"Easter eggs" can range from simple allusions to other games/movies/books
(i.e., "Mad Max" in FO2, the mysterious Talon fighter in P2, the dead marine
in Q2) to actual new secret game levels (i.e., cow level in D2 and the NWC
Hqs. in MM6/7, ). In some games a player can just happen across an egg,
while in others it's an involved process to get the egg.
Divine Divinity's "easter egg" level is about the most complex I've ever
seen. You aren't going to get into this baby unless you follow specific
directions and have specific items in your inventory.....but once you do,
you find yourself in a truly amusing place:
SPOILER
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After a tribute to 9/11, you can take a portal to a dungeon area where the
Larian programmers are imprisoned (along with their pc's). They implore you
to free them (they seem to have been locked up by the publishers so they'll
finish the game on time)...and if you descend to an even lower dungeon and
fight an army of game bugs (with names like "initialization failure" and
"out of range"), the project leader and lead programmer, Sven Vincke, will
upgrade a silver breastplate (one of the items needed to enter the egg) into
special high-stat "Larian Silver Plate." The dialog of the various staff
members is hilarious (we have a modeler complaining about how as the game
was pared down to get it out the door, half the models weren't used or were
misused, etc). This has got to be the most elaborate easter egg, I recall
ever having seen....and it's pretty damn funny (especially, all the bottles
of dwarven beer and various foodstuffs around the team-members work
stations).
"DocScorpio" <DocSc...@prodigy.net> wrote in message
news:WbBqa.731$c25...@newssvr19.news.prodigy.com...
The pantaloons of the Baldur's Gate Series is the most elaborate "easter
egg" style quest I've seen in a PC RPG series.
And perhaps the longest timeline ever.
But, hey, that Big Metal Unit may be worth it.
--
E. D. Brooks | kalima...@attbi.com | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Why, in my day, we used to fight the Lord of
Terror with nothing but a sharp stick!" -- www.reallifecomics.com
Yep, however (like Arx Fatalis too) I could wish they'd spent more time
on the actual game (the last part of which was decidedly chopped) and
less on Easter egg(s) which nobody is going to find without a walk
through to guide them.
I don't have a problem with EAs, =after= the designers finish the game.
--
GSV Three Minds in a Can
Outgoing Msgs are Turing Tested,and indistinguishable from human typing.