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MM9: The Torch Light spell

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Jaana Tuominen

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Apr 7, 2002, 4:19:25 PM4/7/02
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I've tried to do the quest in Beet Hoven, but it's too difficult.

Don't say that all the dungeons are so damn dark???
How am I suppose to fight there, when there is such a darkness around me and
I can't even see where the door is, if I'd like to turn back . (Or am I
swimming there???)

I spent all my money to buy the Torch Light spell, but no help!
Is the spell going to be better when I get more skill points in light magic?

Thanks, Jaana


who...@wherever.com

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Apr 7, 2002, 5:25:46 PM4/7/02
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Jaana Tuominen <jaa...@saunalahti.fi> wrote:
: Don't say that all the dungeons are so damn dark???

: How am I suppose to fight there, when there is such a darkness around me and
: I can't even see where the door is, if I'd like to turn back . (Or am I
: swimming there???)

: I spent all my money to buy the Torch Light spell, but no help!
: Is the spell going to be better when I get more skill points in light magic?

I'd suggest adjusing the gamma correction slider in game. Beet Hoven shouldn't
be too dark at all. Torch Light spell is almost completely useless -- it's
unnoticeable under Expert level and even at Grandmaster it's only 20 ft range.

sp...@spam.com

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Apr 7, 2002, 8:20:18 PM4/7/02
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In article <a8q9su$5s9$1...@tron.sci.fi>, "Jaana Tuominen" <jaa...@saunalahti.fi> wrote:
>I spent all my money to buy the Torch Light spell, but no help!
>Is the spell going to be better when I get more skill points in light magic?

Even with a grandmaster in magic, the torch light spell does nothing.

This is Yet Another MM9 Bug.

-Aristotle@Threshold
--
THRESHOLD RPG - Where Roleplaying is not an option, it's a requirement.

Player run clans, guilds, legal system, economy, religions, nobility, and
more. Roleplay online with thousands of people from all over the world.

http://www.threshold-rpg.com -**- telnet://threshold-rpg.com:23

Peter Seebach

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Apr 7, 2002, 8:40:45 PM4/7/02
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In article <Jh5s8.6612$Aq5.1...@news.webusenet.com>, <sp...@spam.com> wrote:
>This is Yet Another MM9 Bug.

So, just to be clear on this, when you say "bug" you mean "thing that is not
implemented in precisely the way I would most like it"?

You might want to use a different word for that, this usage is confusing.

-s
--
Copyright 2002, all wrongs reversed. Peter Seebach / se...@plethora.net
$ chmod a+x /bin/laden Please do not feed or harbor the terrorists.
C/Unix wizard, Pro-commerce radical, Spam fighter. Boycott Spamazon!
Consulting, computers, web hosting, and shell access: http://www.plethora.net/

Falkentyne

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Apr 7, 2002, 8:40:55 PM4/7/02
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On Mon, 08 Apr 2002 00:20:18 GMT, sp...@spam.com enlightened us by
scribbling this gem of wisdom:

>In article <a8q9su$5s9$1...@tron.sci.fi>, "Jaana Tuominen" <jaa...@saunalahti.fi> wrote:
>>I spent all my money to buy the Torch Light spell, but no help!
>>Is the spell going to be better when I get more skill points in light magic?
>
>Even with a grandmaster in magic, the torch light spell does nothing.
>
>This is Yet Another MM9 Bug.
>
>-Aristotle@Threshold


Has anyone bothered to report this to 3do so they can fix it?

Somebody set up us the bomb
All your base are belong to us

-Falkentyne Dragon

Eric VanHeest

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Apr 7, 2002, 11:55:20 PM4/7/02
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sp...@spam.com wrote:

> Even with a grandmaster in magic, the torch light spell does nothing.

This isn't even true. I use the torchlight spell all of the time with
an elemental grandmaster mage, and I use it specifically because I
wandered into a dark area and want some light. I certainly wouldn't
continue to cast it every time I went into a dark area if it did
"nothing."

Peter Seebach

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Apr 8, 2002, 12:54:07 AM4/8/02
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In article <a8r4b8$cpu$7...@og1.olagrande.net>,

Eric VanHeest <e...@og1.olagrande.net> wrote:
>This isn't even true. I use the torchlight spell all of the time with
>an elemental grandmaster mage, and I use it specifically because I
>wandered into a dark area and want some light. I certainly wouldn't
>continue to cast it every time I went into a dark area if it did
>"nothing."

I wonder if maybe his system is encountering a rendering bug.

sp...@spam.com

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Apr 8, 2002, 4:27:37 AM4/8/02
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In article <3cb0e70d$0$79555$3c09...@news.plethora.net>, se...@plethora.net (Peter Seebach) wrote:
>In article <Jh5s8.6612$Aq5.1...@news.webusenet.com>, <sp...@spam.com> wrote:
>>This is Yet Another MM9 Bug.
>
>So, just to be clear on this, when you say "bug" you mean "thing that is not
>implemented in precisely the way I would most like it"?

No, I mean spell that does nothing. Walking around with torch light on or off
is the same. Thus, the spell is broken since it produces no effects.

>You might want to use a different word for that, this usage is confusing.

If it is not a bug, then they deliberately coded a spell that drains spell
points but produces no effects.

I am giving the progammer the benefit of the doubt there. If they deliberately
programmed it to do nothing, then they are even stupidier than I have ever
imagined.

So take your pick:

It is either a bug, or the programmers are the biggest morons to ever program
a computer game.

That's going to be a tough choice for a butt kissing fanboy.

sp...@spam.com

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Apr 8, 2002, 4:28:38 AM4/8/02
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In article <3cb1226f$0$36736$3c09...@news.plethora.net>, se...@plethora.net (Peter Seebach) wrote:
>I wonder if maybe his system is encountering a rendering bug.

My "system" is fine.

If there is a bug, it is in the code for this game and this spell.

Furthermore, the mere existence of this thread is proof it is a commonly
experienced result of the torch light spell.

Peter Seebach

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Apr 8, 2002, 10:55:47 AM4/8/02
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In article <Brcs8.12368$Aq5.3...@news.webusenet.com>, <sp...@spam.com> wrote:
>In article <3cb1226f$0$36736$3c09...@news.plethora.net>,
>se...@plethora.net (Peter Seebach) wrote:
>>I wonder if maybe his system is encountering a rendering bug.

>My "system" is fine.

>If there is a bug, it is in the code for this game and this spell.

>Furthermore, the mere existence of this thread is proof it is a commonly
>experienced result of the torch light spell.

Sorry, but existance proof applies here: The existance of a single person
who is using the spell and getting results is unambiguous proof that the
spell works. Therefore, if it's not working on your system, it's something
different between your system and one of the ones where it works.

Eric VanHeest

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Apr 8, 2002, 10:59:19 AM4/8/02
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sp...@spam.com wrote:

> Furthermore, the mere existence of this thread is proof it is a commonly
> experienced result of the torch light spell.

The only poster in this thread to have problems with the torchlight
spell at grandmaster level, as far as I can tell, is you.

kyle

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Apr 8, 2002, 11:01:29 AM4/8/02
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umm, have you made it through the 'connecting tunnel' yet? There are some
areas where you HAVE to use the torchlight spell to see ANYTHING. It
definately works and is not a bug as you seem to think(although its less
powerful than most would hope).

peace,
kyle


<sp...@spam.com> wrote in message
news:Brcs8.12368$Aq5.3...@news.webusenet.com...

Peter Seebach

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Apr 8, 2002, 11:17:59 AM4/8/02
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In article <dhis8.236862$702.41573@sccrnsc02>, kyle <ky...@vaporware.cx> wrote:
>umm, have you made it through the 'connecting tunnel' yet? There are some
>areas where you HAVE to use the torchlight spell to see ANYTHING. It
>definately works and is not a bug as you seem to think(although its less
>powerful than most would hope).

You may be one of those "casual" gamers who doesn't pay close enough attention
to be able to see whether or not any pixels are rendered as anything but
black. Certainly, if a "serious" gamer tells you the spell has no effect,
you have no alternative but to believe him.

tap

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Apr 8, 2002, 2:02:04 PM4/8/02
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sp...@spam.com wrote:

>In article <3cb1226f$0$36736$3c09...@news.plethora.net>, se...@plethora.net (Peter Seebach) wrote:
>>I wonder if maybe his system is encountering a rendering bug.
>
>My "system" is fine.

That's what they always say, and then they have some Kyro graphics
card with old drivers.

Peter Seebach

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Apr 8, 2002, 2:14:22 PM4/8/02
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In article <0om3buohngii8kf4s...@news.kolumbus.fi>,

tap <t...@nowhere.com> wrote:
>That's what they always say, and then they have some Kyro graphics
>card with old drivers.

I really want screenshots to compare. We *KNOW* that there are rendering
problems on some people's systems, that don't apply on others.

Several people have told me that Wiz8 is unimaginably better than MM9. Well,
I loaded it. It's not unimaginably better. At 1600x1200 (whee, look, I'm
so cool), I had very smooth lines on my huge monolithic 8-polygon mountains
near the beach, and it looked *worse* than the starting MM9 town. At least in
the MM9 town, there was some reasonable texturing on the rocks.

(Not to say I won't play Wiz8. I love Wizardry games. I just won't spend
the entire game being happy that it's so graphically amazing, because it
really doesn't strike me as "better". In fact, I was rather annoyed at the
4-inch "bullet" that flickers on the screen when my gadgeteer fires his
pistol. Come on, guys; start the object further from the camera.)

Eric VanHeest

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Apr 8, 2002, 3:17:27 PM4/8/02
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Peter Seebach <se...@plethora.net> wrote:
> 4-inch "bullet" that flickers on the screen when my gadgeteer fires his
> pistol. Come on, guys; start the object further from the camera.)

But the sound it makes cracks me up. Still makes me laugh even after
having finished the game and watching it on other people's machines :)

Peter Seebach

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Apr 8, 2002, 3:26:52 PM4/8/02
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In article <a8sqc7$h4u$5...@og1.olagrande.net>,

Fair enough. But still, it struck me as obviously worse than the missile
graphics in MM9. The bullet shouldn't take up a huge portion of my viewport
for even a single frame. I mean, unless my eye is mounted on the barrel of
the gun, and even then, it's sorta dumb. Or maybe that's just opaque smoke.

In any event, I like MM9's look better than Wiz8's.

This is not to say that Wiz8 doesn't have a reason to live; I am considering
taking the 5-week sabbatical I'm supposed to get some time this year, and
finishing Wiz6, Wiz7, and Wiz8 all in order. I can probably do it in 5 weeks.

Eric VanHeest

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Apr 8, 2002, 3:38:39 PM4/8/02
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Peter Seebach <se...@plethora.net> wrote:

> This is not to say that Wiz8 doesn't have a reason to live; I am considering
> taking the 5-week sabbatical I'm supposed to get some time this year, and
> finishing Wiz6, Wiz7, and Wiz8 all in order. I can probably do it in 5 weeks.

Wizardry 8 is nifty. The battles can get really boring if you're
wandering back through areas, though. Especially if your party consists
of 6 mages casting fireballs. Er, not that I know anyone who played
the game with 6 mages. Ah. *ahem*.

Christoph Nahr

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Apr 8, 2002, 4:38:04 PM4/8/02
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On 08 Apr 2002 18:14:22 GMT, se...@plethora.net (Peter Seebach) wrote:

>Several people have told me that Wiz8 is unimaginably better than MM9. Well,
>I loaded it. It's not unimaginably better. At 1600x1200 (whee, look, I'm
>so cool), I had very smooth lines on my huge monolithic 8-polygon mountains
>near the beach, and it looked *worse* than the starting MM9 town. At least in
>the MM9 town, there was some reasonable texturing on the rocks.

Ah, but of course the starting area of Wizardry VIII is pretty weak
compared to the next area, just as in MM9! :-)

If you like stained glass windows you should enter the first dungeon
in Wiz8, right there at the beach. There are some very nice lighting
effects when you climb up to the monastery, and those graphics are
definitely better than the churches in MM9.
--
http://www.kynosarges.de

Peter Seebach

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Apr 8, 2002, 5:09:47 PM4/8/02
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In article <9gu3buce6bitbka6g...@4ax.com>,

Christoph Nahr <diog...@kynosarges.de> wrote:
>Ah, but of course the starting area of Wizardry VIII is pretty weak
>compared to the next area, just as in MM9! :-)

Okay. But *man* is the mountain effect weak.

>If you like stained glass windows you should enter the first dungeon
>in Wiz8, right there at the beach. There are some very nice lighting
>effects when you climb up to the monastery, and those graphics are
>definitely better than the churches in MM9.

Can I do this without spending hours trying to design a party with a
reasonable skill balance, rolling dice over and over and over and over hoping
to get a character with enough bonus points to qualify for one of the eight
totally secret class/race combos that's worth playing? Or did they remove
that "feature" of Wiz7? :)

Eric VanHeest

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Apr 8, 2002, 7:08:43 PM4/8/02
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Peter Seebach <se...@plethora.net> wrote:

> Can I do this without spending hours trying to design a party with a
> reasonable skill balance, rolling dice over and over and over and over hoping
> to get a character with enough bonus points to qualify for one of the eight
> totally secret class/race combos that's worth playing? Or did they remove
> that "feature" of Wiz7? :)

No rolling. Just pick your class and race. It's so much better than
Wizardry 1-7 in this regard (unless, of course, you are just a casual
gamer who enjoys rolling numbers!) Yeesh. I hope I never have to see
another "roll your stats" screen, ever.

Then again, I played 6 mages, so go figure :)

sp...@spam.com

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Apr 8, 2002, 7:27:03 PM4/8/02
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In article <3cb1af73$0$79564$3c09...@news.plethora.net>, se...@plethora.net (Peter Seebach) wrote:
>Sorry, but existance proof applies here: The existance of a single person
>who is using the spell and getting results is unambiguous proof that the
>spell works.

If it works for Radeon cards and not nVidia (for example) that is not a
functional spell.

That is a busted spell that was NOT tested on the most common graphics setup.

Understand?

If a feature does not work universally, it is busted. If it works on only a
very small (to the point of almost NONE) percentage of systems, it is horribly
busted.

sp...@spam.com

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Apr 8, 2002, 7:27:58 PM4/8/02
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Um, I program games for a living. I have an Nvidia card, and my drivers are 1
release under the latest (the latest drivers are having a lot of issues with
many games are present).

sp...@spam.com

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Apr 8, 2002, 7:28:42 PM4/8/02
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In article <3cb1b4a7$0$79564$3c09...@news.plethora.net>, se...@plethora.net (Peter Seebach) wrote:
>You may be one of those "casual" gamers who doesn't pay close enough attention
>to be able to see whether or not any pixels are rendered as anything but
>black. Certainly, if a "serious" gamer tells you the spell has no effect,
>you have no alternative but to believe him.

If you spent half as much time PLAYING games as talking about them, you might
actually have half a clue about the current state of gaming.

Peter Seebach

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Apr 8, 2002, 7:22:06 PM4/8/02
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In article <a8t7tr$3mu$5...@og1.olagrande.net>,

Eric VanHeest <e...@og1.olagrande.net> wrote:
>Peter Seebach <se...@plethora.net> wrote:
>> Can I do this without spending hours trying to design a party with a
>> reasonable skill balance, rolling dice over and over and over and over hoping
>> to get a character with enough bonus points to qualify for one of the eight
>> totally secret class/race combos that's worth playing? Or did they remove
>> that "feature" of Wiz7? :)

>No rolling. Just pick your class and race.

ANGELIC CHORUSES SING THE PRAISES OF SIR-TECH!

Peter Seebach

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Apr 8, 2002, 7:26:46 PM4/8/02
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In article <WBps8.30536$Aq5.5...@news.webusenet.com>, <sp...@spam.com> wrote:
>In article <3cb1af73$0$79564$3c09...@news.plethora.net>,
>se...@plethora.net (Peter Seebach) wrote:
>>Sorry, but existance proof applies here: The existance of a single person
>>who is using the spell and getting results is unambiguous proof that the
>>spell works.

>If it works for Radeon cards and not nVidia (for example) that is not a
>functional spell.

The spell is coded. It doesn't "do nothing".

>That is a busted spell that was NOT tested on the most common graphics setup.

Hard to say what's the most common. However, we still have to find out
whether or not that's what's going on. Are you still saying that it has
*ABSOLUTELY NO EFFECT AT ALL*, or are you saying that it wasn't as bright
as you liked?

>If a feature does not work universally, it is busted. If it works on only a
>very small (to the point of almost NONE) percentage of systems, it is horribly
>busted.

Sure. But we have no idea whether or not this is the case. So far, you're
saying it has no effect, and several people have said it works.

Peter Seebach

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Apr 8, 2002, 7:27:35 PM4/8/02
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In article <tDps8.30574$Aq5.5...@news.webusenet.com>, <sp...@spam.com> wrote:
>In article <3cb1b4a7$0$79564$3c09...@news.plethora.net>,
>se...@plethora.net (Peter Seebach) wrote:
>>You may be one of those "casual" gamers who doesn't pay close enough attention
>>to be able to see whether or not any pixels are rendered as anything but
>>black. Certainly, if a "serious" gamer tells you the spell has no effect,
>>you have no alternative but to believe him.

>If you spent half as much time PLAYING games as talking about them, you might
>actually have half a clue about the current state of gaming.

Uh-huh. So, make up your mind: Does the spell have absolutely no effect,
or not? Is this other guy simply too stupid to not realize that his display
is still pitch black?

Peter Seebach

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Apr 8, 2002, 7:27:59 PM4/8/02
to
In article <NCps8.30556$Aq5.5...@news.webusenet.com>, <sp...@spam.com> wrote:
>Um, I program games for a living.

Which ones?

Ross Ridge

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Apr 9, 2002, 3:54:35 PM4/9/02
to

"Peter Seebach" <se...@plethora.net> wrote:
> Can I do this without spending hours trying to design a party with a
> reasonable skill balance, rolling dice over and over and over and over
hoping
> to get a character with enough bonus points to qualify for one of the
eight
> totally secret class/race combos that's worth playing? Or did they remove
> that "feature" of Wiz7? :)

Uhh... it has hardly necessary to reroll characters for Wiz7. Much more
important and crucial was planning how you switched classes. I imagine most
"power gamers" who rolled dice over and over at the start screwed their
characters over with badly chosen and badly timed class changes.

Ross Ridge


Ross Ridge

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Apr 9, 2002, 4:22:35 PM4/9/02
to

<sp...@spam.com> wrote:
> Um, I program games for a living.

Hold it, you don't mean the cheesy little MUD in your .sig:

> THRESHOLD RPG - Where Roleplaying is not an option, it's a requirement.
>
> Player run clans, guilds, legal system, economy, religions, nobility, and
> more. Roleplay online with thousands of people from all over the world.
>
> http://www.threshold-rpg.com -**- telnet://threshold-rpg.com:23

*laughs*

Oh, yah, I'm really impressed now. Lemme know when you work on something
that matters whether or not it sucks. Hell, you pirated half the software
you use.

Ross Ridge

Peter Seebach

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Apr 9, 2002, 4:32:28 PM4/9/02
to
In article <%FHs8.5592$QN2.16...@news.tor.primus.ca>,

Ross Ridge <rri...@csclub.uwaterloo.ca> wrote:
>Uhh... it has hardly necessary to reroll characters for Wiz7. Much more
>important and crucial was planning how you switched classes. I imagine most
>"power gamers" who rolled dice over and over at the start screwed their
>characters over with badly chosen and badly timed class changes.

That may be. I saw a number of very different bits of advice in FAQs.

I'm also a bit annoyed to notice that Wiz7 appears to reward starting new
characters over importing old ones.

Ross Ridge

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Apr 10, 2002, 12:46:13 AM4/10/02
to

Ross Ridge <rri...@csclub.uwaterloo.ca> wrote:
>Uhh... it has hardly necessary to reroll characters for Wiz7. Much more
>important and crucial was planning how you switched classes. I imagine
most
>"power gamers" who rolled dice over and over at the start screwed their
>characters over with badly chosen and badly timed class changes.

"Peter Seebach" <se...@plethora.net> wrote:
> That may be. I saw a number of very different bits of advice in FAQs.

The FAQs give bad advice. Basically anything balanced at the start will do,
just don't start with a Fairy Bard. Personally, I don't recommend switching
classes except to "promote" to a better class as necessary. Switching back
and forth in to gain skill points quickly in mid-game only provides more
difficulty in the late-game where your level is more important.

> I'm also a bit annoyed to notice that Wiz7 appears to reward starting new
> characters over importing old ones.

Heh. I suppose it depends on what you condisider a reward. I've always
thought starting with new characters was the better alternative since you
get more game play that way. I never understood why there were a bunch of
people here saying they were creating new parties and running them through
Wiz6 and Wiz7 so they would have characters to import into Wiz8 when it came
out. I could see wanting to import a favourite party you had already had
and wanted to continue playing with, but otherwise I don't see why you want
to remove the fun of building up characters from level 1 (and possibly
missing out on the starter dungeon).

Ross Ridge


Peter Seebach

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Apr 10, 2002, 1:27:01 AM4/10/02
to
In article <psPs8.6770$xo2.18...@news.tor.primus.ca>,

Ross Ridge <rri...@csclub.uwaterloo.ca> wrote:
>Heh. I suppose it depends on what you condisider a reward. I've always
>thought starting with new characters was the better alternative since you
>get more game play that way. I never understood why there were a bunch of
>people here saying they were creating new parties and running them through
>Wiz6 and Wiz7 so they would have characters to import into Wiz8 when it came
>out. I could see wanting to import a favourite party you had already had
>and wanted to continue playing with, but otherwise I don't see why you want
>to remove the fun of building up characters from level 1 (and possibly
>missing out on the starter dungeon).

Especially since each one introduces new class/race combos... *sigh*.

Yeah. Well, in my case, I played Wiz6 in '90 or '91, and I won, and then
they decided not to do Wiz7 for the Amiga, so I never got to play it... *!@#@.
Now my options are WizGold (which looks awful) or trying to get one of my
machines to run Wiz7. !@*#!@#*. Can't these 1@#*!@# jerks make it portable
without making it impossible to navigate via keyboard?

Morten Wennevik

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Apr 10, 2002, 8:51:49 AM4/10/02
to
sp...@spam.com wrote:
: In article <3cb0e70d$0$79555$3c09...@news.plethora.net>, se...@plethora.net (Peter Seebach) wrote:
:>In article <Jh5s8.6612$Aq5.1...@news.webusenet.com>, <sp...@spam.com> wrote:
:>>This is Yet Another MM9 Bug.
:>
:>So, just to be clear on this, when you say "bug" you mean "thing that is not
:>implemented in precisely the way I would most like it"?

: No, I mean spell that does nothing. Walking around with torch light on or off
: is the same. Thus, the spell is broken since it produces no effects.

Only at the lowest level, since the radius is 2 feet or so. You won't notice
any difference unless you are VERY close to something that can be lit up.
At master level it's bad, but somewhat useful.


: So take your pick:

: It is either a bug, or the programmers are the biggest morons to ever program
: a computer game.

It's not a bug, but I would like to see it stronger.

Christoph Nahr

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Apr 10, 2002, 9:13:06 AM4/10/02
to
On 10 Apr 2002 12:51:49 GMT, Morten Wennevik <mp...@alfred.uib.no>
wrote:

>Only at the lowest level, since the radius is 2 feet or so. You won't notice
>any difference unless you are VERY close to something that can be lit up.
>At master level it's bad, but somewhat useful.

In my experience it's useful even at Expert level. I would have
preferred to get Expert effect at Normal but the spell certainly
doesn't have "no effect" like our spam troll here claims...
--
http://www.kynosarges.de

R. Cohen

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Apr 10, 2002, 9:27:11 AM4/10/02
to
sp...@spam.com wrote in message news:<Jh5s8.6612$Aq5.1...@news.webusenet.com>...
> In article <a8q9su$5s9$1...@tron.sci.fi>, "Jaana Tuominen" <jaa...@saunalahti.fi> wrote:
> >I spent all my money to buy the Torch Light spell, but no help!
> >Is the spell going to be better when I get more skill points in light magic?
>
> Even with a grandmaster in magic, the torch light spell does nothing.

>
> This is Yet Another MM9 Bug.
>
> -Aristotle@Threshold

BZZZZZZZZZZZZZZ. Not a bug, it works as designed. At master level
it's clearly noticable within dungeons.

Peter Seebach

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Apr 10, 2002, 6:05:56 PM4/10/02
to
In article <a91ch5$1sl4$4...@toralf.uib.no>,

Morten Wennevik <mp...@alfred.uib.no> wrote:
>sp...@spam.com wrote:
>: In article <3cb0e70d$0$79555$3c09...@news.plethora.net>,
>se...@plethora.net (Peter Seebach) wrote:
>: No, I mean spell that does nothing. Walking around with torch light on or
>: off is the same. Thus, the spell is broken since it produces no effects.

>Only at the lowest level, since the radius is 2 feet or so. You won't notice
>any difference unless you are VERY close to something that can be lit up.

As in, say, wandering along a wall looking at the wall for secret levers.

Works great for me, even on novice. Expert is visibly better.

>It's not a bug, but I would like to see it stronger.

I can go either way. I think it's a little narrow, but it certainly works,
and I have used it and been happy with the improved lighting. I think
that someone is just being a picky bastard. :)

Peter Seebach

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Apr 10, 2002, 6:06:26 PM4/10/02
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In article <a140b0ad.02041...@posting.google.com>,

R. Cohen <rlcc...@aol.com> wrote:
>BZZZZZZZZZZZZZZ. Not a bug, it works as designed. At master level
>it's clearly noticable within dungeons.

Indeed, at *expert* level it's clearly noticeable.

Maybe he was using it outside on a sunny day.

Maybe he's just lying.

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