1. Play a single character. Use hirelings for storage only, or where necessary
to game play.
2. Do not reload a save game when you die. Play on from the resurrection
position.
3. Do not reload a game to better your position or loot. This includes taking
what shops offer on the first visit, accepting what the ore traders give you
the first time, and accepting random treasures.
4. (Optional) Play without visiting the training halls.
5. Any others?
Does anyone have a difficult level suggestion based on the character being
played? Playing a knight or troll is more difficult than the others as they are
not magic users. Based on the magic levels obtainable, maybe the following
order, easiest first:
1. Necromancer
2. Cleric
3. Dark Elf
4. Vampire
5. Minotaur
6. Knight
7. Troll
--
Ken Rice -=:=- kennrice (AT) erols (DOT) com
http://www.erols.com/kennrice = Concentration Camp made of LEGO bricks
http://members.tripod.com/~kennrice = Maps of Ultima 7 Parts 1 & 2,
= Prophecy of the Shadow, Savage Empire &
= Crusaders of Dark Savant.
http://members.xoom.com/CWRTDC = Civil War Round Table of DC
Hi,
Your guidelines are exactly how I have been playing the game. My first game
was with a Necromancer and I trained him. This proved to be fairly easy. I
am now playing a Knight and not training him, this is proving to be much
more difficult. I haven't tried any of the other character types yet. I'm
not sure if a troll is more difficult than a knight, because the
regeneration skill would go a long way to alleviate some of the problems I'm
encountering as a knight.
Abram
: Ken Rice wrote in message <8e7no8$211$1...@bob.news.rcn.net>...
: Hi,
Troll is hard, and the regeneration doesn't really matter much when you start
getting loads of hp, you can max regenerate 4 hp per tick no matter how many
regenerating items you have (or is it 5).
I played troll as my first character in the game, and although it was
unfamiliar not being able to use torch light or wizard eye, it was quite
playable. I didn't do no-load-save-game though, but I never loaded a savegame
except when I got killed. Money isn't an issue, so ignore objects you
wouldn't be able to use anyway. Saves trips to the shop.
I'd like to add
6. You can never use other players for storing items. Not even NPCs
necessary for quests.
Hi,
If you don't reload when you die, money can become an issue, even if you use
the bank. You lose all the money you are carrying when you die. You will
also lose all your money in the bank when the pirates invade Ravenshore. As
a hedge against the pirates, I store gems on a character at the inn, I can
then sell them later to recoup some of my losses. Not storing items on
characters at the inn is more playable if you are reloading when you die.
Abram
You will have to visit the bank more often, sure, but it will force you to
plan how much money you need.
You loose your money in the bank when ravenshore is invaded? I never noticed
any loss.
How much longer did it take you to complete the game with a single character
as opposed to a full party. I mean in real-time, not game time.
Fred
In article <8e7no8$211$1...@bob.news.rcn.net>,
Sent via Deja.com http://www.deja.com/
Before you buy.
Because it is more challenging?
FQ
I'm not sure about your difficulty rating for the various classes. I
finished with a solo knight (Corum, level 131, 1685 hp -- wotta man!) and it
really wasn't all that difficult. The hardest part was the Abandoned Temple
and the Smuggler Caves at the beginning of the game, but after getting some
decent armor, helmet and boots, as well as master Sword skill, it was pretty
much the same thing for the remainder of the game -- wade into horde of
monsters and chop, chop, chop in real time. :-)
I think that Troll and Minotaur would be the hardest, simply because of the
lack of GM skills and adequate protection (no helmet or boots!) for the
Minotaur, as well as the leather armor for the Troll. If you play a warrior
class, the single most important skill is Armsmaster, and the lack of GM
ability for these classes will *really* hurt later! Playing as Knight wasn't
half as difficult as you might think when the recovery penalties for weapons
and armor are gone. You can hold down the "a" key and watch your warrior
literally hack and slsah through a crowd! With a vampiric weapon constantly
healing you, you can pretty much cruise through...
Ken Rice <n...@email.ads> wrote in message
news:8e7no8$211$1...@bob.news.rcn.net...
Hi,
The point of playing as a single character is to give yourself a challenge.
It is relatively easy to complete the game with a full party. It is less of
a challenge than you might imagine once you have trained up your character
to a sufficient level. To really challenge yourself, try not training your
single character. Imagine the difficulty in facing the Necromancers and
Skeletel dragons with a level 1 knight while trying to rescue Blazon
Stormlance.
Clearly, strategy becomes much more important when you can't just sit there
and whack away. You need to decide, which potions, scrolls, wands, etc will
be most beneficial when facing a particular challenge. Then you need to try
and find them. Wading in unprepared will usually just get your character
killed.
Abram
I dont' think that what you are saying is fare. Games like Might and
Magic should not be challenging in the way that Quake or Unreal are. I
don't think that most Might and Magic players want to see if they can
wack a bunch of enemies playing a single knight that they are not
training. I think that the good thing about this game is you can
relatevely easily kill all your opponents and then walk around proudly
(peasants should neal before you). If though out the whole game you
are running about and avoiding monsters, then you are not getting the
full experience (although I am sure it's fun). It was challenging
enough for me with my full party (although cleric would make it more
ballanced, I just didn't want humans in the party). I may try doing it
with 1 necro now, but I have already seen most of the game, so it's not
like I'm missing anything, but I am sure you are.
> Hi, I don't see the point of going through the game as a lone
> character. I did it with a party of troll (me), necro, minotaur, 2
There's a reason the method is called "Ironman". It's not for those
unable to handle it.
--
"Before we judge the lobotomist of old too severely, we
should go to the nearest street grate and see how we are
dealing with our mental health crisis today."
> If you don't reload when you die, money can become an issue, even if you use
> the bank. You lose all the money you are carrying when you die. You will
> also lose all your money in the bank when the pirates invade Ravenshore. As
> a hedge against the pirates, I store gems on a character at the inn, I can
> then sell them later to recoup some of my losses. Not storing items on
> characters at the inn is more playable if you are reloading when you die.
Then it's not truly Ironman, anymore. It's "Wimp Ironman".
> You loose your money in the bank when ravenshore is invaded? I never noticed
> any loss.
Ravenshore is invaded? Never happened to me.
Hi,
After arriving in Regna, If you go to Ravenshore before sinking the pirate
fleet, It will have been invaded by pirates. Playing Ironman, I died and
well, there I was.
Abram
Hi,
My single character necromancer, completed all quests. I was training this
character, and he attained level 200 (the game maximum). I didn't miss
anything. My knight that I am not training, will also likely complete all
the quests. It just takes patience.
Abram
And if those aren't hard enough, you can add these!
1) Only allowed to use one hand while playing.
2) Not allowed to leave the computer at all from beginning to end.
3) Game must be completed within 20 hours.
4) Monitor brightness must be turned down to near-black levels.
And if it's still not hard enough:
5) Play two games at once (one with each hand).
Seriously, I'm glad people find new ways to enjoy their games.
To each his own. They sure seem funny to me though!
--
Mark E. Hardwidge
hard...@uiuc.edu
>
> Seriously, I'm glad people find new ways to enjoy their games.
> To each his own. They sure seem funny to me though!
> Mark E. Hardwidge
> hard...@uiuc.edu
People have been doing this with Diablo for a long time. As far as I know, the
basic idea is that you NEVER go back up to town during the entire game; you only
use the items (armor, weapons, potions, spellbooks, etc) that you find in the
dungeon.
- Nathan
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Oh, that's just like Ironman in Angband. (Diablo, of course,
is in a large sense a real time 3d game of Angband).
I'd like to see someone play MM without dieing; I think that
would be another good way to make it harder.