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MM6:The Greatest Lich ever seen

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Len

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May 13, 1998, 3:00:00 AM5/13/98
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The town of Free Haven has a place where Ethric resides...who is as it turns
out, a master Lich. It's one thing to go up against a Lich, a totally
different thing to go up against 5 at one time!! Especially when one of them
wises up and comes out to join the one you've trapped on the corner so it
doesn't effect you with its spells. And boy, how about those spells...I knew
I was in for a hardtime when the first Master Lich I encountered cast
Dispell Magic on my party, but luckily I was able to find a NPC that
increased my skill level in magic so I whomped it before it got out of
control....But the Master Lichs are nothing compared to a Power Lich!! Man
the Power Lich is Power packed.....

Have a good one...has anyone ever touched the pile of skulls called
insanity? I was always afraid to touch them...not really sure why...

Brand

Thomas Picciani

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May 13, 1998, 3:00:00 AM5/13/98
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First time I tried to take them out I got fried. Then I got an
idea....

Play the bank shot, corner pocket!

Use Rock Blast and bounce the rocks off the walls. The walls will
prevent the lichs from attacking you and the rocks will turn several
little red dots to yellow in no time. A good reason to get Earth
Master. Wish I had thought about this before. The Wolf Cave would have
been a lot easier.

Tom P.

On Wed, 13 May 1998 07:40:46 -0700, "Len" <gr...@ucsu.colorado.edu>
wrote:

Peter Seebach

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May 13, 1998, 3:00:00 AM5/13/98
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In article <355a2138...@jake.esu.edu>,

Thomas Picciani <tpic...@epix.net> wrote:
>Use Rock Blast and bounce the rocks off the walls. The walls will
>prevent the lichs from attacking you and the rocks will turn several
>little red dots to yellow in no time. A good reason to get Earth
>Master. Wish I had thought about this before. The Wolf Cave would have
>been a lot easier.

Oh, cool! See, I just did all the archer quests (I found a big advantage
of having fewer classes in your party, which I will remember for next time -
fewer classes in party means more upgrade quests you can do that don't cost
you anything!) and I have about 25 skill points per character to put
*somewhere*. Maybe I should upgrade some of that earth magic. My plan is
for the druid to become an air master, then work on... well, earth, I guess.

I guess the sorcerer will be the one mastering fire first.

Anyone seen a Light or Dark expert lying around?

Also, for those of us actually playing *roles*, if you had some compelling
reason to become notorious, who would you kill first? Irritating people in
any town, or is there a town you'd annihilate first?

-s
--
Copyright '98, All rights reserved. Peter Seebach / se...@plethora.net
C/Unix wizard, Pro-commerce radical, Spam fighter. Boycott Spamazon!
Not speaking for my employer. Questions on C/Unix? Send mail for help.
Visit my new ISP <URL:http://www.plethora.net/> --- More Net, Less Spam!

Cahyo

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May 13, 1998, 3:00:00 AM5/13/98
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Greatest Lich? How about Corlagon?
Even my 30+ party cant beat him.


Len wrote in message <6jc84c$2...@peabody.colorado.edu>...

Simutron10

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May 14, 1998, 3:00:00 AM5/14/98
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I'm not sure you need to wipe out any towns to lower your reputation. Hanging
out with a bad crowd (Hire a couple of Duper NPC's) and donating at the wrong
sort of temple can make the goody-two-shoes types scorn you ;) I'm not sure if
I can get to Notorious that way, but I plan to try it before slaughtering a
bunch of innocent peasants.

-Mike B

Dhruv Gupta

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May 14, 1998, 3:00:00 AM5/14/98
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My level 17-18s did it by casting implosion, incinerate and lightning at
him. I cleared out the other monsters with the fire ring "feature."

Now all I need is a good tactic to deal with those minotaur kings in
kriegspire that just kicked my butt with that instant death spell!!

Cheers
Dhruv

Cahyo <cah...@hotmail.com> wrote in article
<6jde91$9...@chile.earthlink.net>...

John Dilick

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May 14, 1998, 3:00:00 AM5/14/98
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Yea, verily, on Wed, 13 May 1998 23:34:19 GMT, se...@plethora.net (Peter
Seebach) proclaimed:

>Anyone seen a Light or Dark expert lying around?

Both are in Blackshire, with an extra of each in other towns.

>Also, for those of us actually playing *roles*, if you had some compelling
>reason to become notorious, who would you kill first? Irritating people in
>any town, or is there a town you'd annihilate first?

I'd annihilate Blackshire, just because I find most of the townspeople
there extremely annoying.

Then, on to Free Haven! Mwahahaha.

--
John Dilick dili...@home.com
This is not a .sig.

Neil Fradkin

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May 14, 1998, 3:00:00 AM5/14/98
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> Oh, cool! See, I just did all the archer quests (I found a big advantage
> of having fewer classes in your party, which I will remember for next time -
> fewer classes in party means more upgrade quests you can do that don't cost
> you anything!) and I have about 25 skill points per character to put
> *somewhere*. Maybe I should upgrade some of that earth magic. My plan is
> for the druid to become an air master, then work on... well, earth, I guess.

Air mastery only requires a skill rank of 4 (expert) since all you need
is to become an archmage. My reccomendtion is to have your main sorceror
type to expert everything first, master air by point the archmage
quests, and then master water for enchant/travel spells. In my party I
have an archer and a sorceror, so I then mastered the archer in fire and
the sorceror in air.

> Anyone seen a Light or Dark expert lying around?

Check white cap or blackspire.

Peter Seebach

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May 14, 1998, 3:00:00 AM5/14/98
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In article <355B4C...@secant.com>,

Neil Fradkin <nfra...@secant.com> wrote:
> Air mastery only requires a skill rank of 4 (expert) since all you need
>is to become an archmage.

Yes, but I don't want to do the archmage quest, because it'll make it too
expensive to train my sorcerer; I've been putting off the promotion quests
for the characters I have, because I'm cautious about money. So, even though
I could easily have air skill of 12, I can't master it. Argh.

Todd Perry

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May 15, 1998, 3:00:00 AM5/15/98
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Peter Seebach <se...@plethora.net> wrote:
>Yes, but I don't want to do the archmage quest, because it'll make it too
>expensive to train my sorcerer; I've been putting off the promotion quests
>for the characters I have, because I'm cautious about money. So, even though
>I could easily have air skill of 12, I can't master it. Argh.

Yikes! Peter, an archmage gets +1 to their spell point multiplier. If
your characters are level 40, this is another 40 spell points instantly;
if you have expert or master meditation skill, you'll get an
unbelievable boost. When I went to archmage, spells like Dragon Breath
suddenly became feasible. :-)

BTW, if you haven't fully beefed someone's merchant skill, doing so will
solve practically all money problems. I finally got around to adding a
merchant NPC (and brought my main merchant up to Master 10). Now we
make a profit on *anything*, because all the middle-high end shops give
me the true value on items. The NPC will also help immensely with
training, especially if you can afford the skill points to make everyone
an expert merchant.
--
Todd Perry comp.sys.ibm.pc.games.announce guidelines at:
to...@bev.net http://toddp.bevd.blacksburg.va.us/csipga

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