It was a turn based, post-apocolyptic tactical game where you command
each member of your team individually. They could be prone, kneeling
or standing up which was important tactically. If you positioned your
man directly under a roof, you could reach up and crawl onto the roof.
Line of sight was a crucial consideration (i.e. if lying prone on the
roof, your vision was limited depending on how close to the edge you
were).
Like fallout 2 you had to manage your weapons, ammo, etc. I am
starting to suspect it was a DOS game which is OK. Does this ring a
bell with anybody?
Thanks for reading my message. :)
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If it was post apocolyptic, it might have been Fallout Tactics:
Brotherhood of Steel or X-COM 3: Apocolypse.
Fallout tactics was a windows squad level strategy game with role
playing elements, set in the fallout universe, with a graphics
elements in keeping with Fallout 1 and Fallout 2. You created a
character in the Brotherhood of Steel, and you recruited a squad of
people from the roster for your team. Then you'd be sent out on
missions for the Brotherhood. In the game, you could lie prone,
crouch and stand while shooting, and as in FO1 and FO2, you could do
selective damage to targets.
X-COM 3: Apocolypse was a DOS based squad level strategy game. It
also had RPG elements, but you didn't have any control over how the
characters developed, or were created, only how they performed and
whether they survived the missions. It's based in a post apocolyptic
world, where humanity was holed up in a single city, and was under
alien attack. As with previous X-COM games, it was squad based, and
had a research tree, which was dependent on the goodies you retrieved
from your missions.
There was also a more contemporary game called Jagged Alliance 2. That
game had a contemporary setting in a tropical banana republic, and
realistic weapons. This was windows based. There was supposed to
be a two sequels from strategy first, but they seem to have stalled.
All three had RPG elements to them.
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Thanks
MCheu