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MM6: Stats don't seem to mean much, some tests and examples...

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George

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May 9, 1998, 3:00:00 AM5/9/98
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With the exception of the direct stats such as Endurance, Intelligence,
and Personality that give you hp or sp I can't seem to be seeing any
improvment with different stats. Here's how my party does in melee combat
and then follows the stats..

Knight (has the 2nd best weapon), a master with axe (15skill) and spear (10
skill), does 40-65 dmg and hits maybe every 3 tries. The he's just a little
slower then the cleric, the cleric occasionally will get 2 attacks for his
one. My Paladin with 2 swords , master lvl (15 skill), (the best weapons in
the party) that do 45-75 dmg, he hits every 3 to 5 attempts. He is very slow
and usually only attacks every other round. Also, both my paladin and knight
will occasionally go a few rounds and do only 4 or 5 dmg, my mage or cleric
do not do this. (weapons weren't broken either) My cleric (with a okay
mace), a master (9 skill) with a mace but has 5 less points in it then the
paladin and knight, does 35-45 dmg and hits every other attempt. He is the
fastest member in my party. My mage has 2 daggers (both pretty good) and an
expert skill lvl (4 skill) and does 45-55 dmg and hits once every other
attempt. He is a little bit slower then my cleric. My Paladin has chain
armor and a master skill in it, my Knight has plate armor and an expert
skill in it and my Cleric and Mage both have leather armor and no skill in
it.

From the above it seems my cleric and mage are better fighters then my
Paladin and Knight as they don't do as much damage in a single hit but do a
lot more consistent damage. Now heres the surpise, my stats..

Knight Paladin Cleric Mage
Might 51 64 30 32
Intellect 8 15 33 76
Personality 9 35 59 15
Endurance 22 39 33 11
Accuracy 32 87 36 7 (!)
Speed 45 66 50 24
Luck 16 11 35 12


Now from the stats it looks like my mage and cleric shouldn't hit nearly
as often as my paladin and knight but they hit much more often and are
faster then either of them. This makes no sense as my mage has an accuracy
of 7! I've been watching my paladin for a while and as he's climbed from 40
accuracy to 87 I've seen no difference. Might also doesn't seem to add any
more damage and speed doesn't seem to do much either. (not sure about luck)
I've also played out a battle, reloaded, cast the Light spells that add to
stats and ended up with 2x of the above stats and still did about the same.
This makes no sense. It seems like at this point of the game I should have
gone with 2 clerics and 2 mages and worked up their endurance, per, and int
only and I'd do pretty well. The best thing my Knight and Paladin do at the
moment is soak up damage. They have a ton of hp but I bet if I worked up the
body building on my cleric and mage they'd get up there in HP too. I think I
may just try that all caster combo soon...


(another) George

George

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May 9, 1998, 3:00:00 AM5/9/98
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On Sat, 9 May 1998 15:50:08 -0500, "George" <gbr...@sonetcom.com>
wrote:

> With the exception of the direct stats such as Endurance, Intelligence,
>and Personality that give you hp or sp I can't seem to be seeing any
>improvment with different stats. Here's how my party does in melee combat
>and then follows the stats..

Well, I see a pretty marked improvement by using Day of the Gods.

>Knight (has the 2nd best weapon), a master with axe (15skill) and spear (10
>skill), does 40-65 dmg and hits maybe every 3 tries. The he's just a little

My knight, who weilds a two-hand sword of dragon (+9 to attack I
think, does 10-20 fire) does about the same damage in combat as my
Paladin with a serpent spear (+7 to attack, I think, and 3-18 fire
damage) in one hand an mean looking Cutlass in the other (+11 to
attack, I think, and "steals life"). This doesn't seem right.

>slower then the cleric, the cleric occasionally will get 2 attacks for his
>one.

The cleric is really peculiar, I've noticed. She often gets two
attacks/spells in a row, and she trains REAL cheap. My paladin trains
almost as cheap. I thought it was merchant, but I got expert merchant
for everyone else and their training costs are still sky-high. My
cleric has expert diplomacy, but my paladin, who doesn't, still only
pays 200 more at his current level (43 or so). My paladin's
personality is also about 50 lower than my cleric's.

My knight costs ~3500 to train, my sorcerer takes ~3700 (I think), but
my cleric is ~700, and paladin ~900! What the hell? Yes, everyone is
the same level. This was in Ironfist, if that makes a difference.

>My Paladin with 2 swords , master lvl (15 skill), (the best weapons in
>the party) that do 45-75 dmg, he hits every 3 to 5 attempts. He is very slow
>and usually only attacks every other round. Also, both my paladin and knight
>will occasionally go a few rounds and do only 4 or 5 dmg, my mage or cleric
>do not do this.

Mine do. :(

>(weapons weren't broken either) My cleric (with a okay
>mace), a master (9 skill) with a mace but has 5 less points in it then the
>paladin and knight, does 35-45 dmg and hits every other attempt. He is the
>fastest member in my party. My mage has 2 daggers (both pretty good) and an
>expert skill lvl (4 skill) and does 45-55 dmg and hits once every other
>attempt.

Gack! I'd say they're both pretty good! I haven't found any good
daggers yet.

>He is a little bit slower then my cleric. My Paladin has chain
>armor and a master skill in it, my Knight has plate armor and an expert
>skill in it and my Cleric and Mage both have leather armor and no skill in
>it.

Well, it could be that little penalty still incurred by platemail
overrides the (I assume) much smaller penalties inherent in leather
armor.

I also heard an NPC say once that smaller weapons were faster (or,
more generally, some weapons are faster than others), so you might
experiment with that. I actually tend to believe it. My paladin, for
example, fires arrows about half the speed of everyone else, and he's
the only one using a crossbow (everyone else uses longbows; he uses a
crossbow because it does 2-12 electrical damage :).

> From the above it seems my cleric and mage are better fighters then my
>Paladin and Knight as they don't do as much damage in a single hit but do a
>lot more consistent damage. Now heres the surpise, my stats..
>
> Knight Paladin Cleric Mage
>Might 51 64 30 32
>Intellect 8 15 33 76
>Personality 9 35 59 15
>Endurance 22 39 33 11
>Accuracy 32 87 36 7 (!)
>Speed 45 66 50 24
>Luck 16 11 35 12

It's interesting that your cleric is the most well-rounded member.
And also the luckiest. (I've actually noticed my paladin, who I pile
all the luck boosters on, hits more often than my knight, who I pile
most of the accuracy boosters on.)

>This makes no sense. It seems like at this point of the game I should have
>gone with 2 clerics and 2 mages and worked up their endurance, per, and int

And luck, maybe.

Wonder what a party of all druids would be like.

>only and I'd do pretty well. The best thing my Knight and Paladin do at the
>moment is soak up damage. They have a ton of hp but I bet if I worked up the
>body building on my cleric and mage they'd get up there in HP too. I think I
>may just try that all caster combo soon...

I don't think it'd be that bad at all.


Scott Vachalek

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May 10, 1998, 3:00:00 AM5/10/98
to

I have noticed the same thing... my spellcasters are getting to be better
fighters right along with the knight, even though I'm not increasing their
might, accuracy, or weapons skills... this has to be a bug!

Apexx

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May 10, 1998, 3:00:00 AM5/10/98
to

Might adds to your direct HtH damage only at about a 5:1 ratio. If you
get an additional 10 points of might, expect to do about 2 more points
of damage. This doesn't apply to ranged attacks.

Intellect is Sorcerer spellpoints.
Personality is Cleric spellpoints.

Endurance is hitpoints at about a 5:1 ratio. (You'll see this formula
popping up a lot)

Accuracy increases chance to hit at a 5:1 ratio for both HtH and ranged
attacks.

Speed adds to armor class at a 5:1 ratio. It also supposedly makes your
characters cycle in combat faster, but I haven't really seen this even
after adding many points to the speed attributes through high level
cleric Speed spells.

Luck affects how resistant your character is to conditions like curse,
disease, etc.

I've found that your starting stats don't seem to make a whole lot of
difference because having one character with a +2 weapon would make them
just as good at hitting as another character with 10 more points in
accuracy. And if you give them a +8 weapon, stats just flew right out
the window.

George wrote:
>
> With the exception of the direct stats such as Endurance, Intelligence,
> and Personality that give you hp or sp I can't seem to be seeing any
> improvment with different stats. Here's how my party does in melee combat
> and then follows the stats..
>

> Knight (has the 2nd best weapon), a master with axe (15skill) and spear (10
> skill), does 40-65 dmg and hits maybe every 3 tries. The he's just a little

> slower then the cleric, the cleric occasionally will get 2 attacks for his

> one. My Paladin with 2 swords , master lvl (15 skill), (the best weapons in


> the party) that do 45-75 dmg, he hits every 3 to 5 attempts. He is very slow
> and usually only attacks every other round. Also, both my paladin and knight
> will occasionally go a few rounds and do only 4 or 5 dmg, my mage or cleric

> do not do this. (weapons weren't broken either) My cleric (with a okay


> mace), a master (9 skill) with a mace but has 5 less points in it then the
> paladin and knight, does 35-45 dmg and hits every other attempt. He is the
> fastest member in my party. My mage has 2 daggers (both pretty good) and an
> expert skill lvl (4 skill) and does 45-55 dmg and hits once every other

> attempt. He is a little bit slower then my cleric. My Paladin has chain


> armor and a master skill in it, my Knight has plate armor and an expert
> skill in it and my Cleric and Mage both have leather armor and no skill in
> it.
>

> From the above it seems my cleric and mage are better fighters then my
> Paladin and Knight as they don't do as much damage in a single hit but do a
> lot more consistent damage. Now heres the surpise, my stats..
>
> Knight Paladin Cleric Mage
> Might 51 64 30 32
> Intellect 8 15 33 76
> Personality 9 35 59 15
> Endurance 22 39 33 11
> Accuracy 32 87 36 7 (!)
> Speed 45 66 50 24
> Luck 16 11 35 12
>

> Now from the stats it looks like my mage and cleric shouldn't hit nearly
> as often as my paladin and knight but they hit much more often and are
> faster then either of them. This makes no sense as my mage has an accuracy
> of 7! I've been watching my paladin for a while and as he's climbed from 40
> accuracy to 87 I've seen no difference. Might also doesn't seem to add any
> more damage and speed doesn't seem to do much either. (not sure about luck)
> I've also played out a battle, reloaded, cast the Light spells that add to
> stats and ended up with 2x of the above stats and still did about the same.

> This makes no sense. It seems like at this point of the game I should have
> gone with 2 clerics and 2 mages and worked up their endurance, per, and int

> only and I'd do pretty well. The best thing my Knight and Paladin do at the
> moment is soak up damage. They have a ton of hp but I bet if I worked up the
> body building on my cleric and mage they'd get up there in HP too. I think I
> may just try that all caster combo soon...
>

> (another) George

Olaf

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May 11, 1998, 3:00:00 AM5/11/98
to

Training prices are affected by class upgrades (ie. Priest cost MUCH more
to train than a cleric), as well as the merchant skill. Maybe this is why
it is cheap for some guys and not others?

olaf

George wrote in message <355de75a....@news.feist.com>

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