I stand corrected then. I was under the belief that it was just
Wizardry-revamped. Then again, I never really looked into the games
because - as stated - the original games were never a huge draw for
me, always being something of an also-ran compared to the far more
enticing "Bards Tale" or "Might & Magic" games.
I knew that Wizardry had been incredibly popular in Japan (so were the
early Ultimas), even though its competitors didn't make as much of a
splash. IIRC, there was a lot of secondary merchandise - I think even
a TV series? - based off the franchise. I /didn't/ know that the
franchise was continued in that country. I'm glad that those releases
are finally working their way out into other countries, even if I have
no real desire to play them.
Nonetheless, I think my main thesis remains apt: if it's Wizardry,
it's hard (or it should be). It's the original 'git gud, scrub' game.
Creating a fun experience was always a secondary goal of the series.
Frustrating the player with repeated deaths was always the first. ;-)