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MM6 Items breaking getting ridiculous (minor spoiler)

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Olaf

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May 21, 1998, 3:00:00 AM5/21/98
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My guys are about lvl 60 now and I decided to clear out dragonsand to get
some good treasure. Every goddamn thing I fight seems to break my shit.
While this is not totally true, gold dragons and thunder lizards seem to
break something about %50 of the time they hit. This is WAY TOO MUCH. How
did this get thru play testing? How annoying can combat get? When you are
fighting something with 1300 hps, the battle is going to last a LONG time
anyway, why make me dig thru my inventory to fix my gear? The whole concept
of repair is f*cked anyway, how does someone repair a set of full plate
between swings?

Last night was the first night since April 30 that I have not played the
game and that has alot to do with this annoying 'feature'. I even hex
edited my guys to give everyone repair master so I wouldnt have to pass
armor around during the fights, but it still sucks. This needs to be
patched. How about an auto repair feature?

olaf

Janus

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May 21, 1998, 3:00:00 AM5/21/98
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If they are to keep the "weapon repair in the heat of battle," I think they
should at least use the same kind of interface as the enchant items
function. Same goes for identify.

J

--
"I realized, sitting there, that I was a nut." Philip Dick, Confessions of
a Crap Artist
Olaf wrote in message ...


>My guys are about lvl 60 now and I decided to clear out dragonsand to get
>some good treasure. Every goddamn thing I fight seems to break my

shit.<snipped some good comments> This needs to be

Brian

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May 21, 1998, 3:00:00 AM5/21/98
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This was my least favorite "feature" in the game. I know that purists may
disagree, but I found that fighting monsters who broke EVERYTHING I was wearing
was just tedious and annoying. I can't tell you how much time I spent just
swapping around items in need of repair. I would like to see the repair system
either scrapped entirely or have breakage of equipment much less frequent. A
"never break" enchantment spell could fix this.
Brian

Olaf wrote:

> My guys are about lvl 60 now and I decided to clear out dragonsand to get
> some good treasure. Every goddamn thing I fight seems to break my shit.

> While this is not totally true, gold dragons and thunder lizards seem to
> break something about %50 of the time they hit. This is WAY TOO MUCH. How
> did this get thru play testing? How annoying can combat get? When you are
> fighting something with 1300 hps, the battle is going to last a LONG time
> anyway, why make me dig thru my inventory to fix my gear? The whole concept
> of repair is f*cked anyway, how does someone repair a set of full plate
> between swings?
>
> Last night was the first night since April 30 that I have not played the
> game and that has alot to do with this annoying 'feature'. I even hex
> edited my guys to give everyone repair master so I wouldnt have to pass

> armor around during the fights, but it still sucks. This needs to be

Rattlehead

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May 21, 1998, 3:00:00 AM5/21/98
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I agree 100%. The way they handle repair in this game is totally
unrealistic, and the higher level creatures break items way too often (and
why do they always seem to break rings anyway?). Constantly repairing is by
FAR the most annoying thing in this game (only thing even close is those
%$!@$# eyes). Something that detracts that much from the game while adding
almost nothing shouldn't be in there.

Olaf <ol...@onr.com> wrote in article
<DB9091E69F96CE1B.834180D5...@library-proxy.airnews.ne
t>...

Christoph Nahr

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May 21, 1998, 3:00:00 AM5/21/98
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On Thu, 21 May 1998 09:07:54 -0500, "Olaf" <ol...@onr.com> wrote:

>Last night was the first night since April 30 that I have not played the
>game and that has alot to do with this annoying 'feature'. I even hex
>edited my guys to give everyone repair master so I wouldnt have to pass
>armor around during the fights, but it still sucks. This needs to be
>patched. How about an auto repair feature?

Yes, absolutely. Repair is instantaneous anyway (however they do
it... carrying along a pocket forge, perhaps?) so they could just
include a button for "Character with highest repair skill tries to
repair everything that's broken". I'm so frustrated with this
"feature" that I gave Master Repair to all my characters (no
hexediting, I actually burned the skill points :-/).
--
Chris Nahr (chn...@emailNOSPAM.msn.com, remove NOSPAM to e-mail)
Please don't e-mail me if you post, or with a spam-trapped address

George

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May 22, 1998, 3:00:00 AM5/22/98
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On Thu, 21 May 1998 09:07:54 -0500, "Olaf" <ol...@onr.com> wrote:

>My guys are about lvl 60 now and I decided to clear out dragonsand to get
>some good treasure. Every goddamn thing I fight seems to break my shit.

I looked over the strategy guide at Best Buy today and noticed that
the Blue Dragons, Gold Dragons, and Thunder Lizards do indeed have
"break item" as their special attack. (Like I needed to consult the
guide to know that.)

Use the "day of" spells if you got 'em, use "hour of power," and use
the Kriegspire +30 level well. With all that I barely noticed when
something got busted. ;)

>While this is not totally true, gold dragons and thunder lizards seem to
>break something about %50 of the time they hit. This is WAY TOO MUCH. How
>did this get thru play testing? How annoying can combat get? When you are

Very. I guess you didn't get zapped through walls constantly in
Gharik's Forge? THAT was annoying.

>fighting something with 1300 hps, the battle is going to last a LONG time
>anyway, why make me dig thru my inventory to fix my gear? The whole concept
>of repair is f*cked anyway, how does someone repair a set of full plate
>between swings?

It's just an excuse to keep you weaker (you either waste points on
repair or you fight with broken items).

>Last night was the first night since April 30 that I have not played the
>game and that has alot to do with this annoying 'feature'. I even hex
>edited my guys to give everyone repair master so I wouldnt have to pass
>armor around during the fights, but it still sucks. This needs to be
>patched. How about an auto repair feature?

That would defeat the purpose of monsters even breaking your stuff
(that purpose is to annoy you, of course). :)


George

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May 22, 1998, 3:00:00 AM5/22/98
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On Thu, 21 May 1998 19:59:02 GMT, chn...@emailNOSPAM.msn.com
(Christoph Nahr) wrote:

>Yes, absolutely. Repair is instantaneous anyway (however they do
>it... carrying along a pocket forge, perhaps?) so they could just
>include a button for "Character with highest repair skill tries to
>repair everything that's broken". I'm so frustrated with this
>"feature" that I gave Master Repair to all my characters (no
>hexediting, I actually burned the skill points :-/).

Yes! They also need "quick heal," where it casts healing spells for
you, ala the "fix" feature of the later Goldbox games. You'd just hit
"fix" and it'd cast your heal spells and rest for more when it needed
to, until everyone was healed up. Of course, you're still under the
constaints of normal resting/casting, where you're interrupted by
near-by monsters who find you. Not unbalancing, just a removal of
tedium.


Olaf

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May 22, 1998, 3:00:00 AM5/22/98
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That was very cool in the gold box games. Did any other RPGs copy that
feature? I cant seem to recall any. Along the lines of a healing, why is
the best healing spell (aside from the lame-o divine intervention) power
cure? There _really_ needs to be a spell that cures all your HP at once.

olaf


George wrote in message <3568f5a2...@news.feist.com>...

Michael Kim

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May 22, 1998, 3:00:00 AM5/22/98
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Brian (bria...@worldnet.att.net) wrote:
: This was my least favorite "feature" in the game. I know that purists may

: disagree, but I found that fighting monsters who broke EVERYTHING I was wearing
: was just tedious and annoying. I can't tell you how much time I spent just
: swapping around items in need of repair. I would like to see the repair system

I'm not sure who the "purists" would be, but we need to keep them away
from making more computer games...

All the pointless clicking in the inventory screen and unprogrammable
keys have really redefined my pain factor from compulsive computer
gaming.

I think they might want to rename the game:

"MM6: The Mandate of Hand Cramp"

I love the game, but sometimes the COMPLETELY UNNECESSARY micromanagement
really ticks me off.

Reder

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May 23, 1998, 3:00:00 AM5/23/98
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Michael Kim wrote:
<snip>

>I love the game, but sometimes the COMPLETELY UNNECESSARY micromanagement
>really ticks me off.

Could be worse. You could, for instance, have your characters yelling "I'm
HUNGRY" every few minutes and have to rummage around in your pack for a banana
or something...

George

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May 24, 1998, 3:00:00 AM5/24/98
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On 23 May 1998 19:18:16 GMT, re...@aol.com (Reder) wrote:

>Could be worse. You could, for instance, have your characters yelling "I'm
>HUNGRY" every few minutes and have to rummage around in your pack for a banana
>or something...

Yeah, I think they JUST missed that one. Must have been cut in beta
testing. :)


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