?

Lazarus

unread,
Dec 8, 2006, 7:38:30 AM12/8/06
to
Nostromo wrote:
>> Tonight I was in the middle of a quest to get Fire Chalice #11 when a
>> game bug reared it's ugly head. "Not to worry," I think, "No biggy.
>> Just hit F9 to quick restore and pick up from where I was about half an
>> hour ago."
>>
>> So what do my fumble-fingers do on auto-pilot? Hit F5!! And my last
>> full save is some 2 towns & several game days back... Buggrit, buggrit,
>> buggrit, millennium hand & shrimp! :(
>
> Shizenhausen! Yeah, I learnt to do a full save every area (& at least
> hourly) a long time ago. Wish they had autosave every hour. I guess that
> auto-backup utility may be customisable to kinda give you that safety with 2
> rolling backups of your quicksaves - looked into it dude?

I hadn't, 'cos it really only seemed useful for the corrupt save
problem. Now, in hindsight, well... *blush* I guess I'll be looking
into it.

Nostromo

unread,
Dec 8, 2006, 2:47:29 PM12/8/06
to
Thus spake Lazarus <dev...@lukewarmmail.com>, Fri, 08 Dec 2006 23:38:30
+1100, Anno Domini:

Heh, 20/20 ey? ;) I posted the forums link within the past week here, but it
shouldn't be hard to find on the Jowood forums. Anyway, with patch 1.09 &
the no-cd being out savegame corruptions should be a thing of the past...

Lazarus

unread,
Dec 9, 2006, 9:12:11 AM12/9/06
to

Patched and added the NoCD today... only to get an "inaccessible mem
address" error after the adverts and before the main menu. :( Did a
fresh install and patch, same problem. Probably the NoCD requires XP.

I should've left well enough alone. [shrug] I just want to kick back
and get some decent play time, not eff around with software. :\ Still,
'twas no real problem to drop back to v1.07 and after today's effort I'm
almost back to where I screwed up last time. (Bring on the bad guys! <G>)

Nostromo

unread,
Dec 9, 2006, 4:21:59 PM12/9/06
to
Thus spake Lazarus <dev...@lukewarmmail.com>, Sun, 10 Dec 2006 01:12:11
+1100, Anno Domini:

As per my other post, I get continuous graphics/texture sheering now that
just kicks in after 5mins or more, usually when I get to close to cliffs or
structures & it doesn't go away until a full restart. And like a dill I
deleted my 1.07/1.08 patches & no-cds & whatnot after I thought the game was
playing ok. Fuck. :(

The Horny Goat

unread,
Dec 10, 2006, 3:23:43 AM12/10/06
to
On Thu, 07 Dec 2006 10:41:23 +0800, Master Baiter <m...@nospam.com>
wrote:

>I killed the ogres with arrow. All of them. I'm not sure which two you
>are referring (surely not the two across the bridge, are they? They are
>the easiest to kill - back up untill you can barely have them in range
>and shoot, thay will lost track of you once they go off to search for
>you and go back to where they were and you can shoot them again.)

Hmmm. At the rate their red bars were going down I figured I'd run out
of arrows first.

>The whole bunch of them at the level below, you can find a place where
>they can't get to you (since they can't jump) at the narrow path/edge
>outside the cave wall (with a hole where you can shoot through to lure
>them out) just shoot them till they are dead.
>
>If we are talking about the same cave, there should be two dragons at
>the bottom of the cave. Ask me if you need help killing them, but they
>aren't really that tough.

I found the ogres tougher than the dragons - I killed one dragon
completely with bow and ran away from the others. (I had jumped down
thoroughly expecting to die and was amazingly shocked) I ended up
running away from the dragon. I intend to go back once I get my
thieve's skill back a bit.

>Oh, and you should kill the goblins with arrows too, before you jump
>down (not from where you have jumped down, I did that and it's a sure
>die fall)(the better place is go forward, and before the bridge - with
>2 ogres across - after killing them, of course -, turn right, you should
>see some wooden beams supporting the cave from below, try standing on
>the extruding beams and pick off a few minecrawlers) (The place you
>should pick the other bunch - 3, maybe 4 of them - of ogres is just
>below that area)
>
>> I could use some advice on how to kill the Ogres - I've tried bowing
>> them to death but they keep hiding behind the rock and I'm going to
>> run out of arrows soon at the rate I'm going...
>
>You have to be patience. They will move back to the opening after a
>while. Just take as long as needed to aim. Your stamina won't be drained
>while pulling the bow. It tooks me about 8 arrows to kill an ogre, plus
>2 or 3 to test the angle and distance, and you could always pick up the
>missed arrows after you killed the enemies. If you can still get out of
>the cave, I advice you to go out and try to get about 400+ arrows for
>this cave, unless you have the Nimrod bow.

Never heard of that bow - where does one get that?

Message has been deleted

Nostromo

unread,
Dec 10, 2006, 4:12:40 AM12/10/06
to
Thus spake The Horny Goat <lcr...@home.ca>, Sun, 10 Dec 2006 08:23:42 GMT,
Anno Domini:

>On Wed, 06 Dec 2006 08:15:53 -0600, Michael Cecil <mac...@gmail.com>
>wrote:


>
>>On Wed, 06 Dec 2006 22:41:11 +1100, Nostromo <nos...@forme.org> wrote:
>>
>>>(btw, I didn't that More People for Okara quest - I just stumbled on the
>>>trolls after going off piste around the corner after the grain thieves - I
>>>haven't screwed anything up potentially have I?)
>>

>>No, that's how I found that cave also. Later on it was during my Okara
>>searching that I found the trolls, IIRC.
>
>Uh what level are you when you successfully take down trolls?

I took on trolls & 'Monsters' when I was 15th on the promontory 'lost world'
area en route to Trelis (along the cliffs, just before the temple). A good
(x)bow, hit & run, bye bye stoopid trolls :)

Nostromo

unread,
Dec 10, 2006, 4:18:43 AM12/10/06
to
Thus spake The Horny Goat <lcr...@home.ca>, Sun, 10 Dec 2006 08:23:43 GMT,
Anno Domini:

>On Thu, 07 Dec 2006 10:41:23 +0800, Master Baiter <m...@nospam.com>
>wrote:
>
>>I killed the ogres with arrow. All of them. I'm not sure which two you
>>are referring (surely not the two across the bridge, are they? They are
>>the easiest to kill - back up untill you can barely have them in range
>>and shoot, thay will lost track of you once they go off to search for
>>you and go back to where they were and you can shoot them again.)
>
>Hmmm. At the rate their red bars were going down I figured I'd run out
>of arrows first.
>
>>The whole bunch of them at the level below, you can find a place where
>>they can't get to you (since they can't jump) at the narrow path/edge
>>outside the cave wall (with a hole where you can shoot through to lure
>>them out) just shoot them till they are dead.
>>
>>If we are talking about the same cave, there should be two dragons at
>>the bottom of the cave. Ask me if you need help killing them, but they
>>aren't really that tough.
>
>I found the ogres tougher than the dragons - I killed one dragon
>completely with bow and ran away from the others. (I had jumped down
>thoroughly expecting to die and was amazingly shocked) I ended up
>running away from the dragon. I intend to go back once I get my
>thieve's skill back a bit.

I happened upon that cave system under CD before I even entered CD. Lots fun
- wooooooo! :) Yeah, a good ranged weapon is key in this game - dunno how
pure melee chars would cope - probably the hardest path to take.
I plan to try a pure spellcaster next, but can't work out how to recover all
that mana quickly early on - anyone have any tips?

>>Oh, and you should kill the goblins with arrows too, before you jump
>>down (not from where you have jumped down, I did that and it's a sure
>>die fall)(the better place is go forward, and before the bridge - with
>>2 ogres across - after killing them, of course -, turn right, you should
>>see some wooden beams supporting the cave from below, try standing on
>>the extruding beams and pick off a few minecrawlers) (The place you
>>should pick the other bunch - 3, maybe 4 of them - of ogres is just
>>below that area)

I slipped accidentally & ended up among the goblins lol - had to come back
around later to finish off a couple critters up top iirc. Always a surprise
in store with this game around every corner.

>>> I could use some advice on how to kill the Ogres - I've tried bowing
>>> them to death but they keep hiding behind the rock and I'm going to
>>> run out of arrows soon at the rate I'm going...
>>
>>You have to be patience. They will move back to the opening after a
>>while. Just take as long as needed to aim. Your stamina won't be drained
>>while pulling the bow. It tooks me about 8 arrows to kill an ogre, plus
>>2 or 3 to test the angle and distance, and you could always pick up the
>>missed arrows after you killed the enemies. If you can still get out of
>>the cave, I advice you to go out and try to get about 400+ arrows for
>>this cave, unless you have the Nimrod bow.
>
>Never heard of that bow - where does one get that?

It's the best box in the game - the rebels in a camp on the road to Montera
(up on the hill from CD, past cave exit from Reddock & head up & up & left
up the road - they're around a campfire on the left not far along). the
named Rebel has it for trade, but it ain't cheap iirc - price or hunting
prereq...I have as good or better a xbow now (does 150dmg) & I'm only 30th
level & halfway through Myrtana, so go figure.

GSV Three Minds in a Can

unread,
Dec 10, 2006, 7:13:02 AM12/10/06
to
Bitstring <8tjnn2plgvlde6o6d...@4ax.com>, from the
wonderful person Nostromo <nos...@forme.org> said
<snip>

>>> If you can still get out of
>>>the cave, I advice you to go out and try to get about 400+ arrows for
>>>this cave, unless you have the Nimrod bow.
>>
>>Never heard of that bow - where does one get that?
>
>It's the best box in the game - the rebels in a camp on the road to Montera
>(up on the hill from CD, past cave exit from Reddock & head up & up & left
>up the road - they're around a campfire on the left not far along). the
>named Rebel has it for trade, but it ain't cheap iirc - price or hunting
>prereq...I have as good or better a xbow now (does 150dmg) & I'm only 30th
>level & halfway through Myrtana, so go figure.

Actually there are lots of 'Nimrods' for sale, although the one you
describe is the first. What you really want is 'Silent Death', which
iirc has 115 damage. You also need the 'game hunter' and 'big game
hunter' skills which double your damage (but only with bows, not XBows).

With those (or with the 200+ damage XBow) it's pretty easy to backpedal
and perforate almost anything (unless you step back over a cliff, or
walk backwards into a bunch of something nasty). Doesn't work on
critters that can heal themselves though (undead high priests come to
mind).

--
GSV Three Minds in a Can
7,053 Km walked. 1,267Km PROWs surveyed. 23.0% complete.

Lazarus

unread,
Dec 10, 2006, 9:45:29 AM12/10/06
to

Not the best in the game, but it's up there.

I'm pretty sure I first spotted the Nimrod for sale by one of the Rebels
guarding the alternative exit in Reddock. His "stock" was all archery
related, as my char started off as a ranger type I bought quite a bit
off him. ;) I don't remember whether I had to clear out the back door
before that became an available topic though...

Lazarus

unread,
Dec 10, 2006, 9:57:30 AM12/10/06
to

Erk! Thank God I had probs right from the beginning, I'd have done the
same as you otherwise.

With my other recent stuff ups it'd probably bump the frustration level
enough that it'd have been shelved and Morrowind dusted off again.


Nostromo

unread,
Dec 10, 2006, 2:57:21 PM12/10/06
to
Thus spake GSV Three Minds in a Can <G...@quik.clara.co.uk>, Sun, 10 Dec 2006
12:13:02 +0000, Anno Domini:

>Bitstring <8tjnn2plgvlde6o6d...@4ax.com>, from the
>wonderful person Nostromo <nos...@forme.org> said
><snip>
>>>> If you can still get out of
>>>>the cave, I advice you to go out and try to get about 400+ arrows for
>>>>this cave, unless you have the Nimrod bow.
>>>
>>>Never heard of that bow - where does one get that?
>>
>>It's the best box in the game - the rebels in a camp on the road to Montera
>>(up on the hill from CD, past cave exit from Reddock & head up & up & left
>>up the road - they're around a campfire on the left not far along). the
>>named Rebel has it for trade, but it ain't cheap iirc - price or hunting
>>prereq...I have as good or better a xbow now (does 150dmg) & I'm only 30th
>>level & halfway through Myrtana, so go figure.
>
>Actually there are lots of 'Nimrods' for sale, although the one you
>describe is the first. What you really want is 'Silent Death', which
>iirc has 115 damage. You also need the 'game hunter' and 'big game
>hunter' skills which double your damage (but only with bows, not XBows).

That sucks actually, because one of the trainers or some text somewhere says
exactly the opposite *sigh*. Oh well, not a biggie as I have 200STR & 150Hun
already & am working both paths, if for no other reason than arrows &
quarrels are scarce in this game.

>With those (or with the 200+ damage XBow) it's pretty easy to backpedal
>and perforate almost anything (unless you step back over a cliff, or
>walk backwards into a bunch of something nasty). Doesn't work on
>critters that can heal themselves though (undead high priests come to
>mind).

Something to look fwd to heh.

Nostromo

unread,
Dec 10, 2006, 3:14:17 PM12/10/06
to
Thus spake Lazarus <dev...@lukewarmmail.com>, Mon, 11 Dec 2006 01:45:29
+1100, Anno Domini:

>> It's the best box in the game - the rebels in a camp on the road to Montera
>> (up on the hill from CD, past cave exit from Reddock & head up & up & left
>> up the road - they're around a campfire on the left not far along). the
>> named Rebel has it for trade, but it ain't cheap iirc - price or hunting
>> prereq...I have as good or better a xbow now (does 150dmg) & I'm only 30th
>> level & halfway through Myrtana, so go figure.
>
>Not the best in the game, but it's up there.
>
>I'm pretty sure I first spotted the Nimrod for sale by one of the Rebels
>guarding the alternative exit in Reddock. His "stock" was all archery
>related, as my char started off as a ranger type I bought quite a bit
>off him. ;) I don't remember whether I had to clear out the back door
>before that became an available topic though...

No, you can get there by a number of routes, just putting it in geographic
perspective. It's a fair way away from that cave exit on the path to Montera
is all.

Nostromo

unread,
Dec 10, 2006, 3:15:15 PM12/10/06
to
Thus spake Lazarus <dev...@lukewarmmail.com>, Mon, 11 Dec 2006 01:57:30
+1100, Anno Domini:

>> As per my other post, I get continuous graphics/texture sheering now that
>> just kicks in after 5mins or more, usually when I get to close to cliffs or
>> structures & it doesn't go away until a full restart. And like a dill I
>> deleted my 1.07/1.08 patches & no-cds & whatnot after I thought the game was
>> playing ok. Fuck. :(
>
>Erk! Thank God I had probs right from the beginning, I'd have done the
>same as you otherwise.
>
>With my other recent stuff ups it'd probably bump the frustration level
>enough that it'd have been shelved and Morrowind dusted off again.

Nah, it's all a part of the 'appeal' of G3...as per my sig >;-)

Lazarus

unread,
Dec 10, 2006, 3:24:52 PM12/10/06
to
Nostromo wrote:
>>> It's the best box in the game - the rebels in a camp on the road to Montera
>>> (up on the hill from CD, past cave exit from Reddock & head up & up & left
>>> up the road - they're around a campfire on the left not far along). the
>>> named Rebel has it for trade, but it ain't cheap iirc - price or hunting
>>> prereq...I have as good or better a xbow now (does 150dmg) & I'm only 30th
>>> level & halfway through Myrtana, so go figure.
>> Not the best in the game, but it's up there.
>>
>> I'm pretty sure I first spotted the Nimrod for sale by one of the Rebels
>> guarding the alternative exit in Reddock. His "stock" was all archery
>> related, as my char started off as a ranger type I bought quite a bit
>> off him. ;) I don't remember whether I had to clear out the back door
>> before that became an available topic though...
>
> No, you can get there by a number of routes, just putting it in geographic
> perspective. It's a fair way away from that cave exit on the path to Montera
> is all.

I know who you mean but I'm talking about a bloke actually INSIDE
Reddock, one of a pair on the bottom level guarding the "cave exit"
that's just past the base of the main ramp.

Nostromo

unread,
Dec 10, 2006, 5:36:29 PM12/10/06
to
Lazarus wrote:

> I know who you mean but I'm talking about a bloke actually INSIDE
> Reddock, one of a pair on the bottom level guarding the "cave exit"
> that's just past the base of the main ramp.

Oops - gothca now - you're talking about Joey I'd say. I don't recall
him having the Nimrod for sale for me, but then again it could be random.

Message has been deleted
Message has been deleted

Nostromo

unread,
Dec 10, 2006, 10:24:05 PM12/10/06
to

*** SPOILER ALERT ***


johns wrote:
> Swam up the coast and came ashore near a huge
> temple in the desert. Quest is to find 5 keys to
> open the temple. Did that after fighting an amazing
> number of dinosaurs, mummys, skeletons, on and on
> it went. Finally got in to the temple, and that seemed
> to trigger a fight between the Nomads and the Orcs
> who were digging for artifacts. I joined the Nomads,
> and we beat the Orcs. Then I tried to get into the
> Temple, but it was guarded by skeleton guards.
> They were really difficult to beat, but I did the old
> lure one out and run, and then beat him in a sword
> fight, and then recover and do a quicksave before
> going back for the next one. I have finally worked
> my way to a room that is guarded by 3 Priests of
> the Dead. These guys are some kind of tough.
> They have flame balls, and nothing seems to phase
> them. I even went back and got one of the Nomads
> to come help ... which he did, but the Priests
> made short work of him. Need a clue. Every thing
> I try gets me whacked, and I read a brief note about
> some kind of robe. I gather I need this robe to defeat
> the Priests. Is that right? Or is there a better way?
>
> johns


Spoilers anyone? :)

Nostromo

unread,
Dec 10, 2006, 11:31:43 PM12/10/06
to
Michael Cecil wrote:

> On Mon, 11 Dec 2006 09:36:29 +1100, Nostromo <nost...@nospam.org> wrote:
>
>> Lazarus wrote:
>>
>>> I know who you mean but I'm talking about a bloke actually INSIDE
>>> Reddock, one of a pair on the bottom level guarding the "cave exit"
>>> that's just past the base of the main ramp.
>> Oops - gothca now - you're talking about Joey I'd say. I don't recall
>> him having the Nimrod for sale for me, but then again it could be random.
>
> What's his name (Chris or Charles or something Cxxxx) over at the standing
> stones near the big bandit cave and the aggressive orcs near Vengard's
> magic barrier. Anyhow, he has some "named" bow that reasonably good,
> IIRC.

Almost forgotten about him. In fact, I don't think I've been back after
I killed all those Shy Deer - doh! Mental note to go back soon. Tx Michael!

Lazarus

unread,
Dec 11, 2006, 4:10:45 AM12/11/06
to
Nostromo wrote:
>
>
> *** SPOILER ALERT ***
>
>
> johns wrote:
>> Swam up the coast and came ashore near a huge
[SNIP]

>> some kind of robe. I gather I need this robe to defeat
>> the Priests. Is that right? Or is there a better way?
>>
>> johns
>
>
> Spoilers anyone? :)

You up to there now? Asking for info or was that another slap on Johns
wrist?

(I have my blonde moments at times and need pointing in the right
direction... ;))

Nostromo

unread,
Dec 11, 2006, 6:30:26 AM12/11/06
to
Thus spake Lazarus <dev...@lukewarmmail.com>, Mon, 11 Dec 2006 20:10:45
+1100, Anno Domini:

He, he, just a wrist slap, but I think johns is in a Gothic world of his own
;). Still piddling around Montera :-/

0 new messages