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FallOut2: Poor resutls with the Finesse perk

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Marauder

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Oct 31, 1998, 3:00:00 AM10/31/98
to
I decided to try this Perk and even though it does give you a +10% increase
to your chance to hit critical I am only getting 25-40% of my damage
potential.

The perk does not state that the damage loss would be so steep. I may have
to scrap several hours of playing just so I can deal out some reasonable
damage.

Only doing 2-5 points damage with either a 10mm handgun, Spear, or
Sledgehammer when 11 is possible with a 6 strength is a serious penalty to
pay.

I took a disk editor and cranked up my strength to 8-9 to see if I could
offset this, but I am concerned that the adventure may creep along at a
snail's crawl if I cannot deal out sufficient damage.

Just thought I would report my findings.

-Marauder

Djutmose

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Nov 1, 1998, 3:00:00 AM11/1/98
to
damn. Same thing is happening to me. i was wondering why i seemed so wimpy .
..Finesse in Fallout 1 didn't do that. Damn. I hope i won't have to start
over . . . it makes sense though . . .maybe those geckos aren't supposed to
take forever to kill . . .I have NEVER dealt out more than 5 pts. of damage
with a sharp spear or the pipe gun, and I also have a 6 strength . . .seems
like this might be a bug, I can't imagine that the dmg. with this trait was
supposed to be that low, I played thru the whole 1st game with finesse and it
was never like that . . anyone with other thoughts or comments on this? e-mail
me if you know anything . . .

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"The news groups are not concerned--with what there is to be learned . . ."
--The Clash, "White Man in Hammersmith Palais"

Matt

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Nov 1, 1998, 3:00:00 AM11/1/98
to
I started playing with finesse, then restarted after a little while and
switched to heavy-handed. It didn't seem to work as well as in the
first game, that's true. Maybe the designers decided to adjust it for
some reason.

Matt

SkrewThem

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Nov 1, 1998, 3:00:00 AM11/1/98
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i LOVE the clash!!!!!!!!!!"if hitler flew in today...theyd send the limos in
anyway!!!!!!!" what music do u guys listen to?????

LapTop

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Nov 1, 1998, 3:00:00 AM11/1/98
to
Perhaps the finesse skill produces better results as you gain
more experience? I'm not really willing ot play a whole game with
some skill that penalizes me so much, just to find out if it continues
to give me such a disadvantage. But maybe on of you is willing to
give the finesse trait a more long term try and tell us if it improves
over time or not.
LapTop

On Sun, 01 Nov 1998 10:53:02 -0500, Matt <mm...@columbia.edu> wrote:

>I started playing with finesse, then restarted after a little while and
>switched to heavy-handed. It didn't seem to work as well as in the
>first game, that's true. Maybe the designers decided to adjust it for
>some reason.
>
>Matt
>
>Djutmose wrote:
>>

Mutable Dragon

unread,
Nov 1, 1998, 3:00:00 AM11/1/98
to
Matt <mm...@columbia.edu> wrote:

>I started playing with finesse, then restarted after a little while and
>switched to heavy-handed. It didn't seem to work as well as in the
>first game, that's true. Maybe the designers decided to adjust it for
>some reason.
>
>Matt
>
>Djutmose wrote:
>>
>> damn. Same thing is happening to me. i was wondering why i seemed so wimpy .
>> ..Finesse in Fallout 1 didn't do that. Damn. I hope i won't have to start
>> over . . . it makes sense though . . .maybe those geckos aren't supposed to
>> take forever to kill . . .I have NEVER dealt out more than 5 pts. of damage
>> with a sharp spear or the pipe gun, and I also have a 6 strength . . .seems
>> like this might be a bug, I can't imagine that the dmg. with this trait was
>> supposed to be that low, I played thru the whole 1st game with finesse and it
>> was never like that . . anyone with other thoughts or comments on this? e-mail
>> me if you know anything . . .

Again. Same results.
Of course, consider this.
In Fallout 1, I would take Finesse, and run around sniping people's eyes. I
would crit about 98% of the time.

In Fallout 2, I'm STILL using a friggin' spear as the most effective weapon
(despite having a pistol). And doing about 4 points of damage except when I
actually DO crit.


William Yoon

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Nov 1, 1998, 3:00:00 AM11/1/98
to
In article <71gl9l$c2q$1...@supernews.com>, sha...@isomedia.com says...

Finesse, for me, has always been a tough trait (even in Fallout). The
only way to really work with it, IMO, is a lot of agility (for APs) and a
lot of targeted shots. Besides that, it was always just a problem.

My Fallout sniper was a Finesse guy, but he was also a diplomatic
character- so he didn't have to fight much until he had about 150% Small
Guns or so.

> -Marauder

-William Yoon
wy7...@american.edu

Andre Wichmann

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Nov 2, 1998, 3:00:00 AM11/2/98
to
William Yoon <wy7...@american.edu> wrote:
: In article <71gl9l$c2q$1...@supernews.com>, sha...@isomedia.com says...

:> I decided to try this Perk and even though it does give you a +10% increase
:> to your chance to hit critical I am only getting 25-40% of my damage
:> potential.
:>
:> The perk does not state that the damage loss would be so steep. I may have
:> to scrap several hours of playing just so I can deal out some reasonable
:> damage.
:>
:> Only doing 2-5 points damage with either a 10mm handgun, Spear, or
:> Sledgehammer when 11 is possible with a 6 strength is a serious penalty to
:> pay.
:> [...]

: Finesse, for me, has always been a tough trait (even in Fallout). The

: only way to really work with it, IMO, is a lot of agility (for APs) and a
: lot of targeted shots. Besides that, it was always just a problem.

IMHO finesse in Fallout 1 was too powerful. I had a unarmed character with
finesse and much luck, always hitting in the eyes. With finesse and good
unarmed skill I killed every enemy with one hit - a bit boring in the long
run.
So I think the decision to weaken that trait to be a good one.

-Andre

Olaf

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Nov 2, 1998, 3:00:00 AM11/2/98
to
Maybe so, but a little note from the developers would have been nice. I am
going to restart, it takes me forever to kill a freaking lizard.

olaf


Andre Wichmann wrote in message <71k1v4$q...@news.rhrz.uni-bonn.de>...

Bryan

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Nov 3, 1998, 3:00:00 AM11/3/98
to
Hi Marauder,

I have the finesse skill as well, I have 102% unarmed and I can do up to 6
points of damage with the strong kick but I've never gone higher without a
critical hit (and then the max has been 12). I think I could do even better
but my strength is only 5. Do you remember how you found the location to edit
your characters strength. If so please let me know where that was or what you
looked for to find it. Thanks.

Bryan


Marauder wrote:

> I decided to try this Perk and even though it does give you a +10% increase
> to your chance to hit critical I am only getting 25-40% of my damage
> potential.
>
> The perk does not state that the damage loss would be so steep. I may have
> to scrap several hours of playing just so I can deal out some reasonable
> damage.
>
> Only doing 2-5 points damage with either a 10mm handgun, Spear, or
> Sledgehammer when 11 is possible with a 6 strength is a serious penalty to
> pay.
>

> I took a disk editor and cranked up my strength to 8-9 to see if I could
> offset this, but I am concerned that the adventure may creep along at a
> snail's crawl if I cannot deal out sufficient damage.
>
> Just thought I would report my findings.
>

> -Marauder


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