Guilds sell you new abilities. In Sorpigal there are four: Self Guild
(Cleric Spells), Elemental Guild (Sorcerer Spells), Buccaneer Lair (Dagger
and a few other skills), and Blade's Edge (Axe, Leather, Sword, Staff, and
one other, I think).
To enter a guild, you have to be a member. If you go to four of the houses
on the east side of town, people inside will sell you membership to those
guilds (just click on the conversation text for 'Guild X Membership')
Keith Bogart
kbo...@worldnet.att.net
>How does one get new skills (not increase existing ones but brand new
>ones?) If people (iany in first town?)
>
I need to get my knight the "BOW" skill. Where is it?
The guild at the base of the mountain for Castle Ironfist teaches the bow
skill.
--
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Mark
s...@samsplace.com wrote:
> On 3 May 1998 03:42:35 GMT, "roger" <rogmal@ibm(nope).net> wrote:
>
> >How does one get new skills (not increase existing ones but brand new
>
> >ones?) If people (iany in first town?)
> >
Ted K
Actually, you can get a lot of skills in the first town (New Sorpigal).
You can find:
Weapons: Staff, Sword, Dagger, Axe, Spear
Armor: Leather
Magic: all except Light/Dark
Misc.: Identify, ***Merchant***(very important! buy this one
first!!!!),Perception, and Disarm.
There may be more, but I think I have fully checked out the town.
--- The Qurqirish Dragon, (Matthew Charlap)
<<UDIC>>
Try Mist, you can get there via boat from Ironfist.
William
Always search any house you come across, as there's likely someone in
one in every town that teaches new skills. Also always join any guild
you have a chance to, as this is nessasary to reap the benefits offered.
You can find a teacher for the bow skill in Ironfist (lower portion of
town near the armor shop) but the price is high (2000 gold)
Mark (Ohbe1)
Advice to you is don't bother. BB is not a per level bonus just a straight
addition to HPs. Merchant or learning is much better.
>
>
>Zweldron wrote:
>>
>> >No new skills in starting town, as far as I know... Bow skill ( and bows )
>> >in next town/castle to the west.
>>
>> Actually, you can get a lot of skills in the first town (New Sorpigal).
>> You can find:
>> Weapons: Staff, Sword, Dagger, Axe, Spear
>> Armor: Leather
>> Magic: all except Light/Dark
>> Misc.: Identify, ***Merchant***(very important! buy this one
>> first!!!!),Perception, and Disarm.
>>
>> There may be more, but I think I have fully checked out the town.
>>
>> --- The Qurqirish Dragon, (Matthew Charlap)
>> <<UDIC>>
___________
Adam Littman / ^ \
AL...@cornell.edu /\ / \ /\
/__\__/___\__/__\
/ \( ) ( )/ \
\ /\ o /\ /
\ / \( )/ \ /
"Four minutes twenty-two seconds, \/____\_/____\/
Baldric, you owe me a groat" \ \ /
--Blackadder \ / \ /
---------
I've been pretty happy with it, at least at level 1. It helps *some*. I
don't think it's quite a straight bonus - one of my characters gets 3HP from
it, the others only 2HP.
I haven't been real interested in "learning" yet, because my shortage is gold,
not XP.
-s
--
Copyright '98, All rights reserved. Peter Seebach / se...@plethora.net
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(BBskill)x(Class modifier)x(expert or master bonus)
The class modifier is 4 for knights and 1 for sorcerers. I assume paladins
are 3 for sure. Archers may be 3, clerics and druids are probably 2s.
Meditation works the same way, only bonuses are reversed, meaning sorcerer
4, etc.
olaf
Peter Seebach wrote in message ...
>In article <6irfet$8...@newsstand.cit.cornell.edu>,
>Adam Littman <al...@cornell.edu> wrote:
>>Advice to you is don't bother. BB is not a per level bonus just a straight
>>addition to HPs. Merchant or learning is much better.
>
>I've been pretty happy with it, at least at level 1. It helps *some*. I
>don't think it's quite a straight bonus - one of my characters gets 3HP from
>it, the others only 2HP.
It's a straight bonus but different classes have different point values.
So, Knights get more hit point benefit from it than Sorcerers for
example.
--
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Senior Programmer New World Computing
I speak for myself, not my employer.
Please do not repost this message without prior permission.
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Jack McCue
Shu...@earthlink.net