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Daggerfall - View based interface

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Lord Soth

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Oct 24, 1996, 3:00:00 AM10/24/96
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"J. Walker" <jwwa...@flash.net> wrote:
>I tried to switch to the view based interface while playing tonight, but
>nothing seemed to happen. The cursor changed from the small white arrow
>to a larger blue arrow, but moving the mouse only moved the cursor
>around the screen, and did not allow me to look about as indicated by
>the manual. What am I doing wrong?

Press enter to get rid of the cursor and start using the mouse to
look around.

--
Joseph Seymour (a.k.a. Lord Soth) lord...@ix.netcom.com
Maintainer of Lord Soth's Games on the Internet WWW site:
http://happypuppy.com/games/lordsoth/

J. Walker

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Oct 24, 1996, 3:00:00 AM10/24/96
to jwwa...@flash.net

I tried to switch to the view based interface while playing tonight, but
nothing seemed to happen. The cursor changed from the small white arrow
to a larger blue arrow, but moving the mouse only moved the cursor
around the screen, and did not allow me to look about as indicated by
the manual. What am I doing wrong?

TIA
Jennifer

Don Nalezyty

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Oct 25, 1996, 3:00:00 AM10/25/96
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Hey all,

You're not doing anything wrong, but you are missing a step. You need
to hit the _enter_ key (or whatever key you defined for _activate
cursor_) and the blue arrow will disappear. Once the blue arrow is gone
everything should work properly. The reason there is a key to activate
the cursor is so you can access the menu bar at the bottom of the screen
if you're not playing full screen and to click on objects if you can't
activate them by hitting the _activate center object_ key.

I did want to mention that I really think the view based interface is
far supperior to the cursor based interface. For those of you who
haven't tried it yet, give it a few hours of game play. Once you get it
down, I think you'll love it.

Later,
Don

Roger Books

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Oct 25, 1996, 3:00:00 AM10/25/96
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J. Walker (jwwa...@flash.net) wrote:
> I tried to switch to the view based interface while playing tonight, but
> nothing seemed to happen. The cursor changed from the small white arrow
> to a larger blue arrow, but moving the mouse only moved the cursor
> around the screen, and did not allow me to look about as indicated by
> the manual. What am I doing wrong?

> TIA
> Jennifer

Hit return and the cursor will go away, then the mouse will control
your viewpoint. (IMNSHO) Much better than the other mode.

Roger

Brent Burkholder

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Oct 26, 1996, 3:00:00 AM10/26/96
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In article <326F14...@flash.net>, J. Walker <jwwa...@flash.net> wrote:
>I tried to switch to the view based interface while playing tonight, but
>nothing seemed to happen. The cursor changed from the small white arrow
>to a larger blue arrow, but moving the mouse only moved the cursor
>around the screen, and did not allow me to look about as indicated by
>the manual. What am I doing wrong?
>
>TIA
>Jennifer

Sometimes it does that to me upon loading... I hit esc key and then the continue
button and it gets reset to the way it's supposed to work. Your milage
may vary.


--
--------------------------- ------------------------------------------------
Brent Burkholder < < "To coerce God is to coerce reality and answer
Brent.Bu...@amd.com > > your own prayers." - Diamond Mask, Julian May
-------------------------- -------------------------------------------------

Franc Kaos

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Oct 26, 1996, 3:00:00 AM10/26/96
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On 25 Oct 1996 12:19:46 GMT, Don Nalezyty

<dnal...@mail.bethsoft.com> wrote:
> I did want to mention that I really think the view based interface is
>far supperior to the cursor based interface. For those of you who
>haven't tried it yet, give it a few hours of game play. Once you get it
>down, I think you'll love it.
Disagree completely,
Cursor based view with three button mouse with one patch update would
be perfect:
Button one and two as default move/jump/swing weapon, and button three
for looking around. The patch would offer to automatically centre
view.
Franc Kaos ~ Itching to get back to Daggerfall
Franc Kaos ~ Salache Elf of Sumerset Isle (scribe)

slink

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Oct 27, 1996, 2:00:00 AM10/27/96
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Ka...@dial.pipex.com (Franc Kaos) wrote:

Fine if your mouse has three buttons. How would you get three fingers
one the same hand working in the middle of fast and furious combat?
Why waste your whole other hand?

Sandra

Franc Kaos

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Oct 28, 1996, 3:00:00 AM10/28/96
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On Sun, 27 Oct 1996 14:34:07 GMT, sl...@netins.net (slink) wrote:

>Ka...@dial.pipex.com (Franc Kaos) wrote:
>>Cursor based view with three button mouse with one patch update would
>>be perfect:
>>Button one and two as default move/jump/swing weapon, and button three
>>for looking around. The patch would offer to automatically centre
>>view.

>Fine if your mouse has three buttons. How would you get three fingers
>one the same hand working in the middle of fast and furious combat?
>Why waste your whole other hand?

I actually went out and treated myself to a three button mouse just
for this game (cheap 'n' cheerful Trust mouse for about £9 sterling),
and I don't tend to look around in the middle of a fight. In fact
that's one of the problems I had with the view based mode, everytime I
stopped swinging the sword I'd be looking anywhere but at my foe, tho'
it's quite nice walking around town or countryside hiking...

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