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Fallout: How do you exit THE GLOW?

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Wade Eric Bynum

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Mar 24, 1998, 3:00:00 AM3/24/98
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I have screwed up big time. After playing Fallout for some
time, I got down to The Glow. I didn't take Rad-X before
getting there. By the time I took it, I had a rad level
of 2155. I then screwed up and saved all of my saved games in
the Glow. Now when I go to exit on the world map, I move
a little ways then I die from radiation poisoning. I have tried
taking more Rad-X and Rad-Away, but that doesn't help. Is there
any way out of this, or am I screwed and am going to have to
start the game over? What about some cheat code or hex editing that will
lower my radiation level to zero?


--
Kcobra
(kco...@tam2000.tamu.edu) and (http://http.tamu.edu:8000/~kcobra/)

"I have been and always shall be your friend."
--Spock

Claus-Juergen Heigl

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Mar 24, 1998, 3:00:00 AM3/24/98
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Wade Eric Bynum (kco...@unix.tamu.edu) wrote:

> getting there. By the time I took it, I had a rad level
> of 2155. I then screwed up and saved all of my saved games in
> the Glow. Now when I go to exit on the world map, I move
> a little ways then I die from radiation poisoning. I have tried
> taking more Rad-X and Rad-Away, but that doesn't help. Is there

You'll need a hell lot of Rad-Away. Take all you have. If you're
still above 100, you're cooked.

Claus-Juergen
--
Claus-Juergen Heigl *** eMail un...@rz.uni-karlsruhe.de

Wade Eric Bynum

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Mar 24, 1998, 3:00:00 AM3/24/98
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In article <6f8d7n$etj$2...@nz12.rz.uni-karlsruhe.de>,

Claus-Juergen Heigl <un...@ab203.rz.uni-karlsruhe.de> wrote:
>Wade Eric Bynum (kco...@unix.tamu.edu) wrote:
>
>> getting there. By the time I took it, I had a rad level
>> of 2155. I then screwed up and saved all of my saved games in
>> the Glow. Now when I go to exit on the world map, I move
>> a little ways then I die from radiation poisoning. I have tried
>> taking more Rad-X and Rad-Away, but that doesn't help. Is there
>
>You'll need a hell lot of Rad-Away. Take all you have. If you're
>still above 100, you're cooked.
>

Damn, thats what I was afraid of. What a bullshit bug
in the program. The damn thing should have killed me when
I got there, if I hadn't took Rad-X.

Sardaukar

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Mar 24, 1998, 3:00:00 AM3/24/98
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On 24 Mar 1998 18:35:30 GMT, kco...@unix.tamu.edu (Wade Eric Bynum)
wrote:

>Damn, thats what I was afraid of. What a bullshit bug
>in the program. The damn thing should have killed me when
>I got there, if I hadn't took Rad-X.

Well, it's not really a bug, since many people in the game would have
told you the place was dangerous and you should take heaps of RadAway
and Rad-X.

Like in reality, a huge dose of radiation won't necessarily kill you
straight off.

Wade Eric Bynum

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Mar 25, 1998, 3:00:00 AM3/25/98
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In article <3518432...@news.uq.edu.au>,

I consider it a bug when I HAVE Rad-X, but it does nothing.
Nothing in the game told me I should have taken Rad-X before
I reached the Glow. Now I admit, it was pretty dumb of
me to not keep a saved game outside the Glow, but it is
also pretty poor designing on Interplay's part to allow
this.

MAX2's Chris

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Mar 25, 1998, 3:00:00 AM3/25/98
to

Wade Eric Bynum (kco...@unix.tamu.edu) probably wrote:
: I consider it a bug when I HAVE Rad-X, but it does nothing.

: Nothing in the game told me I should have taken Rad-X before
: I reached the Glow. Now I admit, it was pretty dumb of
: me to not keep a saved game outside the Glow, but it is
: also pretty poor designing on Interplay's part to allow
: this.


Did you read the Rad-X description in the manual and/or game?

I toyed with the idea of having radiation kill you immediately,
but I wanted you to have enough time to attempt to use RadAway to clean it
up. We did artifically add messages saying that you were taking large
doses of radiation. But I always assumed that people would use different
savegames if they thought they were in danger from radiation. I spelt
out the dangers fairly clearly, at least that's what I thought.

We never really banged on the radiation system as much as we
should have, IMO. There was also a silly bug with it, but that got
fixed in the 1.1 patch and will not effect your position. Still,
it is a much more insidious and deadly environmental condition to
deal with than, say, poison.

I might suggest that you grab FALCHE, a character editor.
It might let you adjust your rad level in your current savegame.

pax,
-Chris
--
Chris Taylor | "Simplicity is highly underrated." | Send technical
Game Designer | http://www.interplay.com/max2 | support questions to:
ana...@netcom.com | http://www.interplay.com/fallout | sup...@interplay.com
I work for Interplay, but I still have my own voice. Don't blame them.


Fetus

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Mar 25, 1998, 3:00:00 AM3/25/98
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Wade Eric Bynum wrote:
>
> In article <3518432...@news.uq.edu.au>,
> Sardaukar <-nospam...@biosci.uq.edu.au> wrote:
> >On 24 Mar 1998 18:35:30 GMT, kco...@unix.tamu.edu (Wade Eric Bynum)
> >wrote:
> >
> >>Damn, thats what I was afraid of. What a bullshit bug
> >>in the program. The damn thing should have killed me when
> >>I got there, if I hadn't took Rad-X.
> >
> >Well, it's not really a bug, since many people in the game would have
> >told you the place was dangerous and you should take heaps of RadAway
> >and Rad-X.
> >
> >Like in reality, a huge dose of radiation won't necessarily kill you
> >straight off.
> >
>
> I consider it a bug when I HAVE Rad-X, but it does nothing.
> Nothing in the game told me I should have taken Rad-X before
> I reached the Glow. Now I admit, it was pretty dumb of
> me to not keep a saved game outside the Glow, but it is
> also pretty poor designing on Interplay's part to allow
> this.
>
> --
> Kcobra
> (kco...@tam2000.tamu.edu) and (http://http.tamu.edu:8000/~kcobra/)
>
> "I have been and always shall be your friend."
> --Spoc
The door guard to the right of the Brotherhood of Steel enterance tells
you to take RAD-X before entering the Glow. As for itdoing nothing
read the action box when you take 1. It will tell you your rad
resistance just was increased 50%.

Adam K Rixey

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Mar 25, 1998, 3:00:00 AM3/25/98
to

kco...@unix.tamu.edu (Wade Eric Bynum) writes:
> I consider it a bug when I HAVE Rad-X, but it does nothing.

You can't just hold it, you have to use it.

> Nothing in the game told me I should have taken Rad-X before
> I reached the Glow. Now I admit, it was pretty dumb of
> me to not keep a saved game outside the Glow, but it is
> also pretty poor designing on Interplay's part to allow
> this.

What? I was surprised that the Glow wasn't as bad as I thought it
would be, because EVERYWHERE it's mentioned there are enough hints
that there's some serious bad stuff down there. Mutants, people dying
of radiation poisoning, some sort of underground base or laboratory
with weird experiments. It's called "the Glow" for crying out loud.
You should've known that there just might, possibly, minutely be a bit
of radiation there.

Likewise, the game doesn't bludgeon you with warnings that you need to
take ammo into combat. Is it bad design of the game, then, if you
walk into a Raider village unarmed, start insulting people, and then
they kill you?

- AkR - ny...@andrew.cmu.edu -- http://www.andrew.cmu.edu/~nyarl -
"I do this to pass the hours. Only to pass the hours." -- Ligotti

address is spam-protected cheehui

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Mar 25, 1998, 3:00:00 AM3/25/98
to

On 25 Mar 1998 03:49:21 GMT, kco...@unix.tamu.edu (Wade Eric Bynum)
wrote:

>I consider it a bug when I HAVE Rad-X, but it does nothing.


>Nothing in the game told me I should have taken Rad-X before
>I reached the Glow. Now I admit, it was pretty dumb of
>me to not keep a saved game outside the Glow, but it is
>also pretty poor designing on Interplay's part to allow
>this.

Ask the guard at the Brotherhood or RTM page 5-18
about RadX and RadAway. There is also RadAway
at the Glow to deal with your problem....if you bothered
to search.

Poor designing?...Well, excuse me, if you bothered to talk
to anyone at the Brotherhood, Hub about it etc. you would
have known it was radiated.

Larrry Smith

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Mar 25, 1998, 3:00:00 AM3/25/98
to

Wade Eric Bynum Wrote...

>>Damn, thats what I was afraid of. What a bullshit bug
>>in the program. The damn thing should have killed me when
>>I got there, if I hadn't took Rad-X.

I agree with you. I spent alot of time in 'the glow' and gave myself rad-
x but still died when I attempted to leave. The game wouldn't even give
me time enough to take the stuff when I left the glow so my character
died. It was about this point in the game that I stopped playing and
deleted the game form my hard drive.

Thrasher

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Mar 25, 1998, 3:00:00 AM3/25/98
to

On Wed, 25 Mar 1998 07:45:49 -0500, Fetus <f...@idaknow.com> wrote:

>The door guard to the right of the Brotherhood of Steel enterance tells
>you to take RAD-X before entering the Glow. As for itdoing nothing
>read the action box when you take 1. It will tell you your rad
>resistance just was increased 50%.

Yeah, taking two has always got my rad resistance up to 100, so I
never even have to take RAD-Away after leaving. The first time I went
to glow I didn't take any RAD-X and I got "you have taken x points of
Radiation damage" every 5 or 6 steps. It was pretty obvious I was
doing something wrong, so I reloaded a save and got some RAD-Away.

It sucks to get yourself in a spot you can't get out of, but I really
can't see how this could be called a bug. There are LOTS of warnings
that you are becoming radiated. Hell, there are dozens radiated
carcasses all over glow. Radiation is pretty serious. If I was a game
master and I was telling players they were being exposed to toxic
levels of radiation and they kept going, guess what? Too bad for them.
Better luck next time. And they wouldn't have a save game to fall back
on either...


Wade Eric Bynum

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Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <3518FC...@idaknow.com>, Fetus <f...@idaknow.com> wrote:
>The door guard to the right of the Brotherhood of Steel enterance tells
>you to take RAD-X before entering the Glow. As for itdoing nothing
>read the action box when you take 1. It will tell you your rad
>resistance just was increased 50%.

He never tells you to take it BEFORE you get to the Glow.
Just says to have plenty of Rad-X. Thats why I took it when
I reached the Glow. I thought I was alright since my rad
level STOPPED increasing. Also more Rad-X beyond %100 does
nothing. This would not be a problem if the game would let
you take more while travelling across the world map once
your resistance level starts dropping. But it doesn't. It
just kills you.

"I have been and always shall be your friend."

--Spock

Wade Eric Bynum

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Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <anarchyE...@netcom.com>,
MAX2's Chris <ana...@netcom.com> wrote:

>Wade Eric Bynum (kco...@unix.tamu.edu) probably wrote:
>: I consider it a bug when I HAVE Rad-X, but it does nothing.
>: Nothing in the game told me I should have taken Rad-X before
>: I reached the Glow. Now I admit, it was pretty dumb of
>: me to not keep a saved game outside the Glow, but it is
>: also pretty poor designing on Interplay's part to allow
>: this.
>
>
> Did you read the Rad-X description in the manual and/or game?
>
> I toyed with the idea of having radiation kill you immediately,
>but I wanted you to have enough time to attempt to use RadAway to clean it
>up. We did artifically add messages saying that you were taking large
>doses of radiation. But I always assumed that people would use different
>savegames if they thought they were in danger from radiation. I spelt
>out the dangers fairly clearly, at least that's what I thought.
>

I don't have a problem with taking rad damage and not dying
right away. What I do have a problem with is having Rad-X and
some Rad-Away, but it not doing anything. I would think a
proper thing to do in the world map would be to stop
people and tell them they are taking rad damage again, so they
can take more RAD-X. Not just stop them and kill them off.

>
> I might suggest that you grab FALCHE, a character editor.
>It might let you adjust your rad level in your current savegame.
>

Yea, I tried FALCHE v1.1, but it didn't let you adjust the
rad damage level. I assume the rad level value is somewhere
in the save.dat file. Do you know which mem location it is
at in this file, or the correct file? If so, I could use a
hex editor to change the value.

Wade Eric Bynum

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Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <0p6G_Z200...@andrew.cmu.edu>,

Adam K Rixey <nya...@andrew.cmu.edu> wrote:
>kco...@unix.tamu.edu (Wade Eric Bynum) writes:
>> I consider it a bug when I HAVE Rad-X, but it does nothing.
>
>You can't just hold it, you have to use it.

Really? I thought I was just supposed to stare at
it.

>
>> Nothing in the game told me I should have taken Rad-X before
>> I reached the Glow. Now I admit, it was pretty dumb of
>> me to not keep a saved game outside the Glow, but it is
>> also pretty poor designing on Interplay's part to allow
>> this.
>

>What? I was surprised that the Glow wasn't as bad as I thought it
>would be, because EVERYWHERE it's mentioned there are enough hints
>that there's some serious bad stuff down there. Mutants, people dying
>of radiation poisoning, some sort of underground base or laboratory
>with weird experiments. It's called "the Glow" for crying out loud.
>You should've known that there just might, possibly, minutely be a bit
>of radiation there.
>
>Likewise, the game doesn't bludgeon you with warnings that you need to
>take ammo into combat. Is it bad design of the game, then, if you
>walk into a Raider village unarmed, start insulting people, and then
>they kill you?
>

Is it a bad design if you walk into a Radier village without
ammo loaded and take some hits then load your ammo and kill
everyone, but as you leave on the world map, you die, even
though you have simpacks? I believe so.

Wade Eric Bynum

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Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <35193f0b.177813095@newsvr>,

address is spam-protected) (cheehui <cheehui@.microsoft.com> wrote:
>On 25 Mar 1998 03:49:21 GMT, kco...@unix.tamu.edu (Wade Eric Bynum)
>wrote:
>
>>I consider it a bug when I HAVE Rad-X, but it does nothing.
>>Nothing in the game told me I should have taken Rad-X before
>>I reached the Glow. Now I admit, it was pretty dumb of
>>me to not keep a saved game outside the Glow, but it is
>>also pretty poor designing on Interplay's part to allow
>>this.
>
>Ask the guard at the Brotherhood or RTM page 5-18
>about RadX and RadAway. There is also RadAway
>at the Glow to deal with your problem....if you bothered
>to search.
>

Yea, there is Rad-Away there, but not near enough. An yes,
I bothered to search.

>Poor designing?...Well, excuse me, if you bothered to talk
>to anyone at the Brotherhood, Hub about it etc. you would
>have known it was radiated.
>

Again, chui, I bothered to ask people. I figured once I
got to the Glow I would take Rad-X, so I did. It seemed
to do the trick until I leave on the world map. Even though
I have AMPLE amounts of RAD-X, it does not let me take them
when my rad levels start increasing again, while travelling
across the world map. Poor design!

Wade Eric Bynum

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Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <35198c7f.190282924@news>, Thrasher <spect...@hotmail.com> wrote:

>On Wed, 25 Mar 1998 07:45:49 -0500, Fetus <f...@idaknow.com> wrote:
>
>>The door guard to the right of the Brotherhood of Steel enterance tells
>>you to take RAD-X before entering the Glow. As for itdoing nothing
>>read the action box when you take 1. It will tell you your rad
>>resistance just was increased 50%.
>
>Yeah, taking two has always got my rad resistance up to 100, so I
>never even have to take RAD-Away after leaving. The first time I went
>to glow I didn't take any RAD-X and I got "you have taken x points of
>Radiation damage" every 5 or 6 steps. It was pretty obvious I was
>doing something wrong, so I reloaded a save and got some RAD-Away.
>
>It sucks to get yourself in a spot you can't get out of, but I really
>can't see how this could be called a bug. There are LOTS of warnings
>that you are becoming radiated. Hell, there are dozens radiated
>carcasses all over glow. Radiation is pretty serious. If I was a game
>master and I was telling players they were being exposed to toxic
>levels of radiation and they kept going, guess what? Too bad for them.
>Better luck next time. And they wouldn't have a save game to fall back
>on either...
>

It is a bug, IMO, when Rad-X stops the rad damage until you
get on the world map and try to leave. If you are supposed to
take Rad-X before reaching the Glow, then the game should kill
you if not taken.

Wade Eric Bynum

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Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <MPG.f8309839...@news.cybertime.net>,

This is exactly what I am talking about. I have Rad-X but
the game will not let me take it. Poor design.

MAX2's Chris

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Mar 26, 1998, 3:00:00 AM3/26/98
to

Wade Eric Bynum (kco...@unix.tamu.edu) probably wrote:
: Again, chui, I bothered to ask people. I figured once I

: got to the Glow I would take Rad-X, so I did. It seemed
: to do the trick until I leave on the world map. Even though
: I have AMPLE amounts of RAD-X, it does not let me take them
: when my rad levels start increasing again, while travelling
: across the world map. Poor design!

You do not take rad damage from the world map. You only take
rad damage when you are actually in a game map, and then you are getting
warnings about radiation damage.

pax,

Thrasher

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Mar 26, 1998, 3:00:00 AM3/26/98
to

On Wed, 25 Mar 1998 06:46:09 GMT, ana...@netcom.com (MAX2's Chris)
wrote:

> I might suggest that you grab FALCHE, a character editor.
>It might let you adjust your rad level in your current savegame.

Great suggestion, I don't know about rad levels off the top of my head
but it's a pretty good bet. It also lets you play around with some of
the more silly perks you would never actually take in the game...

Wade Eric Bynum

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Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <anarchyE...@netcom.com>,
MAX2's Chris <ana...@netcom.com> wrote:
>Wade Eric Bynum (kco...@unix.tamu.edu) probably wrote:
>: Again, chui, I bothered to ask people. I figured once I
>: got to the Glow I would take Rad-X, so I did. It seemed
>: to do the trick until I leave on the world map. Even though
>: I have AMPLE amounts of RAD-X, it does not let me take them
>: when my rad levels start increasing again, while travelling
>: across the world map. Poor design!
>
> You do not take rad damage from the world map. You only take
>rad damage when you are actually in a game map, and then you are getting
>warnings about radiation damage.
>

Wrong. My rad level is stable at the Glow, but when I start
traveling across the world map, it kills me. This even happens
one square away from the Glow, as I can travel one square
away and stop before I die.

CrazyMax

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Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <6fch66$eg6$1...@news.tamu.edu>,

kco...@unix.tamu.edu (Wade Eric Bynum) wrote:
>In article <anarchyE...@netcom.com>,
>MAX2's Chris <ana...@netcom.com> wrote:
>>Wade Eric Bynum (kco...@unix.tamu.edu) probably wrote:
>>: Again, chui, I bothered to ask people. I figured once I
>>: got to the Glow I would take Rad-X, so I did. It seemed
>>: to do the trick until I leave on the world map. Even though
>>: I have AMPLE amounts of RAD-X, it does not let me take them
>>: when my rad levels start increasing again, while travelling
>>: across the world map. Poor design!
>>
>> You do not take rad damage from the world map. You only take
>>rad damage when you are actually in a game map, and then you are getting
>>warnings about radiation damage.
>>
>
>Wrong. My rad level is stable at the Glow, but when I start
>traveling across the world map, it kills me. This even happens
>one square away from the Glow, as I can travel one square
>away and stop before I die.

Nope, this isn't a bug. It's called 'radiation poisoning', the idea being
that it kills you slow rather than fast. The moment you leave the Glow you go
to fast time, and therefore you die at a much more rapid pace.

Same thing will happen if you hit the Radscorp caves and get overly poisoned.
The moment you exit for the world map you're toast; you *must* do something
about the poison prior to hitting the world map, which speeds up time. Didn't
bother to bring along poison antidote when you *know* you're going to fight
poisonous creatures? Then, like the former inhabitants of my Shady Sands, you
really don't deserve to live.

Process of natural selection, and all that. The stupid are killed, hopefully
before they can breed.

The scoop is simple: before entering the Glow, take two Rad-X, bringing your
resistance up to 100%. This will undoubtedly start to wear off if you explore
for too long, so make sure you've tons of Rad-Away on hand. Just prior to
exiting the Glow, take enough Rad-Away to stave off death by radiation
poisoning during the change-over to fast time. Easy enough.

If you did what you were supposed to, you can take over again in a saved game
in the Glow and use Rad-Away to clean yourself up before you leave. Unless,
of course, you never took any Rad-X and allowed yourself to be poisoned, in
which case your rad level is probably so high that nothing in the world can
save you.

Of course, someone thinking ahead would've left at least *one* save alone from
prior to the Glow...for chrissakes, there're enough slots that you don't
*have* to copy over each and every one of them.

Chlorine...gene pool...case in point?

Max

If at first you don't succeed,
destroy all evidence that you tried.


Mark Eubank

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Mar 26, 1998, 3:00:00 AM3/26/98
to Wade Eric Bynum

Wade Eric Bynum wrote:
>
> I have screwed up big time. After playing Fallout for some
> time, I got down to The Glow. I didn't take Rad-X before
> getting there. By the time I took it, I had a rad level
> of 2155. I then screwed up and saved all of my saved games in
> the Glow. Now when I go to exit on the world map, I move
> a little ways then I die from radiation poisoning. I have tried
> taking more Rad-X and Rad-Away, but that doesn't help. Is there
> any way out of this, or am I screwed and am going to have to
> start the game over? What about some cheat code or hex editing that will
> lower my radiation level to zero?
>
> --
> Kcobra
> (kco...@tam2000.tamu.edu) and (http://http.tamu.edu:8000/~kcobra/)
>
> "I have been and always shall be your friend."
> --Spock

There are editors out there that will allow you to edit your stats and
health ect. check out gamenotover or do a search with fallout to find
them. I have one but can't remember where I found it.
Mark (Ohbe1)

Mark Eubank

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Mar 26, 1998, 3:00:00 AM3/26/98
to CrazyMax


I agree. RadX is to prevent radiation, not get rid of it. didn't you
'look' at radx in your inventory for a discribtion?

Stefan Hager

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Mar 26, 1998, 3:00:00 AM3/26/98
to

Wade Eric Bynum wrote:

> >I agree with you. I spent alot of time in 'the glow' and gave myself rad-
> >x but still died when I attempted to leave. The game wouldn't even give
> >me time enough to take the stuff when I left the glow so my character
> >died. It was about this point in the game that I stopped playing and
> >deleted the game form my hard drive.
>
> This is exactly what I am talking about. I have Rad-X but
> the game will not let me take it. Poor design.

Mum ! Mum! I have bought a _game_ instead of an interactive movie which
only requires me to click on certain spots! Help me, mum!

SCNR.

--
The morning is not the magicians friend.
http://nuernberg.netsurf.de/User/shager/

Patrick Mcginley

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Mar 26, 1998, 3:00:00 AM3/26/98
to

Stefan Hager (sha...@gmx.de) scribbled something about:
: Wade Eric Bynum wrote:

: Mum ! Mum! I have bought a _game_ instead of an interactive movie which


: only requires me to click on certain spots! Help me, mum!

Yeah, I have to actually use my brain! OW! Too much, too much!

: SCNR.

: --
: The morning is not the magicians friend.
: http://nuernberg.netsurf.de/User/shager/

--
================================================================
Patrick McGinley * Hey kids, really bored? Well then
Net Admin * find something constructive or
and all around swanky guy * visit me at www.execpc.com/~patrick

Scott Nickell

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Mar 26, 1998, 3:00:00 AM3/26/98
to

Ok, lemme see if I can help out here...

In article <6fch66$eg6$1...@news.tamu.edu>, kco...@unix.tamu.edu says...


> In article <anarchyE...@netcom.com>,
> MAX2's Chris <ana...@netcom.com> wrote:

> > You do not take rad damage from the world map. You only take
> >rad damage when you are actually in a game map, and then you are getting
> >warnings about radiation damage.
> >
>
> Wrong. My rad level is stable at the Glow, but when I start
> traveling across the world map, it kills me. This even happens
> one square away from the Glow, as I can travel one square
> away and stop before I die.

When you start traveling across the world map, your radiation level is
not increasing -- the radiation dose you've *already received* is killing
you. Radiation doesn't kill you instantly (unless you get a really
massive dose, something like over 4,000 rads). Instead, it makes you sick
and you go into a decline that can last days, which is why you aren't
dying at the Glow, but when you start moving on the world map, where time
flows much faster, you start seeing the effects of the radiation. Rad-X
won't help, because that just increases your resistance to actually
receiving the radiation dose in the first place, not to the damage it
does once you've been irradiated. Rad-Away would help, if you have enough
of it.

Since this game was once based on GURPS, and since GURPS rules are
generally so well reality-checked, I quote the first sentences of the
GURPS radiation rules (CII 145): "Radiation is insidious; it is odorless,
invisible and silent. Fatal exposure can be reached in a few minutes, but
death -- an ugly, agonizingly painful death -- can take weeks to come."

Based on what I remember happening when I went to the Glow, Fallout seems
to reflect this. I didn't take any Rad-X until standing next to the
crater, and it was enough time to get substantial exposure. When I left,
every square or two I would get a message about some new radiation-
related health problem -- hair falling out, vomiting, etc. I took all the
Rad-Away I had, and still had a few tense moments getting back to
civilization, but either my dosage was low enough or I had enough Rad-
Away that I managed to survive.

The only bug I saw was the one that raised my stats way up after it was
all over... :-) (I assume that's the one that Chris mentioned being
fixed in 1.1)

--


+----------------------------+--------------------------------+
| | |
| Scott Nickell | "Everything You Know Is Wrong" |
| salviu...@earthlink.net | -- The Firesign Theatre |
| (remove FNORD to email me) | |
| | |
+----------------------------+--------------------------------+
.

Ted Woodward

unread,
Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <6fc7r4$6m0$6...@news.tamu.edu>,

Wade Eric Bynum <kco...@unix.tamu.edu> wrote:
>In article <MPG.f8309839...@news.cybertime.net>,
>Larrry Smith <les...@cybertime.net> wrote:
>>Wade Eric Bynum Wrote...
>>>>Damn, thats what I was afraid of. What a bullshit bug
>>>>in the program. The damn thing should have killed me when
>>>>I got there, if I hadn't took Rad-X.

>>I agree with you. I spent alot of time in 'the glow' and gave myself rad-


>>x but still died when I attempted to leave. The game wouldn't even give
>>me time enough to take the stuff when I left the glow so my character
>>died. It was about this point in the game that I stopped playing and
>>deleted the game form my hard drive.

>This is exactly what I am talking about. I have Rad-X but
>the game will not let me take it. Poor design.

You don't understand about radiation, do you?

Radiation doesn't kill you instantly, unless you're exposed to a HUGE
amount. Once you are exposed, it will kill you slowly unless you get
rid of it (RadAway), or unless you didn't get a lethal dose of it.
This is what is happening to you when you leave the Glow.

Do you have a geiger counter? If so, check your Rads. I bet they're over
1000. You're not taking any extra damage; you're already cooked.
The Rad-X will prevent this, but you have to take it BEFORE exposure.

Nothing in the world will keep you from dieing if you walk around the
world map with too much Radiation poisoning. RadAway will reduce the
amount of poisoning, but once you're poisoned, Rad-X can't prevent you
from suffering the affects.

It's not poor design. It's good design. Think about this in real life:
you are in a radioactive area. If you stay there without a bunny suit,
you'll get radiation poisoning. It doesn't matter how much you wear it
after you get out if you don't wear it when you're there; you've got
radiation poisoning. Rad-X is the bunny suit.

Ted

--
Ted Woodward, t...@dsp.sps.nobasura.mot.com O-
Spam protection in effect; remove the ".nobasura" from my hostname
Opinions are mine, not Motorola's
"Mad scientists HATE shopping for shoes!" -- Peaches

Ted Woodward

unread,
Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <6fc701$6m0$1...@news.tamu.edu>,

Wade Eric Bynum <kco...@unix.tamu.edu> wrote:

>I don't have a problem with taking rad damage and not dying
>right away. What I do have a problem with is having Rad-X and
>some Rad-Away, but it not doing anything. I would think a
>proper thing to do in the world map would be to stop
>people and tell them they are taking rad damage again, so they
>can take more RAD-X. Not just stop them and kill them off.

I don't think you understand how radiation works. It doesn't damage
you in a conventional way; it builds up when you are exposed to it.
Rad-X doesn't help at all AFTER you've been exposed; it's to keep you
from being affected when you are exposed. That's in the manual
(which you really should read).

RadAway lowers your rad level. It's for use after exposure.

To go into the glow you need to take some Rad-X before going down.
Look at your radiation resistance; the higher the better. I did the
entire Glow on the Rad-X I took outside.

teq...@ccwf.cc.utexas.edu

unread,
Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <6fc7r4$6m0$6...@news.tamu.edu>,

Wade Eric Bynum <kco...@unix.tamu.edu> wrote:

>>I agree with you. I spent alot of time in 'the glow' and gave myself rad-
>>x but still died when I attempted to leave. The game wouldn't even give
>>me time enough to take the stuff when I left the glow so my character
>>died. It was about this point in the game that I stopped playing and
>>deleted the game form my hard drive.

>This is exactly what I am talking about. I have Rad-X but
>the game will not let me take it. Poor design.

Hey Aggieboy! :)

Didn't they teach you properly about radiation poisoning in your little
farming school? Rad-X does not reduce your rad count, but prevents you
from gaining more rads. What you need is some rad-away to lower your rads.
Sure you feel sick and hurl some, but I'm sure you are used to that after
a wild night at the Dixie Chicken! :)

Oh, and I am just kidding, I don't really thin of aggies like that :)
--
Hungry Dragon | Ajaipal Tanwar(teq...@ccwf.cc.utexas.edu)
-==(UDIC)==- | University of Texas @ Austin

Michael J. Solomon

unread,
Mar 26, 1998, 3:00:00 AM3/26/98
to

>To go into the glow you need to take some Rad-X before going down.
>Look at your radiation resistance; the higher the better. I did the
>entire Glow on the Rad-X I took outside.

Yep. I don't understand the trouble some people run into with
radiation. On the world map, right before you enter the crater area,
just take two rad-x pills. That is enough to explore the entire Glow
area. Or at least it was for me my three times through the game. I
really found poisoning to be more of a nuisance. Rad-away? I never
needed it. Two lousy rad-x pills got me through the entire game.
Although I had about 50 or so rad pills and 75 rad-aways by the end of
the game. :)

Michael J. Solomon

unread,
Mar 26, 1998, 3:00:00 AM3/26/98
to

>This is exactly what I am talking about. I have Rad-X but
>the game will not let me take it. Poor design.

No. Time limits make for poor design. You just were not paying
attention to the characters in the game. You went to the Glow
unprepared. You died for it. Its a harsh world. What exactly is the
problem? Of course rad-x isn't doing anything. It prevents you from
getting radiation in the first place. But once you are radiated, you
need rad-away to clean your system. Read the game manual. Read the
character conversations, read the descriptions for rad-x and
rad-away... just read something for christ's sake.
I really, really, and I boy do I mean REALLY suck at games. I have
hint books for almost every RPG and adventure game I have ever played.
I envy anyone who can complete these games without any help. But I
have no hint book for Fallout. This is one of the easiest games to
come along in a long time. If _I_ knew how to prepare for the Glow
beforehand, then I think you just were not paying attention.

Wade Eric Bynum

unread,
Mar 27, 1998, 3:00:00 AM3/27/98
to

In article <6fe6ii$hb4$1...@newsgate.sps.mot.com>,
Ted Woodward <t...@dsp.sps.nobasura.mot.com> wrote:
>In article <6fc701$6m0$1...@news.tamu.edu>,

>Wade Eric Bynum <kco...@unix.tamu.edu> wrote:
>
>>I don't have a problem with taking rad damage and not dying
>>right away. What I do have a problem with is having Rad-X and
>>some Rad-Away, but it not doing anything. I would think a
>>proper thing to do in the world map would be to stop
>>people and tell them they are taking rad damage again, so they
>>can take more RAD-X. Not just stop them and kill them off.
>
>I don't think you understand how radiation works. It doesn't damage
>you in a conventional way; it builds up when you are exposed to it.
>Rad-X doesn't help at all AFTER you've been exposed; it's to keep you
>from being affected when you are exposed. That's in the manual
>(which you really should read).
>

Perhaps you should test what you are talking about, not just
count on what the manual says. My rad level went up and I
took Rad-X and my rad level stopped rising. Seems like it
helped AFTER I was exposed to rad.

Wade Eric Bynum

unread,
Mar 27, 1998, 3:00:00 AM3/27/98
to

In article <6fcr2f$eas...@ix.netcom.com>,

CrazyMax <craz...@ix.netcom.com> wrote:
>
>Nope, this isn't a bug. It's called 'radiation poisoning', the idea being
>that it kills you slow rather than fast. The moment you leave the Glow you go
>to fast time, and therefore you die at a much more rapid pace.
>

Do y'all not use common sense? I have said many many many times
that I have more Rad-X. As I have said, I would think an appropriate
thing would be for the game to stop you in the world map and
let you take more Rad-X when your rad. resistance starts
dropping. Not just kill you off.

>
>Of course, someone thinking ahead would've left at least *one* save alone from
>prior to the Glow...for chrissakes, there're enough slots that you don't
>*have* to copy over each and every one of them.
>

No shit, sherlock. I have already said it was dumb of me to
use all my saved games at the Glow.

P.S. Y'all people seem to want to keep harping on
how the radiation in the game is like the real world. Tell
me where in the real world a doctor can magically cure
of radiation.

Rick Russell

unread,
Mar 27, 1998, 3:00:00 AM3/27/98
to

In article <6ff7a7$5hr$2...@news.tamu.edu>,

Wade Eric Bynum <kco...@unix.tamu.edu> wrote:
> Perhaps you should test what you are talking about, not just
> count on what the manual says. My rad level went up and I
> took Rad-X and my rad level stopped rising. Seems like it
> helped AFTER I was exposed to rad.

(Yoda voice)

Hear you nothing that we say? Raises radiation resistance, Rad-X
will. Not remove radiation. Raise resistance. Manual you should read.

Removes accumulated radiation, Rad-Away does.

Rick R.

CrazyMax

unread,
Mar 27, 1998, 3:00:00 AM3/27/98
to

In article <6ffdul$ap1$1...@joe.rice.edu>,

Precisely the problem, I think. For some reason he believes that Rad-X will
have some effect on the radiation damage he's already taken.

Star Trek fans? Rad-X are the shields. They prevent those nasty Klingon
disruptors from trashing the hull. Rad-Away is Scotty and his engineers,
patching an already damaged hull. The shields will protect against further
damage, but they won't do shit about the gaping holes that're already in the
decks, bleeding atmosphere and crew into space.

I didn't even read the manual - just started playing. But the effects of the
drugs are painfully apparent just from the pop-up descriptions; you don't need
to read the manual or even talk to anyone to figure out that you need to scarf
some Rad-X down prior to entering ground-zero of an H-bomb. It follows from
common sense (i.e., it's called the Glow, by christ - this should be one hell
of a hint).

The game is easy enough on people as it is, I think - adding even more help,
especially concerning items which you should readily pick up on your own,
would be overkill, and irritating to boot. Indeed, I'd rather the game was
*less* helpful - force me to find out what the heck these little blue pills
do, rather than telling me even though I've never seen them before in all of
my sheltered life.

Ted Woodward

unread,
Mar 27, 1998, 3:00:00 AM3/27/98
to

In article <6ff7a7$5hr$2...@news.tamu.edu>,
Wade Eric Bynum <kco...@unix.tamu.edu> wrote:
>In article <6fe6ii$hb4$1...@newsgate.sps.mot.com>,
>Ted Woodward <t...@dsp.sps.nobasura.mot.com> wrote:

>>I don't think you understand how radiation works. It doesn't damage
>>you in a conventional way; it builds up when you are exposed to it.
>>Rad-X doesn't help at all AFTER you've been exposed; it's to keep you
>>from being affected when you are exposed. That's in the manual
>>(which you really should read).

>Perhaps you should test what you are talking about, not just


>count on what the manual says. My rad level went up and I
>took Rad-X and my rad level stopped rising. Seems like it
>helped AFTER I was exposed to rad.

Yes, it stopped you from being exposed to MORE radiation. Your rad
level is cumulative; it only increases when you are exposed to radiation.
RadX stops it from going up by raising your rad resistance. It does not
lower your rad level or keep your rad level from hurting you. It stops
radiation from raising your rad level.

(Silly Aggie :-) )

Fetus

unread,
Mar 27, 1998, 3:00:00 AM3/27/98
to

Wade Eric Bynum wrote:
>
> In article <6fe6ii$hb4$1...@newsgate.sps.mot.com>,
> Ted Woodward <t...@dsp.sps.nobasura.mot.com> wrote:
> >In article <6fc701$6m0$1...@news.tamu.edu>,

> >Wade Eric Bynum <kco...@unix.tamu.edu> wrote:
> >
> >>I don't have a problem with taking rad damage and not dying
> >>right away. What I do have a problem with is having Rad-X and
> >>some Rad-Away, but it not doing anything. I would think a
> >>proper thing to do in the world map would be to stop
> >>people and tell them they are taking rad damage again, so they
> >>can take more RAD-X. Not just stop them and kill them off.
> >
> >I don't think you understand how radiation works. It doesn't damage
> >you in a conventional way; it builds up when you are exposed to it.
> >Rad-X doesn't help at all AFTER you've been exposed; it's to keep you
> >from being affected when you are exposed. That's in the manual
> >(which you really should read).
> >
>
> Perhaps you should test what you are talking about, not just
> count on what the manual says. My rad level went up and I
> took Rad-X and my rad level stopped rising. Seems like it
> helped AFTER I was exposed to rad.
>
> --
> Kcobra
> (kco...@tam2000.tamu.edu) and (http://http.tamu.edu:8000/~kcobra/)
>
> "I have been and always shall be your friend."
> --Spock


You are mis-interpreting the results

2 Rad-X pills make you immune to FURTHER radiation exposure.
What you have before taking the pills stays.

And remember DO NOT rest, read a book, use first aid or doctor skills,
or use holodisks while in the Glow. Rad-X will wear off.

Fetus

unread,
Mar 27, 1998, 3:00:00 AM3/27/98
to

Wade Eric Bynum wrote:
>
> In article <0p6G_Z200...@andrew.cmu.edu>,
> Adam K Rixey <nya...@andrew.cmu.edu> wrote:
> >kco...@unix.tamu.edu (Wade Eric Bynum) writes:
> >> I consider it a bug when I HAVE Rad-X, but it does nothing.
> >
> >You can't just hold it, you have to use it.
>
> Really? I thought I was just supposed to stare at
> it.
>
> >
> >> Nothing in the game told me I should have taken Rad-X before
> >> I reached the Glow. Now I admit, it was pretty dumb of
> >> me to not keep a saved game outside the Glow, but it is
> >> also pretty poor designing on Interplay's part to allow
> >> this.
> >
> >What? I was surprised that the Glow wasn't as bad as I thought it
> >would be, because EVERYWHERE it's mentioned there are enough hints
> >that there's some serious bad stuff down there. Mutants, people dying
> >of radiation poisoning, some sort of underground base or laboratory
> >with weird experiments. It's called "the Glow" for crying out loud.
> >You should've known that there just might, possibly, minutely be a bit
> >of radiation there.
> >
> >Likewise, the game doesn't bludgeon you with warnings that you need to
> >take ammo into combat. Is it bad design of the game, then, if you
> >walk into a Raider village unarmed, start insulting people, and then
> >they kill you?
> >
>
> Is it a bad design if you walk into a Radier village without
> ammo loaded and take some hits then load your ammo and kill
> everyone, but as you leave on the world map, you die, even
> though you have simpacks? I believe so.
>
> --
> Kcobra
> (kco...@tam2000.tamu.edu) and (http://http.tamu.edu:8000/~kcobra/)
>
> "I have been and always shall be your friend."
> --Spock


Are you playing the same game as the rest of us?

As you walk across the desert (if not radiated or poisoned) your hps go
UP not DOWN.

Fetus

unread,
Mar 27, 1998, 3:00:00 AM3/27/98
to

Wade Eric Bynum wrote:
>
> In article <6fcr2f$eas...@ix.netcom.com>,
> CrazyMax <craz...@ix.netcom.com> wrote:
> >
> >Nope, this isn't a bug. It's called 'radiation poisoning', the idea being
> >that it kills you slow rather than fast. The moment you leave the Glow you go
> >to fast time, and therefore you die at a much more rapid pace.
> >
>
> Do y'all not use common sense? I have said many many many times
> that I have more Rad-X. As I have said, I would think an appropriate
> thing would be for the game to stop you in the world map and
> let you take more Rad-X when your rad. resistance starts
> dropping. Not just kill you off.


One more time,

Radiation resistance is not needed anywhere but while you are
actually in the Glow.

Therefore take RAD-X before descending into the pit at the Glow.

before leaving the Glow to the world map take RAD-AWAY to lower your
radiation status to zero

Continue on your merry way.

>
> >
> >Of course, someone thinking ahead would've left at least *one* save alone from
> >prior to the Glow...for chrissakes, there're enough slots that you don't
> >*have* to copy over each and every one of them.
> >
>
> No shit, sherlock. I have already said it was dumb of me to
> use all my saved games at the Glow.
>
> P.S. Y'all people seem to want to keep harping on
> how the radiation in the game is like the real world. Tell
> me where in the real world a doctor can magically cure
> of radiation.

This is in the FUTURE. Have you ever seen a Vault? A turbo plasma
rifle? A Rad Scorpion? Herds of 2-headed cows? Etc?

Thrasher

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Mar 27, 1998, 3:00:00 AM3/27/98
to

On 27 Mar 1998 03:51:13 GMT, kco...@unix.tamu.edu (Wade Eric Bynum)
wrote:

>P.S. Y'all people seem to want to keep harping on


> how the radiation in the game is like the real world. Tell
> me where in the real world a doctor can magically cure
> of radiation.

Oh, it's not like the real world. In the real world if you went to a
place like glow in less than a MOP4 NBC suit you'd die a horrible
death. Period. The assumption is that in the future they have
discovered ways to deal with radiation and radiation poisoning.

Rick Russell

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Mar 27, 1998, 3:00:00 AM3/27/98
to

In article <351C08...@idaknow.com>, Fetus <f...@idaknow.com> wrote:
> Radiation resistance is not needed anywhere but while you are
> actually in the Glow.

And the vault under the Necropolis.

Rick R.

Sčan McNamara

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Mar 27, 1998, 3:00:00 AM3/27/98
to

Wade Eric Bynum wrote in message <6ff7a7$5hr$2...@news.tamu.edu>...


>In article <6fe6ii$hb4$1...@newsgate.sps.mot.com>,
>Ted Woodward <t...@dsp.sps.nobasura.mot.com> wrote:
>>In article <6fc701$6m0$1...@news.tamu.edu>,
>>Wade Eric Bynum <kco...@unix.tamu.edu> wrote:
>>
>>>I don't have a problem with taking rad damage and not dying
>>>right away. What I do have a problem with is having Rad-X and
>>>some Rad-Away, but it not doing anything. I would think a
>>>proper thing to do in the world map would be to stop
>>>people and tell them they are taking rad damage again, so they
>>>can take more RAD-X. Not just stop them and kill them off.
>>
>>I don't think you understand how radiation works. It doesn't damage
>>you in a conventional way; it builds up when you are exposed to it.
>>Rad-X doesn't help at all AFTER you've been exposed; it's to keep you
>>from being affected when you are exposed. That's in the manual
>>(which you really should read).
>>
>
>Perhaps you should test what you are talking about, not just
>count on what the manual says. My rad level went up and I
>took Rad-X and my rad level stopped rising. Seems like it
>helped AFTER I was exposed to rad.

That's right, it stopped rising, but Rad-X will never eliminate poisoning
once you already have it. The more you have, the faster you will die. Once
you are irradiated, you stay that way unless you do something to get rid of
the radiation inside your body doing all kinds of nasty stuff to you.
AFAIK, the only way to do that is to take Rad-Away. The manual even says
that Rad-Away takes a while to work, so sometimes you may die before it has
a chance to take effect. Hell, I went to The glow with just some Rad-Away.
I was able to get the disc for the Brotherhood only and then I ran like
hell. As soon as I climbed out I took some Rad-Away and then headed off
into the wilderness. A short while later the game stopped me to let me know
that I was puking. I checked my character stats and I noticed that my
radiation level had dropped, but not completely, so I took more Rad-Away.
After that I was fine.

Rad-X prevents radiation poisoning.
Rad-Away eliminates it once you already have it.

It's as simple as that.

Sčan

Ryan J Franklin

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Mar 27, 1998, 3:00:00 AM3/27/98
to

In article <6ff7nh$5hr$3...@news.tamu.edu>,

Wade Eric Bynum <kco...@unix.tamu.edu> wrote:
>
>Do y'all not use common sense? I have said many many many times
>that I have more Rad-X. As I have said, I would think an appropriate
>thing would be for the game to stop you in the world map and
>let you take more Rad-X when your rad. resistance starts
>dropping. Not just kill you off.

Unfortunately, taking more Rad-X when you're already heavily radiated does
not, in fact, actually keep you alive. Your character is dying on the
world map because he's taking damage from the radiation he has already
absorbed; radiation resistance does absolutely nothing to block this
damage. (What radiation resistance _does_ do is prevent you from
absorbing radiation in the first place.) You're not dying in the Glow,
because in the Glow you're going at slow-time--if you hung around in there
taking your Rad-X religiously for a full day of game time, your character
would be just as dead as he is when he's spending a full day walking on
the world map.

As has been mentioned at least six times so far, Rad-Away is the drug your
character should be taking; it lowers the amount of radiation you've
absorbed, and may drop it below the lethal level. Personally, I think
your character is too cooked at this point for Rad-Away to help you much.
You may want to look around and see if you can find a character editor
that lets you add equipment, though (if there is such a thing), and give
yourself 100 or so units of Rad-Away. It probably won't hurt to try it.

(As an aside, has anyone else ever acquired Rad-Away Addiction? I was
really surprised when I got it. Okay, my character _was_ chem reliant,
but it's still an odd vice.)

Anyway, the real problem that you're having with the game design in this
case is valid; it's just not the problem that you're describing. What
_would_ be nice is if the game would stop your character's travel on the
world map when his hitpoints drop below a certain critical level: not so
that you can take more Rad-X in the mistaken notion that it will keep you
alive, but rather so that you can stimpack the hell out of yourself to get
healed up and eke out another day or so of walking before all that
radiation damage gets close to killing you again. (Then again, the stat
losses may also be playing a role here; does anyone know if massive doses
of radiation drop your stats below 0 and kill you instantly?) I don't
think this is a game-breaking flaw in the design (especially since so few
people have ever noticed or commented on it), but it _is_ inconvenient and
obviously can be very confusing and disheartening in situations like this.

You may want to try doing this manually, since you probably have a good
idea by now how far you can travel on the world map before you die. Stop
just short of the lethal limit, use stimpacks on yourself, and see if you
can get a bit further. If you're lucky, you might be able to make it all
the way to a doctor who can cure you, or at least get to the Hub where you
can buy more stimpacks and the Rad-Away that your character so desperately
requires.

--
so can we end this goddamned thread now?
fran...@u.arizona.edu

Zippy

unread,
Mar 28, 1998, 3:00:00 AM3/28/98
to

> I don't have a problem with taking rad damage and not dying
> right away. What I do have a problem with is having Rad-X and
> some Rad-Away, but it not doing anything.

How will it do anything if you don't first "use" it??


Zippy

unread,
Mar 29, 1998, 3:00:00 AM3/29/98
to


Wade Eric Bynum wrote:

> In article <3518FC...@idaknow.com>, Fetus <f...@idaknow.com> wrote:
> >The door guard to the right of the Brotherhood of Steel enterance tells
> >you to take RAD-X before entering the Glow. As for itdoing nothing
> >read the action box when you take 1. It will tell you your rad
> >resistance just was increased 50%.
>
> He never tells you to take it BEFORE you get to the Glow.
> Just says to have plenty of Rad-X. Thats why I took it when
> I reached the Glow. I thought I was alright since my rad
> level STOPPED increasing. Also more Rad-X beyond %100 does
> nothing. This would not be a problem if the game would let
> you take more while travelling across the world map once
> your resistance level starts dropping. But it doesn't. It
> just kills you.

No it doesn't! You can stop at any point in the overworld map and click
on the arrow there, not just when you hit the little green circles. When
you hear the beeps that tell you that you are picking up radiation or that
your rad level is dropping, just stop moving (click on an area directly in
font of you) and then click on the green arrow. You will appear in a little
mountain section in the middle of nowhere. Pop some rad X or some rad-away
and then move to the exit grid.
You can stop in the overland map at _any time_


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