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Dungeon Siege single player

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Pat Traynor

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Sep 24, 2002, 8:29:10 AM9/24/02
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Are there any more single-player maps? Are there any coming on the
horizon?

I'm a single-player gamer. I loved the single-player map that came
with DS, but once it was done, that's it. I screwed around with the
multi-player map for a time, but without the ability to save my game
or pick up additional party members, the game got boring fast.

I recently played through the single player map again, and while it
successfully blew away a few days of my life, it was like reading a
book again. Pleasurable, but nothing like the first time. I knew
what was coming - no surprises. And simply bumping up the difficulty
doesn't make a game more fun for me.

When the game was new and people were talking about this issue (no
random SP maps), the standard answer was that the editor was coming
out and there would be more maps than you could shake a dead cat at
very soon. Well, "very soon" has come and gone, and I don't see
anything. I see hacks to turn MP maps into SP, but they come with
plenty of caveats. "Don't do <xyz> because it might crash the game."

So has DS become nothing more than 2" of space on my bookshelf?

Game Player No. 1058

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Sep 24, 2002, 10:15:19 AM9/24/02
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I believe the developers put out one more, yesterhaven or something like
that. I hear that people are working on new maps, though so far I've not
found any great ones. Personally I find the siege editor unweildy to work
with, and now know why it takes so long to produce a quality map. The whole
tile based system (thats what I call it, right or wrong) in siege editor is
a pain in the rump to work with. Just putting together two cliffs together
(or making sure that doors dont overlap and that they do line up) and making
sure that they line up correctly is a pain, beyond that perhaps it gets
easier, but for me, I didnt even want to try after finding it such a pain to
line things up and use doors etc.. I'll leave up the map making in DS to
others with more patience. Neverwinters map maker is much simpler (since
you basically paint the landscape in some circumstances and it all melds
together) to use especially once you get down their way of scripting.


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Peter Olafson

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Sep 24, 2002, 12:58:10 PM9/24/02
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There's YesterHaven, but it's designed for newcomers, so you'll also want a
recent patch that ramps up the difficulty.

And there's one called (I think) Hopeless, which is supposed to be just
that: very hard.

From what I've read, it's a challenge to build a DS mod, requiring some
coding skills, so it may be a while before you see many of them surface.

Peter

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Myros

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Sep 24, 2002, 12:59:06 PM9/24/02
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I converted the full multi-player map to single player mode and added some
NPCs to hire. Its around 60MB dowload though and can be found on
www.fileplanet.com

Myros
www.neuralhq.com
$4.99 web hosting


"Pat Traynor" <p...@ssih.com> wrote in message
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Pat Traynor

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Sep 24, 2002, 3:08:58 PM9/24/02
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On Tue, 24 Sep 2002 16:58:10 GMT, "Peter Olafson"
<pnol...@attbi.com> wrote:

>There's YesterHaven, but it's designed for newcomers, so you'll also want a
>recent patch that ramps up the difficulty.

I'm 99% sure that YesterHaven is a multi-player map.

Peter Olafson

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Sep 24, 2002, 5:23:50 PM9/24/02
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Pat,

It was originally, but there's a patch (or an edited version) that changes
it to single player. :)

Peter

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Knight37

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Sep 25, 2002, 12:27:58 PM9/25/02
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Prophet Pat Traynor <p...@ssih.com> consulted the bones and whispered:

> Are there any more single-player maps? Are there any coming on the
> horizon?

[ snipppage ]

> When the game was new and people were talking about this issue (no
> random SP maps), the standard answer was that the editor was coming
> out and there would be more maps than you could shake a dead cat at
> very soon. Well, "very soon" has come and gone, and I don't see
> anything. I see hacks to turn MP maps into SP, but they come with
> plenty of caveats. "Don't do <xyz> because it might crash the game."
>
> So has DS become nothing more than 2" of space on my bookshelf?

I remember reading a few weeks ago that Microsoft was having a module
contest and that winners of this contest were going to get to fly out to
Redmond and get a week of training from the Dungeon Siege developers
themselves on how to build mods. I'm hoping that if this goes as planned
that there were be some seriously talented designers who have the knowledge
and hopefully have been incentived enough to put out some quality mods for
the game. We'll see! I haven't sold my copy yet... :)

--

Knight37

Earth.... the insane asylum for the universe.

AlexM

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Sep 25, 2002, 8:03:32 PM9/25/02
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Thanks, Myros.
It is a great mod. I am playing it right now and enjoying more than original
single player compaign.

Alex

"Myros" <my...@nospam.neuralhq.com> wrote in message
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Pat Traynor

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Sep 26, 2002, 9:12:11 AM9/26/02
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On Thu, 26 Sep 2002 03:22:36 -0400, Joshua Io <go...@us.net> wrote:

>What's interesting is to compare the hype about Dungeon Siege to the
>absolute lack of hype about Divine Divinity. For my money, DD blows
>DS out of the water. One more example of how focus on
>multiplayer/reliance on player mods doesn't necessarily equate with a
>great game.

The website doesn't indicate that it's been released in UK/USA yet.

Mark Morrison

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Sep 26, 2002, 9:52:43 AM9/26/02
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I bought it last week (UK).

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !

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