On Tue, 30 Jan 2024 18:49:24 -0800 (PST), Julian <
j638...@gmail.com>
wrote:
From what I understand, the fault for that is more with the original
developers - SirTech - than with DOSBox. They essentially recoded
their sound-drivers for the PC Speaker to work with the SoundBlaster's
OPL3 chip, in ways that chip really wasn't intended to be used
(essentially speeding up or throttling its performance to get it to
make sounds). Even in the era, it was known to cause some flakey
sounds unless you were using 100% compatible hardware.
Oddly, you get better sound effects using the PC Speaker (there's some
crackling, but it's not that noticable). Being able to use Roland
music in DOSBox does greatly allieviate some of the pain too.
As for the gameplay, I'm hardly the one to judge. By the time I got
around to playing "Crusaders of the Dark Savant" in the mid '90s, I
had a lot more, better CRPGs under my belt, and my memories of playing
it 'back in the day' largely consist of angry intolerance for its
'old-school' mazes and gameplay. Unfortunately, my opinion of the game
hasn't improved over the years, and - despite a few lackluster
attempts - I've never gotten very far into the game since then (read:
never left the forest in which you begin). So if there are any
problems with the gameplay caused by running it though DOSBox, I'd
never be able to tell. ;-)
But it seems to run well enough. In the forest, at least. ;-P