Can this game be any more lamer? Put my character in prison A and then put
the key inside that prison. The whole game has this same pattern. Before
entering an area full of spiders, you'll be given a bunch of anti-venom
potions. You are given specific stuff to be used for that specific level.
It's become predictable after chapter 3. It's like reading a book and all
you have to do is flip the page. You can tell which area will have the most
monster horde waiting for you by the amount of recharge station set up
before entering that area.
At least in Diablo, you get random dungeons to match with randomly generated
treasures.
And to think, I got pissed off in the last level of Super Mario when I
had to find my way through the repeating maze of pipes.
-Derek
"Stefan Kalgraf" <tass...@yahoo.com> wrote in message
news:cYQK6.8640$gX3.5...@news3.oke.nextra.no...
On Thu, 10 May 2001 22:24:54 -0700, "Chapter" <T...@nospam.com> wrote:
PBC
m.m.m.m.m.m.m....What was my e-mail address?
Did you even read what I wrote or did you just want to make your pre-canned
speech about action games? I didn't expect this to be anything, but the
puzzles are more dumb down than what you could find in Quake. I don't
recall Quake putting a keycard right in front of the door. I'm complaining
about the puzzles and not the rpg/action aspect of it.
I guess I was wrong to assume you were expecting an RPG even though
you posted only to "comp.sys.ibm.pc.games.rpg." My bad.
PBC
Have you even played Nox? You were teleported instantly inside a small cell
with a teleportation spellbook right in the middle of that cell. What's the
point of that then? Was it a puzzle or was it a bad game design? Imagine
playing Quake and every keycard can be found right there taped on the front
door.
PBC
m.m.m.m.m.m.m....What was my e-mail address?
i don't actually think that nox was supposed to be primarily a single
player game. the multiplayer aspect is insane in the depth of play,
and even crazier for it's fast action franticness
-Invader Zim
>This game is a good example of taking linearity to the extreme. On chapter
>10 as a Wizard, I entered a teleporter (chasing Hecubah) and ended up in a
>prison cell. But wait! Inside that prison cell is a spell book of
>teleportation! So I teleported out of the prison cell and chased Hecubah
>into this small room, she escaped and blocked a wall in front of me trapping
>me. But wait! In front of me is a spellbook blink! How convenient.
>
Yes you've hit it on the head. There are games that are in the
category of action-rpg which Nox, Diablo, Darkstone, Revenant all fall
into. It's not the deepest game sort of play, but it can be fun. If
you don't like action RPG's avoid them.
>And yet, despite all these horrible problems: the game is fun to play.
Only in comparison to some of the really awful games that came out at
about teh same time. I'd give it about a 4 on an RPG scale of 1 to 10.
And maybe a 6 as an adventure game. I played it through once with each
of the three character types but I don't look back on it with much
fondness...
>Well, if you were expecting an RPG in the box, no wonder you were
>disappointed. It's an action game, pure and simple. I don't think
>they are selling it as an RPG. It even has deathmatch mode. That
>should have tipped you off for sure.
It's hard to define what these hybrids were actually are. I'd call Nox
an Adventure/RPG hybrid myself. It could be an action game I suppose,
but the primary focus seemed to be taking the player steo by step
through a pre-written story. I associate game architecture like that
with adventure games.
They definately were selling it as an RPG though. It says Action/RPG
right on the front of the box and it was in the RPG section at every
store I saw it in, not in the action game section.
>i don't actually think that nox was supposed to be primarily a single
>player game.
Jesus, the multiplayer game is so braindead it's almost depressing.
You have a choice of playing Deathmatch maps or Deathmatch maps. Has
there ever been a game where the multiplayer game was so completely
different from the single player game?
Does anyone play Nox online? I never had any interest, if I want some
fast Deathmatch action there are a dozen games I'd rather play than
Nox.
>the multiplayer aspect is insane in the depth of play,
>and even crazier for it's fast action franticness
That's basically an oxymoron. And the only way I can see that you
could rave about Nox's "depth" is if you are comparing it to a game
like Unreal - it's pretty damn shallow as roleplaying games go, and
becomes an order of magnitude MORE shallow in dathmatch mode where
there is no story, no mission, no NPCs - just spawn points and
power-ups. Yeah, lots of "depth" there...
>Yes you've hit it on the head. There are games that are in the
>category of action-rpg which Nox, Diablo, Darkstone, Revenant all fall
>into. It's not the deepest game sort of play, but it can be fun. If
>you don't like action RPG's avoid them.
You can add Evil Islands to that list too, but only Diablo is an
"Action/RPG", despite what those games may call themselves. Anybody
who plays Nox thinking it will be like Diablo is going to be very
unhappy with it.
I can't figure out why these guys are marketting their products as
Action games when the primary focus is on storytelling. Is it the kiss
of death to call something an adventure game these days?
that's a VERY good point. i think it's because RPGs have suddenly become very popular
during the past few years, so the marketing people figured they'd probably make more money
if they put an 'action/RPG' sticker on it instead of 'action/adventure'.
and hey, from what i can tell, i'd say they were right.
i remember when RPGs weren't that popular and adventure games were... even the rpgs were
labelled 'action/adventure' games a lot of the time (at least here in denmark they were...
dunno bout the US).
-Invader Zim
>On Sat, 12 May 2001 09:08:22 GMT, supatone...@yaNOSPAMhoo.com
>(Celastri) wrote:
>
>>i don't actually think that nox was supposed to be primarily a single
>>player game.
>
>Jesus, the multiplayer game is so braindead it's almost depressing.
>You have a choice of playing Deathmatch maps or Deathmatch maps. Has
>there ever been a game where the multiplayer game was so completely
>different from the single player game?
>
>Does anyone play Nox online? I never had any interest, if I want some
>fast Deathmatch action there are a dozen games I'd rather play than
>Nox.
I thought they had released "Nox Quest" or somesuch thing to let you play a
cooperative adventure online with friends?
I barely remember this, and no, I have not tried it.
--
Knight37
"All the world's indeed a stage!
We are merely players,
performers and portrayers.
Each another's audience
outside the guilded cage." -- Rush "Limelight"
>I thought they had released "Nox Quest" or somesuch thing to let you play a
>cooperative adventure online with friends?
Could be, I haven't played the game since it came out...
>I barely remember this, and no, I have not tried it.
That's a much better idea than "Deathmatch" multyiplay for Nox I
think. I'm skeptical about how good a user mod for that would be
though...