http://www.avault.com/featured/morrow/artwork.asp
Time will tell of course but I'm thinking positive :)
Fomar
Fred Q wrote:
> I could hear my lowly 300mhz PC choking while I was looking at these
> screenshots...
What screen shots?
Remember, this game is currently scheduled for release near the end of
2001. Realistically, that means it probably ships no earlier than the
middle of 2002. By that time, the Voodoo 5 will probably be in the
process of getting replaced by the Voodoo 6, the average CPU speed will
be 1.5Ghz and we'll all have a gig of RAM.
--
Kyle Haight
kha...@netcom.com
"Feeding on the blood of the working classes for fun and profit."
Inserted into the base of our skulls, no less! And we'll have flying cars
and get "push-button-itis." Oh, wait... :-)
~~~~~~~~~~~~~~
Fomar wrote in message <38E36BD7.C27797AE@im_not_here.com>...
- Brian
>I know, I know...can't judge a book by its cover. But despite the
>number of bugs in Daggerfall I had a helluva lot fun with it and
>was always looking forward to its sequel. And after seeing these,
>I'm even more excited.
>
>http://www.avault.com/featured/morrow/artwork.asp
>
>Time will tell of course but I'm thinking positive :)
Yeah, the graphics are just amazing... they look like they were
rendered in 3dsmax. Not saying that they WERE, but they look that
good... and the texture variety and quality is just superb.
I wish we had some information about the actual game, though. U9
looked pretty too.
Sam
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Looking at those screenshots, if they aren't 3d-accelerated, it's
gonna run S-L-O-W! :)
>Time will tell of course but I'm thinking positive :)
After the texture variety (and quality) of Redguard, I always
expected Marrowind to at least look very good, given the
enhancements with their graphic engine.
One observation ... the Daggerfall hype was built up on
lines, like "the biggest world ever created" ... "continent the
size of Britain" (which isn't saying much though :) )
With Marrowind, while the focus is still "character development"
(like Daggerfall) this time they are aiming for "most detailed
virtual world ever created".
IMO, the scope of a game is in its detail and not primarily in
the size of gameworld (though it's important to some extent).
This new hype line looks promising.
--
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With the comparisons the preview is bound to generate between the two,
somehow, I don't think Morrowwind could possibly be as much of a hypefest
turned major disappointment a la U9. Origin's always been a
mainstream-wanna be,
so it came as no surprise that they dumped their fans. Morrowwind might not
be perfect, but at the very least, the probably won't try the
catering to the 10-15 yr. old demographic group approach.
-BPK
Fomar wrote in message <38E36BD7.C27797AE@im_not_here.com>...
>I know, I know...can't judge a book by its cover. But despite the number
>of bugs in Daggerfall I had a helluva lot fun with it and was always
>looking forward to its sequel. And after seeing these, I'm even more
>excited.
>
>http://www.avault.com/featured/morrow/artwork.asp
>
>Time will tell of course but I'm thinking positive :)
>
>Fomar
>
>
>
Those ridiculously-detailed screenshots, plus the developers saying
stuff like, "the most detailed virtual world ever," *screamed* Ultima 9
to me. This game is going to be unplayable when it finally gets
released, just like Daggerfall was (and U9 if you didn't have a 3dfx
card). I'm sure people will swallow the hype and the pretty pictures
and buy it anyway, though.
Scott
Name me just one game that Bethesda has put out that was not totally
riddled with bugs. And every release its always "we will be testing
this game extensivly to make sure there are no bugs". Yea right - been
burned to many times to even get the least excited about this one...
- Brian
> So you haven't installed any of the patches then?
Sure .. but I played it before those and I dont remember it not being
playable. Buggy ... yes. I had thought you were implying the graphics engine
was too advanced or something. *cough* :)
Lewis
--
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"And so we lay, we lay in the same grave, on our chemical wedding day."
-Bruce Dickinson, The Chemical Wedding
This is set in the same universe as Redguard, isn't it? Looks very nice. I
worry about the hardware requirements though (notice the bump mapping on the
beast of burden screenshot).
>^..^<
Bernard
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--
"Feel free to cite, sample, steal, sell, reference, borrow or plagiarize
anything that I have created, thought or said. Information wants to be free
and intellectual property is both anachronistic and wrong" -- Meme #96
>Sam Schlansky wrote:
>>
>> I wish we had some information about the actual game, though. U9
>> looked pretty too.
>
>Those ridiculously-detailed screenshots, plus the developers
>saying stuff like, "the most detailed virtual world ever,"
>*screamed* Ultima 9 to me.
Perhaps, but Bethesda doesn't have Pagan under their belts. Both
Arena and Daggerfall were *very* good games once they were fully
patched, remember. I still have hope.
>This game is going to be unplayable
>when it finally gets released, just like Daggerfall was (and U9 if
>you didn't have a 3dfx card). I'm sure people will swallow the
>hype and the pretty pictures and buy it anyway, though.
The difference is that Daggerfall was very playable and very fun a
month or so after release with the patches; Ultima9 is barely
playable and no fun at all right now.
>Agreed. A pretty picture does not a fun game make. But I posted
>becuase my excitement outwayed my skepticism ;) Seriously though
>Bethesdas track record for bug free games is certainly not shiney
>but with Arena and DF under their belt I give them the benefit of
>the doubt. At least in DF's case it was more of a matter of the
>gameplay goals getting to big and out of control rather than the
>gameplay goals taking a back seat to the technolgy.
>
>"Yeah, the graphics are just amazing... they look like they were
>rendered in 3dsmax."
>
>Heh, I took a double take too :)
Hey, they ain't Ionstorm!
*coughs*
Sam
>Sam Schlansky wrote:
>
>> fomar@im_not_here.com (Fomar) wrote in
>> <38E36BD7.C27797AE@im_not_here.com>:
>>
>> >I know, I know...can't judge a book by its cover. But despite
>> >the number of bugs in Daggerfall I had a helluva lot fun with
>> >it and was always looking forward to its sequel. And after
>> >seeing these, I'm even more excited.
>> >
>> >http://www.avault.com/featured/morrow/artwork.asp
>> >
>> >Time will tell of course but I'm thinking positive :)
>>
>> Yeah, the graphics are just amazing... they look like they were
>> rendered in 3dsmax. Not saying that they WERE, but they look
>> that good... and the texture variety and quality is just superb.
>>
>> I wish we had some information about the actual game, though. U9
>> looked pretty too.
--
I liked Arena but I'd have to disagree about Daggerfall - it wasn't a
very good game at all. DF is one of the most poorly designed games that
I've ever seen, from beginning to... well, I'd say to the end but I
didn't have the stamina to finish it. Bethesda had lofty goals, but bit
off a LOT more than they could handle. The final product is something
that I'd expect to see from a bunch of college kids with no large-scale
programming experience. An interesting (and seriously flawed)
experiment, but not something that should be sitting on store shelves
for $50.
> >This game is going to be unplayable
> >when it finally gets released, just like Daggerfall was (and U9 if
> >you didn't have a 3dfx card). I'm sure people will swallow the
> >hype and the pretty pictures and buy it anyway, though.
>
> The difference is that Daggerfall was very playable and very fun a
> month or so after release with the patches; Ultima9 is barely
> playable and no fun at all right now.
Depends on your idea of fun, I'd say - plenty of people here have said
they thought U9, fully patched, is great (not me though). I know that I
didn't have any fun wandering through the hell that is DF's
randomly-generated 3D dungeons.
Scott
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>Sure .. but I played it before those and I dont remember it not being
>playable. Buggy ... yes. I had thought you were implying the graphics engine
>was too advanced or something. *cough* :)
It took me 3 patches before I was able to get out of the starting
room. It would have been a truly great game, if it had worked, but I
had a lot of fun with it anyway (between swearing fits when the #&%@*
thing crashed for the 4th time in an hour.) I'm eagerly awaiting the
sequal (but not _too_ eagerly. Please finish it this time before you
ship, Bethesda.)
>Scott Shupe <sh...@ca.metsci.com> wrote:
>> to me. This game is going to be unplayable when it finally gets
>> released, just like Daggerfall was (and U9 if you didn't have a 3dfx
>
>Why did you consider daggerfall unplayable? I played it fine when it
>came out and I *still* play it.
And Pathesda made all those patches just for the fun of it. Get with
the programme! Just becasue it ran on your machine doesn't mean it
didn't have big problems. It ran well on my machine, too, but I can't
ignore all the complains and the fact the Pathesda made all those bug
patches.
>Depends on your idea of fun, I'd say - plenty of people here have said
>they thought U9, fully patched, is great (not me though). I know that I
>didn't have any fun wandering through the hell that is DF's
>randomly-generated 3D dungeons.
Even when you tried to avoid the dungeons, the quests were still very
bland and worse illogical. They totally destroy any suspension of
disbelief.
>Just wait for hype type of "NEW AND INCREDIBLE X(2)-ENGINE" that will clip
>things in a manner that a Titanic could slip between a wall and roof...
And an automap that'll redefine modern art. You'll never look at
speghetti the same way again.
Funny, though that all their other games that used the XEngine didn't
have clipping problem.
>Sam Schlansky wrote:
>>
>> I wish we had some information about the actual game, though. U9
>> looked pretty too.
>
>Those ridiculously-detailed screenshots, plus the developers saying
>stuff like, "the most detailed virtual world ever," *screamed* Ultima 9
>to me. This game is going to be unplayable when it finally gets
>released, just like Daggerfall was (and U9 if you didn't have a 3dfx
>card). I'm sure people will swallow the hype and the pretty pictures
>and buy it anyway, though.
>
>Scott
Daggerfall was unplayable? Are you referring to the bugs or the system
reqs? I never had a problem running it when it came out...
-Slash
"In the beginning, there was nothing, which exploded."
- Terry Pratchett
I'd like the ability to hire NPCs as guards, buy houses, stores,
form a business... but that's just iceing.
-Inky
(ps. yeah. I literaly spent days looking for just the right
matching pair of shoes. Why spend days in an icky dungeon
when you can shop. Was a fun mini-game)
Sent via Deja.com http://www.deja.com/
Before you buy.
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Member, A.C.T.I.V.
(Allied Collectors and Traders Indigenous to Virginia)
The first Bethesda game I ever tried was Gridiron, a football game for
the Amiga (great game). The next one was Wayne Gretzky Hockey also
for the Amiga (IMHO the BEST hockey game ever written for a computer
but buggy as hell). Since then Every Bethesda game I have bought has
been a major disapointment. I remember getting WGH for the PC when it
came out. It was so bad that it was unplayable, so it went back on the
shelf. I took if off after a couple of years and installed it. I
called the Bethesda tech support line to ask about patches and was
told "sorry, we no longer support that game. Please talk to the store
you purchased it from for support" - If I could have reached through
the phone...
Anyway, enough rambling. I have absolutely no confidance in Bethesda
at all - none, zero, zilch. I will NEVER purchase a game from them on
inital release again.
The bugs. Even now that it's as patched as it's going to get, there
still crap like falling through floors into nether-space and
semi-frequent crashes...
Scott
>Even when you tried to avoid the dungeons, the quests were still very
>bland and worse illogical. They totally destroy any suspension of
>disbelief.
Especially when you continually ran into 2 or 3 monster types in the same vast,
twisted, boring dungeon over and over and over...
>Slash wrote:
Ok, yes. I have many fond memories of drifting down through the
catacombs, watching the tunnels slowly float upward around me.
>Another User Pays Beta with another VOID!!!!!!!!!!!!!!!!!!!!!!!!!
As opposed to, say, being in beta for six years like Grimoire,
Marcus?
Sam
>Another User Pays Beta with another VOID!!!!!!!!!!!!!!!!!!!!!!!!!
Preach on brother! Pathesda sux!
No the last patch was released more than 2 years ago I think. Please
don't
come out with statements you can't prove.
Fomar <fomar@im_not_here.com> wrote in message
news:38E36BD7.C27797AE@im_not_here.com...