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KEEP SMILING: Cleve Blakemore Usenet quotes!

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Tina Fisher

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Jun 13, 2002, 11:10:39 AM6/13/02
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"We believe we know how to solve this problem once and for all and we will
not be releasing the beta until we get this bug stomped out for good."
(Cleve, 7/5/22)

--> now whatever happened to Grimoire?

"[Cleve] is re writing so it doesn't end up like
Daggerfraud/Yawn/Awiener/Battlespew/Deathcrap/Descent to Blundermountain."
(Lord Marcus)
"So it was crap to begin with, is that what you're saying?" (Eric Lopez
answering)

"I'm returning to the U.S. as soon as I finish Grimoire." (Cleve, 99/2/10)
"I don't understand. Are you telling us that you're never coming back to the
US?" (zond answering)

"It's getting pretty warm to beta, actually." (Cleve, 99/10/23)

"Grimoire is going to be released this year. It may not seem like it right
now but it is happening." (Cleve, 00/?/?)

"Remember, a person can only be considered a prophet if the things he says
come to pass." (Cleve, 00/08/07)

"My problem for my entire life has been my overwhelming modesty and humility
about my own ability level." (Cleve, 01/10/21)

"I am still trying to time them to go out on identical release dates."
(Cleve about WIZ8 and Grimoire 00/09/22)

"Okay actually I have not done diddly squat on it for about three weeks."
(Cleve, 01/05/23)

"My game Grimoire is going to kick Sir-Tech in their ass so hard it is
likely I will actually ruin my foot and have to get it amputated and
replaced by a bionic leg." (Cleve, 01/10/21)

"Funny how everything turns out exactly the way I predicted it, eh?"
(Cleve, 01/12/07)

"What is to come will come." (Cleve, 01/12/10)

"Ten years later, Wizardry 7 has a contender." (Cleve, 02/04/23)

"I think I better release it soon." (Cleve, 02/04/30)

"Grimoire will be out soon enough. Then the readers of this newsgroup will
get to see what a decent RPG actually looks like." (Cleve, 02/05/23)

uh-oh!

<<< Tini >>>

Memnoch

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Jun 13, 2002, 2:28:22 PM6/13/02
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LOL Cleve=Derek. At leat HE released a POS. I am 99% certain that it will
NEVER be released because most people would rather go back and play their Gold
box D&D games on their Amiga.

Tina Fisher

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Jun 13, 2002, 3:08:00 PM6/13/02
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"Memnoch" <mem...@nospamforme.ntlworld.com> wrote in
news:5vohgukslg3ragmad...@4ax.com...

> LOL Cleve=Derek. At leat HE released a POS. I am 99% certain that it will
> NEVER be released because most people would rather go back and play their
Gold
> box D&D games on their Amiga.

mmm yes, the system requirements will most likely be unreachable by most
computer owners...
... after all, who has a rig with DOS 5.0 running?

<<< Tini >>>


Memnoch

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Jun 13, 2002, 8:59:43 PM6/13/02
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I think in all honesty that once a game has been in development for so long,
such as Daikatana, that the technology you were using at the time is vastly
inferior to what is currently available, and you can try changing technologies
and effectively start development again, release the game and watch it tank
and die of embarresment or just jack the thing in. The other option of course
is to go on and on bashing your rival developers a lá Cleve to deflect
attention away from what will probably amount to a large pile of poo. In fact,
I have £20 on it not ever being released.

Cleve Blakemore The Real One

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Jun 14, 2002, 3:04:33 AM6/14/02
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"Tina Fisher" <tini_...@ANTISPAMhotmail.com> wrote in message news:<3d08b5ef$0$21420$91ce...@newsreader02.highway.telekom.at>...
<snip quotes>

Okay, I may have been a bit optimistic at some points ...

Cleve Blakemore The Real One

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Jun 14, 2002, 3:29:03 AM6/14/02
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Memnoch <mem...@nospamforme.ntlworld.com> wrote in message news:<mpfigu0motmsu9c0c...@4ax.com>...

> I have £20 on it not ever being released.

It is SO CLOSE to going back to beta testing. My standards have been
so high for this game at every stage of its development, I have tried
to NEVER compromise on even the smallest detail until I got the
appearance and mechanics that I wanted. I might as well be one of
those monks in the middle ages who spent his adult life carving the
heads of pins with scripture. You will see shortly what I have wanted
from the beginning and how I have finally gotten it in the latest
revision of the interface ...

Check my site in the next 48 hours to see the latest screenshots of
the game at:

www.grimoire.com.au

... and you will barely recognize the game it looks so beautiful.
Anybody who ever enjoyed any of the classics will see why this game is
going to be the best golden age RPG of all time.

Crimson

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Jun 14, 2002, 4:52:23 AM6/14/02
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Er, beta testing? That only leaves you 2 weeks of testing before the game
is finished. Or have you changed the release date again?

Crimson

"Cleve Blakemore The Real One" <cle...@iprimus.com.au> wrote in message
news:181db1cb.02061...@posting.google.com...

Brian H.

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Jun 14, 2002, 4:36:10 AM6/14/02
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"Cleve Blakemore The Real One" <cle...@iprimus.com.au> wrote in message
news:181db1cb.02061...@posting.google.com...
> Memnoch <mem...@nospamforme.ntlworld.com> wrote in message
news:<mpfigu0motmsu9c0c...@4ax.com>...
> > I have £20 on it not ever being released.
>
> It is SO CLOSE to going back to beta testing. My standards have been
> so high for this game at every stage of its development, I have tried
> to NEVER compromise on even the smallest detail until I got the
> appearance and mechanics that I wanted.

Hm... checked your website. Your standard is very low, almost near the
bottom of Death Valley. The appearance isn't pretty. The mechanics look
prehistoric.

> I might as well be one of
> those monks in the middle ages who spent his adult life carving the
> heads of pins with scripture.

You are already a gym monk who spent your time on hitting your titanium
skull with dumbells.

> You will see shortly what I have wanted
> from the beginning and how I have finally gotten it in the latest
> revision of the interface ...
>

Well, nothing surprising.

> Check my site in the next 48 hours to see the latest screenshots of
> the game at:
>
> www.grimoire.com.au
>
> ... and you will barely recognize the game it looks so beautiful.
> Anybody who ever enjoyed any of the classics will see why this game is
> going to be the best golden age RPG of all time.

You mispelt the word "Stone age".


Ykalon Dragon

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Jun 14, 2002, 7:14:03 AM6/14/02
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On 14 Jun 2002 00:04:33 -0700, cle...@iprimus.com.au (Cleve Blakemore
The Real One) wrote:

To your defense I might say that most prophets couldn't determine
their own future.
--
I think that God got a sick sense of humor and
when I die I expect to find him laughing"
- Depeche Mode "Blasphemous rumours"
Reply to ykalon at subdimension dot com

arc@na

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Jun 14, 2002, 7:30:54 AM6/14/02
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cle...@iprimus.com.au (Cleve Blakemore The Real One) wrote in
news:181db1cb.02061...@posting.google.com:

> Check my site in the next 48 hours to see the latest screenshots
> of the game at:
> www.grimoire.com.au

I like the "Excellence in game design - The evolution of Grimoire
from 1996 to 2002"-bit. ;-)

> ... and you will barely recognize the game it looks so
> beautiful. Anybody who ever enjoyed any of the classics will see
> why this game is going to be the best golden age RPG of all
> time.

Looks like a hi-res EoB2 to me.

But of course - it'll blow P:T, Wiz8, Gothic and Morrowind right off
the planet. Right?

--
Greetings,
Arcana Dragon
-==(UDIC)==-

Hong Ooi

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Jun 14, 2002, 7:40:16 AM6/14/02
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On 14 Jun 2002 00:04:33 -0700, cle...@iprimus.com.au (Cleve Blakemore The
Real One) wrote:

:)


--
Hong Ooi | "I may have been a bit optimistic
hong...@maths.anu.edu.au | at some points"
http://www.zip.com.au/~hong | -- CMB
Canberra, Australia |

Tina Fisher

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Jun 14, 2002, 2:25:43 PM6/14/02
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"arc@na" <alw...@device.null.gov> wrote in
news:Xns922D898A584...@193.88.15.213...

> Looks like a hi-res EoB2 to me.
>
> But of course - it'll blow P:T, Wiz8, Gothic and Morrowind right off
> the planet. Right?
>
> --
> Greetings,
> Arcana Dragon
> -==(UDIC)==-

well, this is interesting - eob was one of my favourites - very good dm
clone! together with up-to-date graphics - why not?

since i started this thread, i might throw in some optimism here :)))

<<< Tini >>>


Cleve Blakemore The Real One

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Jun 15, 2002, 10:17:28 PM6/15/02
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"arc@na" <alw...@device.null.gov> wrote in message news:<Xns922D898A584...@193.88.15.213>...

> Looks like a hi-res EoB2 to me.

That's the nicest thing anybody has ever said about Grimoire. We can only hope so.



> But of course - it'll blow P:T, Wiz8, Gothic and Morrowind right off
> the planet. Right?

Definitely.

Courageous

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Jun 16, 2002, 12:20:03 AM6/16/02
to

>> But of course - it'll blow P:T, Wiz8, Gothic and Morrowind right off
>> the planet. Right?
>
>Definitely.

PS:T is a hard act to follow. For those who loved it on its merits,
"blowing it off the planet" for anyone who didn't have a very substantial
writing staff would be quite impossible.

By that standard, however, Morrowind is entirely without substance and
quite easy to "blow off the planet" if PS:T is your liptmus test.

C//

Arcana Dragon

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Jun 16, 2002, 4:03:41 PM6/16/02
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cle...@iprimus.com.au (Cleve Blakemore The Real One) wrote in
news:181db1cb.02061...@posting.google.com:

> Definitely.

In your dreams.

Brian H.

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Jun 16, 2002, 10:22:33 PM6/16/02
to

"arc@na" <alw...@device.null.gov> wrote in message
news:Xns922D898A584...@193.88.15.213...
>
> But of course - it'll blow P:T, Wiz8, Gothic and Morrowind right off
> the planet. Right?
>

You need to mark your words with tags like <sarcasm> so that genetically
defective idiots like Cleve won't misunderstand you!

Arcana Dragon

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Jun 17, 2002, 6:41:33 AM6/17/02
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"Brian H." <bh1234...@nospam.please.ismart.net> wrote in
news:aejhl1$ll1$1...@hfc.pacific.net.hk:

> You need to mark your words with tags like <sarcasm> so that
> genetically defective idiots like Cleve won't misunderstand you!

Nah. His taking it literally is much funnier. ;-)))

Knight37

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Jun 17, 2002, 1:54:57 PM6/17/02
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The Good, The Bad, and cle...@iprimus.com.au (Cleve Blakemore The Real
One) said:

> Check my site in the next 48 hours to see the latest screenshots of
> the game at:
>
> www.grimoire.com.au
>
> ... and you will barely recognize the game it looks so beautiful.
> Anybody who ever enjoyed any of the classics will see why this game is
> going to be the best golden age RPG of all time.

I looked at your site. The first thing I noticed had me ROFLing.

"Our flagship project at the moment is the fantasy roleplaying adventure
Grimoire, planned for a release in both retail and shareware in the 1st
quarter of 2002."

Then I noticed you have a July 4, 2002 release date. Wow, that's only 17
short days!

And going up against NWN?! That's BALLSY!

I look forward to trying the shareware version, though.

--

Knight37

Texan: Whoo! That is one crazy get-up, mister... Are you in the show?
Austin Powers: No, actually, I'm English.
Texan: Oh... sorry.
-- "Austin Powers"

Werner Arend

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Jun 18, 2002, 4:03:39 AM6/18/02
to

Knight37 wrote:

> The Good, The Bad, and cle...@iprimus.com.au (Cleve Blakemore The Real
> One) said:
>
>>Check my site in the next 48 hours to see the latest screenshots of
>>the game at:
>>
>>www.grimoire.com.au
>>
>>... and you will barely recognize the game it looks so beautiful.
>>Anybody who ever enjoyed any of the classics will see why this game is
>>going to be the best golden age RPG of all time.
>>
>
> I looked at your site. The first thing I noticed had me ROFLing.
>
> "Our flagship project at the moment is the fantasy roleplaying adventure
> Grimoire, planned for a release in both retail and shareware in the 1st
> quarter of 2002."
>
> Then I noticed you have a July 4, 2002 release date. Wow, that's only 17
> short days!
>
> And going up against NWN?! That's BALLSY!
>
> I look forward to trying the shareware version, though.


I had a look at it. The screenshot looks like it could be from 1992.
There has to be a lot of extraordinary gameplay to make me put up with
that kind of look.

But Grimoire is vaporware anyway, and everyone know it. It'll never come
out.

Werner

Hong Ooi

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Jun 18, 2002, 4:22:43 AM6/18/02
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On Tue, 18 Jun 2002 10:03:39 +0200, Werner Arend <de...@unknown.host.de>
wrote:

>
>But Grimoire is vaporware anyway, and everyone know it. It'll never come
>out.

By Murphy's Law, this means Grimoire will probably be released next week,
you realise.


--
Hong Ooi | "What's so great about Australia anyway?
hong...@maths.anu.edu.au | It is a salted Jezebel of scorched
http://www.zip.com.au/~hong | earth forsaken by God."
Canberra, Australia | -- CMB

Werner Arend

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Jun 18, 2002, 4:44:05 AM6/18/02
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Hong Ooi wrote:

> On Tue, 18 Jun 2002 10:03:39 +0200, Werner Arend <de...@unknown.host.de>
> wrote:
>
>
>>But Grimoire is vaporware anyway, and everyone know it. It'll never come
>>out.
>>
>
> By Murphy's Law, this means Grimoire will probably be released next week,
> you realise.


I'll be content then, at least there will be a kind of end to the story.
It's been six years, and it's getting quite boring. But I think that
Cleve will not release it, if only to keep up the fiction that he's a
great game designer.

Werner

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