"We have to constantly come up with new ways to scare the
player and keep them guessing," said Glen Schofield,
executive producer of "Dead Space" at Electronic Arts.
"It takes thousands of iterations and trial and error, but
the rewards of seeing gamers totally freak out because of
what we've put in the game are totally worth it."
San Francisco Chronicle review: http://atu.ca/b4d
Amazon.com: http://atu.ca/DeadSpace