Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

mm7 - Rescue dwarves quest

864 views
Skip to first unread message

sh...@mindspring.com

unread,
Jul 1, 1999, 3:00:00 AM7/1/99
to
I got the three dwarves from the red mines, but the king in Stone City
says I haven't completed my end of the bargain. What am I missing?

Brack!

unread,
Jul 1, 1999, 3:00:00 AM7/1/99
to
On Thu, 01 Jul 1999 20:48:34 GMT, sh...@mindspring.com wrote:

>I got the three dwarves from the red mines, but the king in Stone City
>says I haven't completed my end of the bargain. What am I missing?

There are either five or seven dwarves, I cant remember which. They
are all on the first level though.

Oh hell, I think I spotted my first problem with my next game... those
damnable oozes! they're gonna be hell on a party that relies on brute
force.

--
Brack! of assorted nerdery.
"Oh no! Green Kryptonite ... weakening my super-bladder ... must get lead "Depends"!"
[begin anti-spam block]
My e-mail address is *not*: <root@[127.0.0.1]> <postm...@1.0.0.127.IN-ADDR.ARPA> <postmaster@[127.0.0.1]> <ab...@mci.net> <MAILER-DAEMON@[127.0.0.1]> <abuse@[127.0.0.1]> <tos...@aol.com> <.@[127.0.0.1]> <..@[127.0.0.1]> UNSUBSCRIBE[end]

JeffreyWP

unread,
Jul 1, 1999, 3:00:00 AM7/1/99
to
In article <377bd3c0...@news.mindspring.com>, sh...@mindspring.com
says...

> I got the three dwarves from the red mines, but the king in Stone City
> says I haven't completed my end of the bargain. What am I missing?
>
Six or seven, all of them are on the first level.

Scott Shupe

unread,
Jul 1, 1999, 3:00:00 AM7/1/99
to
Brack! wrote:
>
> On Thu, 01 Jul 1999 20:48:34 GMT, sh...@mindspring.com wrote:
>
> >I got the three dwarves from the red mines, but the king in Stone City
> >says I haven't completed my end of the bargain. What am I missing?
>
> There are either five or seven dwarves, I cant remember which. They
> are all on the first level though.
>
> Oh hell, I think I spotted my first problem with my next game... those
> damnable oozes! they're gonna be hell on a party that relies on brute
> force.

That's what wands are for. Also, weapons that do extra
damage will hurt the oozes (well, the extra damage part will hurt
them, the regular weapon damage won't do a thing).

Scott
sh...@ca.metsci.com


mark edward hardwidge

unread,
Jul 1, 1999, 3:00:00 AM7/1/99
to
Scott Shupe <sh...@ca.metsci.com> wrote:
> > Oh hell, I think I spotted my first problem with my next game... those
> > damnable oozes! they're gonna be hell on a party that relies on brute
> > force.
> That's what wands are for. Also, weapons that do extra
> damage will hurt the oozes (well, the extra damage part will hurt
> them, the regular weapon damage won't do a thing).

No no no, that's what "Thank goodness MM7 recognizes that most
of the 'experience' from doing something comes from finishing the
quest, not from killing monsters". I can't say I ever killed a single
monster in that dungeon. I just ran through and rescued everyone and
later 'fixed' the lift the same way. It was pretty exciting, and not
everyone made it out in one piece, but things went well. (about as
exciting as the titan stronghold. Much less scary monsters, but no
invisibility!)

--
Mark E. Hardwidge
hard...@uiuc.edu

Mark Chapman

unread,
Jul 2, 1999, 3:00:00 AM7/2/99
to
In article <7lgtlo$1cs$1...@vixen.cso.uiuc.edu> mark edward hardwidge <hard...@students.uiuc.edu> writes:
>From: mark edward hardwidge <hard...@students.uiuc.edu>
>Subject: Re: mm7 - Rescue dwarves quest
>Date: 1 Jul 1999 23:30:00 GMT

>Scott Shupe <sh...@ca.metsci.com> wrote:
>> > Oh hell, I think I spotted my first problem with my next game... those
>> > damnable oozes! they're gonna be hell on a party that relies on brute
>> > force.
>> That's what wands are for. Also, weapons that do extra
>> damage will hurt the oozes (well, the extra damage part will hurt
>> them, the regular weapon damage won't do a thing).

I zapped em with wands, and then had my water magic sorcerer recharge the
wands.

> No no no, that's what "Thank goodness MM7 recognizes that most
>of the 'experience' from doing something comes from finishing the
>quest, not from killing monsters". I can't say I ever killed a single
>monster in that dungeon. I just ran through and rescued everyone and
>later 'fixed' the lift the same way. It was pretty exciting, and not
>everyone made it out in one piece, but things went well. (about as
>exciting as the titan stronghold. Much less scary monsters, but no
>invisibility!)

Do-able, but risky, with the creature's on the second level. I just killed em
all :-)

But my question, how the SMEG do you "fix" the lift??????

>--
>Mark E. Hardwidge
>hard...@uiuc.edu

Mark

-------------------------------------------------------
Mark Chapman
au.net.netspace@mchapman
(All this 'surfing, makes me real backward..)

Walter Meyer

unread,
Jul 2, 1999, 3:00:00 AM7/2/99
to

Mark Chapman wrote:


> But my question, how the SMEG do you "fix" the lift??????

Move in front of the machine that powers the lift, select the character with the faulty rope and hit space.
Then hurry to get out of the mines before the lift ceases to work.

Walter

Lost Dragon

unread,
Jul 2, 1999, 3:00:00 AM7/2/99
to
>>monster in that dungeon. I just ran through and rescued everyone and
>>later 'fixed' the lift the same way. It was pretty exciting, and not
>>everyone made it out in one piece, but things went well. (about as

I did that too. The medusa kept paralyzing my party, I was out of food,
and too lazy to walk back to town to buy more. I cleared the first
level, killed a few medusa on the second, and then made a mad dash for
the machine with my faulty rope...

It seemed to have worked out pretty well. The dwarf king is happy, and
I finally got my castle fixed.

But now Catherine wants all these favors.... :Grumble:


-
==- Signed: Lost Dragon. Freeware author and hard-core CRPG Fan
==- Forever dead forgotten lie. Remembered souls, they cannot die
==- Visit the Dungeon Bane web page at http://www.lostdragon.com/

perrin

unread,
Jul 2, 1999, 3:00:00 AM7/2/99
to
7 of them there are.

--
cheers
Perrin
per...@onecooldude.com
I was so much older then
I'm younger than that now

Jeffery...@worldnet.att.net

unread,
Jul 3, 1999, 3:00:00 AM7/3/99
to
On Thu, 01 Jul 1999 14:17:56 -0700, Scott Shupe <sh...@ca.metsci.com>
wrote:

>Brack! wrote:
>>
>> On Thu, 01 Jul 1999 20:48:34 GMT, sh...@mindspring.com wrote:
>>
>> >I got the three dwarves from the red mines, but the king in Stone City
>> >says I haven't completed my end of the bargain. What am I missing?
>>
>> There are either five or seven dwarves, I cant remember which. They
>> are all on the first level though.
>>

>> Oh hell, I think I spotted my first problem with my next game... those
>> damnable oozes! they're gonna be hell on a party that relies on brute
>> force.
>
> That's what wands are for. Also, weapons that do extra
>damage will hurt the oozes (well, the extra damage part will hurt

>them, the regular weapon damage won't do a thing).
>
>Scott
>sh...@ca.metsci.com
>

Do you need to have an NPC slot open during the rescue of the
dwarves? I'm pretty sure I got all of the dwarves, 6 of them, yet
when I went back to the King, I was told I hadn't completed my quest.

Both of my NPC slots were full prior to entering the mines.

Am I screwed?

Jeff T.
Jeffery...@worldnet.att.net


mark edward hardwidge

unread,
Jul 3, 1999, 3:00:00 AM7/3/99
to
Mark Chapman <spambegon...@netspace.net.au> wrote:
> Do-able, but risky, with the creature's on the second level. I just
> killed em all :-)

Certainly a possibility, but I finished the quest at a level
where I was too weak to challenge them. I don't know if I'd have been
able to kill -one- face to face...

> But my question, how the SMEG do you "fix" the lift??????

Already answered, but: take the rope quest item to the
mechanism on the second floor that controls the lift. I put 'fix' in
quotes because you're really breaking it...

Zachary S Tseng

unread,
Jul 3, 1999, 3:00:00 AM7/3/99
to

<Jeffery...@worldnet.att.net> wrote in message
news:377d7881...@netnews.worldnet.att.net...

>
> Do you need to have an NPC slot open during the rescue of the
> dwarves? I'm pretty sure I got all of the dwarves, 6 of them, yet
> when I went back to the King, I was told I hadn't completed my quest.

There should be 7 dwarves total. So you are missing one. Go back and find the
remaining one and you shall be fine.


Cheers,

Zach
ts...@math.psu.edu


0 new messages