1. Ultima 8- I guess that I was naive back when this came out I really
enjoyed it. Sure it was not an Ultima in the true sense, but it was a fun
game at times. The only thing that I really did not enjoy was some of the
jumping and the ritual spells. At least the Avatar was a little less black
and white in this game than in U9.
2. Descent to Undermountain- What I am crazy??? Well, maybe a little. I
remember giving this game a second shot during the RPG drought 3 weeks
before the release of Might and Magic 6. I actually got it up and running
with the final patch and it carried me a few weeks till MM6. This was
actually a cool game that was the victim of being pushed out way early.
There was a neat section where you have to infiltrate a thieves guild have
to decide whether to kill the head of the guild or not when you find him as
he turns out to be a decent guy IIRC.
By the way, I will never admit to liking these games again so please do not
bring them up to me in future posts ;)
FQ
Thunderscape. A lot of people trashed this one, but I enjoyed it a
lot. Sure, it was a pointless dungeon crawl, but it was a _fun_
pointless dungeon crawl.
--
Kyle Haight
kha...@netcom.com
"Feeding on the blood of the working classes for fun and profit."
Ultima 8 is my guilty pleasure. I have actually replayed it more than once.
Of all the attacks leveled at it, none bother me that much.
Jumping sucks, but it didn't bother me nearly as much as everyone else.
You can't choose your face - so what.
It isn't in Britannia - so what.
Anyways, there it is.
I should point out that I would gladly admit it in public, however.
Anthony X. Hughes
Fred Q <fre...@earthlink.net> wrote in message
news:sp4G4.17827$64.5...@newsread2.prod.itd.earthlink.net...
> Ahh.. the guilty pleasures. Here is my list of CRPGs that I would never
own
> up to liking at a game convention or to any of you in person ;)
>
I admit that even then I found the jumping stuff HUGELY frustrating (I played
without the patch) and the reagents to finicky and hard.
But I also remember being stunned by the atmosphere of the game - it really
felt alien and huge.... and with lots of little strange details that were
trully engrossing.
Im nearly finished U9 now - and beyond the outrageous performance issues i've
got to say that Im underwhelmed by the lack of atmosphere - and imagination.
It's far too vanilla for my tastes -wheras U8 (if im not embellishing from
memory) was a more exotic brew
Good topic anyway
Planet's Edge.. An NWC title that probably had too many bugs. The
story was sort of thin, but I thought it was cool because you got to
go from planet to planet exploring and talking to aliens..
The new sci-fi games all seem to be Star Wars or Star Trek and are
typically about a singular world. It's the exploration phase of CRPGs
that I really find enjoyable.
I wish that somebody would come out with a really good sci-fi CRPG
that *wasn't* based on some previously created license. Sans that, I
wish one of the CRPG editors coming out now would be robust enough to
support a sci-fi campaign.
Why is everybody so damned stuck on medieval fantasy anyway......
/| .oo__. .-----.=- -= Lost Dragon =- -=.-----. U
{ \| ,-'' | _O_ |==- -= Forever Dead Forgotten Lie =- -==| _O_ | D
`,_/'(_)\_ | | |==- Remembered Souls, They Cannot Die -==| | | I
<...{_)_)_''`-----`===-- http://www.lostdragon.com/ --==='-----' C
You left out Daggerfall. I played this game for months while it was heartily
slagged off on the ngs...
Ah, the joys of being a dark elf warrior with lycanthropy....
John
1. Daggerfall - yeah.. guilty as charged. I must've been one of the
few lucky ones with this one. Didn't crash on me once, nor did I see
any showstopper bugs. Then again, I never really get into the actual
plot, but damn was it exhilirating to travel all about. At that time,
it was sheer nirvana. The rain, the music, galloping on a horse across
towns.. man.. IMHO, the concept of the game was going into the right
direction. Unfortunately, the execution itself _was_ lacking "a tad
bit".
2. Ultima 8 (as well) - I umm, I still remember having to make a
choise between 7th guest, and this. I tried picturing myself at
nights, playing one or the other. Went with Ultima 8. I actually liked
this bugger (except for the friggin' jumping), and all those voice
add-ons for the gods/titans/avatars/wossonamefellows as well just made
it perfect. The spells were also rather spiffy. :)
>On Mon, 03 Apr 2000 17:20:24 GMT, "Fred Q" <fre...@earthlink.net> wrote:
>Ahh.. the guilty pleasures. Here is my list of CRPGs that I would never own
>up to liking at a game convention or to any of you in person ;)
>
>1. Ultima 8- I guess that I was naive back when this came out I really
>enjoyed it. Sure it was not an Ultima in the true sense, but it was a fun
>game at times. The only thing that I really did not enjoy was some of the
>jumping and the ritual spells. At least the Avatar was a little less black
>and white in this game than in U9.
>
This was a big disappointment for me. I really have to blame Computer Gaming
World for this. A year and half or so before the game came out, they
published this huge article about the game. They mentioned all of these cool
features about the game like it having real world physics and being able to
decorate your house with things that you found in the dungeon and so on.
When I finally got the game, I started to realize that most of these
features did not make it into the final product. I guess that they tried to
do a bit too much with this game. Overall, I did learn to enjoy it although,
I think that I got more play out of Elder Scrolls: Arena.
My other titles include Magic Candle 2 & 3. I loved the first one as well,
but it's these 2 that seem to get such criticism. I even played these a
little over a year ago & still enjoyed them as much as I did when playing
MC1 on my C64. I still haven't figured out why Interplay hasn't released
this as shovelware as it would be quite easy to make Ultimate RPG Archives
2. Ali Atabek even worked for Interplay briefly.
My $0.02.
Brandt
>>Ahh.. the guilty pleasures. Here is my list of CRPGs that I would never own
>>up to liking at a game convention or to any of you in person ;)
>
>Planet's Edge.. An NWC title that probably had too many bugs. The
>story was sort of thin, but I thought it was cool because you got to
>go from planet to planet exploring and talking to aliens..
>
>The new sci-fi games all seem to be Star Wars or Star Trek and are
>typically about a singular world. It's the exploration phase of CRPGs
>that I really find enjoyable.
>
>I wish that somebody would come out with a really good sci-fi CRPG
>that *wasn't* based on some previously created license. Sans that, I
>wish one of the CRPG editors coming out now would be robust enough to
>support a sci-fi campaign.
>
>Why is everybody so damned stuck on medieval fantasy anyway......
Amen to that one brother! Death to trolls, elves, mages, etc. . . .
:)
Fred Q wrote:
> Ahh.. the guilty pleasures. Here is my list of CRPGs that I would never own
> up to liking at a game convention or to any of you in person ;)
>
> 1. Ultima 8- I guess that I was naive back when this came out I really
> enjoyed it. Sure it was not an Ultima in the true sense, but it was a fun
> game at times. The only thing that I really did not enjoy was some of the
> jumping and the ritual spells. At least the Avatar was a little less black
> and white in this game than in U9.
>
> 2. Descent to Undermountain- What I am crazy??? Well, maybe a little. I
> remember giving this game a second shot during the RPG drought 3 weeks
> before the release of Might and Magic 6. I actually got it up and running
> with the final patch and it carried me a few weeks till MM6. This was
> actually a cool game that was the victim of being pushed out way early.
> There was a neat section where you have to infiltrate a thieves guild have
> to decide whether to kill the head of the guild or not when you find him as
> he turns out to be a decent guy IIRC.
>
> By the way, I will never admit to liking these games again so please do not
> bring them up to me in future posts ;)
>
> FQ
Romance of the Three Kingdoms II... Not rely a role playing game per say.
The critics hated it but I loved it and if they put it out for Windows 98 (fat
chance now
but I here there is a new sequel out) I would buy it in a hart beat.
>2. Descent to Undermountain- What I am crazy??? Well, maybe a little. I
>remember giving this game a second shot during the RPG drought 3 weeks
>before the release of Might and Magic 6. I actually got it up and running
>with the final patch and it carried me a few weeks till MM6. This was
>actually a cool game that was the victim of being pushed out way early.
>There was a neat section where you have to infiltrate a thieves guild have
>to decide whether to kill the head of the guild or not when you find him as
>he turns out to be a decent guy IIRC.
I'll agree that after the final patch it is playable, but I think that
there are still some fundimental design level flaws with the game.
The use of the AD&D license cripples the play style. You practically
can't take a mage and you are practically required to be a cleric.
Joel Mathis
See the Hot Sheet at Gone Gold for my take on the day's news
http://www.gonegold.com/hot
I thought Thunderscape was great. I like running a single character
and building up until I can take out any baddie with ease, and
Thunderscape was a good game for this. Leveling went linear early,
and when the martial arts skill was increased both damage and number
of swings went up. That meant I could eventually take out many
baddies in a single round.
About half way through the game the damage wraped, though, and that
kind of killed the great fun I was having. I don't know why game
programers so often use data sizes that are too small. This is
something that is very, very easy to do right, yet is so often
done wrong -- and this can really kill the fun in a game for me.
>Ahh.. the guilty pleasures. Here is my list of CRPGs that I would never own
>up to liking at a game convention or to any of you in person ;)
1. Ultima 8 (patched)
2. Lands of Lore 2
-Steve
Lost Dragon <lostd...@worldnet.att.net> wrote in message
news:21rheski77qa5a7ms...@4ax.com...
> >Ahh.. the guilty pleasures. Here is my list of CRPGs that I would never
own
> >up to liking at a game convention or to any of you in person ;)
>
> Planet's Edge.. An NWC title that probably had too many bugs. The
> story was sort of thin, but I thought it was cool because you got to
> go from planet to planet exploring and talking to aliens..
>
> The new sci-fi games all seem to be Star Wars or Star Trek and are
> typically about a singular world. It's the exploration phase of CRPGs
> that I really find enjoyable.
>
> I wish that somebody would come out with a really good sci-fi CRPG
> that *wasn't* based on some previously created license. Sans that, I
> wish one of the CRPG editors coming out now would be robust enough to
> support a sci-fi campaign.
>
> Why is everybody so damned stuck on medieval fantasy anyway......
>
>
Okay, that's it...I still have the third game in this series (I think) and
will have to pull it out and see if it still works. Damn, the combat
system is fun in this game. Maybe I'll try and get Star Trail or the
package set as well...sigh.
--
Brian Robinson
brob...@ist.ucf.edu
Institute for Simulation and Training
Oh, yes. Those two games are among the strongest arguments in favor
of RPG engine re-use. Martian Dreams, in particular. You've just got
to love games that have Warren Spector as an in-game character.
>I recently downloaded tham
>from abandonware sites and have been fooling around with them again.
Did you ever find the Ruby Slippers in Martian Dreams? That was one
of the coolest easter eggs I ever saw.
I actually have the third installment as well (Shadows over Riva?),
and loved the game itself. I also loved the fact that the casters
pronounced the arcane language 'fore they cast a spell (yeah,
pathetic, I know). Never did finish it, though.. wonder why...?
Either way, though, I liked the game a lot myself, so go on ahead and
play. Still worked for me when I tried it. :)
>Fred Q <fre...@earthlink.net> blathered:
>> Ahh.. the guilty pleasures. Here is my list of CRPGs that I would never own
>> up to liking at a game convention or to any of you in person ;)
>>
> I think Savage Empire and Martian Dreams were the best
>pre-Fallout RPGs, but no one else ever seems to mention them when they
>talk about the great RPGs of yesteryear. I recently downloaded tham
>from abandonware sites and have been fooling around with them again.
>Great games. (BTW, I own both, but I no longer have a 5.25" drive to
>install them from the disks!)
Perhaps the fact that only a lucky few of us have ever played them.
They're simply no longer available in any form (despite being
spectacular) so most people don't know of them. But those of us who
are fortunate enough to have copies know how good they were...
>I realy liked Planet's Edge too but there were some points where I just
>couldn't make any progess. A Sci-Fi RPG based on Fading Suns might be
>pretty cool. Perhaps Holistic will take care of it.
It was really hard near the end of the game. I got totally stuck
because my party just got trashed left and right.
>> 1. Daggerfall
>
>This was a big disappointment for me. I really have to blame Computer Gaming
>World for this. A year and half or so before the game came out, they
>published this huge article about the game. They mentioned all of these cool
>features about the game like it having real world physics and being able to
>decorate your house with things that you found in the dungeon and so on.
>When I finally got the game, I started to realize that most of these
>features did not make it into the final product. I guess that they tried to
>do a bit too much with this game. Overall, I did learn to enjoy it although,
>I think that I got more play out of Elder Scrolls: Arena.
>
Actually, it was the PR guy from Pathesda on this group that did me
in. He hyped it like it was the CRPG to end all CRPGs. BTW I didn't
enjoy Daggerfall at all, even though it ran fine on my machine. It's
just an all round bad game.
<har...@harry47.com> wrote in message
news:poblesod30em6o2i1...@4ax.com...
> You are sick sick sick sick Blundermountain that was worse than
> Daggerfraud!!
Brian Robinson wrote:
> Fred Q <fre...@earthlink.net> blathered:
> > Ahh.. the guilty pleasures. Here is my list of CRPGs that I would never own
> > up to liking at a game convention or to any of you in person ;)
> >
> I think Savage Empire and Martian Dreams were the best pre-Fallout
> RPGs, but no one else ever seems to mention them when they talk about the great
> RPGs of yesteryear. I recently downloaded tham from abandonware sites and have
> been fooling around with them again. Great games. (BTW, I own both, but I no
> longer have a 5.25" drive to install them from the disks!)
I don't think they even remotely come close to games "everyone else seems to
hate". Neglect, sure. Was it criminal that the market passed them by? Certainly
(at least figuritively). But hate?
I'd love to see them redone with a Fallout-style engine (Savage Empire in
particular could have done with a more flexible scripting system). There really
isn't another Ultima I'd say that about.
Scott Bennie
I don't dislike Bethesda. I just find it fun. :P
In article <WOFG4.3768$g35.1...@newsread1.prod.itd.earthlink.net>,
--
Brian.
Human beings can send to bh1234...@nospam.please.ismart.net.
Spammers can send to bh1...@my-deja.com because I never use it.
Sent via Deja.com http://www.deja.com/
Before you buy.
> Perhaps the fact that only a lucky few of us have ever played them.
> They're simply no longer available in any form (despite being
> spectacular) so most people don't know of them. But those of us who
> are fortunate enough to have copies know how good they were...
Not true. I actually purchased both--shrinkwrapped--via a
warehouse in the Seattle area a couple of years ago. They are still to be
found, but it ain't easy! I concur, though, about Martian Dreams (though
I never played Savage Empire enough to judge)--a great game. Lots of fun,
and what a story!
===============================================================================
Matthew A. Murray - mmu...@cc.wwu.edu - http://www.wwu.edu/~mmurray
-------------------------------------------------------------------------------
A critical history of computer gaming: | "I'm up among the stars, on earthly
Over 195 computer game reviews, covering | things I frown, I'm throwing off the
games from 1977 to the present! | bars that held me down... Who could
| ask for anything more?"
http://www.wwu.edu/~mmurray/Reviews.html | --The Gershwins, from Crazy for You
===============================================================================
..and this coming from someone who loves DFall and Arena.
Mark Volk, Jr.
Member, A.C.T.I.V.
(Allied Collectors and Traders Indigenous to Virginia)
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!
I personally enjoyed Stonekeep, I think it got a fairly bad rep for
nothing and the music was pretty great.
I also liked Lands of Lore 2 but not much as the first one.
--
\ \
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_\ \ -=(UDIC)=-
_\(o\ \o)
_\/\ \ \ Strategy, news and review editor of the
_\/\/\ @--@ Astral Wizard's Heroes of Might & Magic site
_\/\/\/ \VVVV/ http://www.astralwizard.com
Just started PS:T not long ago (we're a bit slower to get games down
under), so I can't comment, but if it's half as good as Fallout(2), I'll be
a happy chappy! :-)))
>I personally enjoyed Stonekeep, I think it got a fairly bad rep for
>nothing and the music was pretty great.
Ditto. Loved Stonekeep & played it like a loving, expectant mother all the
way through to the Fairy Realms, then something happened & I drifted away
(another game? >:-) & when I got back to it a year later it just didn't do
it for me. Personally, I reckon it had one of the top 10 intros *ever* in a
game, especially for its time, up there with Mechwarrior 2. The engine was
'ok', though it was hardly a hardcore rpg combat engine >;-); the storyline
was great & overall I think the only mistake the developers made was to
make the damn game too repetitive & looong; If they had of made it 20-30
hours average length (instead of 50-70+, my best guess), with more quality
fmv cut scenes to further the story (say between most levels & major
milestones) & better combat mechanics, it would probably now be touted as
one of the great adventure/rpg hybrids of all time, like LOL. I guess
there's no accounting for 20/20 hindsight & taste... :-)
Now, I believe they're making a Stonekeep 2 as we speak...
>I also liked Lands of Lore 2 but not much as the first one.
--
To reply via e-mail *when solicited* and given *express permission*
to do so, please replace 'spamfree' with 'labyrinth'...
> Did you ever find the Ruby Slippers in Martian Dreams? That was one
> of the coolest easter eggs I ever saw.
>
Actually I did. Didn't use them, though. And it took forever
exploring to find them on my old 286 at the time...
"The Dark Island of Knoll-Gereth" was a great game but everyone hated it.
Sooloox is one of the greatest villains ever.
Flosi.