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Arx Fatalis: stuck in chair

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Mr. Teatime

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Nov 9, 2002, 1:09:45 PM11/9/02
to
Hi all,

Is there any command or work around to get my character out of being stuck
in a chair. On second thoughts, I think it's the dog in the tavern that I'm
stuck in, as I can move the chair about but the dog is under my feet and I
can't move. Any help?

Thanks,

jon


Werner Purrer

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Nov 9, 2002, 1:33:21 PM11/9/02
to
Mr. Teatime wrote:

Happened to me once or twice... try a jump... if that doesn't work reload.
Doesn't happen too often but can happen that an NPC blocks you. The dogs in
this regard are very annoying they after you pet them or feed them start to
follow you. Maybe a decent kick might help... I'm not sure however.


--
Memory Dragon

Raphael Colantonio

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Nov 9, 2002, 1:58:12 PM11/9/02
to
kill the dog, the rest of the tavern members won't attack you for this.

"Werner Purrer" <we...@operamail.com> a écrit dans le message de news:
3dcd5441$0$208$45be...@newscene.com...

Twist

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Nov 9, 2002, 2:12:55 PM11/9/02
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Anyone that can kill a dog just for following you around needs to meet
justice...............At the end of my sword............Infidels and
Cretans!!!!
"Raphael Colantonio" <rcola...@arkane-studios.com> wrote in message
news:aqjls6$kok$1...@news-reader10.wanadoo.fr...

Raphael Colantonio

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Nov 9, 2002, 2:43:39 PM11/9/02
to
eheh
"Twist" <hah...@yearight.noway> a écrit dans le message de news:
X6dz9.37153$MGm1....@news02.bloor.is.net.cable.rogers.com...

MarkB

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Nov 9, 2002, 5:41:29 PM11/9/02
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Waiving his 5th Amendment rights, Twist expounded thusly :

> Anyone that can kill a dog just for following you around needs to meet
> justice...............At the end of my sword............Infidels and
> Cretans!!!!

Hear! Hear! But this beast sounds more like an enchanted slime taking
the appearance of a dog... entrapping the unwary within its viscous
bulk.


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.416 / Virus Database: 232 - Release Date: 11/6/02


Twist

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Nov 9, 2002, 7:05:52 PM11/9/02
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ah, me thinks a Paladin is taking the high road. I would like to know of any
proof that said dog is the host a evil being!
Until then.
Regards
Twist...........Swordsman and Archer extraordinaire!
"MarkB" <m...@netweb.net> wrote in message
news:sagz9.400$Xy24.2...@news2.randori.com...

Nostromo

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Nov 9, 2002, 9:03:18 PM11/9/02
to
On Sat, 09 Nov 2002 18:09:45 GMT, "Mr. Teatime" <mr_tea...@hotmail.com>
wrote:

Errr...make puppy spare ribs - worked for me in the demo! >;-)))

--
"The measure of (mental) health is flexibility (not comparison to some 'norm'),
the freedom to learn from experience...to be influenced by reasonable arguments...
and the appeal to the emotions...and especially the freedom to cease when sated.
The essence of illness is the freezing of behavior into unalterable and insatiable
patterns." - Lawrence Kubie

To reply via e-mail *when solicited* and given *express permission*
to do so, please replace 'spamfree' with 'htnirybal'-backwards...

Nostromo

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Nov 9, 2002, 9:05:16 PM11/9/02
to
On Sat, 09 Nov 2002 19:12:55 GMT, "Twist" <hah...@yearight.noway> wrote:

>Anyone that can kill a dog just for following you around needs to meet
>justice...............At the end of my sword............Infidels and
>Cretans!!!!

I not 'Cretan', I's Croatian, ok, faaarken, bluddy??? I kiiiill u, I kill u
fumili, I kill u dog, I kill u cat, ok???!@#$%^&*() >;-)))

Nostromo

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Nov 9, 2002, 9:06:20 PM11/9/02
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On Sun, 10 Nov 2002 00:05:52 GMT, "Twist" <hah...@yearight.noway> wrote:

>ah, me thinks a Paladin is taking the high road. I would like to know of any
>proof that said dog is the host a evil being!
>Until then.

Who cares? In the demo, he's food! >;-)


Nostromo...impatiently awaiting Arx to hit Aus shelves *sigh*...

Nostromo

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Nov 9, 2002, 9:08:20 PM11/9/02
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On Sun, 10 Nov 2002 00:46:59 GMT, Michael Cecil <mac...@attbi.com> wrote:

>On Sun, 10 Nov 2002 00:05:52 GMT, "Twist" <hah...@yearight.noway>
>wrote:
>

>>ah, me thinks a Paladin is taking the high road. I would like to know of any
>>proof that said dog is the host a evil being!
>>Until then.
>

>Unless it meows, it's evil.
>
>All geeks know dogs are evil. Silly.

So, shall we call you pansy, felicity or just pussy? Bah! Who ever heard of
a *real* man being a cat lover - ptoooiii!!!

Dogs rule! I cite Joshua from Dark Angel as exhibit no. 1! ;-)

Werner Purrer

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Nov 9, 2002, 9:11:09 PM11/9/02
to
Nostromo <nost...@spamfree.net.au> wrote:

>
> Errr...make puppy spare ribs - worked for me in the demo! >;-)))
>

and feed them back to the dog in the city :-)

Lucian Wischik

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Nov 9, 2002, 10:00:14 PM11/9/02
to

Following an idea of Knight37 in a different thread, I suggest you walk
with the chair attached into a fireplace. Then the chair will burn and you
can get out.

--
Lucian Wischik, Queens' College, Cambridge CB3 9ET. www.wischik.com/lu

Nostromo

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Nov 10, 2002, 12:03:11 AM11/10/02
to
On Sun, 10 Nov 2002 02:36:39 GMT, Michael Cecil <mac...@attbi.com> wrote:

>On Sun, 10 Nov 2002 13:08:20 +1100, Nostromo
><nost...@spamfree.net.au> wrote:
>
>>So, shall we call you pansy, felicity or just pussy? Bah! Who ever heard of
>>a *real* man being a cat lover - ptoooiii!!!
>>
>>Dogs rule! I cite Joshua from Dark Angel as exhibit no. 1! ;-)
>

>Dogs rule by kissing ass. Literally and figuratively. Remember that
>the next time your dog gives you a kiss or humps your leg.

He, he, he. Noone said we weren't dirty bastards! >;-p

>I don't know the game Dark Angel.

I was talking about the TV show. I think it's already been canned in the US,
but we're still getting the final season here in Aus. Joshua is a
genetically cross-bref human/dog & he 'resurrected' the show in the last
season - funny as hell! Max is the lead character who is a genetically
engineered human 'super-soldier' with plenty of feline DNA. And as pretty as
she is to watch strut around the place, she gets *real* annoying well before
the end of the 1st series, get my drift??? >;-p

Derell Licht

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Nov 10, 2002, 1:09:27 AM11/10/02
to
"Twist" <hah...@yearight.noway> wrote in
news:X6dz9.37153$MGm1....@news02.bloor.is.net.cable.rogers.com:

> Anyone that can kill a dog just for following you around needs to meet
> justice...............At the end of my sword............
> Infidels and Cretans!!!!

Agreed whole-heartedly!!

but milady wouldn't word her opinion of this so mildly!!

derelict


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MarkB

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Nov 10, 2002, 3:21:52 AM11/10/02
to
Waiving his 5th Amendment rights, Michael Cecil expounded thusly :

> On Sun, 10 Nov 2002 13:08:20 +1100, Nostromo
> <nost...@spamfree.net.au> wrote:
>

>> So, shall we call you pansy, felicity or just pussy? Bah! Who ever
>> heard of a *real* man being a cat lover - ptoooiii!!!
>>
>> Dogs rule! I cite Joshua from Dark Angel as exhibit no. 1! ;-)
>

> Dogs rule by kissing ass. Literally and figuratively. Remember that
> the next time your dog gives you a kiss or humps your leg.

I see a Churchill quote in someone's tagline every now and then,
something like:

"I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us
as equals."

-mb

Memnoch

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Nov 10, 2002, 10:53:26 AM11/10/02
to
On Sun, 10 Nov 2002 02:36:39 GMT, Michael Cecil <mac...@attbi.com> wrote:

>On Sun, 10 Nov 2002 13:08:20 +1100, Nostromo
><nost...@spamfree.net.au> wrote:
>

>>So, shall we call you pansy, felicity or just pussy? Bah! Who ever heard of
>>a *real* man being a cat lover - ptoooiii!!!
>>
>>Dogs rule! I cite Joshua from Dark Angel as exhibit no. 1! ;-)
>

>Dogs rule by kissing ass. Literally and figuratively. Remember that
>the next time your dog gives you a kiss or humps your leg.
>

>I don't know the game Dark Angel.

It's a series. And a pretty good one too about genetic experiments that got
loose. Government plots etc. Series 3 should be coming out soon hopefully.

Memnoch

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Nov 10, 2002, 10:55:02 AM11/10/02
to

LOL Cruel but funny!

Mark Morrison

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Nov 10, 2002, 11:09:17 AM11/10/02
to

Just watching Season 1 - I love Jessica Alba's lips...

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !

imp

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Nov 10, 2002, 1:05:03 PM11/10/02
to
Memnoch wrote:
> It's a series. And a pretty good one too about genetic experiments that got
> loose. Government plots etc. Series 3 should be coming out soon hopefully.

Dark Angel was canned earlier this year.

imp

>:)

Memnoch

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Nov 10, 2002, 7:52:32 PM11/10/02
to
On Sun, 10 Nov 2002 18:05:03 GMT, imp <imp...@partmaps.avernus.ndo.co.uk>
wrote:

Arse! Really like that.

imp

unread,
Nov 11, 2002, 3:26:45 AM11/11/02
to
Memnoch wrote:
> Arse! Really like that.

I enjoyed season 1, but season 2's weekly angst between Max and Logan over the
virus thing rapidly became annoying and pathetic. If they'd sorted it out within
three or four episodes, it might have been bearable, but instead I just drifted
away.

imp

>:)

Memnoch

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Nov 11, 2002, 4:42:51 PM11/11/02
to
On Mon, 11 Nov 2002 08:26:45 GMT, imp <imp...@partmaps.avernus.ndo.co.uk>
wrote:

Well there was that whole touch me and you die thing. Hey, that;s what condoms
are for I suppose!

imp

unread,
Nov 11, 2002, 6:13:00 PM11/11/02
to
Memnoch wrote:
> >I enjoyed season 1, but season 2's weekly angst between Max and Logan over the
> >virus thing rapidly became annoying and pathetic. If they'd sorted it out within
> >three or four episodes, it might have been bearable, but instead I just drifted
> >away.
>
> Well there was that whole touch me and you die thing. Hey, that;s what condoms
> are for I suppose!

That would be the annoying and pathetic virus thing...

"Oh! I've found a cure."
"Oh no, it doesn't work."
"Oh to hell with a cure!"
"Oh! I must stay away from you and pretend I don't really love you for your own
good."
"Oh! This week I really have found a cure."
"Oh! It didn't work." "To hell with the cure!" "No, I must stay away from you..."

Round and round and round and round and round... aaaaargh!

Still, I'm kinda curious, did they fix it by the end of the season?

imp

>:)

Mark Morrison

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Nov 11, 2002, 6:53:25 PM11/11/02
to

You have to ownder why they didn't just buy a box of full-body condoms
and avoid kissing.

As reasons for not letting 2 characters get together, it was
approaching 'Ross and Rachel' levels.

Memnoch

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Nov 11, 2002, 8:43:10 PM11/11/02
to
On Mon, 11 Nov 2002 23:13:00 GMT, imp <imp...@partmaps.avernus.ndo.co.uk>
wrote:

>Memnoch wrote:

Last I saw lots of transgenics held Jam Pony hostage whilst the other older
transgenics (forget their name) were holding it siege. Max got them out of
course but now everyone knows who and what she is. That was it.

imp

unread,
Nov 12, 2002, 4:06:04 AM11/12/02
to
Mark Morrison wrote:
> You have to ownder why they didn't just buy a box of full-body condoms
> and avoid kissing.
>
> As reasons for not letting 2 characters get together, it was
> approaching 'Ross and Rachel' levels.

I hope they fired whoever thought it was a good storyline.

Oh, they fired everyone.

Didn't Jessica marry the guy who plays Max?

imp

>:)

imp

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Nov 12, 2002, 4:07:58 AM11/12/02
to
Mark Morrison wrote:
> You have to ownder why they didn't just buy a box of full-body condoms
> and avoid kissing.
>
> As reasons for not letting 2 characters get together, it was
> approaching 'Ross and Rachel' levels.

I hope they fired whoever thought it was a good storyline.

Oh, they fired everyone.

Didn't Jessica marry the guy who plays Logan?

imp

>:)


Livid

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Nov 13, 2002, 9:18:46 AM11/13/02
to
On Mon, 11 Nov 2002 23:53:25 +0000,
the Collective assimilated the following from Mark Morrison:

> As reasons for not letting 2 characters get together, it was
> approaching 'Ross and Rachel' levels.

Or Crighton and Sun in season 4 of Farscape. Ugh. Hope season 5
gets made, because 2 and 3 were arguably the best sci-fi series
in recent years. :(

www.savefarscape.com

Mark Morrison

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Nov 13, 2002, 9:37:25 AM11/13/02
to
On Wed, 13 Nov 2002 14:18:46 GMT, Livid <li...@spam.banal.collective>
wrote:

Nope, the show is dead.

Move on.

The actors are already doing, or looking for, other work.

imp

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Nov 13, 2002, 10:01:36 AM11/13/02
to
Mark Morrison wrote:
> >www.savefarscape.com
>
> Nope, the show is dead.
>
> Move on.
>
> The actors are already doing, or looking for, other work.

No, keep at it if you love it! The fans have brought Dr Jackson back to
Stargate for season 7 and we may yet save Futurama!

(I can't stand Farscape personally, but I can empathize).

imp

>:)

Mark Morrison

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Nov 13, 2002, 10:07:02 AM11/13/02
to
On Wed, 13 Nov 2002 15:01:36 GMT, imp
<imp...@partmaps.avernus.ndo.co.uk> wrote:

>Mark Morrison wrote:
>> >www.savefarscape.com
>>
>> Nope, the show is dead.
>>
>> Move on.
>>
>> The actors are already doing, or looking for, other work.
>
>No, keep at it if you love it! The fans have brought Dr Jackson back to
>Stargate for season 7 and we may yet save Futurama!
>

No - Shanks left because he wated to, he wasn't fired.

Thus, he's returned because he wanted to, the fans never forced TPTB
to bring him back.

Plus, it's little different than finding someone to fork out
$1,000,000 per ep.

imp

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Nov 13, 2002, 10:22:46 AM11/13/02
to
Mark Morrison wrote:
> No - Shanks left because he wated to, he wasn't fired.

Never said he was, but if you don't think the fan outcry over his departure
wasn't a factor in TPTB trying to get him back, you're mad. >:)

> Plus, it's little different than finding someone to fork out
> $1,000,000 per ep.

Stargate costs $3.2 million per ep at last quote and Sci-Fi owns them both.
I think the ratings for Farscape were plummeting, even though it was back
to back with Stargate on prime time TV.

imp

>:)

Mark Morrison

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Nov 13, 2002, 11:17:21 AM11/13/02
to

That's the annoying thing - rating were the same as the previous
Seasons. Plus, Scifi barely advertised Farscape, while SG1 got quite
a bit.

Farscape was great.

<sniff>

Livid

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Nov 13, 2002, 11:43:21 AM11/13/02
to
On Wed, 13 Nov 2002 16:17:21 +0000,
the Collective assimilated the following from Mark Morrison:
> On Wed, 13 Nov 2002 15:22:46 GMT, imp
><imp...@partmaps.avernus.ndo.co.uk> wrote:
>
>>Mark Morrison wrote:
>>> No - Shanks left because he wated to, he wasn't fired.
>>
>>Never said he was, but if you don't think the fan outcry over his departure
>>wasn't a factor in TPTB trying to get him back, you're mad. >:)
>>
>>> Plus, it's little different than finding someone to fork out
>>> $1,000,000 per ep.
>>
>>Stargate costs $3.2 million per ep at last quote and Sci-Fi owns them both.
>>I think the ratings for Farscape were plummeting, even though it was back
>>to back with Stargate on prime time TV.
>>
> That's the annoying thing - rating were the same as the previous
> Seasons. Plus, Scifi barely advertised Farscape, while SG1 got quite
> a bit.
>
> Farscape was great.

I only got into Stargate once they teamed it up with Farscape. It's good
that at least SG-1 is still going, and I've picked up the first couple
seasons on DVD :). I just hate to see Farscape end after season 4 - it
was really mediocre and never really hit a strong story arc - sort of
like the first season, except with none of the "magic".

Last I heard Henson was still shopping around, but you're right - it's
pretty much dead. I'm still pissed at SciFi - they announced a 5th
season over a year ago. Bastards. Now all they show is crappy horror
movies and sub-par "originals". Barely worth watching at all :(

imp

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Nov 13, 2002, 12:03:14 PM11/13/02
to
Mark Morrison wrote:
> That's the annoying thing - rating were the same as the previous
> Seasons. Plus, Scifi barely advertised Farscape, while SG1 got quite
> a bit.
>
> Farscape was great.
>
> <sniff>

I'm sure TVZone said the ratings had fallen.

At least all the sets are still intact; they could find another buyer yet.
Don't give up!

imp

>:)

Memnoch

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Nov 13, 2002, 4:00:20 PM11/13/02
to
On Wed, 13 Nov 2002 15:07:02 +0000, Mark Morrison <drdp...@aol.com> wrote:

>On Wed, 13 Nov 2002 15:01:36 GMT, imp
><imp...@partmaps.avernus.ndo.co.uk> wrote:
>
>>Mark Morrison wrote:
>>> >www.savefarscape.com
>>>
>>> Nope, the show is dead.
>>>
>>> Move on.
>>>
>>> The actors are already doing, or looking for, other work.
>>
>>No, keep at it if you love it! The fans have brought Dr Jackson back to
>>Stargate for season 7 and we may yet save Futurama!
>>
>No - Shanks left because he wated to, he wasn't fired.

I heard that he wasn't happy that the series was becoming increasingly
militaristic in nature and there weren't many of the adventure/discovery type
episodes where his character shone. He had mentioned this to the makers and
apprently they "never gave me a reason to stay" or words to that effect. To
paraphrase a little, if was as if they didn't care whether he stayed or left,
which would make me want to leave. Hardly his fault.

imp

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Nov 14, 2002, 4:29:52 AM11/14/02
to
Memnoch wrote:
> I heard that he wasn't happy that the series was becoming increasingly
> militaristic in nature and there weren't many of the adventure/discovery type
> episodes where his character shone. He had mentioned this to the makers and
> apprently they "never gave me a reason to stay" or words to that effect. To
> paraphrase a little, if was as if they didn't care whether he stayed or left,
> which would make me want to leave. Hardly his fault.

As with everything, the truth probably runs a little deeper, but I'm not aware
of any Gaters blaming Michael for leaving - well, maybe some of the really
twisted ones. I can't imagine anyone not being glad he'll be back, though.

imp

>:)

Wormwood

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Mar 11, 2003, 8:03:53 AM3/11/03
to
For me it was Fallout Tactics. I had built up a nice squad mid-game
with a member who was incredibly adept with grenades (allowed me to
breeze through most battles), but I foolishly kept using the same save
slot, over & over again, through many missions, when I inadvertently
saved the game *after* my precious grenade guy got killed. I was so
demoralized I gave up the game. Anyone else care to share their own
dumb I-shoulda-known-better computer role-playing, strategy or action
save game catastrophe? It helps to talk about these things, kids.
Really, it duz.

-worm

Remove YOURPANTIES before emailing me

Ceowulf

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Mar 12, 2003, 3:15:25 AM3/12/03
to
"Wormwood" <wormwood19...@lycos.com> wrote in message
news:lsmr6vofs5rlnmmb7...@4ax.com...

*nods*

Indeed... indeed it does help ease the pain. These things only tend to
happen in turn based stratagy for me. And it always costs me the life of my
top end hero. Some similiar to what you described above has happend to me in
AOW, AOW2, and several version of the HOMM series. Its almost enough to give
up the game sometimes :(

Ceo-


Martin Eriksson

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Mar 11, 2003, 8:29:09 AM3/11/03
to
"Wormwood" <wormwood19...@lycos.com> wrote in message
news:lsmr6vofs5rlnmmb7...@4ax.com...

I had only three save slots for I-War 2, when I realized a bug had been
haunting me for three missions or so, until it finally burst out. Made me
quit the game and have never restarted.

/M


Mark Morrison

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Mar 11, 2003, 8:47:30 AM3/11/03
to

A friend of mine was recently playing Doom 2 for the first time. He
was around half way through, when I noticed he was only using a single
save slot.

"Why are you only using the one slot ? What if something goes wrong
?"

"It's fine" he said (a bit smugly) "I'm really careful, and I'm pretty
good at it."

30 mins later, he saved it after runnnig into a room. However, he'd
mis-timed his saving, and had saved it the moment he ran over the edge
of a lava pit...

He tried for an hour to salvage it - jumping backwards, stopping,
stearing, etc. However, nothing could be done to save his marine.

I saw him playing it again a week later, and I asked him if he was
just using the one save. He said "No, I'm using all of them."
:)

Doogy Rev

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Mar 11, 2003, 9:08:27 AM3/11/03
to
Nick Fisher wrote Living With A Willy. "Mark Morrison" wrote...

> A friend of mine was recently playing Doom 2 for the first time. He
> was around half way through, when I noticed he was only using a single
> save slot.
>
> "Why are you only using the one slot ? What if something goes wrong
> ?"
>
> "It's fine" he said (a bit smugly) "I'm really careful, and I'm pretty
> good at it."
>
> 30 mins later, he saved it after runnnig into a room. However, he'd
> mis-timed his saving, and had saved it the moment he ran over the edge
> of a lava pit...
>
> He tried for an hour to salvage it - jumping backwards, stopping,
> stearing, etc. However, nothing could be done to save his marine.
>
> I saw him playing it again a week later, and I asked him if he was
> just using the one save. He said "No, I'm using all of them."

IDDQD

IDCLIP

Walk back to ledge.

IDCLIP

IDDQD

Save and continue.

How come I can't remember what I was working on before lunch, but I can
remember the old Doom cheat codes?

--
http://www.mysecretshame.co.uk
My Secret Shame

Ajay Tanwar

unread,
Mar 11, 2003, 9:12:39 AM3/11/03
to
Wormwood <wormwood19...@lycos.com> wrote in
news:lsmr6vofs5rlnmmb7...@4ax.com:

This is why every game should keep your last two quicksaves and also
have intermittent autosaves that don't overwrite each other.

That way, if you make a bad autosave, you can go back to the previous
autosave. If that one is screwed as well, you can go back to the last
autosave. When you finish the game, you can use the autosaves to jump
back to any point to replay it.

> Remove YOURPANTIES before emailing me

What if I'm not wearing any?

--
Ajay Tanwar | MCSE | ajta...@spam.yahoo.com
"Never underestimate the power of stupid people
in large groups." -Despair.com

Frank

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Mar 11, 2003, 9:54:21 AM3/11/03
to

p_conrad

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Mar 11, 2003, 10:08:31 AM3/11/03
to
On Tue, 11 Mar 2003 08:03:53 -0500, Wormwood
<wormwood19...@lycos.com> wrote:

I was playing Star Control 2 and the utility guys were working on the
power lines. I was saving lots, but it turns out that, until you
actually exit the game, some final step in the save process doesn't
happen. The first time the power went out, I had been using a single
save. I thought that was the entire source of my problems. When the
power came back on, I made sure to use multiple saves and pretty much
got back to where I was when the power went out again. Even using
multiple saves, I lost all my progress again. I did finish the game
and even play it through a second time - it's that good. I've owned a
Gameboy ever since for just this kind of emergency.


PBC

m.m.m.m.m.m.m....What was my e-mail address?

John DiFool

unread,
Mar 11, 2003, 10:36:37 AM3/11/03
to
Ceowulf wrote:

>
> *nods*
>
> Indeed... indeed it does help ease the pain. These things only tend to
> happen in turn based stratagy for me. And it always costs me the life of my
> top end hero. Some similiar to what you described above has happend to me in
> AOW, AOW2, and several version of the HOMM series. Its almost enough to give
> up the game sometimes :(
>
> Ceo-

I've gotten in the habit of saving at the beginning of EVERY turn in
those games (AoW/HoMM). Takes a few seconds but is worth all
the piece of mind it gives me.

JD

--
============================================
Reach heaven far too high
============================================


Knight37

unread,
Mar 11, 2003, 10:39:02 AM3/11/03
to
Prophet "Frank" <rand...@yahoo.com> consulted the bones and whispered:

[ nothing ]

Stay where you are. the Nice men in white jackets will be there shortly to
take you back to your room.

--

Knight37

"That was just pillow talk, baby."
-- Ash, "Army of Darkness"

Mark Morrison

unread,
Mar 11, 2003, 1:32:11 PM3/11/03
to
On 11 Mar 2003 14:08:27 GMT, Doogy Rev
<the_rev_y...@hotmail.com> wrote:

>Nick Fisher wrote Living With A Willy. "Mark Morrison" wrote...
>
>> A friend of mine was recently playing Doom 2 for the first time. He
>> was around half way through, when I noticed he was only using a single
>> save slot.
>>
>> "Why are you only using the one slot ? What if something goes wrong
>> ?"
>>
>> "It's fine" he said (a bit smugly) "I'm really careful, and I'm pretty
>> good at it."
>>
>> 30 mins later, he saved it after runnnig into a room. However, he'd
>> mis-timed his saving, and had saved it the moment he ran over the edge
>> of a lava pit...
>>
>> He tried for an hour to salvage it - jumping backwards, stopping,
>> stearing, etc. However, nothing could be done to save his marine.
>>
>> I saw him playing it again a week later, and I asked him if he was
>> just using the one save. He said "No, I'm using all of them."
>
>IDDQD
>
>IDCLIP
>
>Walk back to ledge.
>
>IDCLIP
>
>IDDQD
>
>Save and continue.

Thanks. A little late, but I appreciate the thought. :)

>How come I can't remember what I was working on before lunch, but I can
>remember the old Doom cheat codes?

Dunno. Why can I remember the phone number of a friend from school
who I haven't seen for 10 years, but can't remember my own current
phone number ?

Jasper Phillips

unread,
Mar 11, 2003, 1:35:35 PM3/11/03
to
In article <89rr6vsvcbrccab9k...@4ax.com>,

Tom Croft <t...@spamtrap.invalid> wrote:
>On Tue, 11 Mar 2003 08:03:53 -0500, Wormwood
><wormwood19...@lycos.com> reckoned:
>I think we have all probably been there at some time or another.
>That's when it's time to download some cheat codes to quickly get you
>back to where you were in the game.

If nothing else save games occasionally get corrupted, for whatever reason.

I remember playing Bard's Tale on the Amiga, which IIRC only had one save
spot, and a tendency to corrupt it. So I manually backed up the save, twice
for good measure. The details are foggy after something like 15 years,
but it seems to me that one of the copies got instantly corrupted, and the
other one I accidentally saved over rather than loaded!

All this was after having been bitten by it's corrupted saves before, and
having to restart. Arg!

-Jasper

Knight37

unread,
Mar 11, 2003, 1:51:47 PM3/11/03
to
Prophet Mark Morrison <drdp...@aol.com> consulted the bones and
whispered:

>>How come I can't remember what I was working on before lunch, but I can

>>remember the old Doom cheat codes?
>
> Dunno. Why can I remember the phone number of a friend from school
> who I haven't seen for 10 years, but can't remember my own current
> phone number ?
>

Because you had a catchy song to remember it?

8-6-7-5-3-0-9, for a good time! for a good time call!

--

Knight37

"In your head is the answer
Let it guide you along
Let your heart be the anchor
And the beat of your own song" -- Rush "Something for Nothing"

Damocles

unread,
Mar 11, 2003, 2:24:51 PM3/11/03
to

"Knight37" <knig...@email.com> wrote in message
news:Xns933B82D9C...@130.133.1.4...

>
> Because you had a catchy song to remember it?
>
> 8-6-7-5-3-0-9, for a good time! for a good time call!
>

Casino taxi, near as your phone! 4256666 or 4296666!

I still remember the ditty though I haven't lived there in almost six years.


Bill Silvey

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Mar 11, 2003, 5:08:43 PM3/11/03
to

Oh I can go you so much better than that. I got the first SSI Gold Box AD&D
game for my C64. First instruction in the book:

Make backup copies and play with them.

Oh, nuts to that.

*disknotch-disknotch-disknotch*

:-( :-( :-( :-(

--
http://home.cfl.rr.com/delversdungeon/index.htm
Remove the X's in my email address to respond.
Me: "What you have to understand, dear, is that the internet is a global
community...a village!"
My Wife: "And you're the village idiot, right?"
I hate furries.


Jim Vieira

unread,
Mar 11, 2003, 5:17:15 PM3/11/03
to
My friend did this with the game Alien vs Predator for the
Atari Jaguar. He saved on only one slot thru the whole game.
As he got to the very end, about to face the queen, he entered
the room with the queen in it, and quickly saved the game, at
the exact moment that some projectile was coming at him and
killed him almost the instant he finished saving.

It was hillarious watching the savegame load. It would load,
followed immediately by "ARGAHGAHGH!!" and death. There
was nothing he could do. Load, and die, load and die.

Erland Andreassen

unread,
Mar 12, 2003, 1:07:28 AM3/12/03
to


About 40 hours into Final Fantasy 9 on the psx... had low space on the
memory card, didnt want to sacrifice other saves. Of course did it had to
barf up the save and fubar everything.. Now that was fun.. TOTALY NOT.


Lucian Wischik

unread,
Mar 12, 2003, 1:47:23 AM3/12/03
to
Wormwood <wormwood19...@lycos.com> wrote:
>Anyone else care to share their own
>dumb I-shoulda-known-better computer role-playing, strategy or action
>save game catastrophe? It helps to talk about these things, kids.

I always use only one save slot (or occasionally a second one where I
save at the start of the current chapter), and I never have these
problems! That's because I save only at the start of levels, or at the
type of place that would have a "save-point" in a console. And never
use the quicksave key. (and am fortunate enough not to have run into
buggy games that make me stuck.)

Even the "underground city" level in Thief wasn't too bad. Like lots
of people, I jumped over the gap in the bridge that was too large to
jump back, explored a lot more of the level, then found I had to
restart. Well, replaying the level was still fun!

--
Lucian

phil-on-a-hill

unread,
Mar 12, 2003, 2:43:13 AM3/12/03
to
Years ago, when I was not quite so computer-savvy, I acidently deleted both
my X-com and TR2 saves literaly hours before the end of the games :(


mattchu

unread,
Mar 12, 2003, 3:09:23 AM3/12/03
to
I was enjoying a good book in lsmr6vofs5rlnmmb7...@4ax.com,
when Wormwood <wormwood19...@lycos.com> stumbled in shouting while
inebriated:

I too sucumb to the
yes-there-were-multiple-save-slots-available-but-I-stupidly-kept-using-only-
one moment syndrome at times as well. It usually isn't too much of a
problem but recently while playing through Gothic (1) I would save over
multiple-pathing points. These points I had intended to save and leave
alone so if the desire to play through the game on a different path came up
I could later reload to that point. Well I would just save right over such
key moments and curse myself within the minute. :-/

What usually gets me in a bind is in action games where I go save-happy and
I end up overwritting saves when I'm in a not so good position. For example
in Half-Life I might save to the first save slot for the entire game and
then suddenly I'll find myself with minimal amounts of health and ammo.
Foolishly I'll save over a better and earlier save (the only one), and I'll
find an upcoming battle near impossible to overcome. Those are terrible but
not the worst examples of overwritting the same save slot.

--
best regards, mattchu
http://www.northwestconcerts.com/
np:
mattchu at northwestconcerts dot com


mattchu

unread,
Mar 12, 2003, 3:15:15 AM3/12/03
to
I was enjoying a good book in
L7tba.42420$lW3.9...@twister.tampabay.rr.com,
when Bill Silvey <bxsxixl...@cfl.rr.com> stumbled in shouting while
inebriated:

> "Wormwood" <wormwood19...@lycos.com> wrote in message
> news:lsmr6vofs5rlnmmb7...@4ax.com
>> For me it was Fallout Tactics. I had built up a nice squad mid-game
>> with a member who was incredibly adept with grenades (allowed me to
>> breeze through most battles), but I foolishly kept using the same
>> save slot, over & over again, through many missions, when I
>> inadvertently saved the game *after* my precious grenade guy got
>> killed. I was so demoralized I gave up the game. Anyone else care
>> to share their own
>> dumb I-shoulda-known-better computer role-playing, strategy or action
>> save game catastrophe? It helps to talk about these things, kids.
>> Really, it duz.
>>
>> -worm
>
> Oh I can go you so much better than that. I got the first SSI Gold
> Box AD&D game for my C64. First instruction in the book:
>
> Make backup copies and play with them.
>
> Oh, nuts to that.
>
> *disknotch-disknotch-disknotch*
>
> :-( :-( :-( :-(

That's an absolute must with those old floppy disk RPGs! When I first got
into computing gaming I was hesistant to even touch the original disks to
the Bard's Tale trilogy for fear I might whipe them out and loose my
favorite games at the time forever. ;)

mattchu

unread,
Mar 12, 2003, 4:15:43 AM3/12/03
to
I was enjoying a good book in sest6vonic350nhea...@4ax.com,
when Michael Cecil <mac...@attbi.com> stumbled in shouting while
inebriated:
> I remember when BT came out, forcing myself to read the entire manual
> first as I used Fast Hack'em to clone the disks, despite an urgent
> need to boot up the game. Hmmm...I wonder what ever happened to Mike
> J. Henry?

Every once and a while I get nostalgic and I read through the manuals for
the Bard's Tale games (C-64 versions) which I have kept. I too wonder what
Henry is up to now a days.

Chris Proctor

unread,
Mar 12, 2003, 3:59:15 AM3/12/03
to
"phil-on-a-hill" <no...@nope.com> wrote in
news:vyBba.21382$EN3.1...@newsfep4-glfd.server.ntli.net:

> Years ago, when I was not quite so computer-savvy, I acidently deleted
> both my X-com and TR2 saves literaly hours before the end of the games

I did a similar thing with Thief.
I was about 2 levels away from finishing it, and had to reinstall Windows.
Did so, keeping my games directory on another drive to avoid having to
reinstall.

I got annoyed by the Thief CD autorun menu constantly asking me to install,
so I installed, and it wiped my saves. *sob*

It was 2 years before I could bear to play the whole thing through to that
point again ;-)

Chris

Marcin Nowak

unread,
Mar 12, 2003, 9:04:02 AM3/12/03
to

IIRC it had something to do with disk cache programs. I think the game was
blocking some interrupts that the cache was relying upon, so the
writes were never flushed to disk. So if the machine hung, all was
lost. I had a problem with that as well.

Marcin

--
--
Marcin Nowak (Marcin...@cern.ch) tel: ++ 41 22 767 4938
Information Technology, Object Databases fax: ++ 41 22 767 8630
CERN, Geneva 23, CH-1211, Switzerland

Wormwood

unread,
Mar 12, 2003, 12:03:43 PM3/12/03
to
We all hear about fatal game killing bugs that prevent you from
finishing a game (the initial releases of MechWarrior 3 & Rage Of
Mages come to mind here), but what about games where you were destined
to lose because you played so poorly or for whatever reason but then
got saved by the bug! This happened to me at the end of Fallout when
we meet the big bad baddie who seemed to be one big ball of biomorphic
horror up then on his throne, or rather *in* his throne. My party was
beset by tons of Ogres summoned by the boss, one right after the
other, pummeling the bejeezus out of my poor little adventurers. I
was doomed, no 'bout adoubt it, but decided to save my game then
because I felt there was a slim chance I could have been close to
killing the big guy up there on the chair, even though there was a
line of Ogres in front & in back of me that seemed to stretch into
infinity... heh, I figured if the Boss bought it, they would just
disappear in a big green poof. After getting killed about 10 more
times & reloading, a game bug, god bless it, reared it's cute little
head in the form of a restored save where, miraculously, only a single
Ogre appeared to be hacky sacking away at my team -- the others had
all vanished!. "Hah!" I guffawed in sweet, anticipated victory, and
promptly killed the Ogre, then proceeded to make chicken soup out of
the Big Bad Baddie. Anyone else have any memorable "saved by the bug"
stories? Somehow I don't feel too bad when I win like this, as
opposed to cheatin' 'n' shit..

Applebrown

unread,
Mar 12, 2003, 12:53:06 PM3/12/03
to
Accidentally reformatting the WRONG Hard Drive which kept ALL the saves for
every game I ever kept track of when recently reinstalling WinXP. That was a
wakeup call. There was much more on the hard drive than just saves.

Applebrown


Chris Proctor

unread,
Mar 12, 2003, 6:12:09 PM3/12/03
to
Michael Cecil <mac...@attbi.com> wrote in
news:cm5u6vovip1ce4dvo...@4ax.com:

> On 12 Mar 2003 19:49:15 +1050, Chris Proctor


><chris_...@hotmail.com> wrote:
>
>>I did a similar thing with Thief.
>>I was about 2 levels away from finishing it, and had to reinstall
>>Windows. Did so, keeping my games directory on another drive to avoid
>>having to reinstall.
>>
>>I got annoyed by the Thief CD autorun menu constantly asking me to
>>install, so I installed, and it wiped my saves. *sob*
>>
>>It was 2 years before I could bear to play the whole thing through to
>>that point again ;-)
>

> How many years was it before you discovered you could start Thief at
> whatever mission you specified in the dark.cfg file, instead of
> starting over again from the start?

Hmm. What date is it today?
Doh ;-)

Chris

Mesaeus

unread,
Mar 14, 2003, 8:25:01 AM3/14/03
to

"Wormwood" <wormwood19...@lycos.com> wrote in message
news:lsmr6vofs5rlnmmb7...@4ax.com...

> For me it was Fallout Tactics. I had built up a nice squad mid-game
> with a member who was incredibly adept with grenades (allowed me to
> breeze through most battles), but I foolishly kept using the same save
> slot, over & over again, through many missions, when I inadvertently
> saved the game *after* my precious grenade guy got killed. I was so
> demoralized I gave up the game. Anyone else care to share their own
> dumb I-shoulda-known-better computer role-playing, strategy or action
> save game catastrophe? It helps to talk about these things, kids.
> Really, it duz.

Hmmmmm, while it's not exactly the same, I've been burned a few
times in the past by patches that did NOT work with the savegames of
the old version. Fallout 1 was a big offender, had ten different savegames,
installed the first patch and poof ! I could restart the game since my saves
were unusable.


Bill Silvey

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Mar 15, 2003, 4:09:17 PM3/15/03
to
"mattchu" <an...@spam.com> wrote in message
news:n0Cba.58384$sf5....@rwcrnsc52.ops.asp.att.net

> That's an absolute must with those old floppy disk RPGs! When I
> first got into computing gaming I was hesistant to even touch the
> original disks to the Bard's Tale trilogy for fear I might whipe them
> out and loose my favorite games at the time forever. ;)

It wasn't that I was necessarily in a bad position in the game at any point,
it was that I discovered much to my chagrin that I was irrevocably altering
the "game world". There would be no going back and of course the fine folks
at Electronics Boutique weren't going to take those disks back...!

Fortunately, a friend had a copy and a couple of years later gave me it so I
had a new "master". Ironically I never played it again as I soon moved to
an Amiga 500.

AcK!

unread,
Mar 16, 2003, 1:15:01 AM3/16/03
to
On 11 Mar 2003 14:08:27 GMT, Doogy Rev <the_rev_y...@hotmail.com> wrote:

>
>How come I can't remember what I was working on before lunch, but I can
>remember the old Doom cheat codes?
>

LOL!

They're rather memorable...

TTYL

... Backup not found: (A)bort (R)etry (S)lap nearest innocent bystander.
krup...@yahoospa.com
remove "spa" to email

mixa kavka

unread,
Oct 13, 2022, 11:09:47 AM10/13/22
to
субота, 9 листопада 2002 р. о 20:09:45 UTC+2 Mr. Teatime пише:
> Hi all,
> Is there any command or work around to get my character out of being stuck
> in a chair. On second thoughts, I think it's the dog in the tavern that I'm
> stuck in, as I can move the chair about but the dog is under my feet and I
> can't move. Any help?
> Thanks,
> jon
use cheat spell, press alt+Z, look for the closest marker, use cheat spell(you don't need runes for it), inside the console type"player.(you can use name of any entity if you wat it teleported) teleport target(best is to use name of the closest marker)"

you can also just cast stair symbol 3 times to turn on noclip
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