you should know the roots of all RTS games: It's really Herzog Zwei,
made & developed by Tecno Soft in Japan. called Tecno Soft *or* Techno
Soft in the U.S., sometimes with the space sometimes without ) in 1989,
published by SEGA for the SEGA MegaDrive / Genesis console. Herzog
Zwei came out in Japan in 1989, and then early 1990 in the United
States.
http://www.wolfgames.com/mdherzog.JPG
http://www.discountgames.org/images/Herzog%20Zwei%20BS.jpg
Herzog Zwei was a real-time strategy game with arcade/shmup elements.
when i say shmup i don't mean first-person shooters (i,e, Doom, Quake)
that everyone on the PC knows, i'm talking about overhead shmups like
Xevious, Ikari Warriors, Thunder Force II (also by Technosoft /
Tecnosoft), Aleste, Raiden, Truxton/Tetsujin, Granada, etc.
Herzog Zwei, although it had these arcade/shooter/shmup elements, was
very much a strategy game, and realtime.
Herzog Zwei came out LONG before Command & Conquer, and even before
Dune 2 / II.
Most PC gamers only acknowledge Dune 2/II as the first RTS game. that
simply is not true. It was Herzog Zwei that started the whole RTS
genre. even though Herzog Zwei was not technically the first RTS game
ever (Herzog by Tecnosoft came out before on the MSX computer in Japan
in 1988, before the sequel, Herzog Zwei, and a game called 'Cytron
Masters' was apparently the very first RTS game, back in the early
1980s on one of the Atari machines, i know nothing about it) but
Herzog Zwei is where everything launched from, because it was more
widely available, modern enough / fast enough to make a massive
impression on those developers (like Westwood) that would later take
RTS to the PC with games like Dune 2, C&C, Red Alert, and create a
huge genre out of it.
there are almost NO RTS games that match the frantic pace of Herzog
Zwei and the almost totally unique aspect in that you ARE actually a
unit yourself, a transformable mecha / fighter-cargo jet, not just some
mouse cursor / pointer on the screen.
there was a somewhat recent homebrew / shareware / freeware
RTS/shoot'em up game made for the PC that was totally inspiried by
Herzog Zwei. it's called Rapid Aerial Deployment, and while it is not
nearly as good as Herzog Zwei, the developer did their best to pay
homage to the first significant RTS game, Herzog Zwei.
-Rapid Aerial Deployment quite is playable.
looking ahead, I am *so* looking forward to Supreme Commander on the
PC. it is the closest game I have ever, EVER seen to what I had always
imagined a 3D polygonal, map zoomable Herzog Zwei-like game could be
like. while Supreme Commander has little in commen with Herzog Zwei
and more in commen with Total Annihilation because its the same main
person in charge of development (AFAIK), and Supreme Commander is said
to be the spiritual sequel / successor to Total Annihilation.
Supreme Commander has to be, now, my most anticipated game for any
platform, after watching both the teaser trailer and the gameplay
demonstration.
trailer - http://www.tinyurl.com/zlr2m
demonstration - http://www.tinyurl.com/om3tc
i know this cross posted to several off-topic groups, but so be it,
and, my spelling, grammer, etc is not exactly, great. again, so be it.
i wanted to make this a permanent recognition of Herzog Zwei as the
first RTS game of any real value, for all time.
now, bring on Supreme Commander!
there was also halloween and texas chainsaw massacre for the atari
2600...... spaltterhouse in the arcades....
-stu
Jesus cares.
Jesus also knows that what actually solidified the genre into what it
essentially is today was Dune 2, while the first C&C was what largely
popularized it to the masses. History is written by the winners,
yaddayadda, etc.
--
The Melodramatic MuuMi
"I wuv fishes"
- Bob-The-Vasudan, Commander of the 11th Battlegroup
Official supporter of Vasudan Grand Admiral Bob:
http://koti.mbnet.fi/muumi/Bob.jpg
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Remove the nospam thingy for valid E-mail adress.
Is this some shitty attempt at gauging replies, or is Google Groups
the new AOL of the Usenet?
> i remember survival horror games as being friday the 13th on the
> c64 predating alone in the dark and its wildass camera angles by
> many years...
The Friday the 13th game I remember on the Commodore 64 was just a
simple top down wander through the woods with randomly placed items
and no narrative. Hardly a precursor to Alone in the Dark.
As far as cinematic horror goes, the first I can recall is Project:
Firestart for the C64. Limited ammo, numerous aliens, having to
explore and exploit the environment, gruesome cutscenes (well, as
gruesome as you can get with 16 colors). Excellent game, but I never
managed to finish it.
--
Ajay Tanwar | ajta...@yahoo.com
"Never underestimate the power of stupid people
in large groups." -Despair.com
And "Forbidden Forest" for c64, one of the scariest games ever.
What we need is convincing evidence that the designers of Dune 2
were even aware of Herzog Zwei. Just because one came before the
other doesn't mean they weren't invented seperately.
--
Neil Cerutti
Inviato da X-Privat.Org - Registrazione gratuita http://www.x-privat.org/join.php
To tell the truth, there's very little strategy involved in RTS's. It would
seem to me they are more tactical than strategic. At the most you're
controlling maybe a thousand units on maps that are maybe 25 square miles in
size, so the conflicts rarely involve forces larger than battalions.
--
Doug
"AirRaid" <AirRa...@gmail.com> wrote in message
news:1147665409.1...@j73g2000cwa.googlegroups.com...
Blizzard identified this and forced you to be more strategic in War III.
It is actually kind of annoying. There are so many units I forget what they
are all good for.
--
LTP
:)
Unlike AOL, Google doesn't like to be considered Evil.
I have tried to complain about their default reply option (with no quoting)
but have found no way to give feedback
--
LTP
:)
RTSs suck. TBSs were killed by RTSs, yet were far more fun, and far
more "S". So now we can all hate Herzog Zwei, instead of Dune 2. Yea!
> Starcraft series, Total
> Annihilation
O.k. Those were o.k.
> Jagged Alliance series
IIRC Jagged Alliance was nither 'RT' or 'S'...
- Justisaur
Down with the 'RT's! All Hail Master of Magic, Best of the S's!
Aaaand neext... Stay tuned for when Captain Obvious tells us what
color the sky is!
Well, yes, the genre's name is a misnomer, and scare many games
belonging to it are even only tactical in the broadest sense of the
term. If I had to guess, I'd say the term evolved out of the simple
need to differentiate between the traditional turn-based games, thus
the reason why it isn't perhaps the most accurate reflection of the
content. But eh, it's all nitpickping in the end, and if you'd start
labelling things now as Real Time Tactical games you'd only confuse
people as that's usually the term for the "real time, but without any
economy" -niché of RTS games - Stuff like Myth and Ground Control,
for example ;-P
...Also, why is AGSC the only alt. -group this was posted in? =P
Is captain Obvious cooler than Captain Oblivious?
>Well, yes, the genre's name is a misnomer, and scare many games
>belonging to it are even only tactical in the broadest sense of the
>term. If I had to guess, I'd say the term evolved out of the simple
>need to differentiate between the traditional turn-based games, thus
>the reason why it isn't perhaps the most accurate reflection of the
>content. But eh, it's all nitpickping in the end, and if you'd start
>labelling things now as Real Time Tactical games you'd only confuse
>people as that's usually the term for the "real time, but without any
>economy" -niché
There's no é in niche. It'd be pronounced "knee shay" then :P (rather
than neesh)
> of RTS games - Stuff like Myth and Ground Control,
>for example ;-P
Or...
>...Also, why is AGSC the only alt. -group this was posted in? =P
We're special! :)
--
"No I'm saying that I'm a cow dung." - Stephen "Suupernuubie" Ung
"Eat a bag of hell." - Cyric The Mad
"Yes - I need red hot gay loving" - LTP
MSN:ktwil...@hotmail.com (BUT DON'T SEND E-MAIL!) YIM: ktwilson AIM: YahooKyleW
Zealot the Crazy Lui
Grand 16-Star General and overall director of AGSC operations for the Pronoun Army(and webmaster)
http://pronounarmy.homestead.com/ http://thirty-five-mil.blogspot.com/
re-vamped sig 7D6h.4h.5h
I will agree though, that RTS games are more tactical than strategic.
Herzog Zwei was different in that, you actually were one of the units
in battle. you carried your forces to where ever they needed to be.
you fought with them, not just commanded them.
there ARE actually many PC gamers / RTS gamers that know, realize and
accept that Herzog Zwei was the real starting point for all RTS games,
including Dune 2. while Dune 2 was different, and while Westwood had
defined their own style of RTS game which many followed, I think even
Westwood has acknowledged that Herzog Zwei was the inspiration for
thier first RTS games, Dune 2 and C&C.
With Herzog Zwei, its 4 megabits of ROM and the limited processing
capabilities of the Sega MegaDrive - Genesis hardware, each side could
have a max of 50 units made, placed on the map. 100 units max between
the two sides. (red and blue). even then, with 100 units (even 70-90)
there was slowdown. the Genesis was only using a 7.6 Mhz 68000
processor and a very limited VDP (video display processor) that could
handle a limited number of objects on screen at once. IBM PCs with
386s or 486s were far more powerful.
> i remember survival horror games as being friday the 13th on the
> c64 predating alone in the dark and its wildass camera angles by
> many years...
The Friday the 13th game I remember on the Commodore 64 was just a
> i remember survival horror games as being friday the 13th on the
The Friday the 13th game I remember on the Commodore 64 was just a
Two good articles on the history and development of RTS's can be found
here:
http://pc.ign.com/articles/700/700747p1.html
(choosing Broderbund's The Ancient Art of War [DOS, 1984] as the
start)
http://www.gamespot.com/gamespot/features/all/real_time/
(choosing Herzog Zwei as the starting point)
K
What happened to Dune (or Dune 1 if you insist)? How can a sequal be the
first, skipping its own predecessor?
Must be some Tech-No-Logic-al thingie.
>
> To tell the truth, there's very little strategy involved in RTS's.
It's there, extremely deep strategy, it just isn't realized. The
problem is the interface, some/most people enjoy arcade strategy.
But you can turn a typical RTS game into a strategy game by
automating the interface.
>
> It would seem to me they are more tactical than strategic. At the
> most you're controlling maybe a thousand units on maps that are
> maybe 25 square miles in size, so the conflicts rarely involve
> forces larger than battalions.
You don't have to control a thousand units.
Dune (1) was an adventure-ey ish game that was a completely different
style from Dune 2. It kinda sorta had elements of strategy in that you
had to manage spice resources and armies, but it was fairly
rudimentary. I really liked that game...
>Must be some Tech-No-Logic-al thingie.
Err, not exactly. :)
Jagged Alliance? You are obviously a n00b. That game is a turn based
strategy game, d00f.
> you should know the roots of all RTS games: It's really Herzog Zwei,
> made & developed by Tecno Soft in Japan. called Tecno Soft *or* Techno
Bzzzzzzzzt. Wrong. Ancient Art of War predates Herzog by a long shot.
> Herzog Zwei was a real-time strategy game with arcade/shmup elements.
Then it really wasn't like those other games you listed above at all,
really.
> Most PC gamers only acknowledge Dune 2/II as the first RTS game. that
> simply is not true.
Dune 2 definitely is the first game that defined the gameplay formula
we all know as RTS today. While Ancient Art of War was the first
strategy game in real-time, Dune 2 is what really defined the genre.
Not some stupid arcade/action/strategy hybrid console game that almost
no one has played.
> It was Herzog Zwei that started the whole RTS genre.
Wrong. There was no such thing as an RTS "genre" until after C&C and
Warcraft came out. That's why all the games that came out after C&C
were called "Clone and Conquers". If you never heard that term before,
you're an RTS n00b.
> impression on those developers (like Westwood) that would later take
> RTS to the PC with games like Dune 2, C&C, Red Alert, and create a
> huge genre out of it.
Exactly. Westwood and Blizzard created the genre. Not some Japanese
developer.
> there are almost NO RTS games that match the frantic pace of Herzog
> Zwei and the almost totally unique aspect in that you ARE actually a
> unit yourself, a transformable mecha / fighter-cargo jet, not just some
> mouse cursor / pointer on the screen.
Then it's not really an RTS, it's an action game with strategy
elements.
> looking ahead, I am *so* looking forward to Supreme Commander on the
> PC. it is the closest game I have ever, EVER seen to what I had always
> imagined a 3D polygonal, map zoomable Herzog Zwei-like game could be
> like.
Umm, it's Total Annihilation 2. It's basically the same game as TA just
with much nicer graphics and more stuff in it.
> while Supreme Commander has little in commen with Herzog Zwei
Exactly. Very little in common, like all the other RTS games out there.
> and more in commen with Total Annihilation because its the same main
> person in charge of development (AFAIK), and Supreme Commander is said
> to be the spiritual sequel / successor to Total Annihilation.
It's spelled COMMON. Get a dictionary. You console kiddies need to
learn how to write.
> Supreme Commander has to be, now, my most anticipated game for any
> platform, after watching both the teaser trailer and the gameplay
> demonstration.
You are easily impressed. It's pretty easy to make a non-interactive
video that looks great. I'll believe it when I can actually play it on
my own PC.
> i know this cross posted to several off-topic groups, but so be it,
because you're a troll.
> and, my spelling, grammer, etc is not exactly, great. again, so be it.
Understatement of the year.
> i wanted to make this a permanent recognition of Herzog Zwei as the
> first RTS game of any real value, for all time.
You're wrong opinion has been duly noted and filed in the proper place,
File 13.
> now, bring on Supreme Commander!
At least we can agree on this much.
--
Doug
"AirRaid" <AirRa...@gmail.com> wrote in message
news:1147733941....@u72g2000cwu.googlegroups.com...
> Um, how can it be Real Time Strategy if you only control ONE unit at a
> time?
Because you implement a strategy with that one unit?
Do you think that tennis players, boxers or snooker players dont have a
strategy when that play? Sure, they are more likely to be labelled as
sports sims, but there is still strategy when controlling a single
unit. Many times there are multiple units which you control one after
the other : this is, again, controlling only one unit at a time.
--
Doug
"Walter Mitty" <mitt...@gmail.com> wrote in message
news:87hd3qx...@news.europe.ch...
--
Doug
"John Doe" <jd...@usenetlove.invalid> wrote in message
news:Xns97C4DF0217...@207.115.17.102...
go and find the rom (go to ROM-Nation if you are too damp to locate one for
yourself)and try it out with an emulator, just remember to delete the rom
with in 24 hours if you don't want to be a pirate. You should try out the
game before you call anybody idiot for something that you have totally no
idea of, you stupid idiot.
Walter hits the nail on the head. The term "strategy" doesn't say "thousands
of units" or "huge scope", it merely states that this kind of game requires
DECISION MAKING ON STRATEGIC LEVEL.
You have
- Operational level
- Management level
- Strategic level
Just like in any business.
Translate this to starcraft
Operation level = marine uses stimpack and shoots
Management level = Take those 2 expansions
Strategic level = Carrier-Arb-Obs combo with templar should do the finishing
job, all the while pumping out fully upgraded goons as a decoy, defense, and
cannon fodder.
> Forces of a thousand units or less aren't commanded by generals.
Uh huh. And who told you this remarkable fact?
And none of this discussion changes my opinion that RTS games are
just a glorified twitch-click-fest.
The speed and accuracy with which you can control the game is far
more important than any strategy you can imagine in every one
I've tried.
--
Neil Cerutti
Any time Detroit scores more than 100 points and holds the other
team below 100 points they almost always win. --Doug Collins
That is bullshit.
Downloading ROMs is just as illegal whether you delete them within 24
hours or 2 years. In fact, it most likely is illegal to download the
thing even if you own the original, because you're getting your new
"copy" of the original from an illicit source, and thus it does not
fall under the scope of limited copying/fair use, which it'd do if
you'd rip the ROM from the cartridge you own yourself.
> On 17 May 2006 15:09:25 +0200, Neil Cerutti <lead...@email.com>
> wrote:
>
>>And none of this discussion changes my opinion that RTS games are
>>just a glorified twitch-click-fest.
>>
>>The speed and accuracy with which you can control the game is far
>>more important than any strategy you can imagine in every one
>>I've tried.
>
> Unless, of course, you slow down the game speed (and pause the game if
> you need time-out for decision making in very hectic situations), in
> which case speed and accuracy with your mouse hand is not an issue
in which case you are a cheat and might as well play a turn based game.
> anymore. Naturally, this may not work with online RTS games, but then
> turn-based strategy games are probably not that suitable for online
> gaming in the first place. Well, maybe for play-by-mail mode.
Why arent they? They are eminently suited for online play. In fact more
so than real time ones since lag is rarely an issue.
I need to unfortunately back-pedal a bit on my original
statement, thanks for the prodding. The speed of the earliest
RTS's was slow enough that I didn't usually feel spread too thin.
Dune 2, Warcraft, and the first Age of Empires moved at a slow
pace by default. It often felt like a strategy game.
But Age of Empires II, and Starcraft, the "modern" RTS's I've
spent the most time with, put my ability to "drive" them front
and center, in different ways.
Starcraft is just plain hard to control once battle begins. Most
unit behave in really annoying ways and must be babysat
constantly to function optimally.
Age of Empires II forces me to do and remember 20 things all at
once.
> Ps. Neil. Why did you try to re-direct followups to your reply
> to RPG group only? Is this about RPGs? Didn't you want to see
> replies to your message? If you think this is crossposted to
> too many groups, you are free to reply to only one suitable
> group, if you wish. Unless you are so afraid people will not
> see your reply?
Sorry, that was a knee-jerk reaction to a cross-posted
discussion, and I didn't pick a very good follow-up.
--
Neil Cerutti
For those of you who have children and don't know it, we have a
nursery downstairs. --Church Bulletin Blooper
Aren't you the idiot who stated that games in which you control one unit
qualify as RTS's, because of their *strategic* nature?
--
Doug
"Walter Mitty" <mitt...@gmail.com> wrote in message
news:87bqtxf...@news.europe.ch...
Why you! I should've thought of that.
Every strategy comes down to applying tactics. Instead of the term
"management" in my previous post I could have (and probably should
have) used the term "tactical".
Operational -> Tactical -> Strategical
You need tactics to apply your strategy, and you need operations to apply
your tactics. This is, on a ridiculously small level, also true for Tic Tac
Toe.
> Second, genre names usually refer to similar games as those games
> where the term was first used. For example, "survival horror" refers
> to Resident Evil lookalikes (including Alone in the Dark which
> appeared before RE), even though you could argue that e.g. Forbidden
> Forest on Commodore 64 was also a survival horror game (it had a
> horror theme, and you tried to survive in it).
The question is if strategy is used to determine the outcome of an RTS
game. My answer is, yes it does. I usually form some strategy to try
to beat my opponent. First thing you need to know is what your opponents
race is, so you can adjust your strategy to that. Then you go ahead and
build
your army and do whatever you want to do, see if it works or not, and if
not,
try to get the hell out of their with minimal losses and meanwhile rethink
your
strategy.
> Anyway, RTS was first used on games like Dune 2, C&C and Warcraft, so
> the term is commonly used on games similar to them. Also, I already
> pointed out Carrier Command appeared two years before Herzog Zwei, and
> I am quite sure even it is not really the first "strategy/tactical
> game played in real time".
Carrier Command isn't multiplayer, is it? I have seen that game a few times,
but
I never really got into playing it. From what I seem to remember, is that it
wasn't
really "real time" all the time. IIRC, there were turnbased phases in it,
but I could
be wrong.
Aren't you confusing games with real life?
Survival horror is a bit of a stupid term. One word describes something
about the game mechanics, and the other word describes content. A genre term
should never define actual content. An RTS could be set in the stone age,
WW2, or the future. Same for an FPS. A 'survival horror game' is just a
ridiculous term for an adventure, or RPG. Name it an RPG or adventure and be
done with it.
Me too! That way I can avoid buying the non combat version
--
LTP
:)
Right.
So you could theoretically have a
HORROR SURVIVAL ADVENTURE GAME WITH SMALL RTS ELEMENTS IN WHICH YOU AVOID
GETTING EATING BY GIGANTIC SPIDERS ON WHEELS WITH GREEN EYES AND TOXIC WEBBS
as a genre.
So does House of the Dead. House of the Dead is nothing but a shoot'em up.
Doom is an FPS.
I think that you have to keep in mind that book/movie genres are NOT the
same as computergame genres.
You could . . . but Zaghadka would bitch about it
What we need is a strict legislative body which controls how people describe
games headed by Zaghadka. The game descriptors and game genres of course
will need to be strictly separated.
--
LTP
:)
And I spelled webs wrong.
>
> Forces of a thousand units or less aren't commanded by generals.
> There's not much strategizing to be done if your resources are a
> mere battalion and the area involved is a mere 25 square miles (or
> less). It's a tactical situation not a strategic one.
That's what you say when you lose?
Age of Empires Conquerors is strategically extremely deep, with a
maximum unit limit of 200.
--
Doug
"AirRaid" <AirRa...@gmail.com> wrote in message
news:1147665409.1...@j73g2000cwa.googlegroups.com...
> everyone who played / plays RTS games, including Dune 2, Command &
> Conquer series Red Alert, WarCraft series, Starcraft series, Total
> Annihilation, Warzone 2100,
> Jagged Alliance series, Tiberian Sun, Conflict Zone, Red Alert 2,
> Kohan, Age of Empires series, Homeworld, Warlords: Battlecry, LoTR:
> Battle For Middle Earth series,
> Star Wars: Empire at War, and countless others
>
> you should know the roots of all RTS games: It's really Herzog Zwei,
> made & developed by Tecno Soft in Japan. called Tecno Soft *or* Techno
> Soft in the U.S., sometimes with the space sometimes without ) in 1989,
> published by SEGA for the SEGA MegaDrive / Genesis console. Herzog
> Zwei came out in Japan in 1989, and then early 1990 in the United
> States.
>
> http://www.wolfgames.com/mdherzog.JPG
> http://www.discountgames.org/images/Herzog%20Zwei%20BS.jpg
>
>
> Herzog Zwei was a real-time strategy game with arcade/shmup elements.
> when i say shmup i don't mean first-person shooters (i,e, Doom, Quake)
> that everyone on the PC knows, i'm talking about overhead shmups like
> Xevious, Ikari Warriors, Thunder Force II (also by Technosoft /
> Tecnosoft), Aleste, Raiden, Truxton/Tetsujin, Granada, etc.
>
> Herzog Zwei, although it had these arcade/shooter/shmup elements, was
> very much a strategy game, and realtime.
>
> Herzog Zwei came out LONG before Command & Conquer, and even before
> Dune 2 / II.
> Most PC gamers only acknowledge Dune 2/II as the first RTS game. that
> simply is not true. It was Herzog Zwei that started the whole RTS
> genre. even though Herzog Zwei was not technically the first RTS game
> ever (Herzog by Tecnosoft came out before on the MSX computer in Japan
> in 1988, before the sequel, Herzog Zwei, and a game called 'Cytron
> Masters' was apparently the very first RTS game, back in the early
> 1980s on one of the Atari machines, i know nothing about it) but
> Herzog Zwei is where everything launched from, because it was more
> widely available, modern enough / fast enough to make a massive
> impression on those developers (like Westwood) that would later take
> RTS to the PC with games like Dune 2, C&C, Red Alert, and create a
> huge genre out of it.
>
> there are almost NO RTS games that match the frantic pace of Herzog
> Zwei and the almost totally unique aspect in that you ARE actually a
> unit yourself, a transformable mecha / fighter-cargo jet, not just some
> mouse cursor / pointer on the screen.
>
> there was a somewhat recent homebrew / shareware / freeware
> RTS/shoot'em up game made for the PC that was totally inspiried by
> Herzog Zwei. it's called Rapid Aerial Deployment, and while it is not
> nearly as good as Herzog Zwei, the developer did their best to pay
> homage to the first significant RTS game, Herzog Zwei.
> -Rapid Aerial Deployment quite is playable.
>
> looking ahead, I am *so* looking forward to Supreme Commander on the
> PC. it is the closest game I have ever, EVER seen to what I had always
> imagined a 3D polygonal, map zoomable Herzog Zwei-like game could be
> like. while Supreme Commander has little in commen with Herzog Zwei
> and more in commen with Total Annihilation because its the same main
> person in charge of development (AFAIK), and Supreme Commander is said
> to be the spiritual sequel / successor to Total Annihilation.
>
> Supreme Commander has to be, now, my most anticipated game for any
> platform, after watching both the teaser trailer and the gameplay
> demonstration.
>
> trailer - http://www.tinyurl.com/zlr2m
> demonstration - http://www.tinyurl.com/om3tc
>
>
> i know this cross posted to several off-topic groups, but so be it,
> and, my spelling, grammer, etc is not exactly, great. again, so be it.
> i wanted to make this a permanent recognition of Herzog Zwei as the
> first RTS game of any real value, for all time.
>
> now, bring on Supreme Commander!
>
> Another idiot is born. Did you have to practice to become an idiot or did it
> just come naturally? By your collectively idiotic definitions any FPS
> would
But not another top posting one.
> qualify as an RTS. Strategy, definition: "the science and art of employing
> the political, economic, psychological, and military FORCES of a nation of
> group of nations to afford the maximum support to adopted policies in peace
> or war." Note the plural use of the noun FORCES. You can't implement
> strategy with one unit retard.
Take one to know one Doug. And yes you can : because the strategy could
be to retreat, attack, dig in, move left. move right, fire long range,
fire short range, charge ones cells etc. You really are on a hiding to
nothing here. While it is more frequently the case that an RTS involves
multiple units of force, it is also perfectly feasible to only
manipulate one - as is, of course, the case anyway when the other units
are lost.
Personally I think the use of the word "retard" shows a deep lack of
moral fibre.
Well you sure showed me
--
LTP
:)
It would most definately not, since FPS would be the genre-defining term.
Although, you might see BF2 as an FPS-RTS. :D
Oh, and your mother is gay, your father has a wart on his dick, and your
sister fucks chinese men with small penises for money.
--
Doug
"Walter Mitty" <mitt...@gmail.com> wrote in message
news:87y7wvw...@news.europe.ch...
Um, BF2 is nothing but tactics, it in no way meets the definition of
strategy.
--
Doug
"Frans" <phasysn...@yahoo.com> wrote in message
news:127355l...@corp.supernews.com...
--
Doug
"John Doe" <jd...@usenetlove.invalid> wrote in message
news:Xns97C9B55A57...@207.115.17.102...
Instead, you're a top posting cunt! :-D
You seem to be obsessed with Jazz Jackrabbit. Does the word "Jack" have
anything to do with that?
"Jack" and "Gauntlet".... What an odd combination.
So you do not deny that your mother is gay?
> Maybe you should look up the definition of the word strategy. Strategy can
> have absolutely nothing to do with tactics.
"can" leaves you wide open to yet another "do you have a strategy in
using top posting tectics which piss off so many other posters"?
Keep at it Doug : you're gettiing better.
>
> Um, BF2 is nothing but tactics, it in no way meets the definition of
> strategy.
>
> --
> Doug
> "Frans" <phasysn...@yahoo.com> wrote in message
> news:127355l...@corp.supernews.com...
>> "pigdos" <N...@nowhere.com> wrote in message
>> news:7L%bg.13172$fb2....@newssvr27.news.prodigy.net...
>>> Another idiot is born. Did you have to practice to become an idiot or did
>>> it just come naturally? By your collectively idiotic definitions any FPS
>>> would qualify as an RTS.
>>
>> It would most definately not, since FPS would be the genre-defining term.
>> Although, you might see BF2 as an FPS-RTS. :D
>>
>> Oh, and your mother is gay, your father has a wart on his dick, and your
>> sister fucks chinese men with small penises for money.
>>
>
>
--
You are disappointingly unentertaining.
--
LTP
:)
--
Doug
"Walter Mitty" <mitt...@gmail.com> wrote in message
news:87ejylv...@news.europe.ch...
--
Doug
"Frans" <phasysn...@yahoo.com> wrote in message
news:1274bql...@corp.supernews.com...
Net police usually refrains from sexual insults.
You are a very confused individual.
As if anybody reads this lame ass crap. :D
his viability was never in question. (he is a conservative though)
After all you were the one in the wrong from the beginning
--
LTP
:)
If we look at dictionary.com it gives the definition of tactic as
(http://dictionary.reference.com/search?q=tactic):
n : a plan for attaining a particular goal [syn: maneuver, manoeuvre]
and Strategy gives (http://dictionary.reference.com/search?q=strategy):
A plan of action resulting from strategy or intended to accomplish a
specific goal. See Synonyms at plan.
To me this states that the words mean pretty much the same thing (aka
they are synonyms), so RTT pretty much means RTS (and RTS pretty much
means RTT).
--
Marsh Lion
You are disappointingly unentertaining.
and
You get minus 3,000,000 humor points.
You are the weakest link, goodbye.
--
"No I'm saying that I'm a cow dung." - Stephen "Suupernuubie" Ung
"Eat a bag of hell." - Cyric The Mad
"Yes - I need red hot gay loving" - LTP
MSN:ktwil...@hotmail.com (BUT DON'T SEND E-MAIL!) YIM: ktwilson AIM: YahooKyleW
Zealot the Crazy Lui
Grand 16-Star General and overall director of AGSC operations for the Pronoun Army(and webmaster)
http://pronounarmy.homestead.com/ http://thirty-five-mil.blogspot.com/
re-vamped sig 7D6h.4h.5h
Hey you stole my line
--
LTP
:)
^^
Consider yourself ch0wned
--
LTP
:)
--
Doug
"Frans" <phasysn...@yahoo.com> wrote in message
news:1279b3r...@corp.supernews.com...
It could be said that Yamamoto's strategy at Midway was to draw the US
Pacific fleet into a decisive battle in which superior Japanese naval assets
would prevail. A decision like this is made at the highest levels of
command, the people who would develop the tactics to carry out this strategy
at the lower levels wouldn't even know of the decision until after it was
made. If you don't know where you're going to attack how can you develop
tactics? The Japanese naval command had several strategies on where to
attack next (after the Coral Sea). Some wanted to take out Australia, some
wanted to hold on to what they had, but to decide where to attack with the
combined fleet next wasn't a tactical decision.
Would you say the decision by the allies to invade Europe through Normandy
as opposed to through Norway/Sweden was a tactical decision? I would say
this strategic decision determined the tactics not the other way around.
--
Doug
"Marsh_lion" <marsh...@SPAMparadise.net.nz> wrote in message
news:44769e3c$1...@clear.net.nz...
--
Doug
"Luc The Perverse" <sll_noSpamli...@cc.usu.edu> wrote in message
news:nboek3x...@loki.cmears.id.au...
I don't have to take that kind of shit from a top poster!
--
LTP
:)
pwnd!
>LOL. I thought you were that kind of gutter trash. Goodbye.
Kettle calling the pot gay?
FOAD, ye evil top poster!
No this is a description of what he is.
You are only permitted to define genre
--
LTP
:)
I'll have a bitter lemon, and your mother with 500 tubes of anal lube.
>On Sun, 28 May 2006 01:07:48 GMT, "pigdos" <N...@nowhere.com> wrote:
>*snip crap*
>
>
>>Would you say the decision by the allies to invade Europe through Normandy
>>as opposed to through Norway/Sweden was a tactical decision? I would say
>>this strategic decision determined the tactics not the other way around.
>>
>>
>
>FOAD, ye evil top poster!
>
>
Listen, killfile and be done. Stop spamming a big list of newsgroups
with your rants.
--
Godwin is a net-nazi
Learn about spam: http://www.seige-perilous.org/spam/spam.html
Marsh, what is your programming language of choice? C? C++? Java? What do
you think of C#?
--
Doug
"Marsh_lion" <marsh...@SPAMparadise.net.nz> wrote in message
news:447abd20$1...@clear.net.nz...
--
Doug
"Luc The Perverse" <sll_noSpamli...@cc.usu.edu> wrote in message
news:adink3x...@loki.cmears.id.au...
It must be tough not having a brain and all.
Thread plonk? :P