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Arx Fatalis Slow down solved

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Rob Berryhill

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Nov 8, 2002, 3:00:45 AM11/8/02
to
Well, thanks to a post here that finally made a bulb go off in my head, I
checked my AA settings. I normally leave my GeForce4 on Quincunx, but
some game had changed it to 2xAA. For whatever reason this was causing
HORRIBLE slowdowns whenever in a large open area (towns, keeps, etc). I
changed it to 4xAA and I can now run at 1280x1024x32 with Bump Mapping,
EAX and all sliders to max and I get excellent frame rates.

THANK YOU!
--
Rob Berryhill

...listen:there's a hell
of a good universe next door,let's go
--e. e. cummings

joe~V~3838

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Nov 8, 2002, 10:22:07 AM11/8/02
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cool, what sound card you using ?


Rob Berryhill <berry...@earthlink.net> wrote in message news:MPG.18352af2f...@news.earthlink.net...

Rob Berryhill

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Nov 8, 2002, 4:31:29 PM11/8/02
to
In article <zEQy9.1181$tW4.1...@newsread1.prod.itd.earthlink.net>,
jo...@earthlink.net blurted...

> cool, what sound card you using ?
>

SB Live! Platinum 5.1. Works really well and I *LOVE* this game! It's
definitely the successor to Ultima Underworld 1&2.

Werner Purrer

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Nov 8, 2002, 6:10:26 PM11/8/02
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Rob Berryhill wrote:

>
> SB Live! Platinum 5.1. Works really well and I LOVE this game! It's


> definitely the successor to Ultima Underworld 1&2.


Well, I'm not sure if the english manual has the same intro. But
in the german manual there is a short note by the developers, where
they stated that they didn't make the game to make money but because
they wanted to do their own game which they had envisioned. And
I think you can feel that every minute your are in the game. There
is nothing really totally new in there but they blended so many of
the best games of the past into this little amazing gem and the
combination works perfectly. I guess this game raises the bar again.

Guess it speaks for the stupidity of most bigger publishers, Arkane
as far as I can remember was looking around for a publisher for years
until Shoebox (a newcomer in the publishing szene who was later bought)
picked it up.


--
Memory Dragon

joe~V~3838

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Nov 8, 2002, 6:53:28 PM11/8/02
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yeah , that intro is in the english manual , about them being gamers and
not into making this game for the money.....

joe


Werner Purrer <we...@operamail.com> wrote in message news:3dcc43b3$0$48365$45be...@newscene.com...

Werner Purrer

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Nov 8, 2002, 6:59:10 PM11/8/02
to
joe~V~3838 wrote:

> yeah , that intro is in the english manual , about them being gamers and
> not into making this game for the money.....
>

The funny thing is this might be true. The Arkane guys worked on that thing
almost for 2 years (maybe even longer) until they found a publisher...


--
Memory Dragon

Falkentyne

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Nov 9, 2002, 5:18:20 AM11/9/02
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On Fri, 08 Nov 2002 08:00:45 GMT, Rob Berryhill
<berry...@earthlink.net> enlightened us by scribbling this gem of
wisdom:

>Well, thanks to a post here that finally made a bulb go off in my head, I
>checked my AA settings. I normally leave my GeForce4 on Quincunx, but
>some game had changed it to 2xAA. For whatever reason this was causing
>HORRIBLE slowdowns whenever in a large open area (towns, keeps, etc). I
>changed it to 4xAA and I can now run at 1280x1024x32 with Bump Mapping,
>EAX and all sliders to max and I get excellent frame rates.
>
>THANK YOU!

That slowdown problem is strange...
I get slowdowns so severe, that the framerate completely drops to
*ZERO*, meaning the game freezes, although ESCAPE to main menu does
work, but in game its totally frozen ! This ONLY happens if FSAA is
enabled. I was also using 2x, and it will do it, and even at
640x480!

Yes, you heard me right..the framerate drops to *ZERO*.

I first noticed this when I approached that small keep on L2 or L3,
and I suddenly started getting a huge slowdown. When I got closer, the
framerate stopped :)

I found that 1600x1200 (2x FSAA) suddenly cures the slowdown, however,
which is very strange. Perhaps the game isn't doing FSAA at
1600x1200?

Without FSAA, those slowdowns don't occur, at any resolution at all,
although I can still swear that 1600x1200 feels just slightly faster
than 1280x1024

but, you mean to say that the problem vanishes if you use 4x FSAA?
Why would 2x cause the problem but 4x doesn't?

Oh, and I found another problem too....
when FSAA (well, at least, 2x) is on, the inbetween "loading level"
screens don't appear.

Three rings for the Elven kings under the sky,
Seven for the Dwarven lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the shadows lie.
One Ring to rule them all, One ring to find them,
One Ring to bring them all and in the darkness bind them
In the land of Mordor where the shadows lie.


-Falkentyne Dragon

Rob Berryhill

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Nov 9, 2002, 6:28:05 AM11/9/02
to
[This followup was posted to comp.sys.ibm.pc.games.rpg and a copy was
sent to the cited author.]

In article <m4lpsu00mpb8bot4m...@4ax.com>, n...@you.dont.com
blurted...


> but, you mean to say that the problem vanishes if you use 4x FSAA?
> Why would 2x cause the problem but 4x doesn't?
>

> -Falkentyne Dragon

Yes, I was experiencing *EXACTLY* the same symptoms you just mentioned
and I UPPED the AA to 4xAA and it works smoothly now. I run at
1280x1024x32 now with everything (View distance, Bump Mapping, EAX, etc)
maxed out and it is smooth as glass.

I cannot explain why it works (because it should NOT be better in 4xAA
over 2xAA), but it DOES work.

Good luck!

Lucian Wischik

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Nov 9, 2002, 6:34:13 AM11/9/02
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Falkentyne <falke...@NOSPAMbigmailbox.net> wrote:
>I first noticed this when I approached that small keep on L2 or L3,
>and I suddenly started getting a huge slowdown. When I got closer, the
>framerate stopped :)

This is an old logical fallacy originally due to Xeno. In reality the
framerate doesn't stop, and you'll see this if you just walk past the
keep.

--
Lucian Wischik, Queens' College, Cambridge CB3 9ET. www.wischik.com/lu
PS. tongue in cheek

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