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Re: Virtual Acting

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Trimble Bracegirdle

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May 7, 2013, 2:42:14 PM5/7/13
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<<<"... I leave you with this question: what games have impressed you with
their virtual acting? Old or new, it doesn't matter; if the characters
impressed you I'd be interested to hear about it. Because this is an
area where I really want games to improve ..">>>

This is important for me.
Facial expressions in games are very rare.
The predominant use of Filmed actors translated to on screen game characters
looks good & "realistic" but IMO is not ideal for computer games.
They need a Cartoon Comic approach to exploit the game format to maximum.

I like the cartoon style of Borderlands 2 where the filmed actors are
heavily styled
into some thing more distinctive & 'unrealistic'.
The Horrendous Tiny Tina.
Sir hammerlock's idiot creature studies.
There is no way these could be done in a COD etc..'realistic' way.
Yet they have no facial movements.

I once had a girl friend frighteningly like Patricia Tannis.

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Xocyll

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May 7, 2013, 4:39:53 PM5/7/13
to
"Trimble Bracegirdle" <no-...@never.spam> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

><<<"... I leave you with this question: what games have impressed you with
>their virtual acting? Old or new, it doesn't matter; if the characters
>impressed you I'd be interested to hear about it. Because this is an
>area where I really want games to improve ..">>>
>
>This is important for me.
>Facial expressions in games are very rare.
>The predominant use of Filmed actors translated to on screen game characters
>looks good & "realistic" but IMO is not ideal for computer games.
>They need a Cartoon Comic approach to exploit the game format to maximum.
>
>I like the cartoon style of Borderlands 2 where the filmed actors are
>heavily styled
>into some thing more distinctive & 'unrealistic'.
>The Horrendous Tiny Tina.

Horrendous? She was the only good thing in the entire game.

>Sir hammerlock's idiot creature studies.
>There is no way these could be done in a COD etc..'realistic' way.
>Yet they have no facial movements.

Well they could be, but they, especially Tiny Tina, would be far less
endearing and far more creepy if done in a realistic style.

>I once had a girl friend frighteningly like Patricia Tannis.

That is frightening.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

Justisaur

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May 13, 2013, 9:19:34 PM5/13/13
to
On May 7, 11:42 am, "Trimble Bracegirdle" <no-s...@never.spam> wrote:
> <<<"... I leave you with this question: what games have impressed you with
> their virtual acting? Old or new, it doesn't matter; if the characters
> impressed you I'd be interested to hear about it. Because this is an
> area where I really want games to improve ..">>>
>
> This is important for me.
> Facial expressions in games are very rare.
> The predominant use of Filmed actors translated to on screen game characters
> looks good & "realistic" but IMO is not ideal for computer games.
> They need a Cartoon Comic approach to exploit the game format to maximum.
>
> I like the cartoon style of Borderlands 2 where the filmed actors are
> heavily styled
> into some thing more distinctive & 'unrealistic'.
> The Horrendous Tiny Tina.
> Sir hammerlock's idiot creature studies.
> There is no way these could be done in a COD etc..'realistic' way.
> Yet they have no facial movements.

I do like the characters of BL2, especially if you compare it to
something like Oblivion. Unfortunately the game itself was pretty
forgettable other than that.

- Justisaur
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