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Daggerfall Enemies Levels and Regeneration

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Louie Doulias

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Oct 23, 1995, 3:00:00 AM10/23/95
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Do the enemies in Daggerfall go "up" in levels as you do.?????
If they do, id like toask Bathesda to take it out. Whats the point in
leveling up yourself if the monsters go up to????

I know they will say a level one hundred BattleMage would find the game to
esy, but that is when you have a few real tough types of monsters or in
greater number.

Also, If the Monsters are random jenerating, this should be taken out. I
hate games where everytime you go into the same room you have to kill the
same monster. Why not have it that it takes monsters a month or so to
regenerate. Have it like Ultima Underworld. Once something is dead it
stayes dead and you figure youve acomplished something by getting it out of
the way.

An E-mail from Bathesda would be nice to answer the questions. Thanks.

--
Black Knight

Bethesda01

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Oct 24, 1995, 3:00:00 AM10/24/95
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The plan is to have monsters of a high level who will only be encountered
by
high level characters. Low level monsters will be encountered by low level
characters. The monsters will not "level up" as they did in ARENA.

Random monster encounter will be done away with to a large extent. The
design
team feels that if you clean-out a dungeon it should stay cleaned out -
but
over a period of time monster can and will return to the dungeon.
Bethesda Softworks

Rob Laddish

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Oct 25, 1995, 3:00:00 AM10/25/95
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Wendell G. Wren (WEN...@MAINE.MAINE.EDU) wrote:
: This I can agree with... this apparently unlimited number of monsters
: is a bit ridiculous... even normal sized rats take a few weeks for a
: litter to grow, and the giant variety should take no less time, yet
: rats, slugs, and what have you seem to multiply instantly, and things
: like golems, that should be time consuming and costly are just as bad.
: How does a dungeon survive without a constant supply of marauders to
: keep the population down? You'd think we'd walk into a dungeon that's
: wall-to-wall monsters.

That's how mountains are built. Long ago, the world was full of holes,
like swiss cheese. The monsters filed the holes so fast that they
compressed themselves into solid rock and out of existance. If they did
it quick enough, a mountain of rock would form as the hole filled in.

The reason why they didn't do the same thing above ground is left as an
exercise to the reader.

:-)

Rob
------------------------------------------------------------------------
Robert Laddish, Hewlett-Packard (Santa Rosa) ro...@sr.hp.com 707-577-3767
"A hundred thousand lemmings can't be wrong." ... Author unknown
------------------------------------------------------------------------

Wendell G. Wren

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Oct 25, 1995, 3:00:00 AM10/25/95
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From: do...@explorer.sasknet.sk.ca (Louie Doulias)

>Do the enemies in Daggerfall go "up" in levels as you do.?????
>If they do, id like toask Bathesda to take it out. Whats the point in
>leveling up yourself if the monsters go up to????
The general idea is that as you go up levels it lets you get tough
enough to handle tougher monsters... if the "world" were full of
nothing but kobolds, any store clerk could handle a walk through
the woods, and everyone would be an adventurer.

>
>I know they will say a level one hundred BattleMage would find the game to
>esy, but that is when you have a few real tough types of monsters or in
>greater number.
Piss on that! If you've ever played the first couple of "Might and
Magic" games you'll know just how boring it gets to wade through four
groups off 99 piddly little monsters just because you've reached a
disgustingly high level. I absolutely loathed taking an hour to do
combat with such groups when a few fire-breathing dragons would have
given the party the same xp, fit better into the plot, and taken less
than two minutes... but memory considerations kept the number of
different monster-types down (presumably)

>
>Also, If the Monsters are random jenerating, this should be taken out. I
>hate games where everytime you go into the same room you have to kill the
>same monster. Why not have it that it takes monsters a month or so to
>regenerate. Have it like Ultima Underworld. Once something is dead it
>stayes dead and you figure youve acomplished something by getting it out of
>the way.
This I can agree with... this apparently unlimited number of monsters
is a bit ridiculous... even normal sized rats take a few weeks for a
litter to grow, and the giant variety should take no less time, yet
rats, slugs, and what have you seem to multiply instantly, and things
like golems, that should be time consuming and costly are just as bad.
How does a dungeon survive without a constant supply of marauders to
keep the population down? You'd think we'd walk into a dungeon that's
wall-to-wall monsters.

Wendell G. Wren
Wen...@Maine.Maine.Edu
00:25:12 Wednesday, 25 Oct 1995

Igor Obraztsov

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Oct 26, 1995, 3:00:00 AM10/26/95
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In article <46m2v6$8...@canyon.sr.hp.com>, Rob Laddish <ro...@sr.hp.com> wrote:
>That's how mountains are built. Long ago, the world was full of holes,
>like swiss cheese. The monsters filed the holes so fast that they
>compressed themselves into solid rock and out of existance. If they did
>it quick enough, a mountain of rock would form as the hole filled in.
>
>The reason why they didn't do the same thing above ground is left as an
>exercise to the reader.
>
Well, this seems that monster spawning is a very pressure-sensitive
process. The surface atmospheric pressure is too low, but just a bit
underground it is ok. In dungeouns, pressure is higher that above ground,
and when it is high enough, monster spawning stops, reaching a pressure
equilibrium. When someone comes into the dungeon and start killing monsters,
he lowers the pressure, which upsets the equilibrium. Spawning starts again
until the hero leaves or dies. :)

Well, actually, the monsters appearing out of nowhere have irritated me too.
Most frustrating were the ones that appeared when you werein the middle of
the room.


As for monsters getting tougher with experience - I'd say better make them
get tougher with LOCATION. Say if you are high level, but want easy kick-butt,
go to dungeon X, populated by weenies, and a treasure total of 100coins and
a scroll of cure desease. If you feel yourself in shape, go to dungeon Y,
populated by woozles, and totalling 2000 coins and a wand of lightning.
But if you are really beefed up, and want to find out what you are really
made of, go to dungeon Z, populated by superdupers and packing 100000 coins
and a Sword of Ultimate Dismemberization. :)

In short, give a player a choice of enemy regardless of level.

____________________________________________< > < >_________
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| / ______/ _____/__ // ___/_ // // __ / \\ <____> // |
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| /_____/_____/_____//_// ____//_//_____/ /~\______/~\ // |
| /_/ /~\_____/~\ /_\ |
| ***The Mad Preferancist*** /~\____/~\ /_\ |
| iobr...@its.brooklyn.cuny.edu /~\___/\~\ _/_\/ |
\___________________________________________________\___/\__/__\/_______/
\___/__\/


Melissa Jan

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Oct 27, 1995, 3:00:00 AM10/27/95
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Rob Laddish (ro...@sr.hp.com) wrote:
: Igor Obraztsov (iobr...@its.brooklyn.cuny.edu) wrote:
: : In short, give a player a choice of enemy regardless of level.

: Another idea is to not force a random encounter if an enemies level is
: much less than your own. (or allow a config switch that we can turn off
: or a magic foozle bug-zap amulet) These monsters must be real stupid!
: (Hmm I'm a 10hp lvl2 orc & I think I'll attack a 100 level fighter, who
: know's maybe I'll get lucky!)

Two very nice ideas! I'd really love to see critters fleeing in terror
from the approach of my awesome character... :)

Another thing I'd like to see included in the greater variety of
monsters is some (even one) which are immune to magic. I think that
this would really help level out the disparity between mages and
non-mages (that Daggerfall will let us custom make items as well
as spells will help, but not enough). And/or regions of magic
suppression could be created, in which no spells would work. Yes
my sorceror would be cussing up a blue streak in such areas, but
the challenge! As it was in the later portions of Arena, I had
the attitude of "Another day, another lich... <yawn>"

Melissa
--
A dragon's vanity is exceeded only by its reasons for being so.

Everyone Loves Fudge

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Nov 3, 1995, 3:00:00 AM11/3/95
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>Another thing I'd like to see included in the greater variety of
>monsters is some (even one) which are immune to magic. I think that
>this would really help level out the disparity between mages and
>non-mages (that Daggerfall will let us custom make items as well
>as spells will help, but not enough). And/or regions of magic
>suppression could be created, in which no spells would work. Yes
>my sorceror would be cussing up a blue streak in such areas, but
>the challenge! As it was in the later portions of Arena, I had
>the attitude of "Another day, another lich... <yawn>"
>
>Melissa
>--
>A dragon's vanity is exceeded only by its reasons for being so.


wonderfull idea! one of the main reasons arena got boring so swiftly for Me,
is that once i could cast a powerfull enough passwall spell i could just pick
a direction that looked good and start burrowing <kinda makes dungeon
archecture meaningless, and i'm bethhesda spent a Long time setting those up>

elf


Bethesda01

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Nov 5, 1995, 3:00:00 AM11/5/95
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The PASSWALL spell does not exist in DAGGERFALL.
Bethesda Softworks

Nathan Louis Salzman

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Nov 6, 1995, 3:00:00 AM11/6/95
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Bethesda01 (bethe...@aol.com) wrote:
: The PASSWALL spell does not exist in DAGGERFALL.
: Bethesda Softworks

AHHHHH!!! I AM STRICKEN TO THE CORE!!! That was one of my favorite
spells. Ah well, I suppose the dungeons will offer challenge and interest,
then ;).

--Nathan (Liked Arena, but Daggerfall looks PHENOMENAL!)
______________________________________________________________________________
Kinslayer Dragon | "All was shattered, and all but memory lost, and one
-==(UDIC)==- | memory above all others, of him who brought the Shadow
satan | and the Breaking of the World. And him they named
@csd.uwm.edu | Dragon." ----Eye of the World
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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