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Fallout I&II sales figures?

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wasabi

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Oct 31, 2000, 8:32:30 PM10/31/00
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Anyone know what the sales figures for Fallout and Fallout 2 were?
----
Remove "Trousers" to reply.

Miles Lippincott

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Oct 31, 2000, 10:08:31 PM10/31/00
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wasabi wrote in message <5msuvs8kof1ghukeb...@4ax.com>...

>Anyone know what the sales figures for Fallout and Fallout 2 were?
>----
>Remove "Trousers" to reply.

It's hard to say what the exact figures are, especially since FO2 is still
selling at a fairly high price for a two year old game. However, I believe
a fair estimate would be around 500,000 for the two games combined. FO1
was a suprise moderate hit and FO2 did solid numbers as well at release.

Miles

The Posting One

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Oct 31, 2000, 11:17:46 PM10/31/00
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I remember Interplay being happy with FO1's 80,000 units sold, but was
disappointed that FO2 did around 100k and didn't even begin to approach
BG1's amazing 1 million. I think BG2 is on it's way to a million as well.
Planescape: Torment was the real shame here, being such a great game and
only doing 80k.

I do believe than an FO3 is inevitable, though... let's hope.


"Miles Lippincott" <sar...@uswest.net> wrote in message
news:aQLL5.1548$v37.3...@news.uswest.net...

who...@wherever.com

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Nov 1, 2000, 3:39:58 AM11/1/00
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The Posting One <no...@nowhere.com> wrote:
: I remember Interplay being happy with FO1's 80,000 units sold, but was

: disappointed that FO2 did around 100k and didn't even begin to approach
: BG1's amazing 1 million. I think BG2 is on it's way to a million as well.
: Planescape: Torment was the real shame here, being such a great game and
: only doing 80k.

Are you sure you're not quoting PC Data numbers? Those only take major
US retailers into account, do not include sales in Europe or Asia, and
are sometimes *wildly* different from real sales totals.

Kevin Nguyen

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Nov 1, 2000, 3:49:22 AM11/1/00
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"The Posting One" <no...@nowhere.com> wrote in message
news:mSML5.28140$Q8.64...@newsrump.sjc.telocity.net...

> I remember Interplay being happy with FO1's 80,000 units sold, but was
> disappointed that FO2 did around 100k and didn't even begin to approach
> BG1's amazing 1 million. I think BG2 is on it's way to a million as well.
> Planescape: Torment was the real shame here, being such a great game and
> only doing 80k.
>
> I do believe than an FO3 is inevitable, though... let's hope.
>
>
I want another Fallout so bad :( I absolutely despise rpgs in general until
my friend literally forced me to play FO and showed me what I was missing.
No obscure and geeky AD&D rules to comprehend, no stupid big headed anime
characters like Final Fantasy, and most importantly, no one first person
perspective for a party of six like M&M. Nope, none of that crap. Just me, a
dark, humorous waste land with endless possibilities, and a shit load of
guns. I was instantly hooked on this kickass game. So hell yes, I want
another FO!! Please Interplay, pretty please?

Jonas Lind

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Nov 1, 2000, 5:33:04 AM11/1/00
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Hehe...at least you can play Arcanum when it hits the stores. It looks
pretty promising :-)

jonas
Kevin Nguyen <cngu...@san.rr.com> wrote in message
news:mOQL5.123$bl.3...@typhoon.san.rr.com...

Thrasher

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Nov 1, 2000, 5:23:23 PM11/1/00
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On Tue, 31 Oct 2000 23:17:46 -0500, "The Posting One"
<no...@nowhere.com> wrote:

>I remember Interplay being happy with FO1's 80,000 units sold, but was
>disappointed that FO2 did around 100k and didn't even begin to approach
>BG1's amazing 1 million. I think BG2 is on it's way to a million as well.

If Baldur's Gate 2 did a million it took them 2 years to get there...
it was had 500,000 6 months ago. If FO2 did 100,000 that's not bad for
an unimaginative "add-on" packaged as a sequel. As I recall they
didn't even make the rfequired minimal cosmetic changes to the Fallout
game engine. It literally was "more of the same". Imagine how well
they could have done putting a full house press in on a worthy sequel?

>Planescape: Torment was the real shame here, being such a great game and
>only doing 80k.

80k is not bad if that's what Fallouyt did. They were both great
games. They were both better than Baldur's Gate. The _real_ shame is
that Interplay didn't have high expectations for either of these
titels in the first place, and dropped them both on the market
basically unannounced. Torment is still selling for $49 at my local
software store, a year later, and The Fallout "pack" is $39 more than
2 years later. There are _very few_ games that age even on the shelves
at all, let alone selling for those prices. I saw Soul Bringer in the
bargain bin for $14.99 last week and that's only a few months old.
Fallout has had as much shelf life as Baldur's Gate has - that's a
pretty good indication that it could have been a much bigger title
than it was.

>I do believe than an FO3 is inevitable, though... let's hope.

I don't think so. If it was coming, it would have arrived already. Or
at least be in late stages of development. You know what's going to
happen with it? It's going to be picked up by a new team when Black
Isle finishes milking the infinty engine. And it'll be a pathetic
little uninspired piece of shit brought to market by a half dozen
entry level coders in 6 months, who get their marching orders from a
margetting drone. Fallout was a labor of love - that's the only way
great games get made - and a sequel done by different people will
never do it justice.


James Garvin

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Nov 1, 2000, 5:43:01 PM11/1/00
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And there was much rejoicing. Praise be to brother Nguyen (on the drow topic do
you say your name New-Yen?) and praise to brother Dr. Ray and praise to the
Fallout games and praise to fallout:tactics that will bless the shelfs and many
harddrives and praise to Interplay for making Fallout 3 (PLEASE) and praise to
the ending of this post.

--
James Garvin
bo...@nmt.edu
(505) 835-6277
Computer Science Major
New Mexico Institute of Mining and Technology
http://www.cs.nmt.edu

---------------------------------------------------------------------
ITV WebMaster:
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James Garvin

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Nov 1, 2000, 6:20:57 PM11/1/00
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Thrasher wrote:

> If Baldur's Gate 2 did a million it took them 2 years to get there...
> it was had 500,000 6 months ago. If FO2 did 100,000 that's not bad for
> an unimaginative "add-on" packaged as a sequel. As I recall they
> didn't even make the rfequired minimal cosmetic changes to the Fallout
> game engine. It literally was "more of the same". Imagine how well
> they could have done putting a full house press in on a worthy sequel?

??????????? BG2 hasn't been out for six months Thrasher. BG sold over 1
million and BG2 is getting up there. FO2 wasn't an unimaginative addon! It
was a great game that really expanded the Fallout universe. Look at the
story. The end goal (get to the tanker and win), but the inbetween was so
much more! The quest for the GECK was inspired and written very well. New
Reno was full of political intruge and just look at Vault City vs the
Ghouls.

> 80k is not bad if that's what Fallouyt did. They were both great
> games. They were both better than Baldur's Gate. The _real_ shame is
> that Interplay didn't have high expectations for either of these
> titels in the first place, and dropped them both on the market
> basically unannounced. Torment is still selling for $49 at my local
> software store, a year later, and The Fallout "pack" is $39 more than
> 2 years later. There are _very few_ games that age even on the shelves
> at all, let alone selling for those prices. I saw Soul Bringer in the
> bargain bin for $14.99 last week and that's only a few months old.
> Fallout has had as much shelf life as Baldur's Gate has - that's a
> pretty good indication that it could have been a much bigger title
> than it was.

Your store is overpriced. I can get the Fallout package (FO1 and FO2) for
$20. I can also get BG1 and TOSC for the same. Torment is at the $25 mark.
FO could have been bigger, but it was at the cusp of bringing RPGs back from
the dead.

> I don't think so. If it was coming, it would have arrived already.

Why do you say that? FO1 & 2 didn't even use the infinity engine AND the
building of FO tactics implies that there is something in the works. Why make
a whole game with a story about the brotherhood (and the midwest) if you
aren't going to try to build on that? FO3 is around the corner and I think
probably with either the NWN engine or something similar. (I would bet on a
different engine...but not first person...just a 3d isometric or "behind" the
person camera)

wasabi

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Nov 2, 2000, 12:42:42 AM11/2/00
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On Wed, 01 Nov 2000 08:49:22 GMT, "Kevin Nguyen" <cngu...@san.rr.com>
wrote:


>I want another Fallout so bad :(

I hear you Kevin! I'm glad they are giving some time before coming up
with a FO3. Although FO Tactics is not rpg, it looks interesting- if
it plays like X-Com, I'm in!


I absolutely despise rpgs in general until
>my friend literally forced me to play FO and showed me what I was missing.

Funny thing, a friend convinced me to get the game too and I convinced
another friend.

>No obscure and geeky AD&D rules to comprehend, no stupid big headed anime
>characters like Final Fantasy, and most importantly, no one first person
>perspective for a party of six like M&M. Nope, none of that crap. Just me, a
>dark, humorous waste land with endless possibilities, and a shit load of
>guns. I was instantly hooked on this kickass game. So hell yes, I want
>another FO!! Please Interplay, pretty please?
>
>

----
Remove "Trousers" to reply.

Thrasher

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Nov 2, 2000, 3:35:47 AM11/2/00
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On Wed, 01 Nov 2000 16:20:57 -0700, James Garvin <cr...@nmt.edu>
wrote:

>??????????? BG2 hasn't been out for six months Thrasher. BG sold over 1
>million and BG2 is getting up there.

BG1, sorry. Baldur's Gate was at 500,000 units sold when Diablo II
shipped. Where do you get your numbers?

> FO2 wasn't an unimaginative addon! It was a great game that really expanded
>the Fallout universe. Look at the story. The end goal (get to the tanker and win),
>but the inbetween was so much more! The quest for the GECK was inspired
>and written very well. New Reno was full of political intruge and just look at Vault
>City vs the Ghouls.

Well, we have a difference of opinion here. I'd rate Fallout as a
"great" game. I'd rate Fallout 2 as a "good" game. Fallout 2 added
nothing to fallout except more story material. And, no, I don't think
the story was "better" in Fallout 2. The story in Fallout 2 was
_longer_, but it was pretty dull stuff.

>Your store is overpriced. I can get the Fallout package (FO1 and FO2) for
>$20. I can also get BG1 and TOSC for the same.

You must live in the boonies :)

>Torment is at the $25 mark. FO could have been bigger, but it was at
>the cusp of bringing RPGs back from the dead.

Yes, it was. That's no excuse for the way Intrplay dumped it onto the
market though. That unremarkable piece of shit Escape from
Thundermountain got 10 times the marketting Fallout did. Interplay and
Bioware spent a YEAR in this newsgroup and on the web promoting and
supporting Baldur's Gate before it shipped. There is a massive
difference in the way these two titles were handled. I don't know why.
The big effort with Baldurt's Gate obviously paid off, and it still is
paying off. It's really wasn't "all that" - Fallout was the better
game, in my opinion. By a long shot.

>Why do you say that? FO1 & 2 didn't even use the infinity engine

What does that have to do with anything? Fallout came out almost a
year before Baldur's Gate, and as I recall FO2 came out shortly after.
That's a LONG time ago. Two years since FO2 shipped and FO3 hasn't
even been announced as being in development. It's not rocket science.
They dropped teh franchise.

>AND the building of FO tactics implies that there is something in the works.

It means that Interplay is using the oldest marketting trick in the
book and trying to transfer "name recognition" from a well respected
and critically acclaimed past product onto a new and unrelated
product. Kinda like 3D0 did with Might & Magic and Heroes of Might &
Magic. Sometimes it works, sometimes it doesn't/ Fallout:Tactics may
be a _great_ game, but it's not going to be Fallout 3.

>Why make a whole game with a story about the brotherhood (and the midwest) if you
>aren't going to try to build on that?

Because it's easier to use a back story that's alreadyt been developed
than to come up with a new and original one?

>FO3 is around the corner and I think probably with either the NWN engine or something similar.

I hope you are making this up. It makes me ill to think that the
Fallout games might be polluted by the infinty engine. I'm into
tactical combat in my games, and in my opinion the infinty engine is
the weakest one there is for representing tactical combat. It's
pathetic. It was passable two years ago - though not as good as
Fallout or X-Com - but now? No way.


Gandelon

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Nov 2, 2000, 11:09:41 AM11/2/00
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Thrasher <spect...@hotmail.com> wrote in message
news:8q820tcv6nrhg18ho...@4ax.com...

> On Wed, 01 Nov 2000 16:20:57 -0700, James Garvin <cr...@nmt.edu>
> wrote:

> Well, we have a difference of opinion here. I'd rate Fallout as a
> "great" game. I'd rate Fallout 2 as a "good" game. Fallout 2 added
> nothing to fallout except more story material. And, no, I don't think
> the story was "better" in Fallout 2. The story in Fallout 2 was
> _longer_, but it was pretty dull stuff.

I think your opinion depends very much on what you think is more important:
atmosphere or mechanics. I don't think anyone can argue that the mechanics
of gameplay were greatly improved by fallout2: it added more weapons,
martial arts, more perks, better AI, and more options generally. I would
also agree that it didn't really capture the "empty" post-nuclear wasteland
feel of the original, though. Just depends on individual taste which you
think is more important.

As far as what's coming up with the fallout franchise, don't think there's a
lot of point in debating it. We just don't know yet.


James Garvin

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Nov 2, 2000, 11:46:34 AM11/2/00
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Thrasher wrote:

> BG1, sorry. Baldur's Gate was at 500,000 units sold when Diablo II
> shipped. Where do you get your numbers?

I think it might have been gamespot...Could be wrong though...

> >Your store is overpriced. I can get the Fallout package (FO1 and FO2) for
> >$20. I can also get BG1 and TOSC for the same.
>
> You must live in the boonies :)

hehehe...Yup...Shitcorro, New Mexico the whole state is the boonies.

> What does that have to do with anything? Fallout came out almost a
> year before Baldur's Gate, and as I recall FO2 came out shortly after.
> That's a LONG time ago. Two years since FO2 shipped and FO3 hasn't
> even been announced as being in development. It's not rocket science.
> They dropped teh franchise.

FO2 came out in 1998 (IRRC)...So ya 2 years. But if they are building a new engine or using the
NWN engine (or even another engine) then I could definitely see a 2 to 3 year lag before they even
came out to announce it.

> It means that Interplay is using the oldest marketting trick in the
> book and trying to transfer "name recognition" from a well respected
> and critically acclaimed past product onto a new and unrelated
> product. Kinda like 3D0 did with Might & Magic and Heroes of Might &
> Magic. Sometimes it works, sometimes it doesn't/ Fallout:Tactics may
> be a _great_ game, but it's not going to be Fallout 3.

Ahhh...But they didn't drop the franchise. If they are making tactics, they know that fallout can
sell. I think we will see an interesting game with a good story AND some excellent combat.

> I hope you are making this up. It makes me ill to think that the
> Fallout games might be polluted by the infinty engine. I'm into
> tactical combat in my games, and in my opinion the infinty engine is
> the weakest one there is for representing tactical combat. It's
> pathetic. It was passable two years ago - though not as good as
> Fallout or X-Com - but now? No way.

NWN isn't REALLY the infinity engine. It has a lot more oommpppffff to it and from what it looks
like they really have polished it. So with the infinity engine we saw Doom and with the NWN engine
we should see quake. Why isn't the engine passable now? (only 2 years later)

Miles Lippincott

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Nov 2, 2000, 2:32:13 PM11/2/00
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You are pretty uninformed here Thrasher.

Thrasher wrote in message

>BG1, sorry. Baldur's Gate was at 500,000 units sold when Diablo II
>shipped. Where do you get your numbers?


Try looking at some of Desslock's articles recently on RPG sales. BG1 went
over a million units well before D2 was released.


>Fallout 2 added
>nothing to fallout except more story material.

Nothing? How about the car? How about the significantly enhanced NPC
interface?


>
>You must live in the boonies :)
>


I live in Seattle. FO2/FO1 is $20.

>
>I hope you are making this up. It makes me ill to think that the
>Fallout games might be polluted by the infinty engine. I'm into
>tactical combat in my games, and in my opinion the infinty engine is
>the weakest one there is for representing tactical combat. It's
>pathetic. It was passable two years ago - though not as good as
>Fallout or X-Com - but now? No way.


Neverwinter nights doesn't use the infinity engine. Get a clue. FO3 will
not use it either. Interplay has already stated that the infinity engine is
dead as of BG2.


I don't disagree that Interplay never promoted the Fallout series as much as
BG, but that shouldn't be a suprise. After all, who would think to make a
post-apoc RPG AFTER the end of the cold war. Fallout was probably a "labor
of love" kind of thing that they did as a tribute to Wasteland. I doubt
they expected much sales wise from it.

Miles

Noman

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Nov 2, 2000, 8:26:59 PM11/2/00
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On Thu, 02 Nov 2000 08:35:47 GMT, Thrasher <spect...@hotmail.com>
wrote:

>On Wed, 01 Nov 2000 16:20:57 -0700, James Garvin <cr...@nmt.edu>
>wrote:
>

>>AND the building of FO tactics implies that there is something in the works.
>
>It means that Interplay is using the oldest marketting trick in the
>book and trying to transfer "name recognition" from a well respected
>and critically acclaimed past product onto a new and unrelated
>product. Kinda like 3D0 did with Might & Magic and Heroes of Might &
>Magic. Sometimes it works, sometimes it doesn't/ Fallout:Tactics may
>be a _great_ game, but it's not going to be Fallout 3.

While I don't agree with the first poster about his assumption that
development of F:T implies prospects of FO3 (as far as I remember,
even before Interplay announced F:T, the project Brotherhood of
Steel was mentioned in this newsgroup, and I considered it a
fan project kind of a thing), the analogy of M&M:HOMM is completely
inappropriate when talking about Fallout:FalloutTactics.

A somewhat more suitable analogy might be, Baldur's Gate:Icewind Dale.

Icewind Dale's focus is on infinity engine/AD&D combat engine played
through somewhat linear missions. BG had probably more combat within
an extremely boring plot and forgettable quests/dialogues. So for
some people, the removal of all that extra fluff from BG was
actually a good thing.

I know you don't like Icewind Dale, btw.

On the other hand, Fallout had equally interesting quests/dialogue
and combat engine. So even the Baldur's Gate:Icewind Dale analogy
is not that relevant when talking about Fallout and Tactics.

FWIW, the combat engine/perks/traits/character creation in FO were
good enough to be the core focus of a single player game though.
Especially since, the interface has been improved (Fallout had a
really weak interface, IMO).

HOMM and M&M have nothing in common.
--
Noman

Lars Haugseth

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Nov 2, 2000, 8:43:42 PM11/2/00
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* "Miles Lippincott" <sar...@uswest.net> wrote:
|
| Neverwinter nights doesn't use the infinity engine. Get a clue. FO3 will
| not use it either. Interplay has already stated that the infinity engine is
| dead as of BG2.

That's why they didn't call it the eternity engine.

--
Lars Haugseth

Thrasher

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Nov 3, 2000, 3:00:00 AM11/3/00
to
On Thu, 2 Nov 2000 11:32:13 -0800, "Miles Lippincott"
<sar...@uswest.net> wrote:

>Try looking at some of Desslock's articles recently on RPG sales. BG1 went
>over a million units well before D2 was released.

OK, next question - where does Desslock get his numbers? Does he do
the research himself, or is he just repeating what he read somewhere
else? Your comment is without value.

>Nothing? How about the car? How about the significantly enhanced NPC
>interface?

Oh, yeah - that's "significant". Especially compared to the minor
changes made between Ultima games, like, say Ultima 6 and Ultima 7.
Right?

>I live in Seattle. FO2/FO1 is $20.

Yep, the boonies :)

>Neverwinter nights doesn't use the infinity engine. Get a clue.

Oh really? What does it "use"? Why don't you give me a clue? That's
what I live for, words of wisdom from Miles Lippincott...

>FO3 will not use it either.

You seem to know a lot about a game that is not even in development.
Are you psychic?

> Interplay has already stated that the infinity engine is dead as of BG2.

I haven't seen this coment, kindly direct me to it. Good news indeed
if true!

>I don't disagree that Interplay never promoted the Fallout series as much as
>BG, but that shouldn't be a suprise. After all, who would think to make a
>post-apoc RPG AFTER the end of the cold war.

I think it SHOULD be a surprise that Interplay didn't promote Fallout,
since Wasteland was far and away the most critcially acclaimed game
that Interplay ever did! Wasteland practically MADE Interplay.

>Fallout was probably a "labor of love" kind of thing that they did as a tribute to
>Wasteland. I doubt they expected much sales wise from it.

Well, that was there mistake and our loss, then, wasn't it?

>Miles

The great!

Thrasher

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Nov 3, 2000, 3:00:00 AM11/3/00
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On Fri, 03 Nov 2000 01:26:59 GMT, no_...@zzzyahoo.yycom (Noman)
wrote:

>the analogy of M&M:HOMM is completely
>inappropriate when talking about Fallout:FalloutTactics.

M&M (CRPG) : HOMM (strategy)
Fallout (CRPG) : Fallout, Tactics (strategy)

>A somewhat more suitable analogy might be, Baldur's Gate:Icewind Dale.

Baldur's Gate (CRPG) : Icewind Dale (CRPG)

In the case of M&M and Fallout the game company took the name "cross
genre". In the case of Baldur's Gate and Icewind Dale, they didn't. My
analogy works, yours does not.

>Icewind Dale's focus is on infinity engine/AD&D combat engine played
>through somewhat linear missions.

As I said, a braindead showcase for an aging game engine :)

>BG had probably more combat within
>an extremely boring plot and forgettable quests/dialogues.

Baldur's Gate did have a duull story. Baldur's Gate also came out 2
years before IWD when the engine was closer to "state of the art".

>So for some people, the removal of all that extra fluff from BG was
>actually a good thing.

For people who somehow never found all the flaws and bugs in the
infinty engine I suppose.

>On the other hand, Fallout had equally interesting quests/dialogue
>and combat engine.

Fallout had both better combat and better story than Baldur's Gate, in
my opinion.

>So even the Baldur's Gate:Icewind Dale analogy
>is not that relevant when talking about Fallout and Tactics.

It's completely _irrelevant_ - it's an invalid analogy...

>FWIW, the combat engine/perks/traits/character creation in FO were
>good enough to be the core focus of a single player game though.

Yep, the Fallout system was fine. I'd like to see combat itself
fleshed out a little bit with some of the features from Jagged
Alliance 2 - but that can easily be supported by the underlying rule
system used in the Fallout games.

>Especially since, the interface has been improved (Fallout had a
>really weak interface, IMO).

I really don't see much differnece in the interface between Fallout
and Fallout 2. Certainly not as much difgfernce as is customary
between a game and a sequel. They were both pretty weak in the
graphics department, which I'm sure turned off a number of people.

>HOMM and M&M have nothing in common.

Exactly! Nothing in common, except the name and the setting! That's
exactly right! The same is true of Fallout and Fallout:Tactics.

Miles Lippincott

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Nov 3, 2000, 3:00:00 AM11/3/00
to

Thrasher wrote in message ...

>On Thu, 2 Nov 2000 11:32:13 -0800, "Miles Lippincott"
><sar...@uswest.net> wrote:
>
>>Try looking at some of Desslock's articles recently on RPG sales. BG1
went
>>over a million units well before D2 was released.
>
>OK, next question - where does Desslock get his numbers? Does he do
>the research himself, or is he just repeating what he read somewhere
>else? Your comment is without value.


It is very difficult to get exact sales figures on anything. It is
generally accepted that PC Data's figures are not correct, but most
companies do not announce their sales figures publically. Desslock has
looked into this, and I guess if you don't trust him there's not much I can
say that will convince you. That said, Interplay has stated numerous times
that BG1 has passed the million mark.

>>Nothing? How about the car? How about the significantly enhanced NPC
>>interface?
>

>Oh, yeah - that's "significant". Especially compared to the minor
>changes made between Ultima games, like, say Ultima 6 and Ultima 7.
>Right?


So, I guess this means that it isn't a true sequel unless they rewrite the
whole engine? So much for Might&Magic 6-8, Age of Empires 1-2, etc. If you
like a game, what's wrong with reusing the game engine, with some
enhancements to fix the problems with the first version?

>>I live in Seattle. FO2/FO1 is $20.
>

>Yep, the boonies :)


Fine, I guess the world only revolves around you and where you live. "It's
only true if it's true where I live!"

>>Neverwinter nights doesn't use the infinity engine. Get a clue.
>

>Oh really? What does it "use"? Why don't you give me a clue? That's
>what I live for, words of wisdom from Miles Lippincott...


You obviously have not been following the development of Neverwinter Nights
or you would have not made your first incorrect statement.

>>FO3 will not use it either.
>

>You seem to know a lot about a game that is not even in development.
>Are you psychic?
>

>> Interplay has already stated that the infinity engine is dead as of BG2.
>

>I haven't seen this coment, kindly direct me to it. Good news indeed
>if true!


It's been stated several times, though most recently in official chats prior
to the release of Icewind and BG2. Go to www.bgchronicles.com and look up
the last BG2 chat log.

>>I don't disagree that Interplay never promoted the Fallout series as much
as
>>BG, but that shouldn't be a suprise. After all, who would think to make a
>>post-apoc RPG AFTER the end of the cold war.
>

>I think it SHOULD be a surprise that Interplay didn't promote Fallout,
>since Wasteland was far and away the most critcially acclaimed game
>that Interplay ever did! Wasteland practically MADE Interplay.


You fail to see my point. Wasteland was released at a time when there was
interest in post-apoc, Fallout came when interest was very low.

sgri...@carolina.rr.com

unread,
Nov 4, 2000, 3:00:00 AM11/4/00
to
On Thu, 02 Nov 2000 08:35:47 GMT, Thrasher <spect...@hotmail.com>
wrote:

>On Wed, 01 Nov 2000 16:20:57 -0700, James Garvin <cr...@nmt.edu>
>wrote:
>

(snip)

>>FO3 is around the corner and I think probably with either the NWN engine or something similar.
>
>I hope you are making this up. It makes me ill to think that the
>Fallout games might be polluted by the infinty engine. I'm into
>tactical combat in my games, and in my opinion the infinty engine is
>the weakest one there is for representing tactical combat. It's
>pathetic. It was passable two years ago - though not as good as
>Fallout or X-Com - but now? No way.
>
>

Where do you get the idea that the infinity engine will be used for a
Fallout? Interplay has publicly stated that Fallout 3, if and when
developed, will be using a 3d engine.

Grifman

Desslock

unread,
Nov 4, 2000, 3:00:00 AM11/4/00
to
Thrasher wrote:
>
> On Thu, 2 Nov 2000 11:32:13 -0800, "Miles Lippincott"
> <sar...@uswest.net> wrote:
>
> >Try looking at some of Desslock's articles recently on RPG sales. BG1 went
> >over a million units well before D2 was released.
>
> OK, next question - where does Desslock get his numbers? Does he do
> the research himself, or is he just repeating what he read somewhere
> else? Your comment is without value.

I posted this information in an editorial last May, just prior to the
E3. I tried to be as comprehensive as possible -- I used the numbers
from PC Data for North America, and from sources such as the ELSU (UK)
and the GFK (Germany) for Europe, where available, as well as compared
those sale statistics with those from a local, "gaming specialty" store,
and from various sources that I considered reliable within companies
(which is a pretty high threshold).

The figures being thrown around here vastly understate the significance
of Fallout's sales. Just according to PC Data's stats, the game sold
around 150,000 units, and Fallout 2 sold around the same (slightly
less). And both games sold well in Europe as well -- a very basic rule
of thumb is to double the sales to get worldwide figures (for games
developed in North America). At the time, Fallout was one of the most
successful games ever for Interplay (passed only by Descent 1 & 2).

> >Neverwinter nights doesn't use the infinity engine. Get a clue.
>

> Oh really? What does it "use"? Why don't you give me a clue? That's
> what I live for, words of wisdom from Miles Lippincott...

It uses the "Omen" engine. A modification of the engine used for MDK2.

Desslock

--
Desslock's RPG News: http://desslock.gamespot.com Latest additions:
ECTS Coverage and Previews of Legends of Might and Magic, Anarchy
Online, Gothic and the Diablo 2 Expansion Pack

Thrasher

unread,
Nov 4, 2000, 3:00:00 AM11/4/00
to
On Fri, 3 Nov 2000 12:14:36 -0800, "Miles Lippincott"
<sar...@uswest.net> wrote:

>It is very difficult to get exact sales figures on anything. It is
>generally accepted that PC Data's figures are not correct, but most
>companies do not announce their sales figures publically. Desslock has
>looked into this, and I guess if you don't trust him there's not much I can
>say that will convince you. That said, Interplay has stated numerous times
>that BG1 has passed the million mark.

This is just old-school obfuscation. For a guy who likes to challenge
other people's "facts" you sure are reluctant to back up your own
comments, aren't you?

>So, I guess this means that it isn't a true sequel unless they rewrite the
>whole engine?

Actually, I have no problem with a game company releasing sequels that
are actually little more than "add-on packs". As long as they do it
sooner rather than later. If it's going to be years then they should
make a new game engine.

My comment was in response to your apparrent belief that Fallout 2
_was_ a re-written game engine.

>Fine, I guess the world only revolves around you and where you live. "It's
>only true if it's true where I live!"

Well, I never made any claim about what games cost anywhere else in
the worlld, but I live in the most populous county in the United
States. If prices anywhere have any validity, it's here. Game
companies sell a LOT of product in southern california.

>You obviously have not been following the development of Neverwinter Nights
>or you would have not made your first incorrect statement.

Which you still have not corrected. You just keep pointing out my
comment was wrong. You are right, I'm not following Neverwinter
Nights. I don't give a shit about online Baldur's Gate. If you'd like
to comment further on this issue, please clarify exactly where the
Neverwinter Nights game engine is coming from. Last I heard it was a
modified version of the infinty engine. Bioware can SAY whatever they
want, but if they are using the infinty source code as a base for the
Neverwinter Nights game engine, it's the infinty engine, as far as I'm
concerned.

>It's been stated several times, though most recently in official chats prior
>to the release of Icewind and BG2. Go to www.bgchronicles.com and look up
>the last BG2 chat log.

"Official Chats". That's cute :)

No, I won't be looking up any "chat log", I get my info from articles
and interviews, not fan-stroking chat sessions.

>You fail to see my point. Wasteland was released at a time when there was
>interest in post-apoc, Fallout came when interest was very low.

Who are you to gage "interest"? Wasteland came out in 1986 - the very
height of the Cold War, the year conventional US military strength
finally surpassed the Soviet Union's in the opinion of most military
analysts of the day. Nuclear War was a _fear_ people had then, not an
"interest". A game in a post-apocalyptic setting is much more a
fantasy now than it was then. Look at all the interst in "survivor"
stuff there is now. Why? Because people are fat and happy.

Thrasher

unread,
Nov 4, 2000, 3:00:00 AM11/4/00
to
On Sat, 04 Nov 2000 20:31:56 GMT, Desslock <dess...@sympatico.ca>
wrote:

>The figures being thrown around here vastly understate the significance
>of Fallout's sales. Just according to PC Data's stats, the game sold
>around 150,000 units, and Fallout 2 sold around the same (slightly
>less). And both games sold well in Europe as well -- a very basic rule
>of thumb is to double the sales to get worldwide figures (for games
>developed in North America). At the time, Fallout was one of the most
>successful games ever for Interplay (passed only by Descent 1 & 2).

Thanks for the info! All the more reason Interplay should have hit the
ground running with this franchise - I can't understand why they let
it languish.

>It uses the "Omen" engine. A modification of the engine used for MDK2.

I didn't play MDK2, I'll go take a look at it maybe. Is it an RPG? I
didn't care much for MDK1...

Thrasher

unread,
Nov 4, 2000, 3:00:00 AM11/4/00
to
On Sat, 04 Nov 2000 13:58:34 GMT, sgri...@carolina.rr.com wrote:

>Where do you get the idea that the infinity engine will be used for a
>Fallout?

That's not "my" idea, I'm merely responding to what several people
have said. I haven't ever heard that Fallout 3 is even going to be
made, let alone any news of what game engine it might use...

>Interplay has publicly stated that Fallout 3, if and when
>developed, will be using a 3d engine.

That's pretty sketchy considering that they also think that the
Infinty Engine is 3D, don't you think?

sgri...@carolina.rr.com

unread,
Nov 4, 2000, 3:00:00 AM11/4/00
to
On Sat, 04 Nov 2000 20:46:46 GMT, Thrasher <spect...@hotmail.com>
wrote:

First off, as to a 3d engine, Interplay has stated:

1. BG2 will be the last game with the Infinity engine

2. The discussions on the Fallout message boards around a 3d engine
for Fallout were specifically in the context of current 3d engines -
Lithtech, Unreal, Quake, and others of that type, so much that some
worried about FO becoming a FPS.

Secondly, why do you insist on being so confrontational when people
try to give you more info? I was just trying to update you, and you
seem more intent on being rude than getting the correct info.

Sorry if I bothered you with information of which you were ignorant.
I won't make the same mistake again, rest assured.

Grifman


Zyan

unread,
Nov 4, 2000, 10:43:52 PM11/4/00
to

Thrasher <spect...@hotmail.com> wrote in message
news:vct80t0q1dfal4b4t...@4ax.com...

> On Sat, 04 Nov 2000 13:58:34 GMT, sgri...@carolina.rr.com wrote:
>
> >Interplay has publicly stated that Fallout 3, if and when
> >developed, will be using a 3d engine.
>
> That's pretty sketchy considering that they also think that the
> Infinty Engine is 3D, don't you think?
>
>

Thrasher, the Infinity engine is a 2D engine. The spells are 3D but the
rest of it is 2D. The sprites, the background etc.


Zyan


Desslock

unread,
Nov 5, 2000, 12:26:59 AM11/5/00
to
Thrasher wrote:
>
> On Sat, 04 Nov 2000 20:31:56 GMT, Desslock <dess...@sympatico.ca>
> wrote:
>
> >The figures being thrown around here vastly understate the significance
> >of Fallout's sales. Just according to PC Data's stats, the game sold
> >around 150,000 units, and Fallout 2 sold around the same (slightly
> >less). And both games sold well in Europe as well -- a very basic rule
> >of thumb is to double the sales to get worldwide figures (for games
> >developed in North America). At the time, Fallout was one of the most
> >successful games ever for Interplay (passed only by Descent 1 & 2).
>
> Thanks for the info! All the more reason Interplay should have hit the
> ground running with this franchise - I can't understand why they let
> it languish.

They haven't really let it languish -- there are definitely future plans
for the series. Black Isle really only has two development teams (and
there's a lot of overlap during crunch time), and after Fallout 2 one
team was working on Planescape Torment, while the other did some early
design work for Fallout 3, but ultimately worked on Icewind Dale.

> >It uses the "Omen" engine. A modification of the engine used for MDK2.
>
> I didn't play MDK2, I'll go take a look at it maybe. Is it an RPG? I
> didn't care much for MDK1...

It's not a role-playing game -- pure action, like its predecessor (which
was created by Shiny, but MDK2 used a completely new engine created by
BioWare from scratch). MDK2 isn't really my type of game either, but
the engine is great. The Neverwinter Nights engine looks far better
than the Infinity engine, but it'll take longer to produce content
because of its complexity.
One of the reasons I like the Infinity engine is because the "pool of
monsters" and items, etc. has enlarged with each successive game -- it'd
be incredibly difficult and time consuming for a development team to
have to design/draw/incorporate all of the monsters/spells/items in
Baldur's Gate 2 in a single development cycle.

Desslock

--
Desslock's RPG News: http://desslock.gamespot.com Latest additions:
ECTS Coverage and Previews of Legends of Might and Magic, Anarchy Online

Courageous

unread,
Nov 5, 2000, 12:52:43 AM11/5/00
to

>They haven't really let it languish -- there are definitely future plans
>for the series. Black Isle really only has two development teams (and
>there's a lot of overlap during crunch time), and after Fallout 2 one
>team was working on Planescape Torment, while the other did some early
>design work for Fallout 3, but ultimately worked on Icewind Dale.

One can also never underestimate the need to keep your developers
fresh by moving them on to characteristically different projects.

C//

Brian Robinson

unread,
Nov 5, 2000, 3:00:00 AM11/5/00
to
Desslock <dess...@sympatico.ca> blathered:

>> I didn't play MDK2, I'll go take a look at it maybe. Is it an RPG? I
>> didn't care much for MDK1...

> It's not a role-playing game -- pure action, like its predecessor (which
>

Wow, this is a first: someone on this newsgroup admitting there
are action games that are not also RPGs...

--
Brian Robinson
brob...@ist.ucf.edu
Institute for Simulation and Training

Knight37

unread,
Nov 6, 2000, 3:00:00 AM11/6/00
to
Quoting brob...@figment.ist.ucf.edu (Brian Robinson) from Sun, 05 Nov 2000
09:56:16 GMT:

>Desslock <dess...@sympatico.ca> blathered:


>>> I didn't play MDK2, I'll go take a look at it maybe. Is it an RPG? I
>>> didn't care much for MDK1...
>
>> It's not a role-playing game -- pure action, like its predecessor (which
>>

> Wow, this is a first: someone on this newsgroup admitting there
>are action games that are not also RPGs...

<confused look>

Uh... I don't think too many of us believe that all action games are also
RPG games. Games like HM:FAKK2, Kiss Psycho Circus, Soldier of Fortune,
Voyager: Elite Force, Unreal Tournament, Quake 3, etc. are pure action.

Of course, some of us thing games like Thief, Deus Ex, or System Shock 2
are RPG's, or at least, RPG/Action hybrids. But those are the exceptions,
not the rule.

--

Knight37

Witch: "You once thought I was beautiful."
Ash: "You go REAL ugly, baby."
-- "Army of Darkness"


James Garvin

unread,
Nov 6, 2000, 3:00:00 AM11/6/00
to
Thrasher wrote:

> This is just old-school obfuscation. For a guy who likes to challenge
> other people's "facts" you sure are reluctant to back up your own
> comments, aren't you?

Thrasher he gave you a handful of sources to find out and you still tell him he
is obtusificating? Deslock has a list on his page of sales. On that list I am
SURE there are links to various sales sources.

> Actually, I have no problem with a game company releasing sequels that
> are actually little more than "add-on packs". As long as they do it
> sooner rather than later. If it's going to be years then they should
> make a new game engine.

How do you expect to get any games then? The only reason why there are so many
PC games is because engines (if you know it or not) are reused time and time
again. There is even an open source engine out there...I forget the
game...(anybody remember a game with a robotech feel and mech and out of mech
missions??)

> Well, I never made any claim about what games cost anywhere else in
> the worlld, but I live in the most populous county in the United
> States. If prices anywhere have any validity, it's here. Game
> companies sell a LOT of product in southern california.

Right...The world revolves around LA

Hong Ooi

unread,
Nov 6, 2000, 10:38:39 AM11/6/00
to
On 6 Nov 2000 14:25:20 GMT, knig...@gamespotmail.com (Knight37) wrote:

>Quoting brob...@figment.ist.ucf.edu (Brian Robinson) from Sun, 05 Nov 2000
>09:56:16 GMT:
>
>>Desslock <dess...@sympatico.ca> blathered:

>>>> I didn't play MDK2, I'll go take a look at it maybe. Is it an RPG? I
>>>> didn't care much for MDK1...
>>
>>> It's not a role-playing game -- pure action, like its predecessor (which
>>>

>> Wow, this is a first: someone on this newsgroup admitting there
>>are action games that are not also RPGs...
>
><confused look>
>
>Uh... I don't think too many of us believe that all action games are also
>RPG games. Games like HM:FAKK2, Kiss Psycho Circus, Soldier of Fortune,
>Voyager: Elite Force, Unreal Tournament, Quake 3, etc. are pure action.
>
>Of course, some of us thing games like Thief, Deus Ex, or System Shock 2
>are RPG's, or at least, RPG/Action hybrids. But those are the exceptions,
>not the rule.

See, Knight, the thing is that Brian is still in mourning over the fact
that all the blockbuster RPGs for the last two years have been real-time
to some degree or other. BG1, PST, BG2, SS2, Deus Ex, Diablo 2... what's
a poor TB fanatic like him to do? There's only so many times he can
replay the MM games, after all.


--
Hong Ooi | "I used to use my real name many years ago. I
hong...@maths.anu.edu.au | got just as much disrespect then as I do now."
http://www.zip.com.au/~hong | -- T.
Canberra, Australia |

[. v/jek .]

unread,
Nov 7, 2000, 12:45:27 AM11/7/00
to
Thrash,

2 bits:

NWN will use the aurora engine, which has nothing to do with
the current one (have you seen the screen shots?.. NWN is 3d).

Fallout 3 will be using a 3d engine when it starts, they have planned
out the basics, and have started the hunt for team members to help
develop the game.

I can give you links to FO fan sites that can attest to this..

(:: qiB ::)


[. v/jek .]

unread,
Nov 7, 2000, 12:55:59 AM11/7/00
to
>Yep, the Fallout system was fine. I'd like to see combat itself
>fleshed out a little bit with some of the features from Jagged
>Alliance 2 - but that can easily be supported by the underlying rule
>system used in the Fallout games.


You realise this describes fallout tactics, right?

>>HOMM and M&M have nothing in common.
>

>Exactly! Nothing in common, except the name and the setting! That's
>exactly right! The same is true of Fallout and Fallout:Tactics.


Not really.. the look, feel and control setup seems to be very similar.
It is a modified version of the same engine, no?

(:: qiB ::)


Brian Robinson

unread,
Nov 7, 2000, 3:00:00 AM11/7/00
to
Hong Ooi <hong...@maths.anu.edu.au> blathered:

> See, Knight, the thing is that Brian is still in mourning over the fact
> that all the blockbuster RPGs for the last two years have been real-time
> to some degree or other. BG1, PST, BG2, SS2, Deus Ex, Diablo 2...
>
Other than Torment, which of those games involve any role
playing? I just got Diablo II over the weekend and while its a great game
there's no role playing and the story is a lot worse than most games I've
seen so that's not saving it either.
Its not the real time nature of the games that makes them not be
RPGs. Torment has the same terrible real time engine as BG but it has
true role playing in it. I think the game is mediocre overall because I
didn't like the combat, but I don't think its not an RPG due to that fact.

> what's
> a poor TB fanatic like him to do? There's only so many times he can
> replay the MM games, after all.
>

The only MM game I've played is 4 and that one only for a couple
of hours. They're not RPGs either, from what I can tell.

imsim...@gmail.com

unread,
Sep 2, 2015, 4:35:25 PM9/2/15
to
On Tuesday, October 31, 2000 at 8:32:30 PM UTC-5, wasabi wrote:
> Anyone know what the sales figures for Fallout and Fallout 2 were?
> ----
> Remove "Trousers" to reply.

Wow, and now look at it.. Fallout 4 is about to be released this November.. how time passes..

crimi...@hotmail.com

unread,
Nov 27, 2015, 5:58:55 AM11/27/15
to
Op woensdag 1 november 2000 09:49:22 UTC+1 schreef Kevin Nguyen:
> "The Posting One" <no...@nowhere.com> wrote in message
> news:mSML5.28140$Q8.64...@newsrump.sjc.telocity.net...
> > I remember Interplay being happy with FO1's 80,000 units sold, but was
> > disappointed that FO2 did around 100k and didn't even begin to approach
> > BG1's amazing 1 million. I think BG2 is on it's way to a million as well.
> > Planescape: Torment was the real shame here, being such a great game and
> > only doing 80k.
> >
> > I do believe than an FO3 is inevitable, though... let's hope.
> >
> >

> I want another Fallout so bad :( I absolutely despise rpgs in general until
> my friend literally forced me to play FO and showed me what I was missing.
> No obscure and geeky AD&D rules to comprehend, no stupid big headed anime
> characters like Final Fantasy, and most importantly, no one first person
> perspective for a party of six like M&M. Nope, none of that crap. Just me, a
> dark, humorous waste land with endless possibilities, and a shit load of
> guns. I was instantly hooked on this kickass game. So hell yes, I want
> another FO!! Please Interplay, pretty please?

Replying to a 15 year old post, how do you like Bethesda's interpretation of Fallout, eh?

wewillmo...@gmail.com

unread,
Jan 11, 2016, 4:12:03 PM1/11/16
to
15 years of this. Wow. do you think fallout would be unknown if bethesda didnt buy it

srogers...@gmail.com

unread,
Feb 5, 2016, 12:51:13 PM2/5/16
to
On Wednesday, 1 November 2000 04:49:22 UTC-4, Kevin Nguyen wrote:
> "The Posting One" <no...@nowhere.com> wrote in message
> news:mSML5.28140$Q8.64...@newsrump.sjc.telocity.net...
> > I remember Interplay being happy with FO1's 80,000 units sold, but was
> > disappointed that FO2 did around 100k and didn't even begin to approach
> > BG1's amazing 1 million. I think BG2 is on it's way to a million as well.
> > Planescape: Torment was the real shame here, being such a great game and
> > only doing 80k.
> >
> > I do believe than an FO3 is inevitable, though... let's hope.
> >
> >
> I want another Fallout so bad :( I absolutely despise rpgs in general until
> my friend literally forced me to play FO and showed me what I was missing.
> No obscure and geeky AD&D rules to comprehend, no stupid big headed anime
> characters like Final Fantasy, and most importantly, no one first person
> perspective for a party of six like M&M. Nope, none of that crap. Just me, a
> dark, humorous waste land with endless possibilities, and a shit load of
> guns. I was instantly hooked on this kickass game. So hell yes, I want
> another FO!! Please Interplay, pretty please?

How the series grew!!! $750M for Fallout 4
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