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Nox - bad game design, linear to the extreme (spoilers)

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Chapter

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May 11, 2001, 1:24:54 AM5/11/01
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This game is a good example of taking linearity to the extreme. On chapter
10 as a Wizard, I entered a teleporter (chasing Hecubah) and ended up in a
prison cell. But wait! Inside that prison cell is a spell book of
teleportation! So I teleported out of the prison cell and chased Hecubah
into this small room, she escaped and blocked a wall in front of me trapping
me. But wait! In front of me is a spellbook blink! How convenient.

Can this game be any more lamer? Put my character in prison A and then put
the key inside that prison. The whole game has this same pattern. Before
entering an area full of spiders, you'll be given a bunch of anti-venom
potions. You are given specific stuff to be used for that specific level.
It's become predictable after chapter 3. It's like reading a book and all
you have to do is flip the page. You can tell which area will have the most
monster horde waiting for you by the amount of recharge station set up
before entering that area.

At least in Diablo, you get random dungeons to match with randomly generated
treasures.


Derek Hutchinson

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May 11, 2001, 1:15:55 AM5/11/01
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And to think, I got pissed off in the last level of Super Mario when I
had to find my way through the repeating maze of pipes.

-Derek

Stefan Kalgraf

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May 11, 2001, 8:31:54 AM5/11/01
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And yet, despite all these horrible problems: the game is fun to play.


Chapter

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May 11, 2001, 11:10:23 AM5/11/01
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It's an ok game, but it's not great. When you're trapped in that cell and
they handed you that spellbook without any need for effort, don't you feel
like a 3 year old? Hey! Lets trap this guy in a cell with the key inside!
And the point of that would be?? How about just hide that book behind a
secret wall where you have to crush it with your fireball spell and then
cast "pull" to get that book? Wouldn't that be more interesting? Put the
wizard in a situation where he has to consult his spellbook to try different
combos to get out of his mess.

"Stefan Kalgraf" <tass...@yahoo.com> wrote in message
news:cYQK6.8640$gX3.5...@news3.oke.nextra.no...

p_conrad

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May 11, 2001, 9:34:24 AM5/11/01
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Well, if you were expecting an RPG in the box, no wonder you were
disappointed. It's an action game, pure and simple. I don't think
they are selling it as an RPG. It even has deathmatch mode. That
should have tipped you off for sure.

On Thu, 10 May 2001 22:24:54 -0700, "Chapter" <T...@nospam.com> wrote:

PBC

m.m.m.m.m.m.m....What was my e-mail address?

Chapter

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May 11, 2001, 12:38:49 PM5/11/01
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"p_conrad" <pm_mcmo...@cheatsearch.com> wrote in message
news:dfqnftsk3m4rha5na...@4ax.com...

> Well, if you were expecting an RPG in the box, no wonder you were
> disappointed. It's an action game, pure and simple. I don't think
> they are selling it as an RPG. It even has deathmatch mode. That
> should have tipped you off for sure.

Did you even read what I wrote or did you just want to make your pre-canned
speech about action games? I didn't expect this to be anything, but the
puzzles are more dumb down than what you could find in Quake. I don't
recall Quake putting a keycard right in front of the door. I'm complaining
about the puzzles and not the rpg/action aspect of it.


p_conrad

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May 11, 2001, 12:17:21 PM5/11/01
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As they should be. I think difficult puzzles are worse in action
games. You want to just go kill something and you get stuck on a
puzzle - that sucks!

I guess I was wrong to assume you were expecting an RPG even though
you posted only to "comp.sys.ibm.pc.games.rpg." My bad.

PBC

Chapter

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May 11, 2001, 2:56:07 PM5/11/01
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"p_conrad" <pm_mcmo...@cheatsearch.com> wrote in message
news:sv3ofto8g0ilombrv...@4ax.com...

> As they should be. I think difficult puzzles are worse in action
> games. You want to just go kill something and you get stuck on a
> puzzle - that sucks!
<snipped out the rest of childish flame bait to stay on topic>

Have you even played Nox? You were teleported instantly inside a small cell
with a teleportation spellbook right in the middle of that cell. What's the
point of that then? Was it a puzzle or was it a bad game design? Imagine
playing Quake and every keycard can be found right there taped on the front
door.


p_conrad

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May 11, 2001, 2:08:43 PM5/11/01
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Yes I played Nox. I beat it as a fighter. I don't particularly
remember this part. I guess because I was too ignorant of ways of
game design to be properly offended by it. I hope your grand kids are
as fascinated by the heinous game design flaw as I have been now that
you have brought it to my attention. I'll make sure that if I ever
lock somebody up they have to look around a bit for the key before
they can escape. I wouldn't want to insult the prisoner's
intelligence by leaving an easy escape. That's surely a sign of an
abusive captor/captive relationship!

PBC

m.m.m.m.m.m.m....What was my e-mail address?

Celastri

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May 12, 2001, 5:08:22 AM5/12/01
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>Can this game be any more lamer? Put my character in prison A and then put
>the key inside that prison. The whole game has this same pattern.

i don't actually think that nox was supposed to be primarily a single
player game. the multiplayer aspect is insane in the depth of play,
and even crazier for it's fast action franticness

Invader Zim

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May 11, 2001, 5:27:03 PM5/11/01
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"Chapter" <T...@nospam.com> wrote in message news:9dh5jl$29m2$1...@news.swt.edu...
yes i've played nox as all three characters, i thought it rocked, and geez will you quit
whining??
the part of the game that you keep complaining about didn't bother me one bit... it just
kept the intensity of the action up, cause you didn't have to suddenly stop and try to
figure out how to get past the cell, you could just go on and continue chasing hecubah.
although i see your point that they could have done a lot more to that particular part of
the game, the lack of puzzles still didn't bother me... it was the chaotic franticness of
the whole thing that i loved about that game.
you must not have played or must not have liked the game in multiplayer mode, if the lack
of puzzles bothers you so much.

-Invader Zim


freshie

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May 12, 2001, 10:38:51 PM5/12/01
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On Thu, 10 May 2001 22:24:54 -0700, "Chapter" <T...@nospam.com> wrote:

>This game is a good example of taking linearity to the extreme. On chapter
>10 as a Wizard, I entered a teleporter (chasing Hecubah) and ended up in a
>prison cell. But wait! Inside that prison cell is a spell book of
>teleportation! So I teleported out of the prison cell and chased Hecubah
>into this small room, she escaped and blocked a wall in front of me trapping
>me. But wait! In front of me is a spellbook blink! How convenient.
>

Yes you've hit it on the head. There are games that are in the
category of action-rpg which Nox, Diablo, Darkstone, Revenant all fall
into. It's not the deepest game sort of play, but it can be fun. If
you don't like action RPG's avoid them.

Thrasher

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May 13, 2001, 6:07:13 AM5/13/01
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On Fri, 11 May 2001 14:31:54 +0200, "Stefan Kalgraf"
<tass...@yahoo.com> wrote:

>And yet, despite all these horrible problems: the game is fun to play.

Only in comparison to some of the really awful games that came out at
about teh same time. I'd give it about a 4 on an RPG scale of 1 to 10.
And maybe a 6 as an adventure game. I played it through once with each
of the three character types but I don't look back on it with much
fondness...

Thrasher

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May 13, 2001, 6:14:01 AM5/13/01
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On Fri, 11 May 2001 09:34:24 -0400, p_conrad
<pm_mcmo...@cheatsearch.com> wrote:

>Well, if you were expecting an RPG in the box, no wonder you were
>disappointed. It's an action game, pure and simple. I don't think
>they are selling it as an RPG. It even has deathmatch mode. That
>should have tipped you off for sure.

It's hard to define what these hybrids were actually are. I'd call Nox
an Adventure/RPG hybrid myself. It could be an action game I suppose,
but the primary focus seemed to be taking the player steo by step
through a pre-written story. I associate game architecture like that
with adventure games.

They definately were selling it as an RPG though. It says Action/RPG
right on the front of the box and it was in the RPG section at every
store I saw it in, not in the action game section.


Thrasher

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May 13, 2001, 6:22:16 AM5/13/01
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On Sat, 12 May 2001 09:08:22 GMT, supatone...@yaNOSPAMhoo.com
(Celastri) wrote:

>i don't actually think that nox was supposed to be primarily a single
>player game.

Jesus, the multiplayer game is so braindead it's almost depressing.
You have a choice of playing Deathmatch maps or Deathmatch maps. Has
there ever been a game where the multiplayer game was so completely
different from the single player game?

Does anyone play Nox online? I never had any interest, if I want some
fast Deathmatch action there are a dozen games I'd rather play than
Nox.

>the multiplayer aspect is insane in the depth of play,
>and even crazier for it's fast action franticness

That's basically an oxymoron. And the only way I can see that you
could rave about Nox's "depth" is if you are comparing it to a game
like Unreal - it's pretty damn shallow as roleplaying games go, and
becomes an order of magnitude MORE shallow in dathmatch mode where
there is no story, no mission, no NPCs - just spawn points and
power-ups. Yeah, lots of "depth" there...

Thrasher

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May 13, 2001, 6:28:27 AM5/13/01
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On Sat, 12 May 2001 22:38:51 -0400, freshie
<fre...@fastdial.NOSPAM.net> wrote:

>Yes you've hit it on the head. There are games that are in the
>category of action-rpg which Nox, Diablo, Darkstone, Revenant all fall
>into. It's not the deepest game sort of play, but it can be fun. If
>you don't like action RPG's avoid them.

You can add Evil Islands to that list too, but only Diablo is an
"Action/RPG", despite what those games may call themselves. Anybody
who plays Nox thinking it will be like Diablo is going to be very
unhappy with it.

I can't figure out why these guys are marketting their products as
Action games when the primary focus is on storytelling. Is it the kiss
of death to call something an adventure game these days?

Invader Zim

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May 13, 2001, 8:36:48 AM5/13/01
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"Thrasher" <spect...@hotmail.com> wrote in message
news:k9osft0qq1upegsrn...@4ax.com...

>
>
> I can't figure out why these guys are marketting their products as
> Action games when the primary focus is on storytelling. Is it the kiss
> of death to call something an adventure game these days?
>
>

that's a VERY good point. i think it's because RPGs have suddenly become very popular
during the past few years, so the marketing people figured they'd probably make more money
if they put an 'action/RPG' sticker on it instead of 'action/adventure'.
and hey, from what i can tell, i'd say they were right.
i remember when RPGs weren't that popular and adventure games were... even the rpgs were
labelled 'action/adventure' games a lot of the time (at least here in denmark they were...
dunno bout the US).

-Invader Zim


Knight37

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May 14, 2001, 3:43:31 PM5/14/01
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Thrasher <spect...@hotmail.com> babbled something about:

>On Sat, 12 May 2001 09:08:22 GMT, supatone...@yaNOSPAMhoo.com
>(Celastri) wrote:
>
>>i don't actually think that nox was supposed to be primarily a single
>>player game.
>
>Jesus, the multiplayer game is so braindead it's almost depressing.
>You have a choice of playing Deathmatch maps or Deathmatch maps. Has
>there ever been a game where the multiplayer game was so completely
>different from the single player game?
>
>Does anyone play Nox online? I never had any interest, if I want some
>fast Deathmatch action there are a dozen games I'd rather play than
>Nox.

I thought they had released "Nox Quest" or somesuch thing to let you play a
cooperative adventure online with friends?

I barely remember this, and no, I have not tried it.

--

Knight37

"All the world's indeed a stage!
We are merely players,
performers and portrayers.
Each another's audience
outside the guilded cage." -- Rush "Limelight"

Thrasher

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May 18, 2001, 3:42:37 PM5/18/01
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On 14 May 2001 19:43:31 GMT, knig...@gamespotmail.com (Knight37)
wrote:

>I thought they had released "Nox Quest" or somesuch thing to let you play a
>cooperative adventure online with friends?

Could be, I haven't played the game since it came out...

>I barely remember this, and no, I have not tried it.

That's a much better idea than "Deathmatch" multyiplay for Nox I
think. I'm skeptical about how good a user mod for that would be
though...

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