And so I find myself in the town of Khorinis at level 2, facing some early
decisions. The manual suggests three archetypes that will lead to later
class advancement:
Mercenary-->Dragon Hunter;
Militia Soldier-->Paladin;
Novice-->Magician.
It warns repeatedly that Magician is for "advanced players only" and so
naturally I'm inclined to want to try this. Based on early battles on the
way to town, I'm thinking I will want to wield a bow, make potions and throw
spells around so I'm looking at training as a Novice, with some Bow and
Alchemy. What I don't know, however, is how many skill points I'm going to
have available for training. I want to heed the manual's advice and not
attempt to become a novice at everything and master of nothing, but on the
other hand I don't want to pass up valuable skills on the way. Any
suggestions on how far I can take this and which of the various skills will
be useful to a character similar to mine?
Appreciate any other general suggestions for a new player that will help me
get the most out of the game. This looks like it's going to be fun.
--
Bob Perez
"Men do not quit playing because they grow old; they grow old because they
quit playing."
- Justice Oliver Wendell Holmes
Hmm. I also note that as I level up (apparently we start at level 0, I've
leveled twice now at level 2) my attributes aren't going up. I still have
10/10 strength, dex, etc. According to the manual, my attribute scores are
supposed to go up as I level. Why aren't they going up?
iirc you get to 'level up' about 35 or 40 times, maximum. However you
can acquire skills (and attributes) by other means too .. potions and
books and p(r)aying at shrines for instance.
>I want to heed the manual's advice and not
>attempt to become a novice at everything and master of nothing, but on the
>other hand I don't want to pass up valuable skills on the way. Any
>suggestions on how far I can take this and which of the various skills will
>be useful to a character similar to mine?
>
>Appreciate any other general suggestions for a new player that will help me
>get the most out of the game. This looks like it's going to be fun.
Don't bother to learn all the 'collect insect teeth' etc. skill. Do
learn alchemy (although there is someone who can make potions for you,
if you fail to learn how yourself, it's much better to learn yourself).
You =will= need to learn to swing a sword, since some monsters shrug off
arrows and magic. As a magic user archery isn't key - a fireball does
just as well as an arrow (better, in most cases).
Plan on playing it twice or three times anyway. It plays very
differently if you pick a different class (different midgame quests and
everything), and there are some things you'll miss first time through.
For extra brownie points there are several (useless) 'nearly impossible
to get to' places that are worth a visit just to say you've been. Over
the orc wall. Top of the world. The old world over the collapsed bridge.
Oh, and a swim round to coast (to a limited extent. 8>.) is fun too.
--
GSV Three Minds in a Can
Outgoing Msgs are Turing Tested,and indistinguishable from human typing.
Hmm, the manual shouldn't say that (not sure where mine
is at the moment) because you buy stat points from trainers
at a rate of 1 skill point per stat. So at any one level of (10
skill points) you can increase STR or DEX by 1-10 points.
The trainers will train either 1 point at a time, or 5 at a time.
They only go up if you use your 'level up' points (5 each time, iirc) to
increase attributes. Or you can drink potions. Or you can pray at
shrines, read books, etc. (but not, iirc, for Str/Dex/etc.)
Get some points assigned to Str/Dex or you won't be able to wield any
decent weapons.
>Appreciate any other general suggestions for a new player that will help me
>get the most out of the game. This looks like it's going to be fun.
This is by far the best guide goin around Bob:
http://dlh.net/cheats/pc/english/gothic+2/guide.html
Now that you're in Khorinis, I may have to pick up my game or you'll shoot
past me in no time! ;-)
I'm up to lvl 5 or 6 (been a couple weeks - I forget) & after a couple more
sidequests I'll be ready to pick a 'class' as well. Like you, I'm leaning
towards mage, though I may just keep a save at a cutoff point, pick a
paladin & then when I'm finished the game, reload back from that point & go
with mage (merc doesn't really grab me at all).
As far what GSV says about swords being a must, dunno, Ellusion's guide
doesn't seem to stipulate this anywhere (just read around the walkthrough).
I would've thought mages were the most powerful at mid-high levels. Oh well,
time will tell :)
--
Replace 'spamfree' with ('k__umcgl_' + ascii 123456789) to reply via email.
> Hmm, the manual shouldn't say that
Based on what I'm hearing, I agree, it shouldn't! And yet here's what it
says on page 12:
***********************
Leveling Up
When your character has earned sufficient experience points to advance to
the next level, he will automatically "level up". During level up, your
attibute scores will increase and you will receive Learning Points, which
you can use to improve skills or learn new abilities.
***********************
Ok, if I understand correctly, I have to spend my LP to raise my stats
(attributes) with the exception of permanent stat potions, which is
something I can make myself eventually if I train in Alchemy. This raises my
earlier question about useful skills to buy. I can just experiment, but it
sure would be helpful if they gave you some indication in advance of how
many skills are reasonable to try and aim for, before I start irrevocably
spending precious skill pts on some of them.
> This is by far the best guide goin around Bob:
>
> http://dlh.net/cheats/pc/english/gothic+2/guide.html
Yeah, that looks like the same one that I found here:
http://faqs.ign.com/articles/529/529105p1.html
This link points to a site that has all text on one html page, so if you
prefer being able to search through a single page bookmark this one. I
really don't want to follow the guide, I'd rather learn as I go so I'm not
monitoring the walkthrough, but I like reading his comments about some of
the mistakes to avoid and his more general advice.
> As far what GSV says about swords being a must, dunno, Ellusion's guide
> doesn't seem to stipulate this anywhere (just read around the
walkthrough).
Well, Ellusion states that mana is the most critical stat (duh), so I was
planning to max that out from training and then focus on additional
enhancements for further mana. However, he also makes the point that
training STR or DEX will cost double once guilded as a Mage, but that prior
to this, even as a Novice, STR and DEX training are at normal price and that
this would be a good time to train them. This comment alone suggests that he
contemplates Mages having some weapon skills, no? Seems like it might be a
good idea to train up to be able to use some good baseline weapons as
backup. I mean, it's going to be a while before we can enter the Monastery
and train up to Fire Mage, right?
Regarding GSV's comment on bows, there's also a big hint in the manual that
suggests that arrows will be useless against Trolls. I might forgo the bow
for a good 1h instead, and have the magic immunity covered, even if it means
putting my fragile mage ass more into harm's way. This ain't, HC, after all
...
Fun!
> Based on what I'm hearing, I agree, it shouldn't! And yet here's what it
> says on page 12:
Poor translation -- and plain wrong. The German manual doesn't say that.
You get learning points that you spend on either skills or stats. For
both you need a trainer. Diego can help with stats.
M.
That's Germans for you .. highly detailed specifications, but dead
wrong.
>***********************
>
>Ok, if I understand correctly, I have to spend my LP to raise my stats
>(attributes) with the exception of permanent stat potions, which is
>something I can make myself eventually if I train in Alchemy. This raises my
>earlier question about useful skills to buy. I can just experiment, but it
>sure would be helpful if they gave you some indication in advance of how
>many skills are reasonable to try and aim for, before I start irrevocably
>spending precious skill pts on some of them.
Try to get 2h swords up to ~90 eventually (which means getting 1h swords
to 60, since they are linked). Save enough points to learn the spells
you want. Learn skinning (basic wolf/troll/shadowbeast variety). If
you're going to be a mage, get your mana level up - if not learn
crossbows. Learn alchemy, and whatever alchemy recipes you need to get
str and dex potions (iirc you need to learn some trivial ones first).
Learn lock picking and pocket picking if you are into thievery (you
really need lock picking either way). Just have fun .. it's a RPG after
all. it's almost impossible to generate a really NAFF character unless
you insist on training skills out of phase with your character (i.e. a
Mage with all Str and no Mana).
You won't take down a Troll with bows, nor IIRC with magic of the normal
kind. Of course you don't actually have to take down trolls and golems
unless you really want to. There are also limited mana potions, so
occasionally whacking minor annoyances with pointy objects is the
sensible way to go.
Actually it's a good plan to get your Str and Dex boosts from potions,
rather than training them up .. although at the very start you'll
probably have to train them up to ~30 to survive at all (the permanent
Str/dex boost potions, and ingredients for same, are pretty thin on the
ground, especially in the early chapters).
>This comment alone suggests that he
>contemplates Mages having some weapon skills, no? Seems like it might be a
>good idea to train up to be able to use some good baseline weapons as
>backup. I mean, it's going to be a while before we can enter the Monastery
>and train up to Fire Mage, right?
>
>Regarding GSV's comment on bows, there's also a big hint in the manual that
>suggests that arrows will be useless against Trolls.
It isn't too swift against undead either. At least it would be, if you
were a L35 character with a dragon-hunter X-bow, and X-bow skills of
90+, but you won't be at the point that you meet serious undead for the
first time.
As a mage there is a good solution to undead though. 8>.
> Poor translation -- and plain wrong. The German manual doesn't say
> that.
By "attributes" the translators probably meant "hit points".
--
Darin Johnson
Caution! Under no circumstances confuse the mesh with the
interleave operator, except under confusing circumstances!
> You =will= need to learn to swing a sword, since some
> monsters shrug off arrows and magic. As a magic user archery isn't key
> - a fireball does just as well as an arrow (better, in most cases).
I found archery really tricky to use in Gothic 1, and didn't try it in
Gothic 2. Archery is good for attracting attention to yourself, but
until you get a lot of skill in it and high dex you won't be able to
conduct serious combat that way. On the other hand, having only
mediocre skill with melee weapons allows you to keep an enemy at bay
just by continuously swinging (beware of multiple enemies).
--
Darin Johnson
"Look here. There's a crop circle in my ficus!" -- The Tick
> Appreciate any other general suggestions for a new player that will help me
> get the most out of the game. This looks like it's going to be fun.
All right, here we go - a few suggestions:
1. Late commitment to a class
Wait as long as possible before you commit yourself to a career. Certain
attributes and skills increase in price after you do.
2. Increase secondary skills and attributes first
For the same reason. Doing it later will be more expensive.
3. As a mage, learn to use bows
If you want to eventually become a mage, invest your learning points in
dexterity early on so that you can use bows, for your mana will not be
sufficient in many places in your first adventures as a mage, and in
some later parts of the game you won't want to waste mana on cheap
cannon fodder.
Developing dexterity is also good for Thief skills (see below).
I also recommend taking your bow skill to 30 regardless of class.
4. As a mage, you do *not* need strength or sword skills
There is one disadvantage: if you are a bad melee fighter, you will
be unable to engage in non-lethal combat, for ranged weapons
automatically kill, while in melee you have the option to kill your
unconscious enemy after you have defeated him, but you can also let
him live.
For everything else, there is a spell - although certain enemies are
almost invulnerable to most people's favorite attack spells. Some
Golems, for instance, take almost no damage from fire but can easily
be killed by lightning bolts.
4. Recommended skills
Thief skills are *very* useful since you will have money problems
in the first half of the game. Lockpicking is almost a must, and
if you can find the Thieves' Guild the friendly way, learn
Pickpocket. Sneaking is also very useful when entering houses
unseen. Regardless of class, these have always been the first
skills I learned.
Alchemy is useful, but only if you plan to spend a lot of time
searching for potion ingredients. You must put a lot of
character points into alchemy until you reach the permanent
potions, so concentrate on one area - mana increase potions
for a mage. The other permanent potion skills aren't worth
it if you don't use nearly all of the ingredients you can
find for that specific type. As a mage, I highly recommend
learning alchemy, for you can increase your mana by 150 points
eventually, and you increase your mana far beyond what even the
best trainer can give you. For other classes, it's not as important
since you only get a 75 increase while paying, IIRC, about 30 points
for all the potions.
The skinning skill is great early on - in fact, despite of the 5 LP
you must spend for the skinning skill, apprenticing to the bowyer
is the best choice IMO, for he will pay well for animal skins.
Most other hunting skills are usually not recommended, but if
you don't take thief skills, you should have a way of generating
income, and selling animal claws and teeth will give you some
money.
5. Recommended spells
Don't learn any of the first-level attack spells. Wait until you
reach the second level, then learn Fireball. The best attack
spell in midgame is the level 4 Lightning Bolt as nothing is
immune to it. The single-target ice spells are hard to aim
properly so try if you can do it reliably and go back to an
earlier save if you can't. Plan to go all the way to level 6
spells, as it contains both the best single-target attack
spell and the best area damage spell.
6. Use extras and boni late
Everything that gives you an extra increase in a skill or
attribute, namely potions, and the stone tablets you can
find if you have the add-on, is best applied late, after you
spend LP, for in the higher regions spending LP will become
less effective since an attribute or skill point may cost
more LP. I don't recommend saving all the potions for the
last chapter, but one should definitely keep this in mind.
So much for now.
Werner
GSV Three Minds in a Can schrieb:
> You won't take down a Troll with bows, nor IIRC with magic of the normal
> kind. Of course you don't actually have to take down trolls and golems
> unless you really want to. There are also limited mana potions, so
> occasionally whacking minor annoyances with pointy objects is the
> sensible way to go.
Ah, I forgot in my recommendations:
For these cases, learn a summoning spell. It will help you take down
the trolls. The Golems are not immune to lightning bolts, BTW. Summoned
Skeletons are very strong but the spells is expensive, so you may want
to use summoned wolves which have a great attack rate. Summoned in
hordes, they can take down almost everything. Actually, you will need
a horde since it can prevent the troll from successfully attacking.
Werner
Darin Johnson schrieb:
> I found archery really tricky to use in Gothic 1, and didn't try it in
> Gothic 2. Archery is good for attracting attention to yourself, but
> until you get a lot of skill in it and high dex you won't be able to
> conduct serious combat that way. On the other hand, having only
> mediocre skill with melee weapons allows you to keep an enemy at bay
> just by continuously swinging (beware of multiple enemies).
I never got the hang of melee combat and usually get killed by most
opponents, but archery works fine in G1 and even better in G2. With
a medium skill (30) and a good bow, you can take out enemies from afar
and run away from their compantions if there are too many of them,
usually without taking any damage yourself. With one character, I have
killed all the orcs around the castle in the old world with a bow.
Archery may be more tricky than melee for you. For me, it's just the
other way round.
Werner
>Bitstring <10hvosh...@news.supernews.com>, from the wonderful
>person Bob Perez <ab...@fcc.gov> said
><snip>
>>> As far what GSV says about swords being a must, dunno, Ellusion's guide
>>> doesn't seem to stipulate this anywhere (just read around the
>>walkthrough).
>>
>>Well, Ellusion states that mana is the most critical stat (duh), so I was
>>planning to max that out from training and then focus on additional
>>enhancements for further mana. However, he also makes the point that
>>training STR or DEX will cost double once guilded as a Mage, but that prior
>>to this, even as a Novice, STR and DEX training are at normal price and that
>>this would be a good time to train them.
>
>Actually it's a good plan to get your Str and Dex boosts from potions,
>rather than training them up .. although at the very start you'll
>probably have to train them up to ~30 to survive at all (the permanent
>Str/dex boost potions, and ingredients for same, are pretty thin on the
>ground, especially in the early chapters).
Plus from peeking at the lists in the guide I saw that there are 2 swords
that use DEX, the top one which is only bettered by 4 STR swords dmg-wise,
even though they have lesser STR reqs (apart from the top 1) than the Master
Sword. Keeping in mind god knows how long b4 you find those & the next best
STR swords are 60 STR for only 50 dmg...call me a min-maxer! >;-)
>>This comment alone suggests that he
>>contemplates Mages having some weapon skills, no? Seems like it might be a
>>good idea to train up to be able to use some good baseline weapons as
>>backup. I mean, it's going to be a while before we can enter the Monastery
>>and train up to Fire Mage, right?
>>
>>Regarding GSV's comment on bows, there's also a big hint in the manual that
>>suggests that arrows will be useless against Trolls.
>
>It isn't too swift against undead either. At least it would be, if you
>were a L35 character with a dragon-hunter X-bow, and X-bow skills of
>90+, but you won't be at the point that you meet serious undead for the
>first time.
>
>As a mage there is a good solution to undead though. 8>.
Oooohhh...do tell! ;-)
Well, I made it to level 5 and got trained as a Novice at the Monastery. Now
if I could only find someone, anyone, who could train my STR, I'd be able
upgrade my weapon to an Orc Slayer (65/65). It's a lot of training but it's
a lot of sword ...
No sign of a STR trainer anywhere in town. I thought Harad might be it, but
for some reason he isn't talking to me so he doesn't do me much good. Where
in Khorinis is there a strength trainer other than Harad? The guy who took
my Sheep offering at the Monastery, Opolos, claims he can train my STR if I
can do him a favor ... oh well, next game session. Time to get some sleep,
this game has held me captivated ALL DAY, that's how good it is.
Hint:
In Khorinis is another smith. Just watch near the harbor.
waves
Uwe
There is a blacksmith behind the fish staff near the docks who can train
Str, iirc. As can one of the folks in the town militia fort, although
that may only be if you haven't joined another faction (or I may be
remembering wrong). There is probably someone at the rebel farm too.
--
GSV Three Minds in a Can
>Bob Perez schrieb:
>
>> Appreciate any other general suggestions for a new player that will help me
>> get the most out of the game. This looks like it's going to be fun.
>
>All right, here we go - a few suggestions:
>
>1. Late commitment to a class
<snip>
>Everything that gives you an extra increase in a skill or
>attribute, namely potions, and the stone tablets you can
>find if you have the add-on, is best applied late, after you
>spend LP, for in the higher regions spending LP will become
>less effective since an attribute or skill point may cost
>more LP. I don't recommend saving all the potions for the
>last chapter, but one should definitely keep this in mind.
>
>So much for now.
>
>Werner
Tx Werner - all good stuff I know Bob & I will use in due course ;-)
> You're sending a new Gothic 2 character off to find Diego?!?! You meanie!
Oh, he plays Gothic 2! I thought he started with the first one. :p
M.
>
>"Nostromo" <nost...@spamfree.net.au> wrote in message
>news:ikt0i05257rkf101u...@4ax.com...
>
>Well, I made it to level 5 and got trained as a Novice at the Monastery. Now
>if I could only find someone, anyone, who could train my STR, I'd be able
>upgrade my weapon to an Orc Slayer (65/65). It's a lot of training but it's
>a lot of sword ...
>
>No sign of a STR trainer anywhere in town. I thought Harad might be it, but
>for some reason he isn't talking to me so he doesn't do me much good. Where
>in Khorinis is there a strength trainer other than Harad? The guy who took
>my Sheep offering at the Monastery, Opolos, claims he can train my STR if I
>can do him a favor ... oh well, next game session. Time to get some sleep,
>this game has held me captivated ALL DAY, that's how good it is.
Kewl, ey? Now, what'd yo do to piss the blacksmith off so badly, lol? ;-p
Update, i may be wrong (playing "dark mage" mod with the addon
installed) but isn“t Lares training str & dex?
waves
Uwe
> Archery may be more tricky than melee for you. For me, it's just the
> other way round.
My favourite is 2-hander + crossbow. You just have to start with lighter
weapons until you get your STR and DEX up. But crossbow is certainly nice
on the higher levels. (grin)
--
Arcana Dragon -==(UDIC)==-
d++e++N++T+++Om-KAWML!34567'!S'!8!9!u+uC+uF+++uG-u
LBĀ®----uAnC+nH++nP+nI----nPT-nS+++nT----o---oE---xz
http://www.phyton.dk/games.htm
> Yeah, I thought that also until I noticed the subject.
Don't rub it in! ;)
M.
>
>And so I find myself in the town of Khorinis at level 2, facing some early
>decisions. The manual suggests three archetypes that will lead to later
>class advancement:
>
>Mercenary-->Dragon Hunter;
>Militia Soldier-->Paladin;
>Novice-->Magician.
Well, I suggest that you wait at least until lvl 8 or so before
commiting yourself and do introductory fraction quests for all
fractions. Once you join, some skills (depending on your fraction,
i.e. fighting skills for the mage, etc) will cost twice as much to
upgrade.
>
>It warns repeatedly that Magician is for "advanced players only" and so
>naturally I'm inclined to want to try this. Based on early battles on the
>way to town, I'm thinking I will want to wield a bow, make potions and throw
>spells around so I'm looking at training as a Novice, with some Bow and
>Alchemy.
It does work quite well, provided you are prepared to snipe from a
distance a lot, lure the creatures away one by one and run away.
That's how I played and I liked it. OTOH, there are creatures that are
imprevious to arrows and low-level spells, so you'll have to use
summoning scrolls and spells to deal with them. And you will be
disadvantaged in the quests which require you to beat folks up, but
not to kill them. As there are a lot of obnoxious NPCs who need good
beating... you decide.
High Dex is also good for lockpicking, however, and lockpicks are
always in short supply. You can learn the lock combinations by
trial&error and reload of course, if you are sufficiently patient.
Matter of preference.
Generally, low-level spells are fairly weak, too, so the mage is
somewhat weak in the first half or so of the game, but is really
powerful after he gets to the 4th spell circle. Do use those scrolls,
though (except for the one of each type you'd need to make a rune),
they'll make your life much easier in the beginning.
> hat I don't know, however, is how many skill points I'm going to
>have available for training. I want to heed the manual's advice and not
>attempt to become a novice at everything and master of nothing, but on the
>other hand I don't want to pass up valuable skills on the way. Any
>suggestions on how far I can take this and which of the various skills will
>be useful to a character similar to mine?
You play without the expansion, do you? Because things were changed
there and it became much more difficult.
Well, I finished the game at lvl 33 or so. My character had maxed out
mana, Dex, Str and most runes as well as most possible potions
receipes, lockpicking (which is essential), sneaking (which is
useless), skinning. I had only about 30 in crossbow didn't upgrade
melee skills at all.
OTOH, I think that on a better computer a char with good melee skills
could be equally or even more fun. Sniping is a bit monotonous and
this way there would be more diversity.
>
>Appreciate any other general suggestions for a new player that will help me
>get the most out of the game. This looks like it's going to be fun.
Do all the quests you can do in the city before you dare to leave it
and then ask for escort to the farm. This guy is comparatively tough
and all monsters he kills give you exp. You'll get at least one level
that way. Take the other guy to help you hunting (be at least lvl 4 or
so when you do) and go to the very end (there are 3 encounters with 3
different types of creatures). It will probably require a couple of
re-loads, but the rewards are great. It doesn't matter if the hapeless
hunter dies.
What else? Learn lockpicking, become bowyer's apprentice, focus on
your combat abilities (either Dex and crossbow (bows aren't worth it)
or Str and two-handed.
When you go into wilderness be very careful and run away from tough
beasts - they won't pursue you far. Listen carefully for their
characteristic sounds so that they can't ambush you.
> My favourite is 2-hander + crossbow. You just have to start with lighter
> weapons until you get your STR and DEX up.
That's probably a mercenary route. With paladin I didn't want to
waste points on DEX and bows that could be better put to STR, melee,
and mana.
>If you want to eventually become a mage, invest your learning points in
>dexterity early on so that you can use bows, for your mana will not be
>sufficient in many places in your first adventures as a mage, and in
>some later parts of the game you won't want to waste mana on cheap
>cannon fodder.
The same reasoning could be applied to melee weapons. Unlike most RPGs
Mages in Gothic can have powerful armor and lots of hitpoints. There is
no reason for a mage to fear close combat, if he is strong and skilled
enough.
Another tip: by forging, you can get an unlimited amount of money. It is
extremly boring, but you can get enough money to buy all potions in the
game. You need to become to blacksmiths apprentice so he pays full price
for the swords you produce.
Znegva
Yup, forget those sword skills for bow-and-magic-immune creatures - summons
kick immense ass, to the point where it's just silly. A swarm of skeletons
or demons can take on even the toughest enemies - and I'm talking 'boss'
tough here.
--
Mark.
> Another tip: by forging, you can get an unlimited amount of money. It
> is extremly boring, but you can get enough money to buy all potions
> in the game. You need to become to blacksmiths apprentice so he pays
> full price for the swords you produce.
I thought forging raw materials were pretty strictly limited in Gothic II -
as in, you can only buy so many iron bars per chapter, and then they're all
gone? Am I misremembering?
--
Mark.
> >> You're sending a new Gothic 2 character off to find Diego?!?! You
meanie!
> >
> >Oh, he plays Gothic 2! I thought he started with the first one. :p
>
> Yeah, I thought that also until I noticed the subject.
Yeah, I started with Gothic II. I wasn't sure if I was really going to like
it or not and I wanted to see the game in its best light. I'm totally and
utterly hooked now with the RPG equivalent of that "just one more turn"
syndrome keeping me up wayyyy too late.
> Update, i may be wrong (playing "dark mage" mod with the addon
> installed) but isn“t Lares training str & dex?
Unfortunately, Lares only trains Dex.
I had an interesting experience with Lares last night. He offered to take me
somewhere long ago in some conversation, but I forgot where. While I was
looking around for a STR trainer I checked him again (compulsive behavior, I
knew he was only DEX) and his dialog options were "Okay, take me there" and
"End". Not remembering where he was going to take me, I opted for the
adventure and went with it.
I started following him out of town, past Mika and up that familiar trail
enroute to the Tavern and Olard's farm. Hmm, we're going to be passing that
Orc near the stairs leading up to the Lighthouse, maybe I can lure the Orc
over and get Lares to help me fight him (I'd tried solo'ing him earlier and
wore out a few sectors of my hard disk with all the reloads). When we got to
the stairs on the left I stopped, waited for Lares to stop, and then quickly
ran over to the Orc and got near enough to tease him. He snorted and
followed me, but he kept chickening out as I approached the top of the
stairs. I really wanted to yell something at him about his mother and a
Troll but no matter what I did, he wouldn't pursue me. Maybe he knew what I
had planned. Eventually I gave up and descended back to the path to continue
with Lares. But the guy was nowhere to be seen. Bastard left me there with
an Orc on my ass. For the next couple of days I noticed that he wasn't in
his usual spot by the docks. Obviously still shamed by his cowardice, he was
unable to show his face in town.
A couple of days later, after returning from the Monastery I came to the
intersection at the Tavern and there was Lares, standing there all proud of
himself, like he'd just walked me over. Now he's back at the docks. I guess
he got over it.
>> My favourite is 2-hander + crossbow. You just have to start with
>> lighter weapons until you get your STR and DEX up.
> That's probably a mercenary route. With paladin I didn't want to
> waste points on DEX and bows that could be better put to STR, melee,
> and mana.
A paladin is very good with 2-hander, admitted. But mana - nah - I don't
like the spellcasting system too much - "destroy undead" (IIRC) can be very
nice, though.
--
The individual is the smallest minority.
Med venlig hilsen
Georg
> All right, here we go - a few suggestions:
>
> 1. Late commitment to a class
>
> Wait as long as possible before you commit yourself to a career. Certain
> attributes and skills increase in price after you do.
If I understand correctly, the prices will remain normal while I'm still a
Novice, and won't double up until I've actually graduated to Fire Mage, so
I'm taking your advice, but I've made the commitment already to Novice since
I know this is what I want to do.
> 2. Increase secondary skills and attributes first
>
> For the same reason. Doing it later will be more expensive.
Good advice, thanks. Now I just have to figure out which are going to be
secondary. ;-)
> 3. As a mage, learn to use bows
>
> If you want to eventually become a mage, invest your learning points in
> dexterity early on so that you can use bows, for your mana will not be
> sufficient in many places in your first adventures as a mage, and in
> some later parts of the game you won't want to waste mana on cheap
> cannon fodder.
> Developing dexterity is also good for Thief skills (see below).
> I also recommend taking your bow skill to 30 regardless of class.
Cool, this fits with my character concept. Question: by "bows", do you mean
literally "bows" or would you include crossbows? I note some other messages
in this thread recommending crossbows and specifically warning to stay away
from bows. What's your thought on this?
> 4. Recommended skills
>
> Thief skills are *very* useful since you will have money problems
> in the first half of the game. Lockpicking is almost a must, and
> if you can find the Thieves' Guild the friendly way, learn
> Pickpocket. Sneaking is also very useful when entering houses
> unseen. Regardless of class, these have always been the first
> skills I learned.
Can I join as many guilds as I want (like Morrowwind) or am I forever locked
out of the Thieves guild once I join up with those Innos-worshipping
carebears at the Monastery? When I did Jora's "The Brazen Theif" quest, I
was intrigued by Rengaru's promises that letting him go would be worth my
while, so I did, and just paid Jora his gold. I failed the quest, but got my
rewards anyway and figured I'd get something from Rengaru eventually. I read
later that having taken this step will help me get into the Theives Guild,
so I'm pleased with my decision. That is, if I haven't already compromised
myself by becoming a Novice.
> Alchemy is useful, but only if you plan to spend a lot of time
> searching for potion ingredients.
Well, I'm finding that I spend a lot of time searching every little nook and
cranny of the game world, and I've amassed a pretty impressive little
collection of herbs and flowers now (including a King's Sorrel I found last
night, woot). So I think this will be ok.
> You must put a lot of
> character points into alchemy until you reach the permanent
> potions, so concentrate on one area - mana increase potions
> for a mage. The other permanent potion skills aren't worth
> it if you don't use nearly all of the ingredients you can
> find for that specific type. As a mage, I highly recommend
> learning alchemy, for you can increase your mana by 150 points
> eventually, and you increase your mana far beyond what even the
> best trainer can give you. For other classes, it's not as important
> since you only get a 75 increase while paying, IIRC, about 30 points
> for all the potions.
This raises a question about terminology. I hear people talk all the time
about potions and how they can be used to raise various stats, just as you
just did. Are you guys talking about permanent stat increases or just
temporary ones? How long do the temporaries last and do I guess correctly
that I'm going to be making a lot more of those and very few permanents, and
so you're really talking primarily about the temporary stat increases and
viewing permanent ones as unpredictable bonuses from time to time?
> The skinning skill is great early on - in fact, despite of the 5 LP
> you must spend for the skinning skill, apprenticing to the bowyer
> is the best choice IMO, for he will pay well for animal skins.
Yeah, Bosper was my appentice choice for just that reason. I figure I'm
going to be skinning for quite a while and it would pay for itself.
> 5. Recommended spells
>
> Don't learn any of the first-level attack spells. Wait until you
> reach the second level, then learn Fireball. The best attack
> spell in midgame is the level 4 Lightning Bolt as nothing is
> immune to it.
Wow, good to know. Thanks, although it's a shame that first circle spells
don't have as much utility. I guess that fits with the usual sort of mage
development: weak initially, gaining power at mid-to-high level.
The single-target ice spells are hard to aim
> properly so try if you can do it reliably and go back to an
> earlier save if you can't. Plan to go all the way to level 6
> spells, as it contains both the best single-target attack
> spell and the best area damage spell.
Hmm, I'm going to be come a Fire Mage and my best single-target spell is a
sixth circle Ice spell? ;-)
> if you have the add-on
I don't, just using the stock, English Gothic II.
Many thanks for the great suggestions, I'm psyched!
> Well, I suggest that you wait at least until lvl 8 or so before
> commiting yourself and do introductory fraction quests for all
> fractions. Once you join, some skills (depending on your fraction,
> i.e. fighting skills for the mage, etc) will cost twice as much to
> upgrade.
I joined up as a Novice, but I'll hold off joining the Mage's guild for a
while for the reasons stated. From what I understand, the ancillary training
costs won't double until then.
> It does work quite well, provided you are prepared to snipe from a
> distance a lot, lure the creatures away one by one and run away.
> That's how I played and I liked it. OTOH, there are creatures that are
> imprevious to arrows and low-level spells, so you'll have to use
> summoning scrolls and spells to deal with them.
Ahh, I hadn't thought of that. Summoned creatures kill with melee and are
not considered magic damage, yes? So I can count on having that alternative
to magic immune mobs.
> And you will be
> disadvantaged in the quests which require you to beat folks up, but
> not to kill them. As there are a lot of obnoxious NPCs who need good
> beating... you decide.
Yeah, like that crazy hammering Fennian I beat up last night. Hated to do it
to such a mental lightweight, but a protagonist has got to do what a
protagonist has got to do.
> High Dex is also good for lockpicking, however, and lockpicks are
> always in short supply. You can learn the lock combinations by
> trial&error and reload of course, if you are sufficiently patient.
> Matter of preference.
Hmm, Dex is sounding pretty useful for my character. I've got the LP to
spend (the only LP I've spent so far is Bosper's skinning), I just didn't
want to commit to spending it until I understood better some of the
priorities. Sounds like STR is pretty low priority in order to equip
whatever melee weapon I choose to use, and my primary focus should be:
1. Training in archery and lockpicking
2. Mana for my spell casting
3. DEX to support archery, lockpicking and my weapon of choice
What about training in 1h and 2h? And I see that you consider Sneaking
"useless", why is that? I was leaning toward trying it.
I'm not sure how magic works yet, I haven't used any spells yet. I've sold
the scrolls that I've found after saving one copy of each for my runes
later, but I have no idea how to use any of that stuff yet. So far, I've
been a mace-wielding kinda guy and have handled myself pretty well meleeing
things to death. But I'm ready to advance into my profession now so I
imagine my playstyle is going to change pretty significantly soon.
> You play without the expansion, do you?
Nope, don't have it. I thought it was German only?
> Well, I finished the game at lvl 33 or so. My character had maxed out
By "maxed out", do you mean permanently maxed out via permanent stat potions
and other permanent effects? Or do you mean maxed out with buffs?
> OTOH, I think that on a better computer a char with good melee skills
> could be equally or even more fun. Sniping is a bit monotonous and
> this way there would be more diversity.
Good high end box here, so that's not an issue. But I am a Mage, after all,
so I'm thinking that my melee skills are really just a backup for those
times when I've got to get in close and personal, and are not going to be
much of a focus.
> What else? Learn lockpicking, become bowyer's apprentice, focus on
> your combat abilities (either Dex and crossbow (bows aren't worth it)
What's the deal with bows vs crossbows? Should I just skip bows altogether
and head right for crossbows? Or am I going to have to spend on both in the
same way that one manages 1h and 2h? (yuk)
Thanks, great tips.
--
Bob Perez
"Men do not quit playing because they grow old; they grow old because they
quit playing."
- Justice Oliver Wendell Holmes
>
> Kewl, ey?
Very. I'm having a blast with this game.
> Now, what'd yo do to piss the blacksmith off so badly, lol? ;-p
Not sure, he just doesn't seem to like me very much. His little pissant
apprentice, Brian, says he's in a bad mood. To get my apprenticeship I went
with Thorben, Constantino, Matteo and Bosper. I figured I'd let Harad get
over his little hissy fit PMS thing and talk to him later.
> Hint:
> In Khorinis is another smith. Just watch near the harbor.
Thanks all for the hint, I'm going to go look for this other guy tonight. In
fact, heading in this moment! Woot.
> Well, you have to do a quest before Harad will be nice to you. He wants
> an Ork weapon. There is an ork scout near the entrance you used to enter
> the city but he is pretty tough for a starting character. (The gate
> guards can defend you though.)
Yeah, he's handed me my ass many times. The dude is going to get some
serious payback later on ...
> But the simplest thing to do is to find the other blacksmith. He can't
> train you very high but he can do it. From Harad, go down toward the
> docks but keep trying to follow the left hand wall. That blacksmith is
> kind of hidden away but he's useful early on in the game if you need STR
> before tackling the ork or other quests.
Thanks much, I'm off to go find him now!
> Can I join as many guilds as I want (like Morrowwind) or am I forever locked
> out of the Thieves guild once I join up with those Innos-worshipping
> carebears at the Monastery?
The Thieve's guild is the only "guild" that I know of besides the main
three paladin/merc/mage. I don't think you're restricted from joining
it based upon your main allegiance, but I never tried.
> Well, I'm finding that I spend a lot of time searching every little nook and
> cranny of the game world, and I've amassed a pretty impressive little
> collection of herbs and flowers now (including a King's Sorrel I found last
> night, woot). So I think this will be ok.
You can use some of these by themselves without needing alchemy. The
alchemy just lets you create more powerful effects. The rarer items
are used for the permanent stat increase potions, but if you don't go
that route they do sell for a lot of money. You'll probably be able
to make more potions than you will ever need; some people claim that
you can run short of mana too often as a mage, but as a paladin I
always just rested to get mana points back (there are a lot of places
to rest in convenient areas).
--
Darin Johnson
"Particle Man, Particle Man, doing the things a particle can"
> And I see that you consider Sneaking
> "useless", why is that? I was leaning toward trying it.
It's really only necessary if you take quests for the thieves' guild.
If you want to rip off the townspeople, you can sometimes just wait
until they're not at home.
> I'm not sure how magic works yet, I haven't used any spells yet. I've sold
> the scrolls that I've found after saving one copy of each for my runes
> later, but I have no idea how to use any of that stuff yet.
You don't have to sell the scrolls, you can use them to cast the
spells before you've learned to make the runes for it. So these can
be quite useful when you've gotten enough mana but haven't learned the
spells, or for rarely used spells that you don't want to spend the
learning points on.
> But I am a Mage, after all,
> so I'm thinking that my melee skills are really just a backup for those
> times when I've got to get in close and personal, and are not going to be
> much of a focus.
Also for those times when you don't want to waste mana on a mere wolf.
> What's the deal with bows vs crossbows? Should I just skip bows altogether
> and head right for crossbows? Or am I going to have to spend on both in the
> same way that one manages 1h and 2h? (yuk)
Yes, you have to spend on both, same as 1h/2h :-) So being an expert
in one will be expensive. Ie, if you're a mage, it's going to be
pretty hard to be good at both melee and ranged weapons. Which is why
I think melee is better for a mage the first time through the game
(for ranged attacks just use a spell).
--
Darin Johnson
"Floyd here now!"
But in G2 I =always= (I played 3 times, as the three different classes)
wound up with more money than I could usefully spend .. even donating
huge chunks to every priest and shrine in sight, and I never forged a
single sword (OK, I did open a good few chests, some of which may, note
I said =may=, I admit nothing, have had owners around somewhere).
Making swords was not on my agenda (although compulsive
potion-ingredient hunting was, and I did stop and skin most of the
wolves, wargs, shadow beasts and trolls). Money is only tight in the
early chapters, IME, or of you are ridiculously honest and peaceable.
--
GSV Three Minds in a Can
> > Wait as long as possible before you commit yourself to a career. Certain
> > attributes and skills increase in price after you do.
>
> If I understand correctly, the prices will remain normal while I'm still a
> Novice, and won't double up until I've actually graduated to Fire Mage
Well, I was misinformed on that point. Turns out that as soon as I took
Novice, my training costs for STR and DEX doubled. STR is 10LP for 5pts,
yuk. Fortunately, I had saved a game just before accepting Novice, and
stopped playing last night immediately after hitting it, so I lost very
little time starting over at that point tonight and hitting a couple more
levels before taking Novice. I figured I may as well spend all my LP on
those two attributes now and not worry about increasing Mana now since I'm
not casting much at the moment and the cost will remain low once I do start.
I would wait longer, but I'm impatient ... ;-)
Bob Perez schrieb:
> "Werner Arend" <ne...@arcor.de> wrote in message
> news:cfpr51$j3q$1...@news1.rz.uni-duesseldorf.de...
>
>>3. As a mage, learn to use bows
>>
>>If you want to eventually become a mage, invest your learning points in
>>dexterity early on so that you can use bows, for your mana will not be
>>sufficient in many places in your first adventures as a mage, and in
>>some later parts of the game you won't want to waste mana on cheap
>>cannon fodder.
>>Developing dexterity is also good for Thief skills (see below).
>>I also recommend taking your bow skill to 30 regardless of class.
>
> Cool, this fits with my character concept. Question: by "bows", do you mean
> literally "bows" or would you include crossbows? I note some other messages
> in this thread recommending crossbows and specifically warning to stay away
> from bows. What's your thought on this?
>
If you play without the add-on, I would actually recommend crossbows
because there is a very nice one you can find early in the game. Just
look everywhere near the road when you take the test of fire.
If you play with the add-on, I would recommend bows, because not only
is that nice crossbow gone, but crossbows now have a Strength
requirement.
> Can I join as many guilds as I want (like Morrowwind) or am I forever locked
> out of the Thieves guild once I join up with those Innos-worshipping
> carebears at the Monastery? When I did Jora's "The Brazen Theif" quest, I
> was intrigued by Rengaru's promises that letting him go would be worth my
> while, so I did, and just paid Jora his gold. I failed the quest, but got my
> rewards anyway and figured I'd get something from Rengaru eventually. I read
> later that having taken this step will help me get into the Theives Guild,
> so I'm pleased with my decision. That is, if I haven't already compromised
> myself by becoming a Novice.
The Thieves' Guild isn't a regular career choice. You can be a thief in
addition to any other class, excepting perhaps the militia/paladins,
where you eventually get the tast to destroy the Thieves' Guild. Maybe
there is a way around that, too - I haven't played that route.
> This raises a question about terminology. I hear people talk all the time
> about potions and how they can be used to raise various stats, just as you
> just did. Are you guys talking about permanent stat increases or just
> temporary ones?
The potions everyone talks about here are the ones that give you a
permanent stat increase. There is no temporary increase potion for
anything but speed. The other potions are usually regenerative in
nature - mana or health regeneration.
You need the King's Sorrel for any permanent stat increase potion.
There are about 15-19 King's Sorrel to find, buy or get as a reward
in the game, depending on the version of the game and whether or not
you play with the add-on.
> How long do the temporaries last and do I guess correctly
> that I'm going to be making a lot more of those and very few permanents, and
> so you're really talking primarily about the temporary stat increases and
> viewing permanent ones as unpredictable bonuses from time to time?
As a mage, you'll be making a lot of mana regeneration potions and
up to 16-19 (see above) permanent mana increase potions. As a
mercenary, you'll be making tons of health potions and permanent
stat increase potions of your choice, depending on whether you're the
melee or ranged type.
I do recommend buying all potions available from shops first, since
it's usually more cost-effective to sell the ingredients if you have
a lot of them (excepting King's Sorrel, of course). Shops are
re-stocked when a chapter ends, often with more and better stuff than
was available before.
> Wow, good to know. Thanks, although it's a shame that first circle spells
> don't have as much utility. I guess that fits with the usual sort of mage
> development: weak initially, gaining power at mid-to-high level.
One caveat: it's been a time since I played G2, and it may be that
if you're playing with the add-on, there will be some enemies that
are nearly immune to a Lightning Bolt. I recall those Elite Orc
Warriors, who have become a lot tougher in the add-on - not that
they weren't tough to begin with.
> Hmm, I'm going to be come a Fire Mage and my best single-target spell is a
> sixth circle Ice spell? ;-)
No, your best single-target attack spell will be something
not mentioned in the manual, a spell you get during a quest.
Werner
> "Michael Cecil" <mac...@comcast.net> wrote in message
> news:1461i0l1r2cqdr3eo...@4ax.com...
>
>>Well, you have to do a quest before Harad will be nice to you. He wants
>>an Ork weapon. There is an ork scout near the entrance you used to enter
>>the city but he is pretty tough for a starting character. (The gate
>>guards can defend you though.)
>
> Yeah, he's handed me my ass many times. The dude is going to get some
> serious payback later on ...
Heh, your task is to bring him an orc weapon. There is actually one
lying around somewhere not too far from the city gates ;-)
Werner
>
>"Michael Cecil" <mac...@comcast.net> wrote in message
>news:1461i0l1r2cqdr3eo...@4ax.com...
>
>> Well, you have to do a quest before Harad will be nice to you. He wants
>> an Ork weapon. There is an ork scout near the entrance you used to enter
>> the city but he is pretty tough for a starting character. (The gate
>> guards can defend you though.)
>
>Yeah, he's handed me my ass many times. The dude is going to get some
>serious payback later on ...
You should try the Orc Warrior out the east gate, head north over the hill
past the bandit hideout, if you reckon the scout was bad! ;-p I'm comin back
with a small army to take him on when I hit 50th level! >8^D
--
Replace 'spamfree' with ('k__umcgl_' + ascii 123456789) to reply via email.
>
>"Uwe Reithuber" <k...@gmx.at> wrote in message
>news:4120aaa7$0$24170$91ce...@newsreader01.highway.telekom.at...
>
>> Update, i may be wrong (playing "dark mage" mod with the addon
>> installed) but isn“t Lares training str & dex?
>
>Unfortunately, Lares only trains Dex.
>
>I had an interesting experience with Lares last night. He offered to take me
>somewhere long ago in some conversation, but I forgot where. While I was
>looking around for a STR trainer I checked him again (compulsive behavior, I
>knew he was only DEX) and his dialog options were "Okay, take me there" and
>"End". Not remembering where he was going to take me, I opted for the
>adventure and went with it.
>
>I started following him out of town, past Mika and up that familiar trail
>enroute to the Tavern and Olard's farm. Hmm, we're going to be passing that
>Orc near the stairs leading up to the Lighthouse, maybe I can lure the Orc
>over and get Lares to help me fight him (I'd tried solo'ing him earlier and
>wore out a few sectors of my hard disk with all the reloads). When we got to
ROFLMAO - that's the guy I was talkin about in previous post! ;-) *gets
popcorn, reads on in anticipation!* :)))
>the stairs on the left I stopped, waited for Lares to stop, and then quickly
>ran over to the Orc and got near enough to tease him. He snorted and
>followed me, but he kept chickening out as I approached the top of the
>stairs. I really wanted to yell something at him about his mother and a
>Troll but no matter what I did, he wouldn't pursue me. Maybe he knew what I
>had planned. Eventually I gave up and descended back to the path to continue
>with Lares. But the guy was nowhere to be seen. Bastard left me there with
>an Orc on my ass. For the next couple of days I noticed that he wasn't in
>his usual spot by the docks. Obviously still shamed by his cowardice, he was
>unable to show his face in town.
Dang. :( Wish this thing was TCP multi capable Bob, muhaha! >;-)
>A couple of days later, after returning from the Monastery I came to the
>intersection at the Tavern and there was Lares, standing there all proud of
>himself, like he'd just walked me over. Now he's back at the docks. I guess
>he got over it.
rpg-alzheimers. Afflicts all npcs when you start 'experimenting'...;-)
>
>"Uwe Reithuber" <k...@gmx.at> wrote in message
>news:41209a51$0$14816$91ce...@newsreader01.highway.telekom.at...
>
>> Hint:
>> In Khorinis is another smith. Just watch near the harbor.
>
>Thanks all for the hint, I'm going to go look for this other guy tonight. In
>fact, heading in this moment! Woot.
Man, you're gonna get ahead of me in this game *sniff*...then I'll just be
another noob *sniff*...
I've found my new calling - Summoner extraordinaire! (I never did finish
Summoner the game as much as I loved it - this may be my chance to roleplay
Joseph from Orenia with amnesia from that world into this - woot! :)
>As a mage, you'll be making a lot of mana regeneration potions and
>up to 16-19 (see above) permanent mana increase potions. As a
>mercenary, you'll be making tons of health potions and permanent
>stat increase potions of your choice, depending on whether you're the
>melee or ranged type.
>I do recommend buying all potions available from shops first, since
>it's usually more cost-effective to sell the ingredients if you have
>a lot of them (excepting King's Sorrel, of course). Shops are
>re-stocked when a chapter ends, often with more and better stuff than
>was available before.
Hmmm...I got 30 STR (just enough to use Pirate's Cutlass) had planned on
getting 70 DEX which lets me use the Master Sword & the 2nd best crossbow in
the game BEFORE becoming a novice. Anything wrong with that path for a mage?
Will I shortchange myself on mage skills if I try to do this? DEX seems to
fit better with the mage/thief image I'm headed for anyway :)
(I did notice no STR reqs for armor (thank GOD!), unlike every other crpg in
existence, *sigh*)
>> Wow, good to know. Thanks, although it's a shame that first circle spells
>> don't have as much utility. I guess that fits with the usual sort of mage
>> development: weak initially, gaining power at mid-to-high level.
>
>One caveat: it's been a time since I played G2, and it may be that
>if you're playing with the add-on, there will be some enemies that
>are nearly immune to a Lightning Bolt. I recall those Elite Orc
>Warriors, who have become a lot tougher in the add-on - not that
>they weren't tough to begin with.
Is this that German-only add-on you're talking about Werner?
>> Hmm, I'm going to be come a Fire Mage and my best single-target spell is a
>> sixth circle Ice spell? ;-)
>
>No, your best single-target attack spell will be something
>not mentioned in the manual, a spell you get during a quest.
--
>
>"Maia" <mai...@aon.at> wrote in message
>news:oe02i09p13qmgsr80...@4ax.com...
>
>> Well, I suggest that you wait at least until lvl 8 or so before
>> commiting yourself and do introductory fraction quests for all
>> fractions. Once you join, some skills (depending on your fraction,
>> i.e. fighting skills for the mage, etc) will cost twice as much to
>> upgrade.
>
>I joined up as a Novice, but I'll hold off joining the Mage's guild for a
>while for the reasons stated. From what I understand, the ancillary training
>costs won't double until then.
>
>> It does work quite well, provided you are prepared to snipe from a
>> distance a lot, lure the creatures away one by one and run away.
>> That's how I played and I liked it. OTOH, there are creatures that are
>> imprevious to arrows and low-level spells, so you'll have to use
>> summoning scrolls and spells to deal with them.
>
>Ahh, I hadn't thought of that. Summoned creatures kill with melee and are
>not considered magic damage, yes? So I can count on having that alternative
>to magic immune mobs.
Oh yes, I'm Joseph the Summoner - goin back down memory lane! >;-)
>> And you will be
>> disadvantaged in the quests which require you to beat folks up, but
>> not to kill them. As there are a lot of obnoxious NPCs who need good
>> beating... you decide.
>
>Yeah, like that crazy hammering Fennian I beat up last night. Hated to do it
>to such a mental lightweight, but a protagonist has got to do what a
>protagonist has got to do.
Indubitably. I had to reload 20 times to beat the crap outta Moe in front of
the inn at 2nd lvl, but I did it! :)))
>> High Dex is also good for lockpicking, however, and lockpicks are
>> always in short supply. You can learn the lock combinations by
>> trial&error and reload of course, if you are sufficiently patient.
>> Matter of preference.
>
>Hmm, Dex is sounding pretty useful for my character. I've got the LP to
>spend (the only LP I've spent so far is Bosper's skinning), I just didn't
He, same as me :)
>want to commit to spending it until I understood better some of the
>priorities. Sounds like STR is pretty low priority in order to equip
>whatever melee weapon I choose to use, and my primary focus should be:
>
>1. Training in archery and lockpicking
>2. Mana for my spell casting
>3. DEX to support archery, lockpicking and my weapon of choice
Sounds good to me. I think I may have done a lot more in-game than you so
far though bob (12 hrs I think)? I only have the thieves guild side quest &
one other left in the city - have you gone through to chapter 2 yet? I'm
holding off...dunno why, just am ;-)
>What about training in 1h and 2h? And I see that you consider Sneaking
>"useless", why is that? I was leaning toward trying it.
I love it! I managed to swipe a boatload of goodies from a sleeping
Shadowbeast in a cave east/north of the city (up behind those really an
annoying bandits I can't even get near because of their bloody pro-archery
skills!). Also, you need it to enter ppl's houses at night &, ahem, check
their good in their chests match their insurance policies & remove any that
don't so as to make sure they don't negate their policy contract. >;-)
>I'm not sure how magic works yet, I haven't used any spells yet. I've sold
>the scrolls that I've found after saving one copy of each for my runes
>later, but I have no idea how to use any of that stuff yet. So far, I've
>been a mace-wielding kinda guy and have handled myself pretty well meleeing
>things to death. But I'm ready to advance into my profession now so I
>imagine my playstyle is going to change pretty significantly soon.
You gotta get the Pirate's Cutlass from the Sarah/Canthar quest, even though
doing the 'right' thing gets you in the shits with the thieves guild...I'm
sure I'll find a way to join anyway...if not I'll exterminate the varmits!!!
>> You play without the expansion, do you?
>
>Nope, don't have it. I thought it was German only?
Same here. Might be interesting for you to read half English half German lol
;-)
>> Well, I finished the game at lvl 33 or so. My character had maxed out
>
>By "maxed out", do you mean permanently maxed out via permanent stat potions
>and other permanent effects? Or do you mean maxed out with buffs?
>
>> OTOH, I think that on a better computer a char with good melee skills
>> could be equally or even more fun. Sniping is a bit monotonous and
>> this way there would be more diversity.
>
>Good high end box here, so that's not an issue. But I am a Mage, after all,
>so I'm thinking that my melee skills are really just a backup for those
>times when I've got to get in close and personal, and are not going to be
>much of a focus.
Mine chugs a little when a lot is happening (9600Pro, 1Gb 266 DDR but only a
1.4GHz AMD)
>> What else? Learn lockpicking, become bowyer's apprentice, focus on
>> your combat abilities (either Dex and crossbow (bows aren't worth it)
>
>What's the deal with bows vs crossbows? Should I just skip bows altogether
>and head right for crossbows? Or am I going to have to spend on both in the
>same way that one manages 1h and 2h? (yuk)
Read that walkthrough of Ellusion's I recommended ;-)
Ahh, a weapon, unattached to some Orc, is lying around near town? Hmm,
did'nt see it. Will keep looking. Just hit level 8 and picked up Novice
again after bringing STR to 40 and Dex to 30. Did some 2h training too.
Now I've got this great big Monastery to search ...
> >Yeah, he's handed me my ass many times. The dude is going to get some
> >serious payback later on ...
>
> You should try the Orc Warrior out the east gate, head north over the hill
> past the bandit hideout, if you reckon the scout was bad! ;-p I'm comin
back
> with a small army to take him on when I hit 50th level! >8^D
Yep, that's the one I tried to get Lares to kill. He's pretty badass, he'll
get his when the opportunity arises ...
> Man, you're gonna get ahead of me in this game *sniff*...then I'll just be
> another noob *sniff*...
Nah, I'm going way slow, slowbie here. I just made level 8 and did Novice
again, this time with 40 STR and 30 DEX. and some 2h and Alchemy training.
Hopefully I'm ready for the Monastery now ... But hey, found my third King
Sorrel!
Yeah, I wish we had TCP enabled too. :(
Nostromo schrieb:
>
> Hmmm...I got 30 STR (just enough to use Pirate's Cutlass) had planned on
> getting 70 DEX which lets me use the Master Sword & the 2nd best crossbow in
> the game BEFORE becoming a novice. Anything wrong with that path for a mage?
> Will I shortchange myself on mage skills if I try to do this? DEX seems to
> fit better with the mage/thief image I'm headed for anyway :)
>
> (I did notice no STR reqs for armor (thank GOD!), unlike every other crpg in
> existence, *sigh*)
I always developed my DEX to the 65 I needed for the Master Sword when I
played a mage. But I don't think I ever developed STR to more than 15
plus what is available from potions you can find or buy. So I guess you
will be OK - eventually. But DEX 65 *that* early may be extreme. At the
point where I make the career choice, I'm usually around level 13, and
spent 25 points on thief skills, 5 on hunting skills, 5 on STR, some on
DEX and bow/crossbow skill and some on mana.
BTW: Where did you get the Master Sword that early? The only one I know
of is Cassia's, and killing her at that level isn't easy, and usually
not desirable for my characters.
>>One caveat: it's been a time since I played G2, and it may be that
>>if you're playing with the add-on, there will be some enemies that
>>are nearly immune to a Lightning Bolt. I recall those Elite Orc
>>Warriors, who have become a lot tougher in the add-on - not that
>>they weren't tough to begin with.
>
> Is this that German-only add-on you're talking about Werner?
Uh, probably, since I know of only one official add-on to G2. I didn't
realize there wasn't an English version yet. There's a nice mod as
well that I haven't played yet, but since it requires the add-on I guess
it's German-only as well.
Werner
>
> Uh, probably, since I know of only one official add-on to G2. I didn't
> realize there wasn't an English version yet. There's a nice mod as
> well that I haven't played yet, but since it requires the add-on I guess
> it's German-only as well.
>
> Werner
AFAIK all Gothic 2 mods need the addon.
More informations about released and planed mods are here:
http://www.worldofgothic.de/gothic2/index.php?go=mods
waves
Uwe
>
> Ahh, a weapon, unattached to some Orc, is lying around near town? Hmm,
> did'nt see it. Will keep looking. Just hit level 8 and picked up Novice
> again after bringing STR to 40 and Dex to 30. Did some 2h training too.
There is a cave near the town with 2 bandits and the axe. Just go left
at the 2nd gate.
waves
Uwe
>By "maxed out", do you mean permanently maxed out via permanent stat potions
>and other permanent effects? Or do you mean maxed out with buffs?
>
I don't believe you can max out on potions (except the number is
limited) .. you can max out on trained increases (nobody will train you
past 90, iirc). I certainly finished some games with Str of 125or
something like that,
>What's the deal with bows vs crossbows? Should I just skip bows altogether
>and head right for crossbows? Or am I going to have to spend on both in the
>same way that one manages 1h and 2h? (yuk)
Yes Xbows and Bows work the same way as 2h/1h swords .. you can only get
Xbows to 90 if you get ordinary bows to 60 (etc. etc).
--
GSV Three Minds in a Can
>"Maia" <mai...@aon.at> wrote in message
>news:oe02i09p13qmgsr80...@4ax.com...
>> You play without the expansion, do you?
>
> Nope, don't have it. I thought it was German only?
Sorry to but in here, but from what I recall of reading other posts in
here, it sounds like you are confusing the patch and an expansion. IIRC,
the patch is only needed for the geman version of the game. The NA version
comes already patched.
--
Marcel
>I thought forging raw materials were pretty strictly limited in Gothic II -
>as in, you can only buy so many iron bars per chapter, and then they're all
>gone? Am I misremembering?
Normaly, that would be the case, but since the blacksmiths need to have
iron bars in their inventory to do their forging animation, they always
get new ones as soon as they have run out...
Znegva
> There is a cave near the town with 2 bandits and the axe. Just go left
> at the 2nd gate.
Hmm, is that the cave by the farm, the one that had a bandit out front of it
who talked to me? Inside were two bandits, one was named Brago I think. I
killed them both to solve one of the farmer's quests, and if there was any
nice loot I probably already sold it. Or are you describing a different
cave?
> Indubitably. I had to reload 20 times to beat the crap outta Moe in front
of
> the inn at 2nd lvl, but I did it! :)))
Yeah, Moe is a bitch, but he's my bitch now. Took me a few tries, too.
> Sounds good to me. I think I may have done a lot more in-game than you so
> far though bob (12 hrs I think)? I only have the thieves guild side quest
&
> one other left in the city - have you gone through to chapter 2 yet? I'm
> holding off...dunno why, just am ;-)
I think I've got 14 and a half hours in now and I've got lots of quests left
to do. I'm just moseying along having a great time. Yeah, I'm not eager to
end Chapter One just yet either, I'm going to keep doing quests and
practicing my skills before I head over to see Lord Hagen.
> I love it! I managed to swipe a boatload of goodies from a sleeping
> Shadowbeast in a cave east/north of the city (up behind those really an
> annoying bandits I can't even get near because of their bloody pro-archery
> skills!).
Man, I hate those guys. Hmm, I have to find that cave, haven't seen it. I'll
look for it today. Can you kill a Shadowbeast yet? Man, Bosper pays real
well for their hides. Not that I killed one, but I did relieve someone
somewhere of the burden of carrying around one of their hides ...
> You gotta get the Pirate's Cutlass from the Sarah/Canthar quest, even
though
> doing the 'right' thing gets you in the shits with the thieves guild...I'm
> sure I'll find a way to join anyway...if not I'll exterminate the
varmits!!!
I'm going to betray Sarah, she's a whiny ass bitch anyway and probably
guilty of something. Oh, I already had a Pirate's Cutlass, I was using it
exclusively until I switched to 2h. I think I just found it lying around in
one of the camps out by the docks. You know how you walk out past Halvor's
meat market and there's a ramp that goes up, with a few paladins hanging
out? A few abandoned camps up there, ripe for looting. I also killed a
Lizard at the end of the ramp, that might be where I got the Cutlass, not
sure now. I thought I remember just seeing it laying around. Nice sword for
our level.
> There is a cave near the town with 2 bandits and the axe. Just go left
> at the 2nd gate.
It's slightly easier than actually killing an orc, but still tough.
Leading them to guards might be possible, and I recall climbing up on
the boulder outside the entrance to deal with them. Venturing further
into the caves will let you meet a skeleton or two as I recall.
--
Darin Johnson
I'm not a well adjusted person, but I play one on the net.
Hmm, from my recolection, that axe is easily accessible right
as you walk in. The only other things in the cave a 2-3 bandits
which are further back. I remember walking in, grabbing the
axe, and heading back out easily (went back for the guys later)
> Yep, that's the one I tried to get Lares to kill. He's pretty badass, he'll
> get his when the opportunity arises ...
There are a few orcs near town, and he's talking about a different
one. There's a low road that leads to Akil's farm and the tavern, and
that's the road Lares leads you along. There's also a high path you
can get to by heading northwest from the east gate towards a
lighthouse, then head back east. That path eventually goes to Akil's
farm also. You'll find an orc near that path, and I think it's
tougher than the one on the low road, and you may meet more than one
at a time if your directions are off...
The main storyline won't take you to the area between the lighthouse
and Akil's farm, but that area is worth exploring for experience when
you get a bit tougher.
--
Darin Johnson
Gravity is a harsh mistress -- The Tick
>
>"Uwe Reithuber" <k...@gmx.at> wrote in message
>news:4121ecb5$0$32592$91ce...@newsreader01.highway.telekom.at...
>
>> There is a cave near the town with 2 bandits and the axe. Just go left
>> at the 2nd gate.
>
>Hmm, is that the cave by the farm, the one that had a bandit out front of it
>who talked to me? Inside were two bandits, one was named Brago I think. I
>killed them both to solve one of the farmer's quests, and if there was any
>nice loot I probably already sold it. Or are you describing a different
>cave?
Yeah, out the *east* gate, head hard left next to the city wall/stream bed
to the end. Good place to stash your own stuff too I reckon ;-)
And you're lvl 8!? Bugger, I gotta get cracking. :-/
>
>"Nostromo" <nost...@spamfree.net.au> wrote in message
>news:nnf3i0946jmt67jge...@4ax.com...
>
>> >Yeah, he's handed me my ass many times. The dude is going to get some
>> >serious payback later on ...
>>
>> You should try the Orc Warrior out the east gate, head north over the hill
>> past the bandit hideout, if you reckon the scout was bad! ;-p I'm comin
>back
>> with a small army to take him on when I hit 50th level! >8^D
>
>Yep, that's the one I tried to get Lares to kill. He's pretty badass, he'll
>get his when the opportunity arises ...
He, he...but how'd you get past the bandits on that first corner (in the
little shack)? Or did you leave well enough alone like me? ;-)
>
>
>Nostromo schrieb:
>>
>> Hmmm...I got 30 STR (just enough to use Pirate's Cutlass) had planned on
>> getting 70 DEX which lets me use the Master Sword & the 2nd best crossbow in
>> the game BEFORE becoming a novice. Anything wrong with that path for a mage?
>> Will I shortchange myself on mage skills if I try to do this? DEX seems to
>> fit better with the mage/thief image I'm headed for anyway :)
>>
>> (I did notice no STR reqs for armor (thank GOD!), unlike every other crpg in
>> existence, *sigh*)
>
>I always developed my DEX to the 65 I needed for the Master Sword when I
>played a mage. But I don't think I ever developed STR to more than 15
>plus what is available from potions you can find or buy. So I guess you
>will be OK - eventually. But DEX 65 *that* early may be extreme. At the
>point where I make the career choice, I'm usually around level 13, and
>spent 25 points on thief skills, 5 on hunting skills, 5 on STR, some on
>DEX and bow/crossbow skill and some on mana.
>BTW: Where did you get the Master Sword that early? The only one I know
>of is Cassia's, and killing her at that level isn't easy, and usually
>not desirable for my characters.
I got it from Ellusion's walkthrough list, he, he. *blush*. (there's no
substitute for planning >;-).
>>>One caveat: it's been a time since I played G2, and it may be that
>>>if you're playing with the add-on, there will be some enemies that
>>>are nearly immune to a Lightning Bolt. I recall those Elite Orc
>>>Warriors, who have become a lot tougher in the add-on - not that
>>>they weren't tough to begin with.
>>
>> Is this that German-only add-on you're talking about Werner?
>
>Uh, probably, since I know of only one official add-on to G2. I didn't
>realize there wasn't an English version yet. There's a nice mod as
>well that I haven't played yet, but since it requires the add-on I guess
>it's German-only as well.
Sounds like it...
Bugger...don't read German...:(
>
>"Nostromo" <nost...@spamfree.net.au> wrote in message
>news:u3h3i0dh00cm410jj...@4ax.com...
>
>> Indubitably. I had to reload 20 times to beat the crap outta Moe in front
>of
>> the inn at 2nd lvl, but I did it! :)))
>
>Yeah, Moe is a bitch, but he's my bitch now. Took me a few tries, too.
>
>> Sounds good to me. I think I may have done a lot more in-game than you so
>> far though bob (12 hrs I think)? I only have the thieves guild side quest
>&
>> one other left in the city - have you gone through to chapter 2 yet? I'm
>> holding off...dunno why, just am ;-)
>
>I think I've got 14 and a half hours in now and I've got lots of quests left
>to do. I'm just moseying along having a great time. Yeah, I'm not eager to
>end Chapter One just yet either, I'm going to keep doing quests and
>practicing my skills before I head over to see Lord Hagen.
:)
>> I love it! I managed to swipe a boatload of goodies from a sleeping
>> Shadowbeast in a cave east/north of the city (up behind those really an
>> annoying bandits I can't even get near because of their bloody pro-archery
>> skills!).
>
>Man, I hate those guys. Hmm, I have to find that cave, haven't seen it. I'll
>look for it today. Can you kill a Shadowbeast yet? Man, Bosper pays real
>well for their hides. Not that I killed one, but I did relieve someone
>somewhere of the burden of carrying around one of their hides ...
I snuck around him, pinched all his treasure & then departed the way I had
come in! <8^D
(don't think we can skin one yet anyway - don't we require extra skills to
skin higher lvl critters...or are Shadowbeasts on the basic list?)
>> You gotta get the Pirate's Cutlass from the Sarah/Canthar quest, even
>though
>> doing the 'right' thing gets you in the shits with the thieves guild...I'm
>> sure I'll find a way to join anyway...if not I'll exterminate the
>varmits!!!
>
>I'm going to betray Sarah, she's a whiny ass bitch anyway and probably
>guilty of something. Oh, I already had a Pirate's Cutlass, I was using it
>exclusively until I switched to 2h. I think I just found it lying around in
>one of the camps out by the docks. You know how you walk out past Halvor's
It's a unique weapon & the best low-lvl one you will find (or so a little
fairy told me ;-). It's not a normal 'cutlass' per se...
>meat market and there's a ramp that goes up, with a few paladins hanging
>out? A few abandoned camps up there, ripe for looting. I also killed a
>Lizard at the end of the ramp, that might be where I got the Cutlass, not
>sure now. I thought I remember just seeing it laying around. Nice sword for
>our level.
Yeah, been there but lizard was too tough at the time. He's on my list too
>:-)
>Bitstring <10i2jrv...@news.supernews.com>, from the wonderful
>person Bob Perez <ab...@fcc.gov> said
><snip>
>
>>By "maxed out", do you mean permanently maxed out via permanent stat potions
>>and other permanent effects? Or do you mean maxed out with buffs?
>>
>I don't believe you can max out on potions (except the number is
>limited) .. you can max out on trained increases (nobody will train you
>past 90, iirc). I certainly finished some games with Str of 125or
>something like that,
Which is why it is best to hold off for as long as possible b4 chugging perm
stat pots? So that you get as much training & then are able to exceed 90
with pots? Is that the idea?
>>What's the deal with bows vs crossbows? Should I just skip bows altogether
>>and head right for crossbows? Or am I going to have to spend on both in the
>>same way that one manages 1h and 2h? (yuk)
>
>Yes Xbows and Bows work the same way as 2h/1h swords .. you can only get
>Xbows to 90 if you get ordinary bows to 60 (etc. etc).
Will a mage be able to do that at all, given the point spread? What's a
reasonable level to aim at for crossbows?
ISTR that's the Warg-infested area (with the odd Orc warrior, maybe even
an Orc Elite? thrown in). Great for selling skins etc. but if you are
not smart enough to run the first time you see a pair of black
wolfie-things, you are gonna be dead-dead-dead. 8>.
--
GSV Three Minds in a Can
> It's a unique weapon & the best low-lvl one you will find (or so a little
> fairy told me ;-). It's not a normal 'cutlass' per se...
Hmm, I thought I had the Pirate's Cutlass, the name sounded familiar but
maybe it was just a regular one after all. Let me know what you loot once
you kill the Lizard.
> Yeah, been there but lizard was too tough at the time. He's on my list too
Leezards are tough for us, I had to use a hit and run strategy to take down
that first one. I've since found a nice little hideaway with 3 or 4 of them
and took them all out (one at a time, of course) without any reloads. Good
experience.
Have you fought any of those Goblin Skeletons out by the farmhouse? Those I
think are the best deal around for me, they give good experience and were
easy to take out, although that may have been when I use still wielding a
blunt. I'm wondering, does this game apply varying damage based on
traditional weapon/vulnerability combos (e.g., blunt vs. skellies = good,
piercing = bad)?
If you're a Mage, I really wouldn't bother too much with bows and
crossbows .. acquire yourself a suitable rune, and fry the beggars (or
summon help, or whatever). I =think= my mage finished with a Xbow skill
of maybe 50, but that was almost all acquired towards the end of the
game .. at the start I probably had a bow skill in the 25 or 30 range (I
remember going hunting wolves and just standing there in awe as the
tracker chap who had taken me managed to hit something with every arrow
.. heck, he even took down a shadow beast .. and I was still trying to
get the bow strung. 8>.)
Now if you're a mercenary, bows are de-rigeur. A paladin type ..
optional .. the Paladin magic actually kicks-@$$ even better than the
mage spells, once you get a rune that is.
--
GSV Three Minds in a Can
> ... Good place to stash your own stuff too I reckon ;-)
Why would you want to stash your stuff? In this game there's no carry
weight limitations... ;-)
--
Arcana Dragon -==(UDIC)==-
d++e++N++T+++Om-KAWML!34567'!S'!8!9!u+uC+uF+++uG-u
LBĀ®----uAnC+nH++nP+nI----nPT-nS+++nT----o---oE---xz
http://www.phyton.dk/games.htm
> Which is why it is best to hold off for as long as possible b4 chugging
perm
> stat pots? So that you get as much training & then are able to exceed 90
> with pots? Is that the idea?
Looking forward to the answer, but that makes sense to me.
I trained Alchemy last night, and so far have 3 King's Sorrels saved up.
Since I heard that there are only something like 15 of them (without the
add-on) and not as many available in the early game, I was surprised to find
3 in Chapter One. At first I thought that one had spawned in each of the
game sessions I played, but after going back and looking in the found spot
in my saved games they were all there to begin with. ;-)
The first one I found up on top of that hill up above Niclas, the ranged
trainer on the bench on the path just outside of town. The second one I
found running around by one of the cemetaries near a farmhouse, right in the
thick of the green mists. The third one was real close to town. You know
where you find Mika, right by the market-side town gate? You follow the path
to the right and there's a stairway ahead on the right side that leads down
to a nice hunting spot with Raiders and Wargs and stuff, well don't go down
those stairs, but search ahead on the path on the right just on the other
side of the stairway, among that clump of bushes there. Bingo.
> Will a mage be able to do that at all, given the point spread? What's a
> reasonable level to aim at for crossbows?
I was originally planning to take 2h to Fighter level (probably 34) and then
take Crossbows up as far as I could. I'm having 2nd thoughts now, tho, since
it appears that there's a lot of melee fighting ahead. Also, I hate archery
systems that require arrows, yet another thing I've got to lug around in my
inventory and run out of. You never run out of a good smack from a sword.
Plus, as mages we already have ranged fighting covered, no? Hmmm. Choices,
choices. I'm loving this game.
> > ... Good place to stash your own stuff too I reckon ;-)
>
> Why would you want to stash your stuff? In this game there's no carry
> weight limitations... ;-)
Several reasons that I can think of. I eat a lot of Healing Plants and I
keep thinking that one of these days I'm going to accidentally eat a King's
Sorrel. Also, scrolling unnecessarily through tons of inventory to find one
item that's god-knows-where is not fun. Would be nice if the game allowed
you to place things where you *want* them, but as it is, it's easier to just
stash the stuff you don't want to have to scroll through every time you go
through inventory (which is something I do bazillions of times a day).
> And you're lvl 8!? Bugger, I gotta get cracking. :-/
Don't worry about racing. Bum around a bit, explore, learn to surf,
become one with the game. The winner is the person who can play it
the longest while still having fun.
--
Darin Johnson
"You used to be big."
"I am big. It's the pictures that got small."
> (don't think we can skin one yet anyway - don't we require extra skills to
> skin higher lvl critters...or are Shadowbeasts on the basic list?)
Nope, one skinning skill fits all sizes of beast.
> Yeah, been there but lizard was too tough at the time. He's on my list too
> >:-)
If you go swimming around the coast or to islands you can run across a
lot of lizards to test your mettle. If you haven't done it yet, then
_save_ your game and then see how far you can swim.
> Great for selling skins etc. but if you
> are not smart enough to run the first time you see a pair of black
> wolfie-things, you are gonna be dead-dead-dead. 8>.
A warg is pretty easy to deal with if you've got melee and enough
skill to keep the blade swinging. The hard part is dealing with
more than one warg, since they'll circle around you and their pack
behavior makes it hard to lure just one away from the others.
There are also a few that aren't very far from the town walls which
is where I ran into them.
--
Darin Johnson
Laziness is the father of invention
That's why I said a pair. AFAIC recall Wargs only come in pairs, and
higher multiples. And you need to be able to hit damn hard to take one
down before the other one eats you .. probably harder than a Level 10 or
level15 character is going to be able to.
And, as you say, if you do accidentally kill a pair, you'll be sitting
there skinning them and mentally counting your fortune when the next
pair (or quad) jump you. It's just as well that the PC can outrun just
about everything in the game, isn't it. 8>.
--
GSV Three Minds in a Can
> And, as you say, if you do accidentally kill a pair, you'll be sitting
> there skinning them and mentally counting your fortune when the next
> pair (or quad) jump you.
Except that it's not a fortune. I was disappointed when I sold my
first warg skin.
> You can change the order that the inventory displays items. Look at the
> config files and readme files. There is definitely some remarks in there
> mentioning how to change the order.
Ahh, very good to know. Thanks.
Nostromo schrieb:
>>I don't believe you can max out on potions (except the number is
>>limited) .. you can max out on trained increases (nobody will train you
>>past 90, iirc). I certainly finished some games with Str of 125or
>>something like that,
>
> Which is why it is best to hold off for as long as possible b4 chugging perm
> stat pots? So that you get as much training & then are able to exceed 90
> with pots? Is that the idea?
Exactly.
>>>What's the deal with bows vs crossbows? Should I just skip bows altogether
>>>and head right for crossbows? Or am I going to have to spend on both in the
>>>same way that one manages 1h and 2h? (yuk)
>>
>>Yes Xbows and Bows work the same way as 2h/1h swords .. you can only get
>>Xbows to 90 if you get ordinary bows to 60 (etc. etc).
> Will a mage be able to do that at all, given the point spread? What's a
> reasonable level to aim at for crossbows?
If you develop crossbows with a mage, it's best to stop at 30. The skill
gets more expensive above that and I usually don't want to sacrifice
mana for crossbow skill.
Werner
Hmmm...food for thought...Pally was my close 2nd choice...and I love the
fact you can get the *best* armour in the game...hmmm...maybe I'll give it a
go & that way Bob & I can compare xps along the way ;-)
GSV Three Minds in a Can schrieb:
>> The main storyline won't take you to the area between the lighthouse
>> and Akil's farm, but that area is worth exploring for experience when
>> you get a bit tougher.
>
> ISTR that's the Warg-infested area (with the odd Orc warrior, maybe even
> an Orc Elite? thrown in). Great for selling skins etc. but if you are
> not smart enough to run the first time you see a pair of black
> wolfie-things, you are gonna be dead-dead-dead. 8>.
Indeed. Killing those wargs one-by-ine with a level-2 fireball is
possible, though. Great for experience, but not so good for gold
since the bodies vanish when you run too far away, and you can't
get too near because you'll be killed by the next two in line.
Werner
>>stat pots? So that you get as much training & then are able to exceed 90
>>with pots? Is that the idea?
>
> Looking forward to the answer, but that makes sense to me.
>
> I trained Alchemy last night, and so far have 3 King's Sorrels saved up.
> Since I heard that there are only something like 15 of them (without the
> add-on) and not as many available in the early game, I was surprised to find
> 3 in Chapter One. At first I thought that one had spawned in each of the
> game sessions I played, but after going back and looking in the found spot
> in my saved games they were all there to begin with. ;-)
>
> The first one I found up on top of that hill up above Niclas, the ranged
> trainer on the bench on the path just outside of town. The second one I
> found running around by one of the cemetaries near a farmhouse, right in the
> thick of the green mists. The third one was real close to town. You know
> where you find Mika, right by the market-side town gate? You follow the path
> to the right and there's a stairway ahead on the right side that leads down
> to a nice hunting spot with Raiders and Wargs and stuff, well don't go down
> those stairs, but search ahead on the path on the right just on the other
> side of the stairway, among that clump of bushes there. Bingo.
If you want to spoil yourself and you can read a little bit German,
here's a link to a map that shows the location of all the important
potion ingredients. The maps you want would be the second and the
third in the row at the top of the page.
http://www.mondgesaenge.de/MGES/extra.html
There are quite a lot of interesting maps available for almost
everything. If you don't know them already, ask what you need and
I'll post a link.
> Hmmm. Choices, choices. I'm loving this game.
Yes, me too. I don't remember any more how often I have played this
game, and the questions here just want to make me play it again. The
main plot is mediocre, but everything else in this game is very
enjoyable.
Werner
> "Arcana Dragon" <th...@ress.is.invalid> wrote in message
> news:41228743$0$152$edfa...@dread11.news.tele.dk...
>
>>>... Good place to stash your own stuff too I reckon ;-)
>>
>>Why would you want to stash your stuff? In this game there's no carry
>>weight limitations... ;-)
>
> Several reasons that I can think of. I eat a lot of Healing Plants and I
> keep thinking that one of these days I'm going to accidentally eat a King's
> Sorrel. Also, scrolling unnecessarily through tons of inventory to find one
> item that's god-knows-where is not fun. Would be nice if the game allowed
> you to place things where you *want* them, but as it is, it's easier to just
> stash the stuff you don't want to have to scroll through every time you go
> through inventory (which is something I do bazillions of times a day).
Why don't you *sell* all that stuff. OK, not the King's Sorrel and
comparably important things, but selling is what I usually do with
the dozens of swords from skeletons, hundreds of small plants etc.
BTW, did you know that you can increase your mana by 10 by eating 50
of the small mushrooms (I don't know what they're called in the
English version)? So don't sell them all. I don't remember if this
works more than once without the add-on, but it should definitely
work once.
There's also something about increasing your STR by a small amount
by eating 25 (?) apples. Someone on the development team must
really like them ;-)
Werner
GSV Three Minds in a Can schrieb:
>> A warg is pretty easy to deal with if you've got melee and enough
>> skill to keep the blade swinging. The hard part is dealing with
>> more than one warg, since they'll circle around you and their pack
>> behavior makes it hard to lure just one away from the others.
>
> That's why I said a pair. AFAIC recall Wargs only come in pairs, and
> higher multiples. And you need to be able to hit damn hard to take one
> down before the other one eats you .. probably harder than a Level 10 or
> level15 character is going to be able to.
>
> And, as you say, if you do accidentally kill a pair, you'll be sitting
> there skinning them and mentally counting your fortune when the next
> pair (or quad) jump you. It's just as well that the PC can outrun just
> about everything in the game, isn't it. 8>.
>
Heh. You should play the add-on (if you can read German, I recommend
it anyway. It's a very good expansion). The Wargs have gotten quite a
bit tougher, if you can believe it. Tough enough to justify doubling the
XP you get for them. Taking them on in chapter 1 or 2 is not
recommended any more. And Orc Elites are truly elite now, although
their intelligence hasn't increased one bit.
Werner
Yeah, I keep vacillating between the 2 extremes as well. If I go STR then I
can entertain 2-handers as well & need never put any points in DEX (I
assume?); if I go DEX then I can use bows, but I'm not convinced I'll be any
good with em...hmmm...I think I may take the STR 2-hander Pally route (call
me average Joe ;-) & see how our adventures diverge Bob. :)
Actually, looking at the tables, some excellent 2-handers require *very* low
STR:
Name Damage STR Sell Value
-------------------------------------------------------------------------------
Paladin's Two-Hander 40 40 12
Ore Two-Hander 50 50 240
Sword of the Order 85 50 900
Holy Executioner 100 50 1200
Nb for only 50 STR, ey? ;-)
I'll assume I can't use the best one in the game unless I play merc:
Large Ore Dragon Slayer 110 100 720
Anyway, is an extra 10 dmg worth spending 50 more stat points in STR? I
think not. :) (unless it's a damn typo - grrrr! ;-)
>
>"Nostromo" <nost...@spamfree.net.au> wrote in message
>news:ptu4i0ppe7jmduk5a...@4ax.com...
>
>> It's a unique weapon & the best low-lvl one you will find (or so a little
>> fairy told me ;-). It's not a normal 'cutlass' per se...
>
>Hmm, I thought I had the Pirate's Cutlass, the name sounded familiar but
>maybe it was just a regular one after all. Let me know what you loot once
>you kill the Lizard.
A 'regular' Cutlass is a 2-hander which has 70 STR req & does 70 dmg. This
one needs 20 STR & does 30 dmg - nb for a starter weapon.
>> Yeah, been there but lizard was too tough at the time. He's on my list too
>
>Leezards are tough for us, I had to use a hit and run strategy to take down
>that first one. I've since found a nice little hideaway with 3 or 4 of them
>and took them all out (one at a time, of course) without any reloads. Good
>experience.
I look forward to just takin on 1 w/o hit & run or reload!
>Have you fought any of those Goblin Skeletons out by the farmhouse? Those I
>think are the best deal around for me, they give good experience and were
>easy to take out, although that may have been when I use still wielding a
>blunt. I'm wondering, does this game apply varying damage based on
>traditional weapon/vulnerability combos (e.g., blunt vs. skellies = good,
>piercing = bad)?
Haven't been out that way yet - that's my only quest left (along with
thieves guild). Look forward to bashing some bones ;-)