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Descent to Undermountain speed

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pae...@dfw.net

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Dec 18, 1997, 3:00:00 AM12/18/97
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Just bought, installed, and did an initial run-through of Descent to
Undermountain--and was very disappointed. The engine is very slow and
the graphics very pixellated. I love RPG's (such as Fallout) but
occasionally play action games like Duke or Quake. This has had the
unfortunate effect of raising the bar as to what I think is acceptable as
far as graphics in RPG's go. It is difficult for me to play Battlespire
or Descent to Undermountain and then run Hexen II--there is just no
comparison. If there are some arcane technical reasons as to why an RPG
can't have graphics as good as Duke (which is now three generations old)
then maybe they ought to stick to an isometric perspective such as in
Fallout or the upcoming Baldur's Gate.

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Grey Mouser

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Dec 21, 1997, 3:00:00 AM12/21/97
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The only xplanation I can think of is that this thing has ben in development
for close to 3 years or longer..
Of course playing hexen and quak and all the doom clones you want are gonna
gave better graphics... THAT IS ALL THAT THOSE MINDLESS PIECS OF TRASH ARE
FOR!!! I agree that the graphics do suck but I don't know what you have st
up in your system to make the game not play smoothly. I have a p150 and it
screems twice as fast as battleshit and has graphics equal to those in
daggerfraud, but here there is an engaging storyline and once you get past
the graphics being dated the game is really alot of fun!

pae...@dfw.net wrote:

--
0�I 60!0 +

Ben Flieger

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Dec 22, 1997, 3:00:00 AM12/22/97
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Grey Mouser wrote in message <349D3AD5...@hotmail.com>...


>The only xplanation I can think of is that this thing has ben in
development
>for close to 3 years or longer..
>Of course playing hexen and quak and all the doom clones you want are gonna
>gave better graphics... THAT IS ALL THAT THOSE MINDLESS PIECS OF TRASH ARE
>FOR!!! I agree that the graphics do suck but I don't know what you have st
>up in your system to make the game not play smoothly. I have a p150 and it
>screems twice as fast as battleshit and has graphics equal to those in
>daggerfraud, but here there is an engaging storyline and once you get past
>the graphics being dated the game is really alot of fun!

Well, there goes the "no good reviews" thing. But this guy has little
credibilty, by saying the grapics are equal to Daggerfall(which made up for
it's lack of graphical quality with depth).

Toshiro

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Dec 23, 1997, 3:00:00 AM12/23/97
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Ben Flieger wrote in message <67nb40$t...@nntp02.primenet.com>...


>
>Grey Mouser wrote in message <349D3AD5...@hotmail.com>...

...but here there is an engaging storyline and once you get past


>>the graphics being dated the game is really alot of fun!

>Well, there goes the "no good reviews" thing. But this guy has little
>credibilty, by saying the grapics are equal to Daggerfall(which made up
for>it's >lack of graphical quality with depth).

Without comparing the game to anything else, I have to
admit I was as critical as everyone else when I first
started DTUM but I stuck it out and got past the
beginning out of curiosity. Now I'm at the end of
mission/quest four. The game is growing on me. It's
not as terrible as I first thought. The graphics,
dungeon design and puzzles are becoming more complicated
and challenging. It's not a great game but it is
playable so I wouldn't give it the "Turkey of the Decade"
award. I think, as time goes by there will be more and
more favorable things said about DTUM.

Alan

Vinny Salzillo

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Dec 23, 1997, 3:00:00 AM12/23/97
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In article <67o9v2$odm$1...@ha2.rdc1.pa.home.com>, "Toshiro"
<alan...@home.com> wrote:

OK, that's it. I am now obsessed with this, if for no other reason than to
see how bad it is. I can afford to waste $50.00. It might be worth it just
to read the manual :)

Really though, is it AT LEAST true to the maps in the real Undermountain
campaign, or did they redesign everything?

Vinny Salzillo, President
Double Exposure, Inc.
==================================
Gaming the way it was MEANT to be!
http://www.io.com/~doublex/

Syed Noman Ahmad

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Dec 23, 1997, 3:00:00 AM12/23/97
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In article <67o9v2$odm$1...@ha2.rdc1.pa.home.com>,
Toshiro <alan...@home.com> wrote:
>
>Without comparing the game to anything else, I have to
>admit I was as critical as everyone else when I first
>started DTUM but I stuck it out and got past the
>beginning out of curiosity. Now I'm at the end of
>mission/quest four. The game is growing on me. It's
>not as terrible as I first thought. The graphics,
>dungeon design and puzzles are becoming more complicated
>and challenging. It's not a great game but it is
>playable so I wouldn't give it the "Turkey of the Decade"
>award. I think, as time goes by there will be more and
>more favorable things said about DTUM.
>
>Alan
>

Two of the big problems that I keep reading about in this ng are,

1) it doesn't detect sound card,
2) it runs slow

I think DTUM is a DOS game. That may be the cause of the sound
cards not getting detected. For real quirky games, a restart
in MSDOS mode works well and that needs DOS drivers.

As far as speed is concerned. Since it is for DOS, the video
card that may be a very good windows accelerator (GDI) or
a Direct Draw accelerator won't be of any help unless it
also performs well in DOS. I am pretty sure that a TSeng ET6000 or
Matrox Mystique will handle this game
quite well. I have never seen a DOS (or DirectDraw) game that
has troubled my Hercules Dynamite 128 (ET6000).

Of course DTUM definitely has problems. There are tons of DOS games that
work quite well on all machines.

Hey Interplay, why not release a demo. Atleast we can see if
it runs on our machine or not. At this point, the
game has generated so much negative posts that you can only
benefit from the demo. I mean how much more can we slam this
game? I don't think that if the demo runs like a dog, then
someone will blow Von Karman ave and half of Irvine.
Release the demo.

--
Noman

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