The latest round is over the game called, Demonworld. It was shipped
with ZERO documentation, not even ANY on CD. One had to go to the
Website and DOWNLOAD the documentation for the game. As far as I
know, no one in North America had a clue as to what this title was,
and weren't screaming for it to be released. This is the top bonehead
decision regarding this title, although it pretty much sucked in a LOT
of other areas also.
So, what drove Xicat to release the game without documentation at all?
Xicat is arguably a new publisher here, so why would they be so
stupid as to NOT get it right for a title that no one in North America
is expecting. Are companies THAT hard up for decent titles that they
NEED to release a title such as Demonworld in the state that it was
in?
Also, what other famous bonehead decisions are you aware of and why
did they happen?
- Richard Hutnik
Richard Hutnik wrote in message
<37bc9e37.02020...@posting.google.com>...
C'mon, you read the newsgroups a lot (or post to them). How many
people actually read the manual? Not that many...
For that matter, Take2 shipped a game that wouldn't run on anybody's
machine, and Sierra shipped a game with note in it explaining that the
developers just kind of stopped and decided to ship.
Pitbull wrote in message ...
People refer to the manual when, while playing the game, they reach a
situation that makes them go, "How in the living begebbers do I do
such and such in the game?" How many people would actually spend $40
for a game with NO documentation included? This is the case with
Demonworld. You have to DOWNLOAD the actual documentation.
- Richard
--
SJE
s-e...@usausa.net
remove one "usa" from email address
I don't. Games are derivative these days, so there are rarely any
major learning curves involved.
You can't do a search on a printed manual anyway, even assuming it is
up-to-date, so most questions I have get answered through Google.
I'd guess Outpost.
Read the review of Demonworld. Its interface is SO botched, that a
manual is a MUST HAVE.
- Richard Hutnik
The pinacle of user-interface design is when a program doesn't need any
documentation. Zero documentation is not of itself a bad thing. It only is
when it "accompanies" a game that needs documentation.
--
Lucian Wischik, Queens' College, Cambridge CB3 9ET. www.wischik.com/lu
Sounds exactley like the games the US releases in other Countries over the
years, so given that games are now made in other Countries, perhaps it is
some form of poetic justice :-)
But I do so love to hear an american complain about something that the rest
of the world has just had to put up with for so long now..Jees, I remember
buying a game in Spain that had localised the voiceovers but hadnt bothered
with the Interface, wait until that happens, everything in English until you
actually start and then everything ingame in another language.
Yah. That will happen. Once. And then whoever did it will go out of
buisiness since no one buys their game.
--
Knight37
"Dear Mother! Dear Father!
What is this hell you have put me through?
Believer! Deceiver!
Day in, day out, live my life through you!
Pushed onto me what's wrong or right!
Hidden from this thing that they call Life!"
-- Metallica "Dyers Eve"
Will they...Or will they take the same attitude the US publishers took, ie:
Who cares....I know which one my moneys on...Just like those of us in Asia,
Europe still brought games even though US publishers repeatedly did things
like this....The wheel has turned...Get ready...
But then again Take 2 and Sierra are probably the worst two publishers
(as in service/quality/support) in the gaming world ESPECIALLY Take 2.
--------------
Devo
Devo wrote in message ...