First, let me say that this is the point of the game where logic gets
thrown out the window. Level 8 and the final encounters feel VERY rushed
to me and can really only be completed one way effectively. That being
said...
[ * * * * S P O I L E R * * * * ]
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You have to power up the machine in the smasher room at the end of the
hall (the room with the walkway around the top). You use the power stone
on it and then drop a piece of dwarf meat (from the dead dwarf you looted
earlier) under the smasher and then jump up the ladder to the walkway
above. There, over the doorway is the switch to activate the smasher when
the beast runs under it. This will daze him for a while until you can
play around with other switches and figure out a way to permanently kill
him.
--
Rob Berryhill
...listen:there's a hell
of a good universe next door,let's go
--e. e. cummings
Now I will spend the rest of the day kicking myself for not thinking of
that... ;-)
- G
"Rob Berryhill" <berry...@earthlink.net> wrote in message
news:MPG.184104e8e...@news.earthlink.net...
> In article <qmEB9.16787$XF5.2...@news2.west.cox.net>,
> gwils...@hotmail.com blurted...
> First, let me say that this is the point of the game where logic gets
> thrown out the window. Level 8 and the final encounters feel VERY rushed
> to me and can really only be completed one way effectively. That being
> said...
I agree, this part of the game was, to me, terrible. Starts off with
this beast who can only be killed using some sequence of steps the
developers must have thought would be 'clever'. (Unless you are a
glutton for punishment you must read the spoilers before attempting
this area, because with instakill mutt chasing you, you have literally
only seconds to look around and formulate a plan.) Hey I love that
artificially contrived sense of suspense!
Eventually I realized that he was probably invulnerable to hacking
swords, arrows, and magical fire. However, I might just be able to
find a way to smash him, then make him fall into some non-magical
lava. So I ran to a wonderful lava jump room where I had to make a
very long jump across the lava. That of course took numerous reloads,
because if you miss there is no way to climb back up. Hey that's fun!
Those impossible jumps area a great way to enhance a game.
Well then I found this dead dwarf and decided to hack up the corpse and
bring the meat along. Amazingly it looked just like pig ribs I was
already carrying. (I wondered why of all the humanoid corpses in the
game, only this one left meat?).
Arriving at the smasher I found I had about 6 seconds to locate the
power slot, and figure out where the 'smash' lever was etc. Of course
I had to reload numerous times.
Finally I had the smasher powered up and was throwing the dwarven meat
under it (naturally the dog will only eat the dwarven meat; the
chickens and pig meat I threw under there were ignored), but it took
me about 15 minutes to get the dog to eat it.. for some reason the
script wasn't triggering or something.
Eventually I smashed him, but he lived. I guess he is more solid than
the mithril nugget I had to smash apart later. Anyway I jumped down
and ran to open the floor to expose the lava. But the doggy was gone.
I figured maybe he was just dead from the lava and I hadn't seen it.
So I headed back up the hallway to keep exploring. Suddenly there he
was again! He must have teleported. Luckily I was able to lead him
back where he walked right into the lava, not even trying to jump.
Which is curious, because he had already followed me through the
aforementioned lava jump room and although I didn't see it, he must
have known to jump there. Anyhow I breathed quite a sigh of relief
when he was dead.
Then I get into the forge to make the weapon. I had all kind of
troubles getting those machines to work. Eventually I got them to
work, not by trying anything different but just trying over and over.
Despite all this, I have to say that Arx is fun to play. Another plus
is the support is great. In my game one of the guards was blocking a
door, so I sent a save file to one of the developers on the rpgdot
forum, he fixed it and emailed it back, pretty quickly. I don't finish
many games but I will finish Arx.
But the scripting is far too rigid and brittle. And the dwarven stuff
is horrible.
Jock
_______
http://www.fractal-recursions.com
I also agree that this part was frustrating. Furthermore, although I
finished this section, I had no desire to continue with the game after that.
Partly due to being tired of the game, frustrated by the previous part, and
partly due to the sense that the story line was completely lost after this
point. Looking at the walkthrough sites, there seems to be no in game
indication to do half of the things that are left over. It seems like they
just tied up the game all of a sudden. The game would have been, IMHO, if
they cut the last third of it.
>
>
> I also agree that this part was frustrating. Furthermore, although I
> finished this section, I had no desire to continue with the game after
> that. Partly due to being tired of the game, frustrated by the
> previous part, and partly due to the sense that the story line was
> completely lost after this point. Looking at the walkthrough sites,
> there seems to be no in game indication to do half of the things that
> are left over. It seems like they just tied up the game all of a
> sudden. The game would have been, IMHO, if they cut the last third of
> it.
>
>
Give the developers the comments, if they can make a second part (which I
hope) they would be happy to hear about that. After all it is their first
attempt of making a game. Btw. Gothic2 will be out here at the end of the
week :-) the first tests I read were very positive, lets hope it will be
as good as I expect it to be. It hopefully will be one of those games where
a new design team could improve upon the user comments on their first game
(Gothic 1 also hat a lot of bad design decisions made upon the inexperience
of the people who did the game)
You are far, far away from me. I'm stuck on goblin idol quest :(
I'm in goblin city, but several doors are closed and have no idea how
to proceed. All walkthroughs I'v read were about demo version.
Please, help me.
Rangyr
ran...@yahoo.com
You need to get into the 'reserve' area. Talk to the king about entry
(well, talk to the guard who says only the king and the supervisor can
authorise you). Can't get to the king - well, look upstairs in his
private room, read the notes, and then see who it is that =can= get to
the king (on a regular basis).
You need a key from the supervisor. He has hidden it. His hiding place
is decidedly second rate. Off Ya Go ..
--
GSV Three Minds in a Can