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More Daggerfall bugs

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Desslock

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Sep 30, 1996, 3:00:00 AM9/30/96
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--
Ugh.

Latest bugs I have experienced: Anyone with any advice?

Both of these occurred in a quest initiated by the Queen of Daggerfall -
"Go and see the status of my friend, x"

1. An infinite number of mages/sorcerors/battlemages on top of each
other - this occurred in several locations - they couldn't move and no
matter how many of them I killed, I could never kill all of them.

2. Near the end of this quest the game consistently crashed if I tried
to take any treasure from the bodies of certain slain creatures. The
game did NOT initally crash after I took the items. It only crashed
after I tried to save the game (consistently). This happened after I
searched the bodies of any zombies (anywhere) or a mage (in the last
room). The mage actually had some magic bracers (at least they looked
like magic bracers) - which my poor thief type would have loved.

3. I can't get the game to play from a Dos prompt (either by rebooting
to MS-Dos from Win95, doing a clean boot and not booting to Win95, or by
boot disk). When I try to play the game from Dos, the game starts up
and the "Bethesda"- Daggerfall screen comes up fine (although a bit
slower than in a Dos Window in Win95) - but then the game hangs and I
end up having to shut my computer off. The game works from Win95, so I
haven't been too fussed, but I thought it might help me avoid some of
the bugs I have been getting.

I also have experienced a number of quests in which the object of my
quest was apparently not in my dungeon (or I couldn't find it).

Also, how do you use the "Red brick doors" - I've heard other people
post that they are teleports, but I have never been able to use them
(maybe that's why I couldn't find the object of my quest).

Any help would be appreciated.
PSJ

Desslock

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Sep 30, 1996, 3:00:00 AM9/30/96
to

--
Bug number two(above) has proven to be crippling to my game - I've moved
on to another quest - one where I am looking for a person in order to
get the answer to a riddle. Whenever I move a lever in that dungeon
(which you have to do in order to move a part of a platform in order to
make a bridge - the next time I try and save the game the game crashes
and gives leaves me this message: "an internal error at 1000. The
error reported was: failed internal check c".

I still believe Daggerfall has a lot of potential - and because of the
current shortage of rpgs, I was willing to play through the bugs, even
though the "no clipping" bug (where you or monsters disappear into the
"void", you get stuck in walls or the ceiling, monsters appear through
doors and walls) was annoying and frankly embarrassing to Bethesda, as
it showed the instability of the game engine, but this latest bug makes
the game unplayable.

I was beginning to wonder whether or not other bugs I had encountered
made the game unplayable - for example, after completing the quest to
check Nulfaga's health - the Queen of Daggerfall gave me not one, but
two rewards and spouted some message about me completing another quest
which I hadn't even been asked to do - since the Nulfaga is part of the
"main" storyline, I'm not sure the game is still playable since clearly
things are out of "synch".

The important thing to note, for prospective purchasers of Daggerfall,
is that NONE of the bugs I've listed above could have had anything to do
with hardware conflicts - they are all problems with the design of the
game. (I'm not even going to get into the hardware problems that many
people, such as myself have had - I basically have to cold boot my
computer system in order to get the game to initialize my Soundscape
Elite drivers).

I'm going to keep the game, and will probably give it another shot once
a patch or two have been released, but I will be unlikely to purchase
another Bethesda game unless the reviews for that game are
overwhelmingly positive and the game develops a reputation for being
"clean" of bugs.

I've been playing crpgs, and other computer games, for the past 14 years
and I have -NEVER- seen a game with as many bugs and other problems as
this one.

Anyone know if there are any bugs in Star Control III?
Maybe I'll download the Diablo demo... (very different types of games,
really action games with rpg elements, but I need something to tide me
over until Ultima 9.

Jock Cooper

unread,
Oct 1, 1996, 3:00:00 AM10/1/96
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Desslock <dess...@interlog.com> wrote:

>The important thing to note, for prospective purchasers of Daggerfall,
>is that NONE of the bugs I've listed above could have had anything to do
>with hardware conflicts - they are all problems with the design of the
>game. (I'm not even going to get into the hardware problems that many
>people, such as myself have had - I basically have to cold boot my
>computer system in order to get the game to initialize my Soundscape
>Elite drivers).

Oh I don't know, I'm pretty sure my sound card driver is causing the
graphics engine to send me into the void sometimes and get me stuck on
a monsters head other times.. and I think that pesky mouse driver
must be screwing up the townspeople's grammar!

<g>

Tom Riegsecker

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Oct 1, 1996, 3:00:00 AM10/1/96
to

> I'm going to keep the game, and will probably give it another shot once
> a patch or two have been released, but I will be unlikely to purchase
> another Bethesda game unless the reviews for that game are
> overwhelmingly positive and the game develops a reputation for being
> "clean" of bugs.
>
> I've been playing crpgs, and other computer games, for the past 14 years
> and I have -NEVER- seen a game with as many bugs and other problems as
> this one.

Daggerfall is buggy, but it's *amazing*! There has never been a game
this dynamic in all of gaming history! (Don't even try to convince me
otherwise...I've played hundreds of games since my Atari 800 in 1983,
and Daggerfall is the best, period). Yes, I've put up with bug after
bug, but if you treat the game gently and save often, you can be very
successfull.

On a side note, I played Mario 64 for about 3 hours the other day...ok,
it's really kinda neat and all, but I soon found myself wanting to
return to the PC to continue my adventures within Daggerfall. Ya, I know
I'm comparing apples and oranges, but Daggerfall IS my new obsession,
just like Bethesda promised.

Thomas Owen

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Oct 1, 1996, 3:00:00 AM10/1/96
to

Desslock wrote:

>
> Anyone know if there are any bugs in Star Control III?
> Maybe I'll download the Diablo demo... (very different types of games,
> really action games with rpg elements, but I need something to tide me
> over until Ultima 9.

Star Control III has proven itself to be remarkably stable. One note
of caution (although not a bug) - if playing in a dos window from win95,
make sure to disable all the hot keys - if the game is suspended it
will NOT restart. Other than that, the only real bug we have run into
with it was in some fleet management. One of the colonies had four
ships in orbit, and we split one of them off to guard a colony on a
distant moon in the system. We then clicked on the fleet that had 3
ships remaining in it, and it only showed one ship. When we clicked on
that ship to try and add it to our fleet, the whole system hung (had
to do a hard reset to fix it). This only happened once though....

OTOH, StarCon III is taking a long time to get into. The beginning of
the game is just not as interesting as it was in star con II. Theres
not much to do, you can't fly around very much because feul is in such
short supply, the League races are boring and don't really DO anything,
and we can't seem to make any progress with the crux races (they
basically just don't want to talk to us and tell us to stay away). The
moronic ICOM system is useless, it either has nothing to say, or what
it suggests you do you don't get an option to do IE(SPOILER)...

ICOM is saying that the daktaklakpak probably know something about the
plague that is ravaging the..well, one of the crux races. The K'Tang
hint that the daktaklakpak actually created the plague. However, when
we go talk to the daktaklakpak, there is not option to ask/say/do
anything about the plague, yet ICOM keeps babbling about how we should
ask them about it. Sigh. Well, it's still early in the game, so
hopefully things will pick up soon!

Tom

Joe Sislow

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Oct 1, 1996, 3:00:00 AM10/1/96
to

Desslock wrote:
> I was beginning to wonder whether or not other bugs I had encountered
> made the game unplayable - for example, after completing the quest to
> check Nulfaga's health - the Queen of Daggerfall gave me not one, but
> two rewards and spouted some message about me completing another quest
> which I hadn't even been asked to do - since the Nulfaga is part of > the "main" storyline, I'm not sure the game is still playable since
> clearly things are out of "synch".

I was wondering about this myself...she started talking to me about
returning her "letters," and I was thinking "What letters?" In my
mind...this CANNOT be a hardware bug. And as far as people posting
about the game being bug free...are you going on any quests?

As far as Ultima 9...well, anyone who remembers Ultima 7 knows that
Origin can have bug problems too.

------------------------------------------------------------------------
Joe Sislow, Designer / Producer
Millennium RUSH, LLC

"It's like the man says, 'There's no problems, only soultions.'"
- Jeff Bridges, TRON
------------------------------------------------------------------------

Anne Vayda

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Oct 1, 1996, 3:00:00 AM10/1/96
to

>Daggerfall is buggy, but it's *amazing*! There has never been a game
>this dynamic in all of gaming history! (Don't even try to convince me
>otherwise...I've played hundreds of games since my Atari 800 in 1983,
>and Daggerfall is the best, period). Yes, I've put up with bug after
>bug, but if you treat the game gently and save often, you can be very
>successfull.

>On a side note, I played Mario 64 for about 3 hours the other day...ok,
>it's really kinda neat and all, but I soon found myself wanting to
>return to the PC to continue my adventures within Daggerfall. Ya, I know
>I'm comparing apples and oranges, but Daggerfall IS my new obsession,
>just like Bethesda promised.

I will veto on this one, Daggerfall is HARDLY the best game ever, its not even
original, and so bug ridden that its annoying to play it most of the times.

Ok, take away the bugs, but you still have a game that might be huge, but look
at it. Why does it feel so empty? And why does it become so boring after a
while? I played to about lvl 21 now, a few characters and allready feel I have
done pretty much everything, except for one of the main quests that due to a
bug I failed to finish. And, there is no excuse for the NPC's being so damn
cardboard like, even I can think of a dozen things they could have done with
ease, and I really stink at programming.


No, my favourite gold piece is and always will be that old nice Dungeon Master
and Chaos Strikes back, wich I played much on my old nice Amiga (may they rest
in peace *sniff*). The game wasnt HUGE, it wasnt filled with polygon made
landscapes, but it certainly had a LIFE and an interesting magic system, not
to mention a near perfect way to handle a party of four in RealTime. (stupid
morons changed it in Dm2 and that sucked.)

*ponder*

Hm, think I'll dust of my Amiga until the patches comes out..

/Nightweb - may my blade never find your back.

Desslock

unread,
Oct 1, 1996, 3:00:00 AM10/1/96
to

Joe Sislow wrote:

>
> Desslock wrote:
> > I was beginning to wonder whether or not other bugs I had encountered
> > made the game unplayable - for example, after completing the quest to
> > check Nulfaga's health - the Queen of Daggerfall gave me not one, but
> > two rewards and spouted some message about me completing another quest
> > which I hadn't even been asked to do - since the Nulfaga is part of > the "main" storyline, I'm not sure the game is still playable since
> > clearly things are out of "synch".
>
> I was wondering about this myself...she started talking to me about
> returning her "letters," and I was thinking "What letters?" In my
> mind...this CANNOT be a hardware bug. And as far as people posting
> about the game being bug free...are you going on any quests?
---
The following message was sent to me from Bethesda in response (even
though I didn't specifically ask for one) to my original, long post:

We know about the crackling sound - it seems to happen when you are
near a flame as well as the sound stuck.

We plan to address the "clipping" problem in the forthcoming patch.

I have always played in Cursor mode and have found it the easiest to
play.
We know about the repeating Info stuff.'

I am sorry for the bugs you have found and I think the forthccoming
patch will clean up many of them.

Bethesda Softworks

Sounds good to me. I appreciated Bethesda taking some time out of their
admittedly frantic schedule to write me a response. Shows some class.


> As far as Ultima 9...well, anyone who remembers Ultima 7 knows that
> Origin can have bug problems too.
>

Yeah, I remember - but even though Ultima 7 had some bugs (and even
Serpent Isle had a couple), they were nowhere near as systemic as the
bugs in Daggerfall (although some of Ultima 7's bugs were serious, such
as the "disappearing" key problem). And pretty much every Origin
product since, even the much maligned Ultima 8, have been pretty much
bug free. Of course, Origin/EA is a big company, which may give them
greater freedom to spend more money on testing....

Drew Fudenberg

unread,
Oct 1, 1996, 3:00:00 AM10/1/96
to

>
> I will veto on this one, Daggerfall is HARDLY the best game ever, its not even
> original, and so bug ridden that its annoying to play it most of the times.
>
> Ok, take away the bugs, but you still have a game that might be huge, but look
> at it. Why does it feel so empty? And why does it become so boring after a
> while? I played to about lvl 21 now, a few characters and allready feel I have
> done pretty much everything, except for one of the main quests that due to a
> bug I failed to finish. And, there is no excuse for the NPC's being so damn
> cardboard like, even I can think of a dozen things they could have done with
> ease, and I really stink at programming.
>

I wouldn't call it the best of all time, either, but I still like it a
lot.
I ran one charcater up to lvl. 9, and my current one's at 10, and I
already feel
like I've gotten my money's worth. Just out of curiousity, how many
hours (of
real time ) did it tak you to get your character(s?) up to lvl 21?

>
> /Nightweb - may my blade never find your back.

--
Drew Fudenberg

Michael Cecil

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Oct 2, 1996, 3:00:00 AM10/2/96
to

On Tue, 01 Oct 1996 00:40:24 -0500, Tom Riegsecker <tac...@tln.net>
wrote:

>Daggerfall is buggy, but it's *amazing*! There has never been a game
>this dynamic in all of gaming history! (Don't even try to convince me
>otherwise...I've played hundreds of games since my Atari 800 in 1983,
>and Daggerfall is the best, period). Yes, I've put up with bug after
>bug, but if you treat the game gently and save often, you can be very
>successfull.
>
Sometimes I drop my coin, but flipping a coin and calling heads or
tails is *amazing*! There has never been a game this dynamic in all

of gaming history! (Don't even try to convince me otherwise...I've
played thousands of games on my TRS-80, Atari 800, C-64, Apple II+,
and PC since my Atari 800 in 1978, and Coin-flipping is the best,
period). Yes, I've put up with drop after drop, but if you treat the
coin gently and have a flashlight to find the coin when it's dropped,
you can be very successful.

Seriously, DF is just too random and empty for me. I just finished it
last night. (I concentrated on the main quests, not the guilds). I
would'[ve preferred a smaller game without random dungeons and random
NPCs and random quests and random cities. I'd rather have the main
quests and a quantity of unecessary but detailed side quests. (Sorry
Tom but your post inspired me).
Michael Cecil
mce...@cyberramp.net
The Polychromic Dragon of the -=[UDIC]=-

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