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MM6 Three eye Nicolai quest

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LMiu

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Jun 12, 1998, 3:00:00 AM6/12/98
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spoilers follow


OK, I got dark containment from the obelsik quest, but I figure I should free
archibald anyway (just to give me piece of mind for later.). Nicolai says I
have to get a third eye which his father was carrying when he died. Where is
this thing? I have been all over the place. Thanks in advance.
-Leon

helio

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Jun 12, 1998, 3:00:00 AM6/12/98
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Look in the well behind the castle.

Zweldron

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Jun 13, 1998, 3:00:00 AM6/13/98
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>I have to get a third eye [...] Where is
>this thing?

Read the manual to the game. Your answer lies in the letters from Roland.


--- The Qurqirish Dragon, (Matthew Charlap)
<<UDIC>>


Kelvin Lim

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Jun 14, 1998, 3:00:00 AM6/14/98
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On 13 Jun 1998 13:12:14 GMT, zwel...@aol.com (Zweldron) wrote:

>>I have to get a third eye [...] Where is
>>this thing?
>
>Read the manual to the game. Your answer lies in the letters from Roland.

In any case, Nicolai's hint that it's near the castle should narrow
down the search quite a bit.

-----------------------------------------------------------------------
#include <stdio.h>
int main(void) {
char *s = "\xA\x2C\0#my$~od$iclcikzJgcfdc|foa\"*gcF*dc|foA*gexL", *i;
for(i=s+*(s+1);i-s-1;) printf("%c", *i--^*s); return 0; }
-----------------------------------------------------------------------

Kelvin Lim

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Jun 14, 1998, 3:00:00 AM6/14/98
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It's in a little well behind the castle... btw you're looking for
Ritual of the Void, not Dark Containment, so you do need to free
Archibald anyway. :)

esimo...@gmail.com

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Oct 27, 2019, 1:44:27 AM10/27/19
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L

Spalls Hurgenson

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Oct 27, 2019, 9:05:08 AM10/27/19
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On Sat, 26 Oct 2019 22:44:25 -0700 (PDT), esimo...@gmail.com wrote:

>L

Hmm, a difficult problem to answer, given the sparseness of your
question. Nonetheless, I will give it a shot.

You will find what you are looking for in the main tent of the Bootleg
Bay circus. It appears in December and stays only for about a few
months (there are other circuses but Bootleg Bay is the easiest).
Beware the cannibals.

You can also find a circus in Mire of the Damned (August) and in
Blackshire (April).

There was a bug where the circuses wouldn't let you complete the quest
(they would appear, but you'd get a "nothing here" message when you
clicked the tent) but that was fixed in later versions (including - I
assume but have not tested - the GOG versions). A fan patch that
supposedly quashes it for good is here: https://grayface.github.io/mm/
Another solution is to check the circuses /after/ they move (e.g.
check Bootleg Bay in April, Mire in December, and Blackshire in
August) and that sometimes works.



How'd I do? ;-)


Mike S.

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Oct 27, 2019, 4:42:50 PM10/27/19
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I finished this game twice and I read completely through the strategy
guide and I have no idea what you are talking about.

How the hell do you remember all this crap?!?

Spalls Hurgenson

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Oct 28, 2019, 9:05:36 AM10/28/19
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On Sun, 27 Oct 2019 16:42:48 -0400, Mike S. <Mik...@nowhere.com>
wrote:
>On Sun, 27 Oct 2019 09:04:48 -0400, Spalls Hurgenson
><spallsh...@gmail.com> wrote:

>>Hmm, a difficult problem to answer, given the sparseness of your
>>question. Nonetheless, I will give it a shot.

<snip>


>I finished this game twice and I read completely through the strategy
>guide and I have no idea what you are talking about.

>How the hell do you remember all this crap?!?

Well, simply put: I cheated. I remembered the quest but not any of the
specific details.* Fortunately, there is a vast trove of easily
accessible information available on the "Information Superhighway"
that can make any old idiot sound like he knows what he is talking
about.

That I remembered anything about the quest /at all/ did sort of
impress me; it has been decades since I played that game. And it is
not as if the game was one of my favorites that I played and
re-played; I didn't even /like/ Might & Magic 6 (honestly, after 2
they all left me sort of cold**). It's odd how some facts linger,
waiting only to be triggered by a random word.

Meanwhile, my post now is another resource on the net waiting for the
next time somebody googles 'MM6 Nicolai". Adding to the sum of human
knowledge, yo!*** ;-)






*Specifically, I remembered that ONE of the Might & Magic games had a
quest involving some dude named Nicolai and you had to go somewhere at
a specific time to finish it. That's it.

** It was a combination of the setting's techno-magic setting that
annoyed me most, with the wackiness and humor a close second. Its
dated step-movement mechanics earned the series no points either; by
the early 90s, when it competed against smoothly-animated top-down
RPGs - it already felt old and by '98 (when MM6 was released) it felt
positively archaic.

*** Do the cool kids still end sentences with "yo!"? I want to be like
the cool kids ;-)

Dimensional Traveler

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Oct 28, 2019, 11:20:42 PM10/28/19
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On 10/28/2019 6:05 AM, Spalls Hurgenson wrote:
>
> *** Do the cool kids still end sentences with "yo!"? I want to be like
> the cool kids ;-)
>
Do you have a walk in freezer? :D

--
"You need to believe in things that aren't true. How else can they become?"

Mike S.

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Oct 29, 2019, 8:15:07 AM10/29/19
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On Mon, 28 Oct 2019 09:05:29 -0400, Spalls Hurgenson
<spallsh...@gmail.com> wrote:

>That I remembered anything about the quest /at all/ did sort of
>impress me; it has been decades since I played that game. And it is
>not as if the game was one of my favorites that I played and
>re-played; I didn't even /like/ Might & Magic 6 (honestly, after 2
>they all left me sort of cold**). It's odd how some facts linger,
>waiting only to be triggered by a random word.

Based on what you are saying, I am guessing I liked the game more then
you did but your memory of it is better then mine. A lot better I
think.

My only issue with MM 6 was there was too much combat as the game
progressed. I remember that much clearly.

My favorites in this series were 3 through 5.

>*** Do the cool kids still end sentences with "yo!"? I want to be like
>the cool kids ;-)

I wouldn't know. I was never one of the cool kids.

Spalls Hurgenson

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Oct 29, 2019, 9:00:31 AM10/29/19
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On Tue, 29 Oct 2019 08:15:07 -0400, Mike S. <Mik...@nowhere.com>
wrote:
>On Mon, 28 Oct 2019 09:05:29 -0400, Spalls Hurgenson
><spallsh...@gmail.com> wrote:
>
>>That I remembered anything about the quest /at all/ did sort of
>>impress me; it has been decades since I played that game. And it is
>>not as if the game was one of my favorites that I played and
>>re-played; I didn't even /like/ Might & Magic 6 (honestly, after 2
>>they all left me sort of cold**). It's odd how some facts linger,
>>waiting only to be triggered by a random word.

>Based on what you are saying, I am guessing I liked the game more then
>you did but your memory of it is better then mine. A lot better I
>think.

I would not be so sure of that. I do not really remember the
individual Might & Magic games in any specifics. Despite the fact that
"Nicolai quest" stimulated a few stray neurons, the games as a whole
tend to blend all together. I would be honestly hard pressed to
remember any specifics about the overall goals of any of the games
(much less any of the characters). This is actually rather unfair to
the series, as the later games - which definitely improved on the
formula - tend to be conflated in my mind with the older titles, to
their disadvantage.


>My only issue with MM 6 was there was too much combat as the game
>progressed. I remember that much clearly.

>My favorites in this series were 3 through 5.

The prominence of the combat was another issue I had with the games.
While titles like Ultima and Elder Scrolls were dabbling with multiple
ways of getting through obstacles, not to mention (what we'd nowadays
call) crafting and survival, it seemed that the solution to every
problem in the MM6 games was to whack it with a sword. It got very
tiresome and made the series appear less sophisticated in comparison.

(This is not an absolutely fair assessment; even as far back as MM1
there were a few puzzles that didn't not revolve around sword- and
spell-slinging, and later games improved on that. Still, by far the
primary way you had of interacting with the world was by fighting,
even in later M&M games.)

As mentioned, I was most a fan of the first two games, largely because
they took the adventure out of the dungeons. They weren't the first
games to do so but their presentation felt more natural and the
outside world had more of an identity than in other games. Not to
mention, that outer world seemed incredibly vast at the time. But as
other games improved on their world-building, the novelty of Might &
Magic's open-world structure became less unique, and I drifted towards
other franchises. I still played the sequels, but did not get quite
the same enjoyment out of them and, by the time of MM6, it had almost
become a chore to complete the game.

I've tried to go back and replay the original games again, but the
archaic interface - and the beeps-n-boops of the PC speaker sound -
drove me away pretty quickly. I think I would enjoy a Might & Magic 1
remaster (in the same vein as the Bards Tale Trilogy remaster released
last year) though, so somebody get right on that! ;-)

Mike S.

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Oct 30, 2019, 8:05:51 AM10/30/19
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I would LOVE a remaster of the very early M&Ms. I liked them better
then Wizardry or Bard's Tale. If you ever hear of anything, please
post. I am not expecting it to happen though. Might & Magic was never
as popular as Bard's Tale, Wizardry or Ultima.

Spalls Hurgenson

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Oct 30, 2019, 9:12:18 AM10/30/19
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On Wed, 30 Oct 2019 08:05:54 -0400, Mike S. <Mik...@nowhere.com>
wrote:
Alas, no, I have heard nothing. I did a quick search for "Might and
Magic" and "remaster"/"reboot"/"revamp"/"overhaul" and various other
keywords and came up with nothing. This lack is almost glaring in its
absence, what with so many older titles receiving love from fans.
While the originals were - as mentioned - not quite as successful as
the Bards Tale series, they still did reasonably well in the
marketplace. The first game sold over 100,000 copies; while dwarfed by
Bards Tale I's 400,000 copies, its sales figures are still outstanding
by 1980s standards. It also spawned a franchise that continues (albeit
in fits and starts) to this day, which is (sadly) more than you can
say for the Bards Tale or Ultima franchises (BT4 notwithstanding).

Then again, nobody has given any thoughts to the Wizardry series
either. Of course, that franchise was always very niche even to the PC
CRPG genre, so it is not as surprising. It doesn't help either that
the older Wizardry games have been off the market for decades; while
you can still purchase the older Might & Magic games from GOG and
elsewhere, the classic Wizardry games are not only not available for
sale but are difficult to run on modern PCs (even with DOSBox).




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