Options I'm considering:
- I know I have to master Plate Armor, but all I need to
do is get to Hero. Adding skill here will help armor
class, but that isn't very exciting.
- Add to sword skill, maybe he'll hit more often. But like
boosting armor skill the incremental payoff doesn't seem
that high.
- Master another weapon. Might be a good idea. I'm hearing
two different weapons are better than two swords. But
which other one to get, mace, axe, or spear?
- Body building for more hit points, but he already outlasts
the rest of my group by a wide margin.
- Learning, always nice to get experience faster. But will
all that get me is more skill points I can't already find
a home for?
- Take over Disarm, Merchant, or Identify skills from other
characters, but they seem to be doing a good enough job.
So my current thought is to put the points into mastering
another weapon and boosting learning.
Thoughts?
Carl
I've put some notes by your ideas. There are all opinion, of
course.
Carl Larson wrote:
> So my level 39 Knight has 50+ excess skill points to spend
> and I'm having trouble thinking what to do. I don't need
> to have him learn a misc. skill since I've already committed
> my other characters to those -- Archer with master Disarm
> Trap, Paladin with master Merchant, and Sorceror with
> master Identify. My Knight is already a master in Sword,
> Body Building, Learning, and Repair. But since he can't
> have a magic skill, which chews up skill points to no end,
> it's tough to figure out how to use up the points.
>
> Options I'm considering:
>
> - I know I have to master Plate Armor, but all I need to
> do is get to Hero. Adding skill here will help armor
> class, but that isn't very exciting.
Yeah, get master and move on here. Don't waste sp.
> - Add to sword skill, maybe he'll hit more often. But like
> boosting armor skill the incremental payoff doesn't seem
> that high.
I've been putting into sword like nuts to see if it makes myChampion
faster. I've got 18 skill and can't see a difference.
Dunno what to do here.
> - Master another weapon. Might be a good idea. I'm hearing
> two different weapons are better than two swords. But
> which other one to get, mace, axe, or spear?
This is good. I'd recommend axe or spear (mostly axe). Keepan axe in
one hand and a sword in the other. Some monsters
get hurt more by different weapon types. By having a variety
on-hand you can whale on a larger variety of opponents!
> - Body building for more hit points, but he already outlasts
> the rest of my group by a wide margin.
There will always be times you wish he could last just a little
bitlonger. Dump them in here!
> - Learning, always nice to get experience faster. But will
> all that get me is more skill points I can't already find
> a home for?
Leveling up is _always_ a good thing.
> - Take over Disarm, Merchant, or Identify skills from other
> characters, but they seem to be doing a good enough job.
Already did that for my Knight. I'm back where I started already.I
think it is good to take the burden off of the spellcasters, though.
> So my current thought is to put the points into mastering
> another weapon and boosting learning.
Change learning to bodybuilding.
Hope that helps!
Well I gave my knight most of the misc skills. Such as perception, disarm,
and repair. I also had him master all of the weapon types (spear,
staff,dagger, axe,etc) so I can just have him use whatever is the best
weapon. After that I had him stick more points in his weapon skills so he
would hit more often. I also already had body building on him, I like having
my knight with insane HP so I can always retreat instead of ressing back in
New Sorp. With almost a thousand HP now theres little that can kill him.
btw, I gave body building to all my chars, same with learning, and
meditation to my cleric and sorceror)
(another) George
Carl Larson wrote in message <6jfi0e$5...@news.or.intel.com>...
>So my level 39 Knight has 50+ excess skill points to spend
>and I'm having trouble thinking what to do. I don't need
>to have him learn a misc. skill since I've already committed
>my other characters to those -- Archer with master Disarm
>Trap, Paladin with master Merchant, and Sorceror with
>master Identify. My Knight is already a master in Sword,
>Body Building, Learning, and Repair. But since he can't
>have a magic skill, which chews up skill points to no end,
>it's tough to figure out how to use up the points.
>
>Options I'm considering:
>
>- I know I have to master Plate Armor, but all I need to
> do is get to Hero. Adding skill here will help armor
> class, but that isn't very exciting.
>- Add to sword skill, maybe he'll hit more often. But like
> boosting armor skill the incremental payoff doesn't seem
> that high.
>- Master another weapon. Might be a good idea. I'm hearing
> two different weapons are better than two swords. But
> which other one to get, mace, axe, or spear?
>- Body building for more hit points, but he already outlasts
> the rest of my group by a wide margin.
>- Learning, always nice to get experience faster. But will
> all that get me is more skill points I can't already find
> a home for?
>- Take over Disarm, Merchant, or Identify skills from other
> characters, but they seem to be doing a good enough job.
>
>So my current thought is to put the points into mastering
>another weapon and boosting learning.
>
>Thoughts?
>
>Carl
>
>
>I also already had body building on him, I like having
>my knight with insane HP so I can always retreat instead of ressing back in
>New Sorp. With almost a thousand HP now theres little that can kill him.
You just haven't met "little" yet. ;)
--
George Ruof gr...@pacificnet.net
Senior Programmer New World Computing
I speak for myself, not my employer.
Please do not repost this message without prior permission.