On Tue, 29 Oct 2019 08:15:07 -0400, Mike S. <
Mik...@nowhere.com>
wrote:
>On Mon, 28 Oct 2019 09:05:29 -0400, Spalls Hurgenson
><
spallsh...@gmail.com> wrote:
>
>>That I remembered anything about the quest /at all/ did sort of
>>impress me; it has been decades since I played that game. And it is
>>not as if the game was one of my favorites that I played and
>>re-played; I didn't even /like/ Might & Magic 6 (honestly, after 2
>>they all left me sort of cold**). It's odd how some facts linger,
>>waiting only to be triggered by a random word.
>Based on what you are saying, I am guessing I liked the game more then
>you did but your memory of it is better then mine. A lot better I
>think.
I would not be so sure of that. I do not really remember the
individual Might & Magic games in any specifics. Despite the fact that
"Nicolai quest" stimulated a few stray neurons, the games as a whole
tend to blend all together. I would be honestly hard pressed to
remember any specifics about the overall goals of any of the games
(much less any of the characters). This is actually rather unfair to
the series, as the later games - which definitely improved on the
formula - tend to be conflated in my mind with the older titles, to
their disadvantage.
>My only issue with MM 6 was there was too much combat as the game
>progressed. I remember that much clearly.
>My favorites in this series were 3 through 5.
The prominence of the combat was another issue I had with the games.
While titles like Ultima and Elder Scrolls were dabbling with multiple
ways of getting through obstacles, not to mention (what we'd nowadays
call) crafting and survival, it seemed that the solution to every
problem in the MM6 games was to whack it with a sword. It got very
tiresome and made the series appear less sophisticated in comparison.
(This is not an absolutely fair assessment; even as far back as MM1
there were a few puzzles that didn't not revolve around sword- and
spell-slinging, and later games improved on that. Still, by far the
primary way you had of interacting with the world was by fighting,
even in later M&M games.)
As mentioned, I was most a fan of the first two games, largely because
they took the adventure out of the dungeons. They weren't the first
games to do so but their presentation felt more natural and the
outside world had more of an identity than in other games. Not to
mention, that outer world seemed incredibly vast at the time. But as
other games improved on their world-building, the novelty of Might &
Magic's open-world structure became less unique, and I drifted towards
other franchises. I still played the sequels, but did not get quite
the same enjoyment out of them and, by the time of MM6, it had almost
become a chore to complete the game.
I've tried to go back and replay the original games again, but the
archaic interface - and the beeps-n-boops of the PC speaker sound -
drove me away pretty quickly. I think I would enjoy a Might & Magic 1
remaster (in the same vein as the Bards Tale Trilogy remaster released
last year) though, so somebody get right on that! ;-)