Justisaur <
just...@gmail.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:
>On May 14, 2:02�pm, Xocyll <
Xoc...@kingston.net> wrote:
>> Justisaur <
justis...@gmail.com> looked up from reading the entrails of
>> the porn spammer to utter �"The Augury is good, the signs say:
>>
>
>> Well if you can stomach the things that are, in my opinion anyway, half
>> done or badly implemented, there's always Skyrim.
>
>I'm a sucker for buggy but good games. Master of Magic was nearly
>unplayable at impossible due to bugs, but still found it one of the
>best games ever made.
I loved that game. One of the best strategy games ever.
> The Fallouts were pretty buggy too.
I gave up on the first couple, especially FO2 which seemed to crash
every other step.
>I'm not
>sure half done/badly implemented would qualify as buggy though.
Oh Skyrim has bugs as well as bad implementations.
>> There are some damn good mods out there for it for free download.
>
>That does give some hope. Couldn't stand FO3 before modding,
>afterward it's become one of my favorites.
>
>> A lot of the stuff they skimped on or did in a halfassed way can be
>> fixed with mods - not all unfortunately.
>
>I'm probably going to avoid it anyway. I haven't really cared for
>Elder Scrolls since Daggerfall. Hated Morrowind, and Oblivion was
>barely tolerable. Unless they've significantly changed the combat?
I still think Daggerfall was the high point - they did so much and gave
you so much freedom to just _live_ in the world and be whatever you
wanted to be.
Skyrim's downsides:
Magic system is gelded, there's no spell crafter at all and not that
many spells - and the trainers who sell the spells won't even let you
know they exist until you hit the recommended skill level and the top
level destruction spells are utter garbage.
Item enchanting: You can't pay to have it done, you have to do it, with
an entirely new system - the spells you know have nothing to do with
enchanting. To make an item of waterbreathing you first have to find
one and destroy it at the enchantment table to learn how it was
enchanted. and spell effects can only go on certain pieces - IE no boots
of waterbreathing only amulets and head item.
Quests/Storylines that pretty much ignore what you are and what your
skills are - it's a real one-size-fits-all straightjacket. (You are a
mortal warrior with no stealth, no matter what you actually are.)
No conditional checks for a lot of things and conditional checks in the
wrong place for others - IE fast travel.
You bring up the map and click on a destination and get a popup box
asking do you want to travel there, options yes, no, set a marker at
that location.
Except if you are in a condition where you can't fast travel (enemy near
or over encumbered) you don't get the popup, just a notice that you
can't fast travel and why.
But why exactly can't you set a marker at a map location when you're
overloaded? Because they put the "can't fast travel" check before the
popup not at the point where you said yes I want to go there.
You can also get an enemies near notice if you're near the ocean and
there's a slaughterfish within range, even though it can't come on land,
and the ocean is in the opposite direction of where you want to go
(that's a missing sanity check on the enemies near check.)
There are various bugs and glitches - some of which are fixed by the
unofficial community patch some of which are intermittent but can be
worked around via google and console commands (IE main quest line last
night - going to Alduin's wall with these 2 blades people - except only
one of them showed up, so the mission dialog stalled since the second
one was scripted to say something after the first one said his piece and
he won't finish his dialog until #2 says their line and you reply.
Quick google check and a typed command to spawn person #2 and the
mission was back on the rails.)
I'd feel sorry for the console users who can't fix things this way, but
they chose to play on console. It's like feeling sorry for someone who
_chooses_ to drive a Yugo.
Like the cartoon I saw as someone's sig on some web forum when I was
hunting for a particular mod.
http://media.photobucket.com/user/Genzou_Fotos/media/PC_Gaming_Master_Race.jpg.html?filters[term]=dirty%20console%20gaming&filters[primary]=images
Skyrim is a very pretty world, albeit a small one (tiny compared to
Daggerfall) and the magic and enchanting systems can be fixed with mods
as can some of the other annoyances like always gasping for breath when
you surface even when you were only under water for a millisecond or
don't breath or have an item of waterbreathing etc.
It's like Bethesda don't care as much anymore since as of Morrowind the
community stepped up and provided so much extra content and patched bugs
and glitches and such so Bethsoft is just providing the basics and not
even trying to make a _world_ anymore just a basic game/modding
platform.
There's so many mods now though you can almost roll your own.
Hell there's even a Zombie Apocalypse mod (as if there weren't enough
zombie games.)
I would really love a modern engine version of Daggerfall as long as it
was the whole damn game not a stripped down version.
Oh the modding possibilities in a world that size.
Arena and Daggerfall were PC games.
Morrowind was a PC game available on consoles.
Oblivion was a game designed for both.
Skyrim feels sometimes like a game designed for console that also
happens to be available for PC (the inverse of Morrowind.)
You could do worse, and unlike most games it _is_ moddable and there are
literally thousands of mods - a lot of which are available directly
through steam - so you can "fix" a lot of things that might bug you.