I'm sure there area squillion other examples that you can tell me.
What I want to know is how I can I learn to tell what the best weapons
are for my characters and if they really are +2 or +3 or +1.
Do I have to use them in combat then click on results of a hit and
check something there maybe? I wish I could understand all the hits
dice rolls system, I'm sure if you've had the D&D paper rules
explained it makes perfect sense, but I don't find the manual very
helpful on learning to understand what the basic statistics mean.
Also do boots ,gloves, helm, etc do anything to a characters stats?
Weapon Finesse [General] "You are especially skilled at using weapons
that can benefit as much from Dexterity as from Strength." Which are?
Okay, this is D&D only, not ToEE the CRPG, but it may help.
Basically all weapons are balanced between damage dice, critical threat
range, size, and feat requirements. So:
..A shortsword is d6, 19-20 x2, small, martial.
..A longsword is d8, 19-20 x2, medium, martial. The greater damage is
balanced by the larger (worse) size.
..A scimitar is d6, 18-20 x2, medium, martial. The greater threat range is
balanced by the larger (worse) size (compared to shortsword) or lower damage
(compared to longsword).
..A bastard sword is d10, 19-20 x2, medium, exotic. The extra damage is
balanced by needing a feat to use it one-handed (despite being medium).
A Small weapon is better than Large as more races can use it, it can be used
with weapon finesse and two-weapon style and it weighs less (although it
can't be used two-handed), 18-20 is more likely to crit than 20, d12 is more
damage than d6, exotic weapon proficiency is harder to obtain than martial
proficiency (fewer classes have it and it needs a base attack of +1) etc.
So they're all effectively the same, just which is best for you?
A low strength, high dex character may want weapon finesse so a shortsword
or rapier is best (and classes that use less strength are generally
proficient in smaller weapons, such as rogue)
A big strength character could use a medium or large weapon two-handed
(fighters have access to most of these)
A sword & shield character who wants max damage should use a feat to get
bastard sword one-handed (fighters start with BAB+1 so can take it at 1st
level. Rogues can't).
Weapon finesse is required to melee attack using your Dexterity stat but can
only be applied to small weapons (or a few exceptions), but strength still
applies to damage. It uses a feat, hence the balance of having the choice
of stat.
+5 is better than +1 and adds to both attack and damage (and has benefits
regarding breaking weapons - sundering - and damage reduction of monsters).
Gloves and the like can add to stats if that's what they say, so a +4
strength = +2 to attack and damage (or +3 damage if two handed)
Oh yes, two handed weapons deal 1.5x strength damage, Two-weapon style deals
strength x1 damage on the first weapon, strength x0.5 on the second.
They're balanced.
Spot the running theme of D&D 3.x :-)
Costs are 1gp - 100gp for normal weapons, +300gp for Masterwork weapons,
+2000/8000/18000/32000 etc for +1/+2/+3/+4 respectively. Based on memory.
Smyth can charge whatever he wants though...
Combat is: Base Attack (BAB) + Strength modifier (Dex if ranged or finessed)
+ Weapon Focus feat (if applicable) + Magic sword bonus ...vs... Armour
class (AC) of opponent. AC = Armour + Dex modifier + Dodge feat (if
applicable) + 10. Heavier armours can restrict the Dex bonus to AC and
there may be other modifiers for class or feats too. If you hit, roll
damage: Weapon dice + Strength modifier + Specialisation feat (if
applicable) + magic sword bonus.
That took longer to explain than expected...!
Andy
That's great Andy I got a much better overall understanding now!
I was wondering if I should persist with a basic Longsword for my fighter
who has Weapon Focus (Longsword), Weapon Specialisation (Longsword) and
Martial Weapon Proficiency (Longsword) . He's a human fighter with Str 18,
Dex 16 (with gloves +2). I tried some combat and noting the scores.
When I gave him the rod of smiting a 'magic +3 light mace' he gets the +3
rod enhancement making it easier to hit. It also gives him +3 damage.
However using the longsword I only get +1 enhancement (weapon focus) to hit
and +2 for damage (weapon specialisation) so the +3 weapon is a far superior
weapon. Can't see any dexterity proficiency stat for longsword tho.
If say it was a case of a 2 handed +2 weapon vs a +0 one hand weapon with
focus and specialisation then maybe it'd be closer? What is the martial
proficiency (longsword) getting me though, seems like I wasted that feat..
Rick.
<snip excellent tutorial by Andy>
> That's great Andy I got a much better overall understanding now!
> I was wondering if I should persist with a basic Longsword for my fighter
> who has Weapon Focus (Longsword), Weapon Specialisation (Longsword) and
> Martial Weapon Proficiency (Longsword) . He's a human fighter with Str 18,
> Dex 16 (with gloves +2). I tried some combat and noting the scores.
> When I gave him the rod of smiting a 'magic +3 light mace' he gets the +3
> rod enhancement making it easier to hit. It also gives him +3 damage.
> However using the longsword I only get +1 enhancement (weapon focus) to
hit
> and +2 for damage (weapon specialisation) so the +3 weapon is a far
superior
> weapon. Can't see any dexterity proficiency stat for longsword tho.
> If say it was a case of a 2 handed +2 weapon vs a +0 one hand weapon with
> focus and specialisation then maybe it'd be closer? What is the martial
> proficiency (longsword) getting me though, seems like I wasted that feat..
> Rick.
Essentially mate your best choice here will be to stick with the Rod +3
until you find an equivalent longsword.
Never waste your feat, you've chosen longsword, now you keep it and enhance
it :) For instance think about what will happen when you find that +3
longsword your fighter has always dreamed about... you get +8 (+4 str, +1
focus, +3 sword) to hit, +9 (+4 str, +2 specialisaztion, +3 sword) to
damage. Now you are a monster :P You wont get any Dex bonus when using the
sword unless you get Weapon Finese for that weapon, and if you do it has to
be a small class weapon like a rapier or short sword etc.
Martial Proficiency... well this is a bit odd. As a fighter he automatically
gets Martial and Simple weapon proficiancy. As a result he can use all
Martial and All Simple weapons. You shouldnt have to have selected it at
all. I havent played very much of TOEE, im finding it too annoying a game
to really get into at the moment, but it may be a feature of the game I
guess.
Hope that helps :)
Ceo-
It's a bug. The game lets you choose feats you already have and ones
that you shouldn't have to choose (like the fighter above).
Weapon Finesse won't work with the Longsword because it's too large and
unwieldy, but stick with Longsword now you are specialised.
The +3 weapon may give you advantages against creatures with damage
reduction (generally more powerful creatures), so hang on to it unless you
can get a better longsword. It may make a seemingly 'invincible' creature
easy meat.
It's worth investigating whether you can edit the character file (with a
trainer or somesuch) to change the Martial proficiency Longsword. In D&D
you can't take the same weapon proficiency twice for the same weapon, so it
shouldn't be possible even by accident.
Andy
Ive thought about restarting the game if in the future they bring out
a much improved patch i might play it again in ironamn. but atm next
up im gunna grab KoToR then maybe for a change RRT3 or Gothic 2.
For now I'm unable choose between a magic weapon and a plain enhanced
one with more +. I guess it'd help if you know what the magic does!
Like the holy ransuer+1 vs mw maul +2 or warhammer +2
Flaming longsword +1 vs Longsword +3
Or even, am I wasting the rod of smiting (+3) in my rangers left hand?
(Great Cleaver +2 in RH)
Rick wrote:
> Like the holy ransuer+1
This is +1 to hit and does an extra 2d6 damage to evil creatures..
> vs mw maul +2
This is +2 to hit and +2 damage.
> or warhammer +2
Same as above, +2/+2.
> Flaming longsword +1
+1 to hit, +1 damage plus an extra d6 fire damage.
> vs Longsword +3
+3 to hit and +3 damage.
> Or even, am I wasting the rod of smiting (+3) in my rangers left hand?
> (Great Cleaver +2 in RH)
I don't know what the rod of smiting does. The great cleaver is +2 to
hit and +2 damage.
>Rick wrote:
>> Like the holy ransuer+1
>
>This is +1 to hit and does an extra 2d6 damage to evil creatures..
I'm hoping this is a typo, and that you mean +1 to hit, +1 to damage
and 2d6 damage to evil creatures.
Just like:
>> vs mw maul +2
>
>This is +2 to hit and +2 damage.
Otherwise colour me confused... :)
--
Regards
Simon Nejmann
Yes.