Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Pool Of Darkness final battle

229 views
Skip to first unread message

John Skeehan

unread,
Mar 28, 1995, 3:00:00 AM3/28/95
to
The final battle in Banes Realm is quite frustrating (the one by the
pool). Most of my characters get killed. Anybody got any advise on whats
the best strategy to win this battle and defeat the many dracolich's. Is
there some particular spells or items/weapons that are particular
effective against them.

--
-John Skeehan

David Reeves

unread,
Mar 29, 1995, 3:00:00 AM3/29/95
to
In article <John_Skeehan-2...@m72104.svl.trw.com>,
John_S...@smtp.svl.esl.com (John Skeehan) wrote:

I have played this one twice to conclusion. The first time I cheated and
modified all players so they were practically gods. My cleric was the
only one to survive after slashing it out.

The second time, I engaged the enemy then moved as many of my party behind
a long wall with an opening only at one end. The dracolich's couldn't
figure out how to get at my party, the battle timed out, my party survived
and I won! Found this out purely by accident. Realize it is rather lame
but all is fair in love and war!

--
This opinions are my own stupid ones.

kev...@gradient.cis.upenn.edu

unread,
Mar 29, 1995, 3:00:00 AM3/29/95
to
John Skeehan (John_S...@smtp.svl.esl.com) wrote:
: The final battle in Banes Realm is quite frustrating (the one by the
: pool). Most of my characters get killed. Anybody got any advise on whats
: the best strategy to win this battle and defeat the many dracolich's. Is
: there some particular spells or items/weapons that are particular
: effective against them.

: --
: -John Skeehan

What I did was, during the first few rounds, to move all my characters
out of the area which was full of monsters and had them hidden behind walls
far away from that area. I then set all my characters to auto mode, and
after > 50 rounds or so, the battle would finish.
Yes, I get thru the battle without killing the monsters, but this
is the only way I could think of for getting past it easily.

Jonathan Cook

unread,
Mar 29, 1995, 3:00:00 AM3/29/95
to
David...@NT.COM (David Reeves) wrote:
>
> In article <John_Skeehan-2...@m72104.svl.trw.com>,
> John_S...@smtp.svl.esl.com (John Skeehan) wrote:
>
> > The final battle in Banes Realm is quite frustrating (the one by the
> > pool). Most of my characters get killed. Anybody got any advise on whats
> > the best strategy to win this battle and defeat the many dracolich's. Is
> > there some particular spells or items/weapons that are particular
> > effective against them.
> >
> > --
> > -John Skeehan
>
> I have played this one twice to conclusion. The first time I cheated and
> modified all players so they were practically gods. My cleric was the
> only one to survive after slashing it out.
>
> The second time, I engaged the enemy then moved as many of my party behind
> a long wall with an opening only at one end. The dracolich's couldn't
> figure out how to get at my party, the battle timed out, my party survived
> and I won! Found this out purely by accident. Realize it is rather lame
> but all is fair in love and war!
>

David how do you change characters? Is there an editor out there or
do you have to go into save game and do it?

Jonath...@jhuapl.edu

Tyler Bannister

unread,
Mar 29, 1995, 3:00:00 AM3/29/95
to
In article <John_Skeehan-2...@m72104.svl.trw.com>, John_S...@smtp.svl.esl.com (John Skeehan) writes:
> The final battle in Banes Realm is quite frustrating (the one by the
> pool). Most of my characters get killed. Anybody got any advise on whats
> the best strategy to win this battle and defeat the many dracolich's. Is
> there some particular spells or items/weapons that are particular
> effective against them.
>
> --
> -John Skeehan

Boots of speed and rings of immunity to electricity are very important.
You should haste all characters for the first battle as well... Any other
protective spells that could be useful in any way should also be cast prior to
the battle.

--
Tyler Bannister
tban...@undergrad.math.uwaterloo.ca
A.K.A.
Admiral Itsnotmyfault!really!
Lord Rear Lieutenant Admiral of the Gnomish Space Marines
Captain of the Almostready!

DriveBy Billy

unread,
Mar 29, 1995, 3:36:57 AM3/29/95
to
In article <John_Skeehan-2...@m72104.svl.trw.com>,
John Skeehan <John_S...@smtp.svl.esl.com> wrote:

>The final battle in Banes Realm is quite frustrating (the one by the
>pool). Most of my characters get killed. Anybody got any advise on whats
>the best strategy to win this battle and defeat the many dracolich's. Is
>there some particular spells or items/weapons that are particular
>effective against them.

Hmm, I think a Dracolich has +95% magic immunity. Looks like
swordwork time, also there was a scroll of Immunity to Dragon's Breath in
the game in Thorn's Realm.

--
-BillyBoy

Todd Horrell

unread,
Apr 3, 1995, 3:00:00 AM4/3/95
to
> The final battle in Banes Realm is quite frustrating (the one by the
> pool). Most of my characters get killed. Anybody got any advise on whats
> the best strategy to win this battle and defeat the many dracolich's. Is
> there some particular spells or items/weapons that are particular
> effective against them.
>
> --
> -John Skeehan

If you're refering to the battle I think you are...
The way I defeated them, was to run into the hallway right above your starting
point. Once up there hide your characters right around the corner, this way
your opponents won't hit you unless they close to melee range. The other thing
I did was to shoot the demons with Fire/Electrical Shields with missile
weapons. This prevented me from killing myself. :>)
Good Luck,
Todd Horrell


Mr YK Chong

unread,
Apr 7, 1995, 3:00:00 AM4/7/95
to
Tyler Bannister (tban...@napier.uwaterloo.ca) wrote:

: In article <John_Skeehan-2...@m72104.svl.trw.com>, John_S...@smtp.svl.esl.com (John Skeehan) writes:
: > The final battle in Banes Realm is quite frustrating (the one by the
: > pool). Most of my characters get killed. Anybody got any advise on whats
: > the best strategy to win this battle and defeat the many dracolich's. Is
: > there some particular spells or items/weapons that are particular
: > effective against them.
: >
: > --
: > -John Skeehan

: Boots of speed and rings of immunity to electricity are very important.


: You should haste all characters for the first battle as well... Any other
: protective spells that could be useful in any way should also be cast prior to
: the battle.

: --
: Tyler Bannister
: tban...@undergrad.math.uwaterloo.ca
: A.K.A.
: Admiral Itsnotmyfault!really!
: Lord Rear Lieutenant Admiral of the Gnomish Space Marines
: Captain of the Almostready!

It has been a while... but if I remember correctly.... invisibility was also a key factor...

KC

Brian Gibbons

unread,
Apr 7, 1995, 3:00:00 AM4/7/95
to
Matuse (mat...@netcom.com) wrote:
: Although having 6 vorpal blades, and 6 rings of blinking helps as well :)

Did you do this using the vault cheat, or is there another way?

Matuse

unread,
Apr 7, 1995, 3:00:00 AM4/7/95
to
In article <3m21t9$n...@harbinger.cc.monash.edu.au> ykc...@mdw024.cc.monash.edu.au (Mr YK Chong) writes:
>Tyler Bannister (tban...@napier.uwaterloo.ca) wrote:
>: In article <John_Skeehan-2...@m72104.svl.trw.com>, John_S...@smtp.svl.esl.com (John Skeehan) writes:
>: > The final battle in Banes Realm is quite frustrating (the one by the
>: > pool). Most of my characters get killed. Anybody got any advise on whats
>: > the best strategy to win this battle and defeat the many dracolich's. Is
>: > there some particular spells or items/weapons that are particular
>: > effective against them.
>
>: Boots of speed and rings of immunity to electricity are very important.
>: You should haste all characters for the first battle as well... Any other
>: protective spells that could be useful in any way should also be cast prior to
>: the battle.
>
>It has been a while... but if I remember correctly.... invisibility was also a key factor...

*snicker* I find that 5 L40, dual classed humans, and one L30 ma/wa/th,
Can turn this battle into sludge.

Although having 6 vorpal blades, and 6 rings of blinking helps as well :)

Tactics-wise, the best thing to do is to hurl fireballs at those blue minions
and kalistes' pets, then the dracolich's and bits aren't so bad. The second
and third battles are the trickier ones, key of importance is to smack the
"elder orbs" and the death tyrants FAST, cause the normal beholders are
comparatively weak.

Since you have no magic in the 3rd battle, *THE* most important thing is to
have at least 2 really good archers...fine composite longbows and arrows+4
are crucial to hit those damned blue minions.

Matuse

unread,
Apr 7, 1995, 3:00:00 AM4/7/95
to

Vault cheat? *innocent blink* 5 of them I got that way, the 6th I got by
restarting the game and killing Manshoon...didn't bother duping it the first
time, cause my 6th character is a designated archer (if he goes below 200
arrows, something is WRONG :)).

Ted Grenier

unread,
Apr 12, 1995, 3:00:00 AM4/12/95
to
Matuse (mat...@netcom.com) wrote:

I like making vorpal arrows, energy draining swords, fireball throwing
daggers, and poisoned fists... Ah, the wonderful world of hex-editing. :)

Dave Toland

unread,
Apr 13, 1995, 3:00:00 AM4/13/95
to
In article <3miik8$2...@clark.net>, sp...@clark.net (DriveBy Billy) writes:
> Hmm, I played this game a few years back, as well as the Gateway &
> Treasures to the Savage Frontiers parts. I recently bought the Gold Box
> CD with all the games and noticed that Pools of Darkness is listed as the
> conclusion of the Savage Frontiers trilogy. If so I'll be restarting with my
> Treasures Party which in my opinion was over balance with Mages at -10 ac.
> I thought that it was part of the Pools of Radiance series.

Pools of Darkness *is* the conclusion of the Pool of Radiance series, not
the Savage Frontier series. I assume there was a third part planned for
the Savage Frontier, but the plans were cancelled.

PoD is designed to accept characters directly from Secret of the Silver
Blades, which is the third part of the PoR series. Furthermore, PoD
at one point slaps down old fiend T. (of Pool of Radiance and Curse of
the Azure Bonds infamy) from attempting to rise yet again...

Also it returns to Phlan on the Moonsea, where the arc all began...

--
--------------------------------------------------------------------------
All opinions are MINE MINE MINE, and not necessarily anyone else's.
d...@phlan.sw.stratus.com | "Laddie, you'll be needing something to wash
(Dave Toland) | that doon with."

DriveBy Billy

unread,
Apr 13, 1995, 3:00:00 AM4/13/95
to
In article <matuseD6...@netcom.com>, Matuse <mat...@netcom.com> wrote:

>Vault cheat? *innocent blink* 5 of them I got that way, the 6th I got by
>restarting the game and killing Manshoon...didn't bother duping it the first
>time, cause my 6th character is a designated archer (if he goes below 200
>arrows, something is WRONG :)).

Hmm, I played this game a few years back, as well as the Gateway &


Treasures to the Savage Frontiers parts. I recently bought the Gold Box
CD with all the games and noticed that Pools of Darkness is listed as the
conclusion of the Savage Frontiers trilogy. If so I'll be restarting with my
Treasures Party which in my opinion was over balance with Mages at -10 ac.
I thought that it was part of the Pools of Radiance series.

--
-BillyBoy

Wayland Chau

unread,
Apr 15, 1995, 3:00:00 AM4/15/95
to
In article <3mnt2k$e...@clark.net>, sp...@clark.net (DriveBy Billy) writes:
> In article <3mj621$i...@transfer.stratus.com>,

> Dave Toland <d...@phlan.sw.stratus.com> wrote:
>
> >PoD is designed to accept characters directly from Secret of the Silver
> >Blades, which is the third part of the PoR series. Furthermore, PoD
> >at one point slaps down old fiend T. (of Pool of Radiance and Curse of
> >the Azure Bonds infamy) from attempting to rise yet again...
>
> I thought as much, but <wink> I think I'll port my Savage Frontier's
> party anyway could be fun. I imagine T. is Tanetal.
>

The T. is Tyranthraxus. Tanetal makes his only appearance in Pools
of Darkness.

Is it possible to port characters between different series (i.e.
Forgotten Realms, Dragonlance, and Savage Frontier)?


Wayland Chau

DriveBy Billy

unread,
Apr 15, 1995, 3:00:00 AM4/15/95
to
In article <D739I...@undergrad.math.uwaterloo.ca>,
Wayland Chau <wc...@leibniz.uwaterloo.ca> wrote:

> Is it possible to port characters between different series (i.e.
>Forgotten Realms, Dragonlance, and Savage Frontier)?

Yep, provided that the levels match up that is you can not port
30th level chars in a 15 level game. I dont know how the game would handle
a dragonlance if there was not one in another game.

--
-BillyBoy

DriveBy Billy

unread,
Apr 15, 1995, 3:00:00 AM4/15/95
to
In article <3mj621$i...@transfer.stratus.com>,
Dave Toland <d...@phlan.sw.stratus.com> wrote:

>PoD is designed to accept characters directly from Secret of the Silver
>Blades, which is the third part of the PoR series. Furthermore, PoD
>at one point slaps down old fiend T. (of Pool of Radiance and Curse of
>the Azure Bonds infamy) from attempting to rise yet again...

I thought as much, but <wink> I think I'll port my Savage Frontier's
party anyway could be fun. I imagine T. is Tanetal.

--
-BillyBoy

czyzewski peter m

unread,
Apr 27, 1995, 3:00:00 AM4/27/95
to
s940...@minyos.xx.rmit.EDU.AU (Benjamin William Kelly) wrote:
> Nope, Tyranthraxus. Nice try.
>
> BTW to anyone that's completed the game, where do I find whatever
> I need to stop tanetal chucking me out of moander's heart? I've found the
> vial in the hair, and looked around, but I can't find anything of
> use, I need help. thanks.
> Ben.
>
It's been a while but I believe you have to do two things, first
there is a fight with some magnetized iron golems where all your
weapons get magnetized somewhere in the heart, then you need to rescue
the elf guardian and she will tell you to shock the walls of the heart
the next time you go into the heart where tanetal is.
Hope that helps and good luck,
Peter

Matuse

unread,
Apr 28, 1995, 3:00:00 AM4/28/95
to
In article <3nn35f$e...@aggedor.rmit.EDU.AU> s940...@minyos.xx.rmit.EDU.AU (Benjamin William Kelly) writes:

>sp...@clark.net (DriveBy Billy) writes:
>>Dave Toland <d...@phlan.sw.stratus.com> wrote:
>>>PoD is designed to accept characters directly from Secret of the Silver
>>>Blades, which is the third part of the PoR series. Furthermore, PoD
>>>at one point slaps down old fiend T. (of Pool of Radiance and Curse of
>>>the Azure Bonds infamy) from attempting to rise yet again...
>
> BTW to anyone that's completed the game, where do I find whatever
>I need to stop tanetal chucking me out of moander's heart? I've found the
>vial in the hair, and looked around, but I can't find anything of
>use, I need help. thanks.

You need to speak with the watcher, she guides you through the process of
beating tanetal. The thing you need to do is to carve weapons from the spear
imbeded in moander's heart, this a) gets you along in the plot, and b) gets
you some magical weapons to fight with :)

Marc Silver

unread,
May 6, 1995, 3:00:00 AM5/6/95
to
Matuse (mat...@netcom.com) wrote:
: In article <3nn35f$e...@aggedor.rmit.EDU.AU> s940...@minyos.xx.rmit.EDU.AU (Benjamin William Kelly) writes:
: You need to speak with the watcher, she guides you through the process of
: beating tanetal. The thing you need to do is to carve weapons from the spear
: imbeded in moander's heart, this a) gets you along in the plot, and b) gets
: you some magical weapons to fight with :)

I have spoken with the watcher, but she basically told me to go away ;)
I've wandered throughout the heart, but i havent found any spear;
what i *have* found are "places where the watcher comes often"
and a little glob of flesh with a mouth, that bites me.
(and a bunch of random iron golems and other friendly folk).

Another thing i seem to have missed somehow...
Back in the drow city, to get into the underground region
you're suppoed to do *something* in the 'place where the wagons
come from or go to'. I played this game long ago, on PC (and got
halfway through) and didnt recall have any problem getting through
that spot, but now i cant seem to remember what itis that
you're SUPPOSED to do there. Just walking into the square where the
wagons go, isnt doing much.
(btw, the version im playing now is from the mac CDROM, if it makes
any (bug) difference.


Matuse

unread,
May 7, 1995, 3:00:00 AM5/7/95
to
In article <3oghm2$d...@GRAPEVINE.LCS.MIT.EDU> m...@spiff.gnu.ai.mit.edu (Marc Silver) writes:
>Matuse (mat...@netcom.com) wrote:
>: In article <3nn35f$e...@aggedor.rmit.EDU.AU> s940...@minyos.xx.rmit.EDU.AU (Benjamin William Kelly) writes:
>: You need to speak with the watcher, she guides you through the process of
>: beating tanetal. The thing you need to do is to carve weapons from the spear
>: imbeded in moander's heart, this a) gets you along in the plot, and b) gets
>: you some magical weapons to fight with :)
>
>I have spoken with the watcher, but she basically told me to go away ;)
>I've wandered throughout the heart, but i havent found any spear;
>what i *have* found are "places where the watcher comes often"
>and a little glob of flesh with a mouth, that bites me.
>(and a bunch of random iron golems and other friendly folk).

The spear is in the northwest side, the right atrium (i think....) once you
carve some weapons from it, the heart will speed up, and as I recall, you
walk around to find the watcher being ambushed...once your rescue her, she
will trust you, and enlist your aide in beating tanetal.

0 new messages