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BG2 ToB: How to get a wizard slayer to 100% magic resistance

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inferno2000

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Jan 27, 2002, 11:39:48 PM1/27/02
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Has anyone tried this? Develop a wizard slayer until level 13 or so,
then dual-class to a thief. When the thief reach high enough level,
give it Use Any Item feat. Now equip the wizard slayer with the holy
avenger for a 50% magic resistance boost, that and with other magic
resistance items like ring, necklace and robe, he should be able to
reach 100% magic resistance. I heard "Use Any Item" allow Kensai to
wear armor, has anyone confirmed that the feat will also allow Wizard
Slayer to wear magic equipments?

Moonfruit

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Jan 28, 2002, 12:18:03 PM1/28/02
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"inferno2000" <infer...@my-deja.com> wrote in message
news:a9390719.02012...@posting.google.com...

Yes it will.

I reached 120% natural magic resistance with my Monk by the end of ToB (lvl
40)


AuXY

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Jan 28, 2002, 4:37:32 PM1/28/02
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On 27 Jan 2002 20:39:48 -0800, infer...@my-deja.com (inferno2000)
wrote:

I believe the Holy Avenger just SETS your magic resistance to 50%,
rather than increasing it by 50%. In other words, if you're using the
Holy Avenger, your magic resistance will always be exactly 50%.

Amarande

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Jan 29, 2002, 11:18:15 AM1/29/02
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On Mon, 28 Jan 2002 21:37:32 GMT, AuXY <b...@ckinblack.com> dumped into
the public bit supply:

Nope, it increases it by 50%.

There are, however, known glitches when it is used with certain other
magic resistance items, particularly the ring of Gaxx and the Amulet
of Power, in which those items will spontaneously lose their MR
benefits at times when readied together with Carsomyr, particularly if
Carsomyr is readied -after- you equip the ring and amulet (as happens
if, for instance, you need to switch to a bow and then switch back).
In this case, it is frequently necessary to take off the ring and
amulet and put them back on again to fix things. Sometimes this will
happen spontaneously when going between areas too :/

And yes, the Use Any Item feat WILL allow Wizard Slayers to use magic
items. Use Any Item overrides *ALL* item usability restrictions,
whether it is the item being restricted to a particular class, or it
is the class/kit being restricted to particular items.

However, there -are- a few limitations:

* You still can't equip more than one foo of protection +whatever
(e.g., both a cloak of protection +2 and ring of protection +2)
simultaneously, even with Use Any Item.

* You can cast spells from magic scrolls, but unless you're also a
mage, you still don't get to put them in a spellbook to memorize.

* I'm also not sure if, should you use a mage/thief dual in that
order, you are allowed to cast spells while wearing armor.

Kalle

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Jan 29, 2002, 2:21:22 PM1/29/02
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"Amarande" <ava...@concentric.net> skrev i meddelandet
news:ikid5usguf2ba5pog...@4ax.com...

Personally I think this sucks. A thief shouldn't be able to wield Carsomyr
+6, for instance. Some restrictions are there for a reason.

Kalle


AuXY

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Jan 29, 2002, 3:46:51 PM1/29/02
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On 29 Jan 2002 16:18:15 GMT, Amarande <ava...@concentric.net> wrote:

>On Mon, 28 Jan 2002 21:37:32 GMT, AuXY <b...@ckinblack.com> dumped into
>the public bit supply:
>
>>On 27 Jan 2002 20:39:48 -0800, infer...@my-deja.com (inferno2000)
>>wrote:
>>
>>>Has anyone tried this? Develop a wizard slayer until level 13 or so,
>>>then dual-class to a thief. When the thief reach high enough level,
>>>give it Use Any Item feat. Now equip the wizard slayer with the holy
>>>avenger for a 50% magic resistance boost, that and with other magic
>>>resistance items like ring, necklace and robe, he should be able to
>>>reach 100% magic resistance. I heard "Use Any Item" allow Kensai to
>>>wear armor, has anyone confirmed that the feat will also allow Wizard
>>>Slayer to wear magic equipments?
>>
>>I believe the Holy Avenger just SETS your magic resistance to 50%,
>>rather than increasing it by 50%. In other words, if you're using the
>>Holy Avenger, your magic resistance will always be exactly 50%.
>
>Nope, it increases it by 50%.
>
>There are, however, known glitches when it is used with certain other
>magic resistance items, particularly the ring of Gaxx and the Amulet
>of Power, in which those items will spontaneously lose their MR

That must be why I got that impression, because that's exactly what I
was doing.

>benefits at times when readied together with Carsomyr, particularly if
>Carsomyr is readied -after- you equip the ring and amulet (as happens
>if, for instance, you need to switch to a bow and then switch back).
>In this case, it is frequently necessary to take off the ring and
>amulet and put them back on again to fix things. Sometimes this will
>happen spontaneously when going between areas too :/

I was never able to get the MR above 50% with Carsomyr, no matter what
I did. Oh well.

AuXY

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Jan 29, 2002, 4:06:56 PM1/29/02
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On Tue, 29 Jan 2002 20:21:22 +0100, "Kalle" <aeropla...@yahoo.com>
wrote:

>Personally I think this sucks. A thief shouldn't be able to wield Carsomyr
>+6, for instance. Some restrictions are there for a reason.

It's no suckier than there being +6 weapons at all. Or a special
ability that lets a fighter attack 10 times per round. Or a set of
items and abilities that let a wizard instantly cast everything in his
spell book at once. Or items that grant permanent haste, or immunity
to spell damage, or infinite ammo, or infinite-use
invisibility-at-will; all with no negative side-effects.

Or are you just peeved that a thief being able to use Carsomyr
obsoletes your paladin? :)

Werner Arend

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Jan 30, 2002, 2:45:52 AM1/30/02
to

On Tue, 29 Jan 2002, Kalle wrote:

> > There are, however, known glitches when it is used with certain other
> > magic resistance items, particularly the ring of Gaxx and the Amulet
> > of Power, in which those items will spontaneously lose their MR
> > benefits at times when readied together with Carsomyr, particularly if
> > Carsomyr is readied -after- you equip the ring and amulet (as happens
> > if, for instance, you need to switch to a bow and then switch back).
> > In this case, it is frequently necessary to take off the ring and
> > amulet and put them back on again to fix things. Sometimes this will
> > happen spontaneously when going between areas too :/
> >
> > And yes, the Use Any Item feat WILL allow Wizard Slayers to use magic
> > items. Use Any Item overrides *ALL* item usability restrictions,
> > whether it is the item being restricted to a particular class, or it
> > is the class/kit being restricted to particular items.
>
> Personally I think this sucks. A thief shouldn't be able to wield Carsomyr
> +6, for instance. Some restrictions are there for a reason.

AFAIK, Use any Item removes any class-based restrictions. The way around
this would be to have an alignment-based restriction for Carsomyr,
instead of having the alignment restriction only implicitly through the
restriction on the Paladin class. Thieves can't be LG and wouldn't be able
to wield it, but they could still use any other weapon.
I found Use Any Item feat very nice, because it enabled my Swashbuckler
to use the Scarlet Ninja-To - something I think that is in-character AND
very useful :-)).


Werner

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