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Daggerfall in April.....

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Oliver Fleming

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Jan 5, 1996, 3:00:00 AM1/5/96
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Jon Detroy wrote:
>
> Called Bethesda today and some woman (bimbo) told me it would not be
> released until April!!!!! Can this be? I asked her if there were problems
> with the game and all she said is the game developers are slow. What the
> hell is that supposed to mean? Anyway that is the scoop, I hope someone
> else can verify this for me. Later.....
I don't know if it is true or not but if it is then really people should
thank Bethesda for having the integrity to delay a game that isn't ready for
release. There are far to many games that are being released before they are
ready. Thunderscape is an example of a game that was released several months
before it was ready.
--
---------------------------------------------------------------------------
: Email: ofle...@mars.nettrek.net.au :
: "We'll go out through the Kitchen" - Tanis :
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Jon Detroy

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Jan 5, 1996, 3:00:00 AM1/5/96
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sdf

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Jan 5, 1996, 3:00:00 AM1/5/96
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No reflection on her if the software folks underestimated the time
to go through final testing on a game this vast.

I checked their web page today and it still said "January." Chips & Bits
estimated February.

Alternately, I've work to do and god knows once this comes out my work
is going to take a massive hit, so this is probably fate.. ;)

Steve

Jon Detroy (jde...@newstand.syr.edu) wrote:
: Called Bethesda today and some woman (bimbo) told me it would not be

--
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Highlands Network, Inc.

Matt Rollefson

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Jan 5, 1996, 3:00:00 AM1/5/96
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In comp.sys.ibm.pc.games.rpg kuv...@netcom.com (sdf) writes:
>No reflection on her if the software folks underestimated the time
>to go through final testing on a game this vast.

Most definitely.

>I checked their web page today and it still said "January." Chips & Bits
>estimated February.

Heh.

>Alternately, I've work to do and god knows once this comes out my work
>is going to take a massive hit, so this is probably fate.. ;)

Ah-ha! It's *your* fault! Alright, everyone, let 'im have it! :) :) :)

Rollie

Ron Mcpherson

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Jan 5, 1996, 3:00:00 AM1/5/96
to

> jde...@newstand.syr.edu (Jon Detroy) writes:

> > Called Bethesda today and some woman (bimbo) told me it would not be

> Wow, you manage to be both sexist and racist in a single remark.
> Congratulations!!

Everyone should note that the sexist remark is obvious here (i.e. bimbo)
but the racist remark is much more subtle (i.e. woman) which implies
"human" when the person could be and elf, troll, dwarf, faerie, or perhaps
even a demon. Bethesda is an amazing company.

O'doul

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Jan 6, 1996, 3:00:00 AM1/6/96
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The Bethesda rep posted on Aol that they were working
hard to release the game in 3 languages during the first
part of April. Perhaps we can all discount the message
as an April fool's joke.


Christopher Kintz

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Jan 6, 1996, 3:00:00 AM1/6/96
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Ron Mcpherson <rmcp...@parker.bio.uci.edu> wrote:

>
>> jde...@newstand.syr.edu (Jon Detroy) writes:
>
>> > Called Bethesda today and some woman (bimbo) told me it would not be
>
>> Wow, you manage to be both sexist and racist in a single remark.
>

>Everyone should note that the sexist remark is obvious here (i.e. bimbo)
>but the racist remark is much more subtle (i.e. woman) which implies
>"human" when the person could be and elf, troll, dwarf, faerie, or perhaps
>even a demon.

Do faeries require green cards to work in the US? (Well, I guess that
goes for Trolls and Demons, but I'M not going to be the Immigration
Agent asking for 'em!)


Chris Kintz (cki...@aloha.com) (http://www.aloha.com/~ckintz)
Hey There Kiddies! from Salt Lake, Hawaii! The Land Of Poi!
"Life is like a sewer: what you get out of it depends on what you put in."
- Tom Lehrer

Jeremy

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Jan 7, 1996, 3:00:00 AM1/7/96
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In article <4coh66$n...@newsbf02.news.aol.com>, bethe...@aol.com
says...
>
>Alas it is not a joke :-( DAGGERFALL will not be released until APril.
>We too had hoped it would be out sooner, but the project is just so
>massive
>that it is taking longer than anyone every thought it would take. It is
>going
>to be worth the wait! Believe me we are all working hard and on weekend
to
>this game to you. We hate it when we have to change the release date!
>But we don't want to send an unfinished product to market. So please
bear
>with us!
>
>Thanks for your patience.
> Bethesda Softworks


Note: There are WAY too many typos here. Also Bethesda does NOT have an
AOL mailing address. I think this is another lame AOLer's idea of a
joke.
HA HA HA.
mail.bethsoft.com was the E-mail extension for the "Real" Bethesda
posters.
Nice Try.

Maybe it WILL come out sooner...

JEREMY


BEKKI LYN

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Jan 7, 1996, 3:00:00 AM1/7/96
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In article <4coh66$n...@newsbf02.news.aol.com> bethe...@aol.com (Bethesda01) writes:
>Alas it is not a joke :-( DAGGERFALL will not be released until APril.
>We too had hoped it would be out sooner, but the project is just so
>massive
>that it is taking longer than anyone every thought it would take. It is
>going
>to be worth the wait! Believe me we are all working hard and on weekend to
>this game to you. We hate it when we have to change the release date!
>But we don't want to send an unfinished product to market. So please bear
>with us!
>
>Thanks for your patience.
> Bethesda Softworks

<*grin*> If these delays keep up, I might just have the hardware to
enable me to actually play this game. :-)

(I do agree with those who have previously said that it is better to
be a great and 'bug-free' game than to release it too soon.)

--

Bekki Lyn
********************************************************
"People always tried to change me, alter everything I am.
So many faces staring in on me...you left me in this
state I'm in.
Virtual death."
********************************************************


Bethesda01

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Jan 7, 1996, 3:00:00 AM1/7/96
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Corey Day

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Jan 8, 1996, 3:00:00 AM1/8/96
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dick...@coli.uni-sb.de (Ludwig Dickmann) wrote:

>jde...@newstand.syr.edu (Jon Detroy) writes:

>> Called Bethesda today and some woman (bimbo) told me it would not be

> ^^^^^^^^^^^^^^^^^^


>Wow, you manage to be both sexist and racist in a single remark.

>Congratulations!!

>Ludwig Dickmann

I can see the part about being a sexist, but a RACIST? Where the heck
did you get that? BTW, are you one of those unofficial watch dogs for
the stupid Politically Correct Movement in America? Geez you guys
need to pull your heads out!


Ludwig Dickmann

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Jan 8, 1996, 3:00:00 AM1/8/96
to
cd...@infowest.com (Corey Day) writes:

>dick...@coli.uni-sb.de (Ludwig Dickmann) wrote:

>>jde...@newstand.syr.edu (Jon Detroy) writes:

>>> Called Bethesda today and some woman (bimbo) told me it would not be
>> ^^^^^^^^^^^^^^^^^^
>>Wow, you manage to be both sexist and racist in a single remark.
>>Congratulations!!

>>Ludwig Dickmann

>I can see the part about being a sexist, but a RACIST? Where the heck
>did you get that?

Well, please let me know if I am wrong, but I believe that bimbo is a very
derogative (sp?) word for coloured people. My apologies if I should be
wrong about this.

>BTW, are you one of those unofficial watch dogs for
>the stupid Politically Correct Movement in America? Geez you guys
>need to pull your heads out!

Nope, nothing like political correctness with me. (And I am from Germany, as
can be seen from the ".de" extension of my adress.)
I just hate racist/sexist remarks.

Sorry for bothering you,

Ludwig Dickmann
--
****> "Imagination is more important than knowledge." -- Albert Einstein <****
Ludwig Dickmann, Student (Computational Linguistics), University of the Saarland
privat: Finkenstr.3, 66125 Dudweiler, (+49)6897/77012, dick...@coli.uni-sb.de

Ken Osborn, II

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Jan 8, 1996, 3:00:00 AM1/8/96
to
This message looks fake to me - Bethesda using an aol account? The
'poster' also didn't leave his/her name - just Bethesda Softworks.

Also, the post is worded poorly - hadn't noticed that in the past with
the Bethesda reps.

Ken

Chris Kellogg

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Jan 8, 1996, 3:00:00 AM1/8/96
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In article <30eee2d7...@PUBNEWS.DEMON.CO.UK>, cki...@aloha.com
says...

>
>Ron Mcpherson <rmcp...@parker.bio.uci.edu> wrote:
>
>>
>>> jde...@newstand.syr.edu (Jon Detroy) writes:
>>
>>> > Called Bethesda today and some woman (bimbo) told me it would
not be
>>
>>> Wow, you manage to be both sexist and racist in a single remark.
>>
>>Everyone should note that the sexist remark is obvious here (i.e.
bimbo)
>>but the racist remark is much more subtle (i.e. woman) which implies
>>"human" when the person could be and elf, troll, dwarf, faerie, or
perhaps
>>even a demon.
>
>Do faeries require green cards to work in the US? (Well, I guess that
>goes for Trolls and Demons, but I'M not going to be the Immigration
>Agent asking for 'em!)
>
>
>Chris Kintz (cki...@aloha.com) (http://www.aloha.com/~ckintz)
>Hey There Kiddies! from Salt Lake, Hawaii! The Land Of Poi!
>"Life is like a sewer: what you get out of it depends on what you put
in."
> - Tom Lehrer

I beleive other sentient races only require a green card if they are born
outside the U.S. Demons, as they are born in the pits of hell, are
immune to any classification along these lines, so they can work anywhere
they d*mn well please.

Chris Kellogg


Ben Violette

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Jan 9, 1996, 3:00:00 AM1/9/96
to
In article <4crv5p$l...@its.hooked.net>,

kos...@hooked.net (Ken Osborn, II) wrote:
>This message looks fake to me - Bethesda using an aol account? The
>'poster' also didn't leave his/her name - just Bethesda Softworks.
>
>Also, the post is worded poorly - hadn't noticed that in the past with
>the Bethesda reps.
>
>Ken
>
>bethe...@aol.com (Bethesda01) wrote:


I hope it's not fake. This guy has been on here for months nice enough to
answer almost every question, patient enough to handle flames and complaints
about the delays, and is still here to tell us the latest (thought bad) news.

Brian Rauchfuss - PCD

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Jan 9, 1996, 3:00:00 AM1/9/96
to
In article <4crjeo$l...@headwall.maine.com>,
Chris Kellogg <kon...@konica.com> wrote:

>I beleive other sentient races only require a green card if they are born
>outside the U.S. Demons, as they are born in the pits of hell, are
>immune to any classification along these lines, so they can work anywhere
>they d*mn well please.

I don't think any demons work at Bethesda, since they don't exist in their
worlds... There could be a few Deadra working on the violent aspects of the
games. Always be sure to feed your Deadra, but never worship it!

Brian

eh...@usa.pipeline.com

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Jan 9, 1996, 3:00:00 AM1/9/96
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On Jan 08, 1996 10:50:05 in article <Re: Daggerfall in April.....>,

'dick...@coli.uni-sb.de (Ludwig Dickmann)' wrote:


>Well, please let me know if I am wrong, but I believe that bimbo is a very

>derogative (sp?) word for coloured people. My apologies if I should be
>wrong about this.

Bimbo is a derogatory remark about women. There are no racial overtones.

E


Vigilant

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Jan 10, 1996, 3:00:00 AM1/10/96
to
On Mon, 8 Jan 1996 kos...@hooked.net wrote:

> This message looks fake to me - Bethesda using an aol account? The
> 'poster' also didn't leave his/her name - just Bethesda Softworks.
>
> Also, the post is worded poorly - hadn't noticed that in the past with
> the Bethesda reps.

I think that it is probably right-there is a big Bethesda forum on
AOL. They've always posted here from AOL, as far as i can recall.


Vigilant Dragon
--==<UDIC>==--
"You had best not do THAT, Avatar!" -br
avat...@netdoor.com
jsa...@fiona.umsmed.edu
http://www2.netdoor.com/~avatar33/index.html

Jeremy

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Jan 10, 1996, 3:00:00 AM1/10/96
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In article <Pine.SOL.3.91.960110...@lance.netdoor.com>,
avat...@netdoor.com says...

Well,if the post is real, then Bethesda ought to call me, since I'd be
happy to write LITERATE posts for them. : )


Daniel Gudlat

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Jan 10, 1996, 3:00:00 AM1/10/96
to
In article <4cvn6r$n...@its.hooked.net>, Ken Osborn <kos...@hooked.net> wrote:
>As another reader also noticed (Jeremy) it's definitely fake. The aol
>address should have tipped you off. Lonewolf is the webmaster for
>Bethesda and uses webm...@bethesda.com.

>
>be...@accessnv.com (Ben Violette) wrote:
>
>>I hope it's not fake. This guy has been on here for months nice enough to
>>answer almost every question, patient enough to handle flames and complaints
>>about the delays, and is still here to tell us the latest (thought bad) news.

This is NOT FAKE AFAIK. The Bethe...@aol.com address is a valid customer
support address of Bethesda Softworks. At least it says so in the manuals to
TES: ARENA, which happens to be from Bethesda Softworks :-)

That does not mean that it is not fake (someone could have made up the
post and faked the return address :-) but it is not just fake because of the
return address!

Hope this clarifies some things :-|


Ken Osborn, II

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Jan 10, 1996, 3:00:00 AM1/10/96
to
As another reader also noticed (Jeremy) it's definitely fake. The aol
address should have tipped you off. Lonewolf is the webmaster for
Bethesda and uses webm...@bethesda.com.

Ken

Alan R Boobis

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Jan 10, 1996, 3:00:00 AM1/10/96
to
The best explanation for the racism component was given a few days ago
(cannot remember author), that the assumption was that the speaker was
human and not say an orc :)

JohnPacer

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Jan 13, 1996, 3:00:00 AM1/13/96
to
In article <Pine.SOL.3.91.960110...@lance.netdoor.com>,
Vigilant <avat...@netdoor.com> writes:

>
>On Mon, 8 Jan 1996 kos...@hooked.net wrote:
>
>> This message looks fake to me - Bethesda using an aol account? The
>> 'poster' also didn't leave his/her name - just Bethesda Softworks.
>>
>> Also, the post is worded poorly - hadn't noticed that in the past with
>> the Bethesda reps.
>I think that it is probably right-there is a big Bethesda forum on
>AOL. They've always posted here from AOL, as far as i can recall.
>
>
>

Yes, everyone, the message was real. Bethesda does have a large AOL forum
here, and the rep's name is Bethesda01. He's rarely that bad at spelling,
usually his only typos are capital letters when they should be small. And
yes, the above poster is right, Bethe...@aol.com has posted on the
Internet quite frequently. I honestly wish it weren't real, though! I was
hoping for a Jan. release :-(

Kronald

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Jan 14, 1996, 3:00:00 AM1/14/96
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In article <4d9kvh$6...@newsbf02.news.aol.com>, john...@aol.com says...
The rep. is not a he, she is a she.
--
When the pig runs slower, let the arrow fly.


Rob Wadsworth

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Jan 16, 1996, 3:00:00 AM1/16/96
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>This is NOT FAKE AFAIK. The Bethe...@aol.com address is a valid customer
>support address of Bethesda Softworks. At least it says so in the manuals to
>TES: ARENA, which happens to be from Bethesda Softworks :-)

In addition to this the Bethesda WWW page has been revised to state the
new release data of April.

Rob W.


Brian Rauchfuss - PCD

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Jan 16, 1996, 3:00:00 AM1/16/96
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In article <30F382...@rpms.ac.uk>,
Alan R Boobis <A.Bo...@rpms.ac.uk> wrote:
:The best explanation for the racism component was given a few days ago
:(cannot remember author), that the assumption was that the speaker was
:human and not say an orc :)

Are you saying that an orc can't be a bimbo too? The Orc Anti-Defamation
League would have you know that a female orc has just as much ability on the
bimbo front as her human counterpart! This speciesm has gone too far; first
they said orcs were all evil, and violent, and stupid, and now they aren't
even capable of whatever a bimbo does!

BDR :-)

Michael Turk

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Jan 18, 1996, 3:00:00 AM1/18/96
to
In article <4dg4a9$l...@milkwort.inmos.co.uk> Rob Wadsworth <rob.wads...@st.com> writes:
>From: Rob Wadsworth <rob.wads...@st.com>
>Subject: Re: Daggerfall in April.....
>Date: 16 Jan 1996 12:05:29 GMT

>Rob W.
============================================================
April which year?


Meki


Michael Turk
m.t...@uws.edu.au

University of Western Sydney, Macarthur
Visit Camden, at the rural edge of Sydney, Australia.

Ivanova (B5): "It's good to have things back to normal.".

Vigilant

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Jan 19, 1996, 3:00:00 AM1/19/96
to
On Thu, 18 Jan 1996, Michael Turk wrote:

>
> >Rob W.
> ============================================================
> April which year?
>

I've basically given up on waiting for it-I'll buy it when it arrives.
Hopefully, it won't be another Stonekeep and be outdated when it gets here.

Jean-Michel Forhan

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Jan 19, 1996, 3:00:00 AM1/19/96
to
If you check Bethesda homepage and look for Dagerfall, you
will see taht the release date is in April.


JP Zorn

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Jan 20, 1996, 3:00:00 AM1/20/96
to
In <Pine.SOL.3.91.96011...@lance.netdoor.com> Vigilant

<avat...@netdoor.com> writes:
>
>On Thu, 18 Jan 1996, Michael Turk wrote:
>
>>
>> >Rob W.
>> ============================================================
>> April which year?
>>
>I've basically given up on waiting for it-I'll buy it when it arrives.

>Hopefully, it won't be another Stonekeep and be outdated when it gets
here.
>
This could be a problem. Folks on this newsgroup seem to be real
good-natured and understanding about these delays (now it's LATE
April), but I think this sents the wrong message. By the time this
thing comes out the technology (which didn't look like a quantum
leap over Arena to begin with) could seem quite antiquated. Sure
we can't do anything about it either way, but I think the assumption
that delay is a good thing because it assures few bugs is a bit
misguided.

JP Zorn

Boris Harmic

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Jan 21, 1996, 3:00:00 AM1/21/96
to
zo...@ix.netcom.com(JP Zorn ) wrote:

The delay could look especially painful in light of Quake's release,
which could be right around that time. Seeing that Quake will sport a
D&D setting will make it a very tempting buy for many gamers who might
otherwise have chosen Daggerfall.

sdf

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Jan 22, 1996, 3:00:00 AM1/22/96
to
I'm not tempted by Quake. Ya, it's a D&D setting, but honestly, I wasn't
able to purchase Stonekeep because I didn't have time for it, or didn't
wish to make time for it.. and now after all this time, looking back, I
don't *regret* not having gone out and bought it in the least. How unique
an experience could it be if every one followed precisely the same story
and accomplished precisely the same things within the limited frameowrk
of the game? It's not really roleplaying.

On the other hand, if Daggerfall lives up to expectations, I"ll be able
to write out a story in my own head and pursue it to some conclusion,
where 20% of the experience might depend on some greater quest written
in Bethesda, maryland, but 80% of it might be my own work, whether I come
at it from the perspective of a dark soul or a lght one, some one who is
closer to the nobility or the peasants or thieves. The motivation of
my character will be more interesting to me, I'll look back on it and
think 'hrmm.. could have done this..'

In the end, though, it'll be a story I had a good hand in writing, see?

Whereas Quake is just a fancier version of doom, little story, almost
no variation between players. I can miss it and never look back in
a year or two and regret having missed it. Something better will be out
by then, graphics-wise.

Just my two cents.

Steve

Boris Harmic (bha...@interlog.com) wrote:
: zo...@ix.netcom.com(JP Zorn ) wrote:

--
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Highlands Network, Inc.

Sam Schlansky

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Jan 22, 1996, 3:00:00 AM1/22/96
to
In article <3102bfec...@news.interlog.com>, bha...@interlog.com (Boris Harmic) wrote:

>>>I've basically given up on waiting for it-I'll buy it when it arrives.
>>
>>>Hopefully, it won't be another Stonekeep and be outdated when it gets
>>here.
>>>
>>This could be a problem. Folks on this newsgroup seem to be real
>>good-natured and understanding about these delays (now it's LATE
>>April), but I think this sents the wrong message. By the time this
>>thing comes out the technology (which didn't look like a quantum
>>leap over Arena to begin with) could seem quite antiquated. Sure
>>we can't do anything about it either way, but I think the assumption
>>that delay is a good thing because it assures few bugs is a bit
>>misguided.
>>

>The delay could look especially painful in light of Quake's release,
>which could be right around that time. Seeing that Quake will sport a
>D&D setting will make it a very tempting buy for many gamers who might
>otherwise have chosen Daggerfall.

No way. People never really seem to understand this......Quake is an ACTION
game, like Doom, with fast reflexes, etc being needed. Daggerfall, on the
other hand, is a complex RPG. If you want to compare, compare Terminator:
Future Shock to Quake.

Besides, it ain't called Quake any more, and it won't be in a medeival setting
any more. You've got rockets, shotguns, and all the rest now.

--

// Sam Schlansky
// s...@schlansky.nr.res.nyu.edu
// bk...@freenet.hsc.colorado.edu

Boris Harmic

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Jan 22, 1996, 3:00:00 AM1/22/96
to
sa...@alpha2.csd.uwm.edu (Nathan Louis Salzman) wrote:

>Boris Harmic (bha...@interlog.com) wrote:
>: The delay could look especially painful in light of Quake's release,


>: which could be right around that time. Seeing that Quake will sport a
>: D&D setting will make it a very tempting buy for many gamers who might
>: otherwise have chosen Daggerfall.
>

>For gamers perhaps, but not for RPGers, seeing as Quake will have nothing
>along the lines of plot, background story, history, character interaction
>(of a sort other than hostile behavior), and everything else that makes an
>RPG an RPG.
>
>--Nathan (I have very little interest in Quake, personally.)
>______________________________________________________________________________
>Kinslayer Dragon | "All was shattered, and all but memory lost, and one
> -==(UDIC)==- | memory above all others, of him who brought the Shadow
> satan | and the Breaking of the World. And him they named
> @csd.uwm.edu | Dragon." ----Eye of the World
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You make a good point but remember there are probably alot of gamers
out there who aren't partial toward any particualr genre, rather
they'll play what's out, what's hot, if y'know what I mean. These are
the players Bethesda might lose to Quake if/when either game makes it
to stores. Personally, if I'm able, I'll buy and play both, but that's
not an option for everybody.

Nathan Louis Salzman

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Jan 22, 1996, 3:00:00 AM1/22/96
to

Mark Krischer

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Jan 22, 1996, 3:00:00 AM1/22/96
to
bha...@interlog.com (Boris Harmic) wrote:
>The delay could look especially painful in light of Quake's release,
>which could be right around that time. Seeing that Quake will sport a
>D&D setting will make it a very tempting buy for many gamers who might
>otherwise have chosen Daggerfall.

why would i buy quake when i want an RPG?

--mark


Boris Harmic

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Jan 22, 1996, 3:00:00 AM1/22/96
to
bk...@freenet.hsc.colorado.edu (Sam Schlansky) wrote:

>In article <3102bfec...@news.interlog.com>, bha...@interlog.com (Boris Harmic) wrote:
>

snip

>
>Besides, it ain't called Quake any more, and it won't be in a medeival setting
>any more. You've got rockets, shotguns, and all the rest now.
>
>--
>
>// Sam Schlansky
>// s...@schlansky.nr.res.nyu.edu
>// bk...@freenet.hsc.colorado.edu

That's news to me! I heard about the title change but not the guns,
etc.
Regarding the point about it not being RPG, etc. I agree with
everybody else. I was trying to point out those players who might not
be biased toward any specific genre of game, but will choose the hot
title to purchase.

Madoc

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Jan 23, 1996, 3:00:00 AM1/23/96
to

>The delay could look especially painful in light of Quake's release,
>which could be right around that time. Seeing that Quake will sport a
>D&D setting will make it a very tempting buy for many gamers who might
>otherwise have chosen Daggerfall.

I agree that the graphics are probably going to be a tad better in Quake than
Daggerfall. But, Quake will in no way compete with the RPG aspect. Looks
like it's just a fancier/prettier shootemup!
Not that I'm not gonna play Quake.. I certainly will, but I forsee quick and eventual
boredom after I've seen it.

Madoc


Sam Schlansky

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Jan 23, 1996, 3:00:00 AM1/23/96
to
In article <3103f030...@news.interlog.com>, bha...@interlog.com (Boris Harmic) wrote:
>That's news to me! I heard about the title change but not the guns,
>etc.

Yep, 'tis true. Confirmed by ddt on #doom often.

Don Nalezyty

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Jan 23, 1996, 3:00:00 AM1/23/96
to
Hi there, don from Bethesda here.

Recently JP Zorn, zo...@ix.netcom.com wrote:
>This could be a problem. Folks on this newsgroup seem to be real
>good-natured and understanding about these delays (now it's LATE
>April),

Actually as far I'm aware of, ( ; ^ ) unless I slept through the last
meeting without realizing it,) DaggerFall is still slated for release
on April 1st, 1996.

>but I think this sents the wrong message. By the time this
>thing comes out the technology (which didn't look like a quantum
>leap over Arena to begin with) could seem quite antiquated.

I have to partially disagree with this. : - ( While the DaggerFall
demo may not have seemed a "quantum leap over Arena," Xngine
definitly is leaps and bounds beyond the Arena engine. Take a second
at Arena and then take a good look at Terminator: Future Shock. (I
mention T: FS, because it's a finished product as opposed to a limited
demo.) I think you may re-evaulate your opinion. As for seeming
antiquated, I will openly admit it's possible, but I highly doubt it. 8 ^)

>Sure
>we can't do anything about it either way, but I think the assumption
>that delay is a good thing because it assures few bugs is a bit
>misguided.

I agree that this can often be very true. Of course, I can't give any
examples ;-) but I'm sure you can think of a few! In this case though
I believe that it's not a misguided assumption. For those who own
Arena, especially those who bought it when it was first released,
I think it's clear that it was more than just a few bugs. There were
no less than seven fairly major upgrades to Arena after the intial
release. This is certainly something we're not proud of and that's
why we want to make sure we do Daggerfall better. I think it is
a good thing, we've delayed.

DaggerFall has been in the works for nearly 2 full years now.
Everybody on the project wants to see it finished and out the door,
but no one is willing to sacrifice what we know is a stellar product,
just so we can that. We want to release the best game possible and
I firmly believe that we will do it as soon as possible.

Sincerly,
Don Nalezyty
SGA
Bethesda Softworks

Matthew Peckham

unread,
Jan 25, 1996, 3:00:00 AM1/25/96
to
Or worse, a "LORDS OF MIDNIGHT"

Most of you probably don't even remember the game--but it got about
three or four of the big magazines _really_ excited in development,
then it went underground for a year and a half, and when it
resurfaced late last year and came out, it got perhaps the lowest
ratings any Fantasy RPG has ever received...

I, for one, thought it was going to be the most incredible fantasy
game _ever_ based on what Mike Singleton claimed it would be able to
do in scope (sound like anything Bethesda's new one might be doing?)
Domark claimed you'd be able to explore anywhere, have some two dozen
troops with advanced AI to send on quests and they'd quest on their
own, weather, stats, story, the works...and when it hit, it was the
perfect example of what happens when a game company tries to make a
game jump through way way too many hoops. Cross your fingers and
PRAY that Daggerfall doesn't make this same mistake--the longer it's
delayed, the more likely it is that the Bethesda team's really
running into "scope" problems...

-Matt

Matthew Peckham

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Jan 25, 1996, 3:00:00 AM1/25/96
to
Yes, and keep in mind that Arena was pretty shallow graphically
compared to DOOM at the time of Arena's release, and yet it did
_incredibly_ well despite a good deal of bugginess (six patches
worth).

Daggerfall, if it comes out sometime this year, and if it lives up to
half its promises, will likely take over the computer gaming world
simply because of the complete and total lack of good ol' traditional
RPG's for the last year or so...(what the hell ever happened to the
good ol' days of Ultima/Wizardy/Might&Magic???

-M

Jochen Heistermann

unread,
Jan 26, 1996, 3:00:00 AM1/26/96
to
Don Nalezyty (dnal...@mail.bethsoft.com) wrote:
: Hi there, don from Bethesda here.
:
:
: >but I think this sents the wrong message. By the time this

: >thing comes out the technology (which didn't look like a quantum
: >leap over Arena to begin with) could seem quite antiquated.
:
: I have to partially disagree with this. : - ( While the DaggerFall
: demo may not have seemed a "quantum leap over Arena," Xngine
: definitly is leaps and bounds beyond the Arena engine.

Outdated? The Daggerfall demo was not optimized and incredible slow, but
the light effects and the whole environment looked awesome!! Concerning
RPGs I consider the Ravenloft2 engine as being outdated.

Take a second
: at Arena and then take a good look at Terminator: Future Shock. (I
: mention T: FS, because it's a finished product as opposed to a limited
: demo.) I think you may re-evaulate your opinion. As for seeming
: antiquated, I will openly admit it's possible, but I highly doubt it. 8 ^)

:
Again, compare the Xngine with the engine of other RPGs.

: I agree that this can often be very true. Of course, I can't give any

: examples ;-) but I'm sure you can think of a few! In this case though
: I believe that it's not a misguided assumption. For those who own
: Arena, especially those who bought it when it was first released,
: I think it's clear that it was more than just a few bugs. There were
: no less than seven fairly major upgrades to Arena after the intial
: release. This is certainly something we're not proud of and that's
: why we want to make sure we do Daggerfall better. I think it is
: a good thing, we've delayed.

:
Origin released an early Cybermage demo in August. After lots of protest
from the players they delayed the final game for several months. The final
product (which I play now) looks FAR better and has pretty few bugs. The
engine is not the best (worse than the Doom engine), but since playability
was addressed, the game is very good to play.

: DaggerFall has been in the works for nearly 2 full years now.

: Everybody on the project wants to see it finished and out the door,
: but no one is willing to sacrifice what we know is a stellar product,
: just so we can that. We want to release the best game possible and
: I firmly believe that we will do it as soon as possible.

:
LoneWolf has posted that Daggerfall went to beta test recently. I would
roughly estimate that beta testing of such a complicated program might
take around half a year, so the april release date seems to me completely
unrealistic. You might think different, since you have to live from the
sales of your products, but a well tested Daggerfall should sell worldwide
pretty big!?

A strange thing for me is that players often "cry" for release of games.
The market is full of playable games, so the players could pick the best
available and can wait what will come later. Concerning RPGs a german game
(Albion) was released two weeks ago (maybe not available in the US) and
this game is so big that one can play it virtually "forever".

Wish you good luck with Daggerfall and
Kill the bugs ;-)

Ciao
Jochen

J.W Brodie

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Jan 28, 1996, 3:00:00 AM1/28/96
to
Vigilant <avat...@netdoor.com> wrote:
>
> >
> I've basically given up on waiting for it-I'll buy it when it arrives.
> Hopefully, it won't be another Stonekeep and be outdated when it gets here.
>
>
> Vigilant Dragon


Same here,

I'm starting to get a bit fed-up with anticipating
Daggerfall...

I'm afraid that by the time it does finally stagger
onto the shelves I'll be sick of the sound of the
word 'Daggerfall' and have focused on something else.

I wish they wouldn't announce a game - then prat us all
about for 6 - 12 months, feeding us crumbs of information,
screen shots etc, like we were a horde of chicks following
their mother hen.

I for one am getting sick and tired of reading the 'it's all
going swimmingly, the games 98% finished but will be another
2 months' crap coming from Bethesda! (no offense to anyone
in particular at Bethesda - they're only passing on what
they've been told to).

I sometimes feel like replying 'blow it out your ass' to the
latest 'here's a little snippit about Daggerfall' message -
it's BORING and ANNOYING!

Whew - that's better :-)

Bah humbug - not too much coal on the fire :-)

tata

John


Jason Sherlock

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Jan 29, 1996, 3:00:00 AM1/29/96
to
In article <00001bfb...@msn.com>,

I really don't think that there will be any problem like this. The
biggest problem with Lords of Midnight was that it was virtually
unplayable. I don't know if the game really lived up to any of it's
previous claims because it is impossible to sit and play for any length
of time. The interface was completely unwieldy and venturing thru the
castles was like driving a school bus on an icy road while drunk. There
were a bunch of other problems that I won't mention but it all boiled
down to the fact (at least for me) that it became very painful to play
this game for any length of time.
I think that the demo for Daggerfall has proven that this game
will be quite playable. The interface works, the graphics are nice, the
combat works nicely etc. Bethesda's team has a vote of confidence from
me. For one thing the project has been very 'visible'. The group has
maintained a presence on the newsgroups, they keep giving out little
tidbits (demo, screen shots, .mid files, etc.), and they seem very
receptive to comments and criticism.


Renaissance Man

unread,
Feb 1, 1996, 3:00:00 AM2/1/96
to
On 28 Jan 1996, J.W Brodie wrote:

> I'm starting to get a bit fed-up with anticipating
> Daggerfall...

Don't you feel you're on the starting block, the official has
said "Get set!" and you're waiting forever for the gun to go off?

> I wish they wouldn't announce a game - then prat us all
> about for 6 - 12 months, feeding us crumbs of information,
> screen shots etc, like we were a horde of chicks following
> their mother hen.

One reason for this is to get some twits so hyped that they'll be
constantly going to their gaming store asking when it's coming in. The
store thinks "hey this'll be a great game", sees some pretty wiz shots of
it, and is all gung-ho to buy every package they can. It's capitalism at
work.

> I for one am getting sick and tired of reading the 'it's all
> going swimmingly, the games 98% finished but will be another
> 2 months' crap coming from Bethesda! (no offense to anyone
> in particular at Bethesda - they're only passing on what
> they've been told to).

Rule of Programming: The first 90% takes 90% of the time, the
last 10% takes 90% of the time. Debugging, especially when working with
teams of programmers, is a loooooooooong and painstaking chore.

> Whew - that's better :-)

Yes, it's "Vent yer spleen" day at this newsgroup. Come on lets
all rant about how we hate two years of hype and 1 week of release!

Take care, chummer.

____________________________________________________________________
The Renaissance Man | Brad Cossette | bcos...@acs.ucalgary.ca
University of Calgary: Department of Chemical Engineering
--------------------------------------------------------------------

Christopher Tew

unread,
Feb 1, 1996, 3:00:00 AM2/1/96
to
"J.W Brodie" <jw...@open.ac.uk> wrote:


[clip]


>I for one am getting sick and tired of reading the 'it's all
>going swimmingly, the games 98% finished but will be another
>2 months' crap coming from Bethesda! (no offense to anyone
>in particular at Bethesda - they're only passing on what
>they've been told to).

I remember a quote from...was it Strike Commander or Ultima 7? It went
something like, "We are now in the sixth month of our last hour of
programming." It seems that the final stages of a program are the
hardest to complete.
[clip]
--------------------------------------------------------------------->
Christopher A. Tew (chri...@eden.com)
Abstract Dragon -=>[UDIC]<=-
"I'm still getting over shooting my last girlfriend" -Poison Elves
***Note: If you respond to my drivel in a high-traffic newsgroup,***
***please duplicate the message in e-mail. Otherwise, you'll ***
***likely not get a response. :-) ***
<--------------------------------------------------------------------


Bonchlord

unread,
Feb 5, 1996, 3:00:00 AM2/5/96
to
Renaissance Man <bcos...@acs.ucalgary.ca> wrote:

>On 28 Jan 1996, J.W Brodie wrote:

>> I'm starting to get a bit fed-up with anticipating
>> Daggerfall...

> Don't you feel you're on the starting block, the official has
>said "Get set!" and you're waiting forever for the gun to go off?

>> I wish they wouldn't announce a game - then prat us all
>> about for 6 - 12 months, feeding us crumbs of information,
>> screen shots etc, like we were a horde of chicks following
>> their mother hen.

> One reason for this is to get some twits so hyped that they'll be
>constantly going to their gaming store asking when it's coming in. The
>store thinks "hey this'll be a great game", sees some pretty wiz shots of
>it, and is all gung-ho to buy every package they can. It's capitalism at
>work.

As one who works in the industry, I must say you're quite off the mark.
It's generally one of two things, a crash bug or two which sends everyone into a
mad panic and far too much overtime (for beta and final), and/or a design change
(subtraction/addition). Anyone with any business experience will tell you it's
not good business to say "Oh I have a product, it'll be ready in a few weeks"
than turn around and say "Ooops, do you mind waiting for another few months?"
The game industry is no different than any other apect of the entertainment
industry overall, which is to say, overhyped products generally bomb out, no
result can match an unrealistic expectation. Also, a lot of success derives from
the current flavour of the month or season, you can have the most asskicking RPG
in the world, but if everyone's buying sci-fi stuff at the time, don't expect it
to do well.
Bethesda makes the best games around, period. Even though
waiting is a pain, be glad that the Daggerfall team is doing their very best to
ensure that you have the best, most bug free, enjoyable experience you'll ever
find in this world (save for an all expense's paid night at the world's best
brothel).

The Bonchlord...Designer extrodinaire

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