Have a good one...has anyone ever touched the pile of skulls called
insanity? I was always afraid to touch them...not really sure why...
Brand
Play the bank shot, corner pocket!
Use Rock Blast and bounce the rocks off the walls. The walls will
prevent the lichs from attacking you and the rocks will turn several
little red dots to yellow in no time. A good reason to get Earth
Master. Wish I had thought about this before. The Wolf Cave would have
been a lot easier.
Tom P.
On Wed, 13 May 1998 07:40:46 -0700, "Len" <gr...@ucsu.colorado.edu>
wrote:
Oh, cool! See, I just did all the archer quests (I found a big advantage
of having fewer classes in your party, which I will remember for next time -
fewer classes in party means more upgrade quests you can do that don't cost
you anything!) and I have about 25 skill points per character to put
*somewhere*. Maybe I should upgrade some of that earth magic. My plan is
for the druid to become an air master, then work on... well, earth, I guess.
I guess the sorcerer will be the one mastering fire first.
Anyone seen a Light or Dark expert lying around?
Also, for those of us actually playing *roles*, if you had some compelling
reason to become notorious, who would you kill first? Irritating people in
any town, or is there a town you'd annihilate first?
-s
--
Copyright '98, All rights reserved. Peter Seebach / se...@plethora.net
C/Unix wizard, Pro-commerce radical, Spam fighter. Boycott Spamazon!
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Len wrote in message <6jc84c$2...@peabody.colorado.edu>...
-Mike B
Now all I need is a good tactic to deal with those minotaur kings in
kriegspire that just kicked my butt with that instant death spell!!
Cheers
Dhruv
Cahyo <cah...@hotmail.com> wrote in article
<6jde91$9...@chile.earthlink.net>...
>Anyone seen a Light or Dark expert lying around?
Both are in Blackshire, with an extra of each in other towns.
>Also, for those of us actually playing *roles*, if you had some compelling
>reason to become notorious, who would you kill first? Irritating people in
>any town, or is there a town you'd annihilate first?
I'd annihilate Blackshire, just because I find most of the townspeople
there extremely annoying.
Then, on to Free Haven! Mwahahaha.
--
John Dilick dili...@home.com
This is not a .sig.
Air mastery only requires a skill rank of 4 (expert) since all you need
is to become an archmage. My reccomendtion is to have your main sorceror
type to expert everything first, master air by point the archmage
quests, and then master water for enchant/travel spells. In my party I
have an archer and a sorceror, so I then mastered the archer in fire and
the sorceror in air.
> Anyone seen a Light or Dark expert lying around?
Check white cap or blackspire.
Yes, but I don't want to do the archmage quest, because it'll make it too
expensive to train my sorcerer; I've been putting off the promotion quests
for the characters I have, because I'm cautious about money. So, even though
I could easily have air skill of 12, I can't master it. Argh.
Yikes! Peter, an archmage gets +1 to their spell point multiplier. If
your characters are level 40, this is another 40 spell points instantly;
if you have expert or master meditation skill, you'll get an
unbelievable boost. When I went to archmage, spells like Dragon Breath
suddenly became feasible. :-)
BTW, if you haven't fully beefed someone's merchant skill, doing so will
solve practically all money problems. I finally got around to adding a
merchant NPC (and brought my main merchant up to Master 10). Now we
make a profit on *anything*, because all the middle-high end shops give
me the true value on items. The NPC will also help immensely with
training, especially if you can afford the skill points to make everyone
an expert merchant.
--
Todd Perry comp.sys.ibm.pc.games.announce guidelines at:
to...@bev.net http://toddp.bevd.blacksburg.va.us/csipga