Tired of getting killed by rats etc?
This text file will explain how to alter some of your stats such as STRENGTH,
INTELLIGENCE, AGILITY, and HIT POINTS(ie. Health)
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FILES
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The files: savegame.xx
where xx is a number 00,01,02,..,09. This number represents
the 'save game number'
These files seem to contain all the 'world' data for a saved game.
(ie: where you are on the continent etc.)
The files: saveengn.xx
where xx is a number 00,01,02,..,09. This number represents
the 'save game number'
These files contain the actual stats of your character. This is the
file we want to edit.
** NOTE: Throughout this text file I am going to refer to the file 'saveengn.01'
which is the file of my 'save game 1'
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Overview: The file saveengn.01 is an encrypted file. So if you had a character
-------- named 'TALTOS' and thought you could load up your favorite disk
editor
and just search for the string 'TALTOS' and therefore find where your
characters stats are located...you were probally in for a shock....
You would not be able to find it no matter how hard you tried. This
is because the file is encrypted.
The problem: The encryption scheme seems to change the 'key' for EVERY byte it
------------ encrypts in the file! For example, if I named my character:
'ZZZZZZZZZZZZZZZZZZ' (that's 18 z's)
Then you'd think that each Z would have the same encrypted value.
This is NOT the case, there does not exist a one-to-one mapping.
The solution: Don't despair... We have an advantage: You'll notice that all the
------------ files called 'saveengn.xx' ARE THE SAME SIZE!!! This is GOOD
becuase
once we know the byte position of say, STRENGTH, this byte
position WILL NOT CHANGE!
One last thing
to remember : I will list the byte position of many stats, but you'll have
--------------- to play with the values youself to see which values increase
your stat (or decreses it! oops!!) Remember,this is due to the
encryption method they use.
Here's the byte/stat information
--------------------------------
(remember, we're editing the file saveengn.01 here)
*** I am unsing the convention that the 1's byte in the file is called the
0th byte ***
Byte(s) What it represents
------------ --------------------------------
4 Your Nationality(Dark Elf, etc)
9-26 Your Name
41 Strength
42 Intelligence
43 Willpower
44 Agility
45 Speed
46 Endurance
47 Personality
48 Luck
88-90 Current Health
91-93 Maximum Health
There are, of course, many other stats to be found. But I'll leave that to you.
You can use my health-8k plan if you want more health points:
change value of byte 88 to 1B
89 to 66
90 to 4F
91 to B8
92 to 9E
93 to 56
and you'll have 8000+ Health points.....
Final Words: PLEASE,PLEASE,PLEASE do yourself a favor and BACK UP your file
----------- before doing this in case you mess up!!!
If you need to cantact me:
Jeff Bilger
--
[%%]=======================================================================[%%]
[%%] Jeffrey Bilger jbi...@cs.tamu.edu InterMilan/Juventus [%%]
[%%] Texas A&M University, College Station,Tx Serie A * [%%]
[%%]=======================================================================[%%]
It seems that this is not the only place where the stats are kept. I made
modifications to my character which were erased the next time my character
gained a level.
Has anyone come up with the encryption algorithm yet? It seems to me that it
is a little more sophisticated than UWI, but not as bad as UWII (which had
a cascading effect, where part of the encryption key for each byte was the
previous byte or byte remainder).
Better, yet. Is anyone interesting in knocking out a quick character
editor?
John
--
John Fordemwalt <jo...@hpdmd48.boi.hp.com>