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Has a game made you weep with tears? (Major Spoiler Warning of The Last Express)

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toon...@my-deja.com

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Oct 5, 1999, 3:00:00 AM10/5/99
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Major Spoiler Warning of The Last Express:

Read at your own Risk:


I cried for Alexei when he died in TLE. The music was so sad. I weep so
much I couldn't belive it. I remember crying playing the System Shock 2
demo because the game was SO good and I couldn't buy because of that
Mature 17 rating. I am only 16 years old, I am so sad since that was
such a good game. The best things in life are things to wait for.

Betrayal at Krondor almost made me cry when Owen died in a battle. I
didn't have any health points. I said crying, Poor Owen. The end of the
game left me Misty. I was so said that Goliath died.

I have feelings and emotions for these games characters that I never
knew I had. It must have been the sad music that add tears to my eyes.

I am not an emotional person. These games touched me somehow.


Sent via Deja.com http://www.deja.com/
Before you buy.

what...@wherever.com

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Oct 5, 1999, 3:00:00 AM10/5/99
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In comp.sys.ibm.pc.games.rpg toon...@my-deja.com wrote:
: much I couldn't belive it. I remember crying playing the System Shock 2

: demo because the game was SO good and I couldn't buy because of that
: Mature 17 rating. I am only 16 years old, I am so sad since that was
: such a good game. The best things in life are things to wait for.

If you've only played the demo, you've seen nothing yet.. SS2 is one
of the few games I recall that have even made me _sad_ for some reason
or another. Some, er, _things_ and circumstances lateron _will_ make
you very sad indeed. If you want to shed tears and be scared senseless,
SS2 is for you. Have someone buy you the game if you can't, there
shouldn't be a law which would make it illegal for you to *play* the game.


P.S. Don't play the game with people watching. You'll embarass yourself.
;)

Blaze Firestormer

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Oct 5, 1999, 3:00:00 AM10/5/99
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There is no age limit on buying games that I know of.......

I've been playing all those M-17 or whatever games since I was a wee lad.

--
Homer Simpson- "Come on Mojo, do your happy dance"

*PRAY FOR MOJO*

**_BLAZE FIRESTORMER_**
<what...@wherever.com> wrote in message news:7tdh56$qgb$2...@kadri.ut.ee...

stigge

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Oct 5, 1999, 3:00:00 AM10/5/99
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On Tue, 05 Oct 1999 18:10:12 GMT, toon...@my-deja.com wrote:

[snip]

Yes. Shivers had me openly weeping with self-pity after ten minutes.

stigge

<stigge at concentric dot net>

Rand Kiessig

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Oct 5, 1999, 3:00:00 AM10/5/99
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Some Stores choose not to let people buy these games =\

-Rand


Flash Flood

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Oct 5, 1999, 3:00:00 AM10/5/99
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Rand Kiessig wrote:
>
> Some Stores choose not to let people buy these games =\
>
> -Rand

There's always another store willing to make the sale. Back in the day,
I walked into walmart and bought mortal kombat. I was like 13 or 14 or
something, no biggy. "have a nice day, come again."

--
FlashFlood

When the stars threw down their spears,
And water'd heaven with their tears,
Did he smile his work to see?
Did he who made the Lamb make thee?

dan s

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Oct 5, 1999, 3:00:00 AM10/5/99
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As opposed to weeping with... ?

The rock star programmer ad for the original Electronic Arts team asked this
question (insert age check here). Their syntax was "Can a computer game
make you cry?"

Then as now, no. But with Archon, Mule, and Pinball Construction Set
rolling out, their posing was forgiven.

Closest I came to crying was the last, inexplicable level of an old arcade
game, Space Taxi. After completing all 24 levels of the game -- some
maddeningly difficult -- the bonus level turned out to be an odd scene with
bits from other Muse Software games: a robot from Robotwars, a nazi from
Castle Wolfenstein, etc. Anyhow, try as I might, I couldn't trigger an
ending or do anything until running out of gas and crashing. I still don't
know if that was the ending, or what the ^%$$#@^& was up. Did I beat it?
Did it beat me? Or were we just co-existing?

I didn't know whether to applaud or smash my joystick fhru the monitor (now
there's immersion).

Grimfarrow

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Oct 5, 1999, 3:00:00 AM10/5/99
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No.

But I was close in GK: Sins of the Fathers.
The scenes in Africa and at the end were truly gripping.

Others like Cosmic Fantasy II, Angel's Poem II
and Emerald Dragon also made me very emotional....
but they were all Pc-Engine Super Cd-ROM games ;)

Great machine.......

Grimfarrow


Scott Jelinek

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Oct 5, 1999, 3:00:00 AM10/5/99
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I doubt I ever cried, but certain games have really stirred emotions;

FF7, the part mentioned already
Ultima 7, where Dupre bites it.
Gabriel Knight 2, the opera scene


I have teared up many times while playing Worms.

I am sure I am missing something..

** SCOTT **


Alkis Polyrakis

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Oct 6, 1999, 3:00:00 AM10/6/99
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toon...@my-deja.com wrote:

Excellent question, Toony! I can think of two games:

Loom:

The kid that you bring back to life.. The dialogue was awesome.

Phantasmagoria 2:

The scene before Trevor's death.

--
'This is my quest, to follow that star,
No matter how hopeless, no matter how far
To be willing to give when there's no more to give
To be willing to die so that honor may live'

Polyrakis Alkis
University of Patra, Greece
Electrical engineering department
ICQ #: 10123551
URL: http://i.am/alkis
(Click on the English flag if you're not Greek)

Diana

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Oct 6, 1999, 3:00:00 AM10/6/99
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A game hasn't made me cry yet, but a few have left me devastated enough to
cry:

GK 1 where Wolfgang died
The scene between Malia & Gabriel at the end where he was hanging onto her
The ending of Black Dahlia - it was just so depressing


Diana


The T stands for Smooth

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Oct 6, 1999, 3:00:00 AM10/6/99
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Um, no.

--
Smooth T's badder than the wicked witch
Got more rhymes than you can beat with a switch.

<toon...@my-deja.com> wrote in message news:7tdeto$aaj$1...@nnrp1.deja.com...


> Major Spoiler Warning of The Last Express:
>
> Read at your own Risk:
>
>
>
>
>
>
> I cried for Alexei when he died in TLE. The music was so sad. I weep so

> much I couldn't belive it. I remember crying playing the System Shock 2
> demo because the game was SO good and I couldn't buy because of that
> Mature 17 rating. I am only 16 years old, I am so sad since that was
> such a good game. The best things in life are things to wait for.
>

> Betrayal at Krondor almost made me cry when Owen died in a battle. I
> didn't have any health points. I said crying, Poor Owen. The end of the
> game left me Misty. I was so said that Goliath died.
>

> I have feelings and emotions for these games characters that I never
> knew I had. It must have been the sad music that add tears to my eyes.
>
> I am not an emotional person. These games touched me somehow.
>
>

Jesse LeFort

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Oct 6, 1999, 3:00:00 AM10/6/99
to
I bought Outpost. Nuff said.

Jesse


Jesse LeFort

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Oct 6, 1999, 3:00:00 AM10/6/99
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Oh and another. When I saw Deer Hunter outselling many great games, it made
we cry. ;-)

Jesse


sh

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Oct 6, 1999, 3:00:00 AM10/6/99
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toon...@my-deja.com wrote:
> Major Spoiler Warning of The Last Express:
>
> Read at your own Risk:

The Last Express spoiler still applies:


>
> I cried for Alexei when he died in TLE.

That was really sad, but I didn't really like him to begin with because
of his ugly exchange with that revolutionary early on. So, it didn't
get a drop out of me, however what did was:


Grim Fandango spoiler ahead! Beware!

_
--
--
--
--
--
(spoiler space/morse code)

-
---
--
--
-

I don't remember if it actually got a tear out of me, but I'm positive
it made me well up. If I remember, there's only one really sad part in
Grim (and I thought the interface was fine, though I didn't like the
game's puzzles and maybe I would have if it would have been set up
traditionally), and if you played it, you've probably guessed what
scene I'm talking about (unless you're not paying attention, at all):
where that woman dies, heaven forbid I remember her name, but I think
she was the hat check girl? I know she was murdered over a photograph
and there was that beautiful scene, so very sad, at the lighthouse
where Manny and her speak, and the flowers are popping out of her (that
was brilliant to have the dead die by flowers), well it was heart
breaking.

Also, the scene Diana (I'm keeping an eye out for that research paper)
mentioned, in GK1, I didn't cry on that either, but that had to be the
most intense scene (the finale of the game followed suit), I've ever
seen in a game, wowsers.

au revoir,

Steve

Harry Benkiel

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Oct 6, 1999, 3:00:00 AM10/6/99
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Greetings and Salutations!

toon...@my-deja.com wrote:

>Major Spoiler Warning of The Last Express:
>
>Read at your own Risk:
>
>
>
>
>
>

>I cried for Alexei when he died in TLE. The music was so sad. I weep so
>much I couldn't belive it. I remember crying playing the System Shock 2
>demo because the game was SO good and I couldn't buy because of that
>Mature 17 rating. I am only 16 years old, I am so sad since that was
>such a good game. The best things in life are things to wait for.
>
>Betrayal at Krondor almost made me cry when Owen died in a battle. I
>didn't have any health points. I said crying, Poor Owen. The end of the
>game left me Misty. I was so said that Goliath died.
>
>I have feelings and emotions for these games characters that I never
>knew I had. It must have been the sad music that add tears to my eyes.
>
>I am not an emotional person. These games touched me somehow.

I don't know if I've ever shed tears, but no game has made me feel
sadder and more emotional than Infocom's A Mind Forever Voyaging.

Cheers, Harry

If you wish to send me a direct email reply please
remove "dontspamonme" from my address. Thanks.

DemonKing

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Oct 6, 1999, 3:00:00 AM10/6/99
to
I used to weap with tears trying to reconfigure my config.sys and
autoexec.bat files to get Dos games to work back in the early 90s - anyone
who doesn't like Windows 95/98 obviously didn't live back then...

I've also heard that Descent to Undermountain was a good game to try if you
like to weap ;-)

Seriously though I thought the end of the original Fallout was pretty good.
Don't think it made me cry but it was poignant.

Cheers,

DK


The Big Cheese

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Oct 6, 1999, 3:00:00 AM10/6/99
to
Yes, how could I have forgotten.

Worms has stirred every emotion in me that no other game could.
I've jumped up and down with joy, yelled, swore and cried.

For pure emotion - Worms has it all!.


Scott Jelinek <fire...@harborside.com> wrote in message
news:37FAE14B...@harborside.com...

Brian

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Oct 6, 1999, 3:00:00 AM10/6/99
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LOL!

First, someone create a thread to discuss games that scare the sh*t out
of you!

Now, here is a thread to discuss games that make you weep!

Tomorrow probably, there could be a thread to discuss games that give
you the greatest ORGASM!

Brian.

In article <7tdeto$aaj$1...@nnrp1.deja.com>,


toon...@my-deja.com wrote:
> Major Spoiler Warning of The Last Express:
>
> Read at your own Risk:
>
> I cried for Alexei when he died in TLE. The music was so sad. I weep
so
> much I couldn't belive it. I remember crying playing the System Shock
2
> demo because the game was SO good and I couldn't buy because of that
> Mature 17 rating. I am only 16 years old, I am so sad since that was
> such a good game. The best things in life are things to wait for.
>
> Betrayal at Krondor almost made me cry when Owen died in a battle. I
> didn't have any health points. I said crying, Poor Owen. The end of
the
> game left me Misty. I was so said that Goliath died.
>
> I have feelings and emotions for these games characters that I never
> knew I had. It must have been the sad music that add tears to my eyes.
>
> I am not an emotional person. These games touched me somehow.
>

MaryJ

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Oct 6, 1999, 3:00:00 AM10/6/99
to
Scott Jelinek wrote in message <37FAE14B...@harborside.com>...

>I doubt I ever cried, but certain games have really stirred emotions;
>
>FF7, the part mentioned already
>Ultima 7, where Dupre bites it.
>Gabriel Knight 2, the opera scene


Yes, GK2 the opera scene was quite moving.

MaryK

PBC

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Oct 6, 1999, 3:00:00 AM10/6/99
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Final Fantasy 7.

If you played it, you know which scene I'm talking about.

stigge

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Oct 6, 1999, 3:00:00 AM10/6/99
to
On Wed, 06 Oct 1999 15:24:52 GMT, Brian <bh1...@my-deja.com> wrote:

> LOL!
>
> First, someone create a thread to discuss games that scare the sh*t out
> of you!
>
> Now, here is a thread to discuss games that make you weep!
>
> Tomorrow probably, there could be a thread to discuss games that give
> you the greatest ORGASM!

Riven. Definitely.

FellowSpirit

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Oct 6, 1999, 3:00:00 AM10/6/99
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On Wed, 06 Oct 1999 15:58:25 GMT, sti...@lost.in.the.ozone (stigge)
wrote:

Humm.. A toughie, there've been so many. Day of the tentacle. <g>

Bert Schmidt

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Oct 6, 1999, 3:00:00 AM10/6/99
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No, but Sanitarium has the most emotionally gripping scene when you realize

S
P
O
I
L
E
R


that the boy thinks that his sister died because he couldn't find her doll.
That could have real impact on a young child.

KaL

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Oct 6, 1999, 3:00:00 AM10/6/99
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<snip>
Do you actually mean there are laws in your country that put age limits on
computergames! Hell, I got Quake when I was 12 I think, no questions asked.
Well, I won't gloat anymore now. I feel sad for you, but tell me what can
happen to you if someone finds out you're not 17? Will you get fined or
what? Can't you just find a store where they don't care.

Well, I feel sorry for you.

KaL

Arieal Dragon

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Oct 6, 1999, 3:00:00 AM10/6/99
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Oh and Baldur's Gate because I was so damn dissapointed in the ending!
Alkis Polyrakis <alk...@mail.otenet.gr> schreef in berichtnieuws
37FA7CF5...@mail.otenet.gr...

Arieal Dragon

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Oct 6, 1999, 3:00:00 AM10/6/99
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Ultima 7 Serpent Isle when Dupre died :( I was kind of stunned.

Arieal Dragon

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Oct 6, 1999, 3:00:00 AM10/6/99
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Rand Kiessig <ra...@shawked.com> schreef in berichtnieuws
37faad0f$0$2...@nntp1.ba.best.com...

> Some Stores choose not to let people buy these games =\

Yeah in America...
Such a strange country. I have been buying games since I was.. uhm 10? That
were above 16 or something.

> -Rand
>
>
>

Adam Kippes

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Oct 6, 1999, 3:00:00 AM10/6/99
to
In <7tgajh$hjh$1...@reader1.wxs.nl>, Arieal Dragon wrote:

> > Some Stores choose not to let people buy these games =\

> Yeah in America...

Not the part I live in.

> Such a strange country. I have been buying games since I was.. uhm 10? That
> were above 16 or something.

Why would you want games that old? <g>

-- AK

--
adam....@pobox.com
PGP keys available from servers

Bob Roseman

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Oct 6, 1999, 3:00:00 AM10/6/99
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KaL wrote in message ...

There are reasons for the laws, rules, and ratings (look at all the school
shootings in USA). Someone isn't doing their job if you bought games above
your age rating. The guy at the store AND your parents are at fault. Unless
you are among the very few mature enough to handle adult content, your
parents should have restricted you! (MO)


Bob R


CitizenLouie

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Oct 6, 1999, 3:00:00 AM10/6/99
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Some spoilers ahead.

<toon...@my-deja.com> wrote in message news:7tdeto$aaj$1...@nnrp1.deja.com...

> Major Spoiler Warning of The Last Express:
>
> Read at your own Risk:
>
>
>
>
>
>
> I cried for Alexei when he died in TLE. The music was so sad. I weep so
> much I couldn't belive it. I remember crying playing the System Shock 2
> demo because the game was SO good and I couldn't buy because of that
> Mature 17 rating. I am only 16 years old, I am so sad since that was
> such a good game. The best things in life are things to wait for.

I don't rememer that scene, but I probably won't cry on that one, since I
never like Alexei. However, the ending is very touching. Even though I
never cry for any fiction, but that scene (you know, the farewell scene) is
really remorseful.

I think the rating is only a guideline, if you have feeling such as feel
like crying, you probably mature enough to play the game.

> Betrayal at Krondor almost made me cry when Owen died in a battle. I
> didn't have any health points. I said crying, Poor Owen. The end of the
> game left me Misty. I was so said that Goliath died.
>

> I have feelings and emotions for these games characters that I never
> knew I had. It must have been the sad music that add tears to my eyes.
>
> I am not an emotional person. These games touched me somehow.

I am never an emotional person, either. Sorry, I have never played Betrayal
at Kronder.

The Final Fantasy VII has a very sad scene, though. When the flower girl
(what's her name) died, that is very depressing (after I trained her for so
long). A lot of LA games have very low tone (i.e., Full Throttle, Grim
Fandango, and the middle part of Monkey Island I & II). So is Black
Dahlia's ending. Some of you might also remember in Blackstone Chronicle,
the kids in basement, talking about sacrifice... it was really sad.

Louie

The BS Guy

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Oct 6, 1999, 3:00:00 AM10/6/99
to
> Unless you are among the very few mature enough to handle
> adult content,

Like me <grin>


> your parents should have restricted you! (MO)

Not much chance in that, unless its an all in all adult game (Lula) they
wouldn't stop me. My little cousin (who is 3) was up the other day, and he
loves Half-Life, Doom, and Wolfenstein 3D I don't see how this is going to
make him a murder though! Hes actually quite good at them and he knows the
difference between whats on a computer screen and whats reality, I think
them American kids over there are just from a screwed up family or
something, I don't think that computer games or films are to blame.
--
Le gach beannacht
Thê B§ Gùý (The BS Guy)

Ryan J Franklin

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Oct 6, 1999, 3:00:00 AM10/6/99
to
In article <7tgbh9$ibg$1...@bgtnsc03.worldnet.att.net>,

CitizenLouie <ll...@worldnet.att.net(nonspam)> wrote:
>
>The Final Fantasy VII has a very sad scene, though. When the flower girl
>(what's her name)

Crackhead. Oh wait, no, that was just the name I gave her (hee hee); I
think the default is "Aeris" or something like that. (Is it just me, or
does anyone else think that one of the most entertaining parts of
console-type RPGs is renaming the characters in stupid/obscene/funny
ways?)

>died, that is very depressing (after I trained her for so
>long). A lot of LA games have very low tone (i.e., Full Throttle, Grim
>Fandango,

Grim Fandango got me in the chapter before the last one, when
Glottis...well, you know what perils Glottis faces. I didn't _cry_,
really, but I was deeply concerned and I _really_ wanted to solve the
problems and make everything work out for him. Glottis was, hands down,
the best sidekick in any adventure game _ever_. He even beat out Floyd
from Planetfall (who I felt a little sad for in Planetfall, and very sad
for in Stationfall).

Oh, and I got misty reading/playing "Photopia" by Adam Cadre (available
for download at www.ifarchive.org and/or the Interactive Fiction archive
at ftp.gmd.de). Come to think of it, the freeware text games I've
downloaded from the archive have gotten me emotional more than any other
type of game out there; I guess I'm an old softie when it comes to
reading. ;-)

--
"Floyd here now!"
fran...@u.arizona.edu

John and Paula Weatherman

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Oct 6, 1999, 3:00:00 AM10/6/99
to
I remember a game I thought was sad. Everyone will probably laugh at me
but in Quest for Glory 4, I thought it was sad when the monster gave his
life for the little girl.
Paula

TragedyTrousers

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Oct 6, 1999, 3:00:00 AM10/6/99
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I mean to have DemonKing, even if it be by burglary:

One of the Magic Knight ZX Spectrum adventures (Knight Tyme?) had a
puzzle where one of your two robot companions sacrificed itself to save
your life.

#sniff#
Was very sad...


--
TragedyTrousers.

Dr. Weird Beard

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Oct 6, 1999, 3:00:00 AM10/6/99
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Starship Titanic.

BadSon

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Oct 6, 1999, 3:00:00 AM10/6/99
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Brian wrote in message <7tfpjh$tu8$1...@nnrp1.deja.com>...

>LOL!
>
>First, someone create a thread to discuss games that scare the sh*t out
>of you!
>
>Now, here is a thread to discuss games that make you weep!
>
>Tomorrow probably, there could be a thread to discuss games that give
>you the greatest ORGASM!
>


Virtual Valerie 2...didn't actually have an orgasm, but *it* did thicken a
bit! ;)

BadSon

Kai Spitzley

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Oct 6, 1999, 3:00:00 AM10/6/99
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"MaryJ" <rain...@sprint.ca> felt like saying:

Really ? I thought it was waaay to lenghty!
(Perhaps me being an opera hater had something to with it. :)

I love browsing with Opera though. ;7

--

#=- Kai Spitzley =) ICQ# 1763501 -=#
#*+- heechee at mindless dot com & www.heechee.net -+*#
#° * The Last Ninja Archives @ lastninja.c64.org * °#
#. Many see what you seem but few feel what you are. #

Bob Roseman

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Oct 6, 1999, 3:00:00 AM10/6/99
to

I'm playing Titanic now, right at the end (trying different endings). I got
teary eyed the first time I saw 'Her' go down, thinking of all the people
who stayed on board (including me in the game, so far!). People had real
nobility back then. Too little of that left these days!

I cheered when the coward got his!

Very interesting game.

Bob R

Alkis Polyrakis

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Oct 7, 1999, 3:00:00 AM10/7/99
to

Diana wrote:
>
> A game hasn't made me cry yet, but a few have left me devastated enough to
> cry:
>
> GK 1 where Wolfgang died

Ouch ouch.. Since I just got this game, I'd really appreciate a spoiler
warning next time, Diana.

Alkis Polyrakis

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Oct 7, 1999, 3:00:00 AM10/7/99
to

The Big Cheese wrote:
>
> Yes, how could I have forgotten.
>
> Worms has stirred every emotion in me that no other game could.
> I've jumped up and down with joy, yelled, swore and cried.
>
> For pure emotion - Worms has it all!.

Have you guys tried Worms Armageddon? I haven't tried the multiplayer
option yet, maybe we should get together some time online and play it.

Alkis Polyrakis

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Oct 7, 1999, 3:00:00 AM10/7/99
to

stigge wrote:
>
> On Wed, 06 Oct 1999 15:24:52 GMT, Brian <bh1...@my-deja.com> wrote:
>

> > LOL!
> >
> > First, someone create a thread to discuss games that scare the sh*t out
> > of you!
> >
> > Now, here is a thread to discuss games that make you weep!
> >
> > Tomorrow probably, there could be a thread to discuss games that give
> > you the greatest ORGASM!
>

> Riven. Definitely.

Riven? How cum?
All Myst clones have been pretty unorgasmic for me..

Andy Moore

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Oct 7, 1999, 3:00:00 AM10/7/99
to
In article <gALK3.3468$56.1...@typhoon.nyroc.rr.com>,
bsch...@twcny.rr.com says...

> No, but Sanitarium has the most emotionally gripping scene when you realize
>
> S
> P
> O
> I
> L
> E
> R
>
>
>
>
>
>
> that the boy thinks that his sister died because he couldn't find her doll.
> That could have real impact on a young child.
>
> >I have feelings and emotions for these games characters that I never
> > knew I had. It must have been the sad music that add tears to my eyes.
> >
> > I am not an emotional person. These games touched me somehow.
> >
> >
> > Sent via Deja.com http://www.deja.com/
> > Before you buy.
>
>
>
Man you nailed it. That was the most emotional a game has ever made me.
The whole scene through the house was just awful.
--
Andy_Moore
email: andym<at>midsouth.rr.com
REPLACE <AT> WITH @

Diana

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Oct 7, 1999, 3:00:00 AM10/7/99
to

Alkis Polyrakis <alk...@mail.otenet.gr> wrote in article
<37FBDCF5...@mail.otenet.gr>...


|
|
| Diana wrote:
| >
| > A game hasn't made me cry yet, but a few have left me devastated enough
to
| > cry:
| >
| > GK 1 where Wolfgang died
|
| Ouch ouch.. Since I just got this game, I'd really appreciate a spoiler
| warning next time, Diana.

Gosh, I'm really sorry Alkis!! =o(
I did put the spoiler thing in the subject, but I guess I should have put a
spoiler space in.

Sincere apologies again!!
Diana

Gene Wirchenko

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Oct 7, 1999, 3:00:00 AM10/7/99
to
fran...@nevis.u.arizona.edu (Ryan J Franklin) wrote:

>In article <7tgbh9$ibg$1...@bgtnsc03.worldnet.att.net>,
>CitizenLouie <ll...@worldnet.att.net(nonspam)> wrote:
>>
>>The Final Fantasy VII has a very sad scene, though. When the flower girl
>>(what's her name)
>
>Crackhead. Oh wait, no, that was just the name I gave her (hee hee); I
>think the default is "Aeris" or something like that. (Is it just me, or
>does anyone else think that one of the most entertaining parts of
>console-type RPGs is renaming the characters in stupid/obscene/funny
>ways?)

Funny, silly, or unusual ways, yes. Obscene or stupid are just
that.

In Final Fantasy Tactics, I once renamed Ramza to Baker and had
main party characters of two females (Cupcake and Muffin) and two
males (Kaiser and Dinner Roll). In another game of it, I renamed
Ramza to Beowulf so he was Beowulf Beoulve. There is a Beowulf NPC in
the game.

[snip]

Sincerely,

Gene Wirchenko

Computerese Irregular Verb Conjugation:
I have preferences.
You have biases.
He/She has prejudices.

Fomar

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Oct 7, 1999, 3:00:00 AM10/7/99
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PBC <Respo...@ByPosting.com> wrote in message
news:37fb6340...@news.harvard.net...

> Final Fantasy 7.
>
> If you played it, you know which scene I'm talking about.

Heh know it well.

In fact that is the example I was going to list in response to this thread.
I would not say I weeped but it sure is the only time I teared up in a game.
Just could not believe it.

stigge

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Oct 7, 1999, 3:00:00 AM10/7/99
to
On Thu, 07 Oct 1999 02:49:43 +0300, Alkis Polyrakis
<alk...@mail.otenet.gr> wrote:

>
>
> stigge wrote:
> >
> > On Wed, 06 Oct 1999 15:24:52 GMT, Brian <bh1...@my-deja.com> wrote:
> >
> > > LOL!
> > >
> > > First, someone create a thread to discuss games that scare the sh*t out
> > > of you!
> > >
> > > Now, here is a thread to discuss games that make you weep!
> > >
> > > Tomorrow probably, there could be a thread to discuss games that give
> > > you the greatest ORGASM!
> >
> > Riven. Definitely.
>
> Riven? How cum?
> All Myst clones have been pretty unorgasmic for me..

You should try it with a rubber keyboard...

:^P

Brian C Robinson

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Oct 7, 1999, 3:00:00 AM10/7/99
to
Bob Roseman (Bad...@worldnet.att.net) spewed forth:
: There are reasons for the laws, rules, and ratings (look at all the school
: shootings in USA).
:
Yes, people under a certain age shouldn't be allowed to buy computer
games because it will make them insane. Good reasoning.


--
BOBBIE BATTISTA: And if only we could eat the Earth's crust.
BILL NYE, SCIENCE GUY: We do in a sense, you know.
--------------------------------------------------------------------------
Jagged Alliance 2 FAQ: http://pegasus.cc.ucf.edu/~bcr19374/ja2faq.htm


The BS Guy

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Oct 7, 1999, 3:00:00 AM10/7/99
to
> Yes, people under a certain age shouldn't be allowed to buy computer
> games because it will make them insane. Good reasoning.

I normally don't like agreeing with people, but this guy is an exception, I
think that age is irrelevant, If someone is a crazy and wants to kill all of
his/her school friends, that is something wrong with *them* not the games or
films they play/watch... Most people have got the ability to differentiate
between reality and fiction.

Bert Schmidt

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Oct 7, 1999, 3:00:00 AM10/7/99
to
Glad to see I'm not the only one that thinks Bob Roseman is off the deep end
on this issue. Normally Bob is a voice of sanity in the NG, but an advocate
of censorship? Wouldn't have thunk it.
Brian C Robinson <bcr1...@pegasus.cc.ucf.edu> wrote in message
news:7tidip$59l$1...@news.cc.ucf.edu...

> Bob Roseman (Bad...@worldnet.att.net) spewed forth:
> : There are reasons for the laws, rules, and ratings (look at all the
school
> : shootings in USA).
> :
> Yes, people under a certain age shouldn't be allowed to buy computer
> games because it will make them insane. Good reasoning.
>
>

KaL

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Oct 7, 1999, 3:00:00 AM10/7/99
to
<snip>
Well, since I have the priviledge of living in a country were gun-crazy
teens are nonexistant and school shootings are unheard of despite the fact
that six year olds can get Half-life completely legal at their local game
store. Come on, the same games are played all over the globe, the same
(american) movies are seen in every corner of the world and still it's only
in "the land of the free and the home of the brave" where teens are blasting
each other away! The society has a big problem and it aint violent computer
games. I blame the guns, I mean when crazed maniacs can't get guns, they
can't shoot people. When other countries (Australia, Great Britain) have
these horrible shootings they tighten gun laws. In the US they say " let's
get everyone a gun so they can defend themselves". Violence only leads to
violence (and thats REAL violence, not computer games or movies!).

KaL

Bob Roseman

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Oct 7, 1999, 3:00:00 AM10/7/99
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Alkis Polyrakis wrote in message <37FBDCF5...@mail.otenet.gr>...

>
>Diana wrote:
>>
>> A game hasn't made me cry yet, but a few have left me devastated enough
>>to cry:
>>
>> GK 1 where Wolfgang died
>
>Ouch ouch.. Since I just got this game, I'd really appreciate a spoiler
>warning next time, Diana.

Howdy Alkis,

Actually you should thank Diana. I spent an hour trying to do something
different at that point in the game. It's not a big spoiler, IMO.

[now for a little flaming. :-) heh-heh-heh]
If *you* had been playing the game instead of *spying* on Diana's posts,
you would never have seen the spoiler until after you had done that part,
and then it wouldn't have been a spoiler. So, it's your own fault, Alkis.
And how do you know Diana is telling the truth? Maybe she knew you were
spying on her posts, and put that remark in to fool you!
And maybe I knew that Diana knew that you were spying on her posts, and
just said a bunch of crud to support her in the continued 'Flame Alkis Day'
(FAD) effort to trick you (breathe here) into a 'die-reload-die-reload'
trap! "Save early-save often", as Sierra says. In the world of adventure,
ya never know.

Then again, maybe she thought 'spoilers' in the subject line was enough
warning. :-)

Bob R

MaryJ

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Oct 7, 1999, 3:00:00 AM10/7/99
to
Bert Schmidt wrote in message ...

>Glad to see I'm not the only one that thinks Bob Roseman is off the deep
end
>on this issue. Normally Bob is a voice of sanity in the NG, but an
advocate
>of censorship? Wouldn't have thunk it.
>Brian C Robinson <bcr1...@pegasus.cc.ucf.edu> wrote in message
>news:7tidip$59l$1...@news.cc.ucf.edu...
>> Bob Roseman (Bad...@worldnet.att.net) spewed forth:
>> : There are reasons for the laws, rules, and ratings (look at all the
>school
>> : shootings in USA).
>> :
>> Yes, people under a certain age shouldn't be allowed to buy computer
>> games because it will make them insane. Good reasoning.


Well, I agree with Bob and so would many others. There should be some
censorship for some young people can handle these things and others
cannot.

MaryJ

Jasper Phillips

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Oct 7, 1999, 3:00:00 AM10/7/99
to
In article <HP4L3.147$KV3...@nntpserver.swip.net>,

I don't think that's the problem either. Guns have always been available
in the US, so pretty clearly there's more to it. Not to mention countries
(Switzerland I believe?) that have laws where households _have_ to have
guns, yet still manage to avoid the US's problems.

--
/\ Jasper Phillips
/VVVVVVVVVVVVVV|~"~"~"~"~"~"----------........____ jaz
j^^^^^^^^^^^^^\/"~"~"~"~-----------........._____ ~"~--.
* http://www.engr.orst.edu/~philljas/ "~"~'--`

Ryan J Franklin

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Oct 7, 1999, 3:00:00 AM10/7/99
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In article <37fc2ae0...@news.shuswap.net>,

Gene Wirchenko <ge...@shuswap.net> wrote:
>fran...@nevis.u.arizona.edu (Ryan J Franklin) wrote:
>>Crackhead. Oh wait, no, that was just the name I gave her (hee hee); I
>>think the default is "Aeris" or something like that. (Is it just me, or
>>does anyone else think that one of the most entertaining parts of
>>console-type RPGs is renaming the characters in stupid/obscene/funny
>>ways?)
>
> Funny, silly, or unusual ways, yes. Obscene or stupid are just
>that.

Oh, but the obscene/stupid names really shine in the conversations; "Hey,
wait up, S__thead!" Or in Chrono Trigger, when I named the time machine
"Crap": "Oh wow! Look at that! Crap can fly!"


...then again, I'm one of the people who came up with the theory that
"kupo" means "shithead," which is why those moogles kept saying it when
talking to the characters in FF3.

--
well, what else could it possibly mean?
fran...@u.arizona.edu

Bob Roseman

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Oct 7, 1999, 3:00:00 AM10/7/99
to

Bert Schmidt wrote in message ...
>Glad to see I'm not the only one that thinks Bob Roseman is off the deep
>end on this issue. Normally Bob is a voice of sanity in the NG, but an
>advocate of censorship? Wouldn't have thunk it.

It's about parents taking part in their childrens lives. If *all* parents
payed close attention to what their kids are doing [1], their would be no
need for the rating system (which are obviously not observed anyway).
It should be up to each parent to decide whether their kid is mature enough
to handle a games content, not some 'no standard' rating commitee.
(Most kids learn foul language and {about} sex, in grammer school. age <7.
Yet, that is a PG17 rating. How many of you got the 'birds-bees' talk
without having a clue?)
I don't advocate censorship, but some form of control is needed. I'd rather
see these problems handled at the family level. That would leave our
government (USA) free to handle other, more pressing problems, like giving
themselves raises while too many of our Vietnam Vets still wander the
streets homeless! OOoops, getting *way* off topic.....sorry...
(sounds like a sequel for 'Sanitarium' -"A Mind Forever Voyageing Through
Vietnam". Wait 'till you see the 'VA hospital forms' puzzle (and you
thought the 'Rune' puzzle in BD was hard?) )

We all know a game won't make a kid go berzerk. I'd assumed everybody knew
that was a news hype. (MO - the games were a clue, not a cause). But what
good is the rating system if a 10 year old can buy PG17 games without their
parents knowing?

<-----------
[1]-Which is impossible - Many families have both parents working just to
survive. This leaves too many kids with too much *un-supervised* time, IMO.
(USA. other countries ?)

<rant's over>

Sanity? I don't need no stinking sanity!
(now please send Harvey home.)

Anyway, it's just my 2 pico-cents worth. :-)

Bob 'single brain cell' R
('BS2' is up next, that should fix me!)

John and Paula Weatherman

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Oct 7, 1999, 3:00:00 AM10/7/99
to
Bob,
I agree with you that lack of parental supervision is a big part of
the problem with some kids these days. Also that so many people these
days do not believe in discipline. They want to let them "be their own
person". Kids need guidance and discipline in order to learn right from
wrong. Otherwise they will decide for themselves what is right or
wrong.
Paula (Mom of 2)

MaryJ

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Oct 8, 1999, 3:00:00 AM10/8/99
to
Alkis Polyrakis wrote in message <37FBDCF5...@mail.otenet.gr>...
>
>
>Diana wrote:
>>
>> A game hasn't made me cry yet, but a few have left me devastated enough
to
>> cry:
>>
>> GK 1 where Wolfgang died
>
>Ouch ouch.. Since I just got this game, I'd really appreciate a spoiler
>warning next time, Diana.


Who would have thought of spoiler problems - You must be the only one on
the planet who hasn't played the game yet -;)

MaryJ

Ken Mikalauskas

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Oct 8, 1999, 3:00:00 AM10/8/99
to
anybody remember when floyd died and he sang that song in planetfall..

a weeper if there ever was one...
-k
Kai Spitzley wrote in message <37fbda8b...@news.neuss.netsurf.de>...

l...@cc.gatech.edu

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Oct 8, 1999, 3:00:00 AM10/8/99
to


Yeah. To be fair, though, I don't think you should have to watch your
kids *constantly* to be able to know them well. If they've seen
something shocking or exciting that day when you get back in the
evening, hopefully an attentive parent would pick up that something is
going on!


Of course, IANAP :), so this is just idealism. But heck, idealism is
what this thread is now about, anyway.


Lex

Brian C Robinson

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Oct 8, 1999, 3:00:00 AM10/8/99
to
Bob Roseman (Bad...@worldnet.att.net) spewed forth:
: We all know a game won't make a kid go berzerk. I'd assumed everybody knew

: that was a news hype. (MO - the games were a clue, not a cause).
:
I'm still not following you. How come in that case of Littleton,
the games are a clue, but in the case of the millions of other kids playing
FPS on their computers or Playstations its not? I mean, I don't think that
you can say that computer games have any sort of real connection between
killings.
Consider this. Lets say that if someone is an inherently violent
person and wants to harm or kill other real people, then games where they
get to kill imaginary people will appeal to them. Ok, fine. But people
who in real life would abhor hurting or killing real people can still
enjoy games that involve killing, because they know that its just on the
screen, its just a game. So we can't go around looking for all these
signs because they're not really relavant. They don't prove anything.

Bert Schmidt

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Oct 8, 1999, 3:00:00 AM10/8/99
to
>
> It's about parents taking part in their childrens lives. If *all* parents
> payed close attention to what their kids are doing [1], their would be no
> need for the rating system (which are obviously not observed anyway).

I agree, leave it to parents to decide how to best raise their kids.

Isn't interesting that you need a license to fish and hunt, but not to raise
a child. If we were all better trained parents, perhaps alot of our
problems in society could be better solved.

Oh, this is an adventure game NG? LOL

Jeremy Graven

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Oct 8, 1999, 3:00:00 AM10/8/99
to
In article <37FD39...@pics.net>,
joh...@pics.net wrote:
own

> Kids need guidance and discipline in order to learn right from
> wrong.
>

Yeah, but there's no such thing as discipline anymore. You can send a
kid to "timeout." Anything other than that is called abuse nowadays.

Jeremy
--
Your best friend is you, I'm my best friend too
I share the same views and hardly ever argue
Eat Spam from the can, Watch late night C-Span
And rock out ot old school Duran Duran

MaryJ

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Oct 8, 1999, 3:00:00 AM10/8/99
to
Jeremy Graven wrote in message <7tlc5n$uie$1...@nnrp1.deja.com>...

>In article <37FD39...@pics.net>,
> joh...@pics.net wrote:
>own
>> Kids need guidance and discipline in order to learn right from
>> wrong.
>>
>
>Yeah, but there's no such thing as discipline anymore. You can send a
>kid to "timeout." Anything other than that is called abuse nowadays.
>
>Jeremy


It's interesting! - Depends on the laws in your country or area. On
Toronto TV the other day, they had a phone in talk show about spanking,
and after the show, they had a phone in poll asking peoples opinions. Out
of something like 600 people 90% sometimes spank their children , ( they
did not beat mean that you should beat them violently), and only 10% said
they never spanked their children.
However, one time in a parking lot here last year, some guy hit his child
and somebody phoned the police and the guy was charged and he wasn't
beating the child, just hit him to make him pay attention, so it looks
like if you are going to spank your children, you can't do it in a parking
lot.

MaryJ

Bob Roseman

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Oct 8, 1999, 3:00:00 AM10/8/99
to

Brian C Robinson wrote in message <7tl5is$pka$3...@news.cc.ucf.edu>...

> I'm still not following you. How come in that case of Littleton,
>the games are a clue, but in the case of the millions of other kids
playing
>FPS on their computers or Playstations its not? I mean, I don't think
that
>you can say that computer games have any sort of real connection between
>killings.

In the Littleton case, it's the *amount of time spent playing* and the
*attitude of the players*, that were the 'clues'. In 'that case' they were
using the game as an 'assult trainer'. The parents should have noticed that
something was not normal (but they obviously didn't spend enough *time with
their kids* to know what 'normal' was. This is a real problem.).
But, if both parents were working, that only left two or three hours where
the kids had to *fool* their parents. I could fool my mom for several
hours, but she always caught up with my behind, with a switch or belt, in
the end (and I deserved it), because she took an interest in what I was
doing.
If you are trying to directly tie 'game' and 'killing' together while
reading my post, you'll never get the point! It's not the game, but *how*
and *how much* the game is used, and the kids 'attitude'. You can't say,
"my kid is playing this game so he is bad", you have to *know the kid*
first! And that should be up to each family individually. Set rules won't
work here.

Bob R
(I'm with you, P12. The fifties were the best! 'cept for the 'one puff of a
marijuana cigarette and you're hooked on heroin for life' government
propaganda type stuff! :-})

Bob Roseman

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Oct 8, 1999, 3:00:00 AM10/8/99
to

John and Paula Weatherman wrote in message <37FD39...@pics.net>...

>Bob,
> I agree with you that lack of parental supervision is a big part of
>the problem with some kids these days. Also that so many people these
>days do not believe in discipline. They want to let them "be their own
>person". Kids need guidance and discipline in order to learn right from
>wrong. Otherwise they will decide for themselves what is right or
>wrong.
> Paula (Mom of 2)

Thanks, Paula. I'm glad that someone knew what I was trying to say.

Bob R


MaryJ

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Oct 8, 1999, 3:00:00 AM10/8/99
to
Bob Roseman wrote in message <7tlln4$7sf$4...@bgtnsc03.worldnet.att.net>...


Bob: I posted a message saying I understood what you were saying too -;)

MaryJ

TragedyTrousers

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Oct 8, 1999, 3:00:00 AM10/8/99
to
I mean to have Ryan J Franklin, even if it be by burglary:

>In article <7tgbh9$ibg$1...@bgtnsc03.worldnet.att.net>,
>CitizenLouie <ll...@worldnet.att.net(nonspam)> wrote:
>>
>>The Final Fantasy VII has a very sad scene, though. When the flower girl
>>(what's her name)

>Crackhead. Oh wait, no, that was just the name I gave her (hee hee); I
>think the default is "Aeris" or something like that. (Is it just me, or
>does anyone else think that one of the most entertaining parts of
>console-type RPGs is renaming the characters in stupid/obscene/funny
>ways?)

Yeah, definitely.
Although I can't tell you the names I used for my characters in FFVII
without seeing some kind of ID. :-)


--
TragedyTrousers.

Mils

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Oct 9, 1999, 3:00:00 AM10/9/99
to
Hmmm let's see. I never cried in a game, but sometimes I nearly did.

There is that obvious part of FF7.

There is that outcast ending. Slow motion... death.... funerals....
music.... cameras...
everything is there to make you cry, those who saw it will understand, since
it happens all of a sudden.

There is that Serpent Isle passage.

There is this Grim Fandango passage. Flowers are more impressive than Blood
sometimes.

And Blade Runner, I played it before I saw the movie, it was not sad, but
when
reaching ACT3/4/5, it all became really weird and confuse. That's what got
really me in the game, figuring what was happening. When I played at the
beginning,
I tried to shot the most replicans I could... then the story got really
weird (fake cops,
conspiracy about you, proofs of yourself being a replicant, but replicans
inspiring
no much confidence, proofs that can be faked too, but there also proofs of
you
being human, even if they are weak. It's all of a weird game when you're
sure about
nothing, at one point, you can't even be sure about what you did a bit
earlier in
the game (the main point of the game is difference between the Fake and the
True,
and this applies also to your memory), I'm talking about the part you get
accused
of Izo's murder, and the cops who say Guzza doesn't exist, etc.... Of
course, if
you saw the movie before playing, then I think the plot twists would have
been
more obvious (even if it is not the same story, the game focusing on Ray
McCoy,
a Blade Runner who just started). The story is hell immersive, and even at
the endings (13-14 endings), you're still sure about nothing.

Moa Dragon

Mils

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Oct 9, 1999, 3:00:00 AM10/9/99
to
> Tomorrow probably, there could be a thread to discuss games that give
> you the greatest ORGASM!

Daggerfall, U7, Metal Gear, Outcast, Fallout 2, Half-Life.

Those are games I expected nothing about, and they happened
to be GREEEAAAT GAMES.

Moa Dragon


John and Paula Weatherman

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Oct 9, 1999, 3:00:00 AM10/9/99
to
>
> Yeah, but there's no such thing as discipline anymore. You can send a
> kid to "timeout." Anything other than that is called abuse nowadays.

Not in my house. If timeout works, fine. But if one of my kids needs a
spanking they get one. On the butt, with my hand. Hitting a child in
face with a fist is abuse. A spanking on the butt is loving your child
enough to teach them there are consequences to misbehaving. The bible
says that kids need spankings. Spanking is a last resort, though. If
the kids absolutely will not mind.

MdmeDis

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Oct 9, 1999, 3:00:00 AM10/9/99
to
In article <7tndbr$s23$4...@front6.grolier.fr>, mi...@club-internet.fr
says...

Excitement and orgasmic aren't quite the same - as I understand you have
recently discovered ;)

--
Disoriented Dragon
-==(UDIC)==-

Bumper Sticker: So many pedestrians, so little time...

Diana

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Oct 9, 1999, 3:00:00 AM10/9/99
to

MaryJ <rain...@sprint.ca> wrote in article
<UrsL3.16646$xJ4.6...@newscontent-01.sprint.ca>...

| It's interesting! - Depends on the laws in your country or area. On
| Toronto TV the other day, they had a phone in talk show about spanking,
| and after the show, they had a phone in poll asking peoples opinions. Out
| of something like 600 people 90% sometimes spank their children , ( they
| did not beat mean that you should beat them violently), and only 10% said
| they never spanked their children.
| However, one time in a parking lot here last year, some guy hit his child
| and somebody phoned the police and the guy was charged and he wasn't
| beating the child, just hit him to make him pay attention, so it looks
| like if you are going to spank your children, you can't do it in a
parking
| lot.

I was spanked as a child, and I fully respect my parents for that. I
believe if they hadn't, I wouldn't be the person I was today. I actually
had a healthy fear of my mother (because she did most of the spanking),
knowing that if I did something wrong I would get a smack (which is what I
wanted to avoid).
Even though I'm not that old myself (20 years), I look at kids today with
disgust - they are so impolite and rude to their parents, it just makes me
sick. Sometimes I just want to slap them around the ears myself !!
I've seen some instances on television in America (I don't know if this is
true), with children phoning up the police because their parents have
smacked them. They were only disciplining them too.

Geez! What has this world come to!

Diana

Marketing Weasel

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Oct 10, 1999, 3:00:00 AM10/10/99
to
On Sat, 9 Oct 1999 09:13:31 -0500, mdm...@earthlink.net (MdmeDis)
wrote:

> Disoriented Dragon
> -==(UDIC)==-
>
>Bumper Sticker: So many pedestrians, so little time...

Carmageddon - no?

Had one of these on my car for over a year before the sun bleached it
all to hell. Boy, people would get out of your way fast! My favorite
was when I'd pull up to the crosswalk at my son's day care to pick him
up and watch the young mothers scoop up their kids and run to their
cars. :)

- Weasel

T R U S T T H E W E A S E L

Marketing Weasel, Impressions Games
(http://www.impressionsgames.com)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pharaoh - Fall 99 from the makers of Caesar III
http://www.pharaoh1.com


klgt...@spam.cornell.edu

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Oct 11, 1999, 3:00:00 AM10/11/99
to
John and Paula Weatherman (joh...@pics.net) wrote:
: >
: > Yeah, but there's no such thing as discipline anymore. You can send a

: > kid to "timeout." Anything other than that is called abuse nowadays.

: The bible


: says that kids need spankings.

Given the amount of violence, death and destruction perpetrated throughout
history in the name of religion, using a religious tome to
define acceptable violence seems a bit off.

K

--
Note - change address if replying to this post:
klg3 AT cornell DOT edu (<-- make the obvious changes...)


Øystein Kjerstad

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Oct 11, 1999, 3:00:00 AM10/11/99
to
> : The bible
> : says that kids need spankings.
>
> Given the amount of violence, death and destruction perpetrated throughout
> history in the name of religion, using a religious tome to
> define acceptable violence seems a bit off.

Given the amount of violence, death and destruction perpetrated throughout

history by the use of human hands, using such human limbs to embrace your
beloved seems a bit off.

- Ř. K. -

Øystein Kjerstad

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Oct 11, 1999, 3:00:00 AM10/11/99
to
> > Yes, people under a certain age shouldn't be allowed to buy computer
> > games because it will make them insane. Good reasoning.
>
> I normally don't like agreeing with people, but this guy is an exception, I
> think that age is irrelevant, If someone is a crazy and wants to kill all of
> his/her school friends, that is something wrong with *them* not the games or
> films they play/watch...

Why is it them it's something wrong with? Something seems to be missing in this
argument.

>Most people have got the ability to differentiate
> between reality and fiction.

Hasn't it occured to you that media may have a certain influence on the growth
of problems of differentiation between reality and fiction? Personally I
sometimes feel a kind of distance to real life after having played certain games
(Quake, Might & Magic VI, Ultima Online, car driving games) for several hours,
and a feeling real life doesn't matter. The feeling is sometimes stronger after
having watched the news on TV, though. So in my case I blame too much news on TV
the most for my feeling of indifference.

- Ø. K. -

klgt...@spam.cornell.edu

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Oct 11, 1999, 3:00:00 AM10/11/99
to
Øystein Kjerstad (oys...@multinet.no) wrote:
: > : The bible

Ha ha. Nice try. Noting that objects and philosophies (including
religion and hands) can have two sides to them really doesn't
address the issue of the "conflict of interest" associated
with using the handbook of an organization that has
historically demonstrated extreme and hypocritical positions on
a topic as the source of an acceptable definition for that topic.

Charybdis

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Oct 11, 1999, 3:00:00 AM10/11/99
to
> Given the amount of violence, death and destruction perpetrated throughout
> history in the name of religion, using a religious tome to
> define acceptable violence seems a bit off.

Ah! You've missed the point entirely! The
Bible/Koran/Torah/InsertPublicationHere is intended to show how we can all
live together. The wars are necessary to get everyone behind the same
version of the truth!

Before anyone flames, that is verbatim what I head from a priest once.

- Richard

The BS Guy

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Oct 11, 1999, 3:00:00 AM10/11/99
to
> Before anyone flames, that is verbatim what I head from a priest once.

What priest's head?
--
Le gach beannacht
Thê B§ Gùý (The BS Guy)

Charybdis

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Oct 11, 1999, 3:00:00 AM10/11/99
to
The 'R' was silent. As in, "You are a complete asehole."

>(:-)

- Richard

The BS Guy <TheB...@Hotmail.com> wrote in message
news:7tthkv$dql$1...@nclient11-gui.server.virgin.net...

The BS Guy

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Oct 11, 1999, 3:00:00 AM10/11/99
to
> The 'R' was silent. As in, "You are a complete asehole."

"ase" as you put it is *normally* spelt ass or arse (variation of ass), but
then again your *far* from normal.

Jason Corley

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Oct 11, 1999, 3:00:00 AM10/11/99
to
Mils (mi...@club-internet.fr) wrote:

: There is this Grim Fandango passage. Flowers are more impressive than Blood
: sometimes.

I actually was laughing when the scene happened, but it was definitely
with an edge of hysteria, sort of a white-knuckle this-can't-be-happening
sort of attitude. Perhaps because I triggered the scene very late in the
Act, and was on pins and needles anyway.


--
"Dullness marked the beginning of our tale, dullness marked the thread of
it, and dullness more than permeates it's end altogether we've all had a
dern dull time of it, ain't we? Yezza." ----Geo. Herriman
Jason D. Corley | ICQ 41199011 | le...@aeonsociety.org

John and Paula Weatherman

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Oct 11, 1999, 3:00:00 AM10/11/99
to
> Needing to beat a child only shows the lack of skill the parents have.

There is a difference in beating a child and spanking a child. I would
never beat my kids.
Paula

Message has been deleted

Gene Wirchenko

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Oct 12, 1999, 3:00:00 AM10/12/99
to
"Øystein Kjerstad" <oys...@multinet.no> wrote:

>> > Yes, people under a certain age shouldn't be allowed to buy computer
>> > games because it will make them insane. Good reasoning.
>>
>> I normally don't like agreeing with people, but this guy is an exception, I
>> think that age is irrelevant, If someone is a crazy and wants to kill all of
>> his/her school friends, that is something wrong with *them* not the games or
>> films they play/watch...
>
>Why is it them it's something wrong with? Something seems to be missing in this
>argument.

OK, let me explain it simply. Most other people DON'T go around
shooting people. They also consider it wrong to do so.

>>Most people have got the ability to differentiate
>> between reality and fiction.
>
>Hasn't it occured to you that media may have a certain influence on the growth
>of problems of differentiation between reality and fiction? Personally I
>sometimes feel a kind of distance to real life after having played certain games
>(Quake, Might & Magic VI, Ultima Online, car driving games) for several hours,
>and a feeling real life doesn't matter. The feeling is sometimes stronger after
>having watched the news on TV, though. So in my case I blame too much news on TV
>the most for my feeling of indifference.

Poor baby! Just a robot sitting there.

Try doing something else then.

Sincerely,

Gene Wirchenko

Computerese Irregular Verb Conjugation:
I have preferences.
You have biases.
He/She has prejudices.

Gene Wirchenko

unread,
Oct 12, 1999, 3:00:00 AM10/12/99
to
"Øystein Kjerstad" <oys...@multinet.no> wrote:

>> : The bible
>> : says that kids need spankings.
>>

>> Given the amount of violence, death and destruction perpetrated throughout
>> history in the name of religion, using a religious tome to
>> define acceptable violence seems a bit off.
>
>Given the amount of violence, death and destruction perpetrated throughout

>history by the use of human hands, using such human limbs to embrace your
>beloved seems a bit off.

Not at all. It's a proper use thereof.

The Big Cheese

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Oct 12, 1999, 3:00:00 AM10/12/99
to
Just a thought, but why is the occurrences of children commiting violent
crimes higher in the US where "spanking" your children is not right, but in
the UK or Australia, for example, where it is practised, the number of
childdren commiting violent crimes is lower?


John and Paula Weatherman <joh...@pics.net> wrote in message
news:38028F...@pics.net...

John and Paula Weatherman

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Oct 12, 1999, 3:00:00 AM10/12/99
to
The Big Cheese wrote:
>
> Just a thought, but why is the occurrences of children commiting violent
> crimes higher in the US where "spanking" your children is not right, but in
> the UK or Australia, for example, where it is practised, the number of
> childdren commiting violent crimes is lower?

Very good point!!! Thank you. By the way, I do live in U.S. and as I
said before, I do spank (not beat) my kids if they need it, which isn't
often. I have not been reported to child protective services, yet.
Paula

Message has been deleted

Geoffrey D Koplas

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Oct 12, 1999, 3:00:00 AM10/12/99
to
In comp.sys.ibm.pc.games.misc The BS Guy <TheB...@Hotmail.com> wrote:
: > The 'R' was silent. As in, "You are a complete asehole."

: "ase" as you put it is *normally* spelt ass or arse (variation of ass), but
: then again your *far* from normal.
: --

Uh, I think that was the point of the joke about the silent "R", get it??

The BS Guy

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Oct 12, 1999, 3:00:00 AM10/12/99
to
> Uh, I think that was the point of the joke about the silent "R", get it??

Don't treat me like I'm dumb... I was quite aware of that fact..... My joke
was Richard is far from normal!

Charybdis

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Oct 12, 1999, 3:00:00 AM10/12/99
to
> Don't treat me like I'm dumb...

RESISTANCE IS FUTILE!

- Richard

Diana

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Oct 12, 1999, 3:00:00 AM10/12/99
to

Marco Thorek <Marco....@ruhr-uni-bochum.de> wrote in article
<38033626...@ruhr-uni-bochum.de>...
| Then why is the youth crime rate in Germany ever lower, where the
| so-called "spanking" is almost non-existent? I also doubt that the
| amount of violence toward children in the UK or Australia equals that in
| the US. So where children are raisedfar I haven't experienced a country
| as totalitarian and have less right to learn to make a decision on their
| own.
|
| And, if you hit with the intention to hurt then that is violence, no
| matter what you call it. Your children will only obey out of fear, not
| out of understanding.

Actually the crime rate here in New Zealand is WORSE than the USA per
capita. I don't know if any of you knew that.
It seems to be because New Zealand seems to be going more for the time-out
method of discipline, which is a load of crap in my opinion. Also there is
an extremely high rate of family violence in NZ where children are BEATEN
for doing wrong rather than spanked. There is a difference, as Paula
pointed out.

They had a chain of advertisments here trying to promote the "time-out"
method, with bad feedback of course. Parents were ringing up talkback
radio saying their children had gotten worse using this method. They were
just too difficult to manage, because they thought they could do anything
and get away with it. I mean, come on, I used to love the punishment of
going to my room - although I was an active child and loved to play
outside, I also LOVED to read - and I had SOOO many books in my room to
pass the time.

Anyway, as I said before, my mother spanked ALL her children (some more
than others - but don't worry I was one of the good ones =oP ) all 6 of
them, and we've all turned out very sucessful in our lives.

I guess we'll never get through to you Marco that spanking can be a good
thing for the child. I mean, parents discipline their children out of love
- not because they want to hurt them. I can honestly say that I don't
think I would be the person I was today if my parents had just told me that
that was a bad thing to do and not spanked me, because 99.9% of the time I
knew it was wrong - so it certainly wouldn't have helped me if my mother
told me what I did was wrong when I knew it already!

Regards,
Diana

John and Paula Weatherman

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Oct 12, 1999, 3:00:00 AM10/12/99
to
> I'm sure you're doing a great job with both of them, Paula, but
> sometimes you should remember that forbidding something makes it more
> and more desirable.

Yes, you are right. That is exactly what made me marry my first
husband. My parents forbade it.
Paula

Alkis Polyrakis

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Oct 13, 1999, 3:00:00 AM10/13/99
to

Bob Roseman wrote:

> Actually you should thank Diana. I spent an hour trying to do something
> different at that point in the game. It's not a big spoiler, IMO.

Ok...

>
> [now for a little flaming. :-) heh-heh-heh]
> If *you* had been playing the game instead of *spying* on Diana's posts,
> you would never have seen the spoiler until after you had done that part,
> and then it wouldn't have been a spoiler. So, it's your own fault, Alkis.

Hardly.. :) I only got the game on Wednesday, and that's when I read
Diana's post. Even I am not that good at adventure games..

--
'This is my quest, to follow that star,
No matter how hopeless, no matter how far
To be willing to give when there's no more to give
To be willing to die so that honor may live'

Polyrakis Alkis
University of Patra, Greece
Electrical engineering department
ICQ #: 10123551
URL: http://i.am/alkis
(Click on the English flag if you're not Greek)

Alkis Polyrakis

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Oct 13, 1999, 3:00:00 AM10/13/99
to

Diana wrote:

> | Ouch ouch.. Since I just got this game, I'd really appreciate a spoiler
> | warning next time, Diana.
>
> Gosh, I'm really sorry Alkis!! =o(
> I did put the spoiler thing in the subject, but I guess I should have put a
> spoiler space in.
>
> Sincere apologies again!!

That's ok... There was a spoiler warning, but it was Toony's warning
about The Last Express, so I didn't think it could hurt me...

Alkis Polyrakis

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Oct 13, 1999, 3:00:00 AM10/13/99
to

John and Paula Weatherman wrote:
>
> Bob,
> I agree with you that lack of parental supervision is a big part of
> the problem with some kids these days. Also that so many people these
> days do not believe in discipline. They want to let them "be their own
> person". Kids need guidance and discipline in order to learn right from
> wrong. Otherwise they will decide for themselves what is right or
> wrong.
> Paula (Mom of 2)

I'm sure you're doing a great job with both of them, Paula, but
sometimes you should remember that forbidding something makes it more
and more desirable.

Let me give you an example; When I was 9 years old, I read a comic about
werewolves. It scared me so badly that I wanted to sleep with my parents
every night; my father, who does not believe in punishment and had never
done anything drastic before, took it away from me and tore it to
pieces.
By the time I was 13, I had watched every movie in the video stores that
had the inscription "horror" on them. Today, I have every Stephen King's
book and many of Dean Koontz.

Geoffrey D Koplas

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Oct 13, 1999, 3:00:00 AM10/13/99
to
In comp.sys.ibm.pc.games.misc The BS Guy <TheB...@Hotmail.com> wrote:
: > Uh, I think that was the point of the joke about the silent "R", get it??

: Don't treat me like I'm dumb... I was quite aware of that fact..... My joke


: was Richard is far from normal!
: --
: Le gach beannacht
: Thê B§ Gùý (The BS Guy)

Sorry about the tone.

But his came off as a joke, yours just came off as abuse.

And I don't know or care about either one of you either way, just an outside
observer who thought you missed the point of his post. I hate to see good
sarcasm go to waste.

I'll send you back to your flaming of each other.

Geoff

The BS Guy

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Oct 13, 1999, 3:00:00 AM10/13/99
to
> Sorry about the tone.

No need to apologise...


> But his came off as a joke, yours just came off as abuse.

Your obviously new, of course it was abuse.... as it was intended..


> I don't know or care about either one of you

That not a very nice thing to say...


> I'll send you back to your flaming of each other.

Indeed you will not 'send' me anywhere....
BTW: we are not flaming each other.... its *friendly* slagging...

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