I'll admit it. Being a novice in an "arena" where
everyone else has alot more experience _and_ I'm
paying for it scares me (hmm, is this like entering
the service halfway through the war? Maybe this
is part of the realism)
Anyhow -- any advice on making my entry into the AW
world a bit more pleasent? Do I need to seek some
sort of Squadron affiliation? BTW, the AW guys on
the Internet, although certainly cocky (I imagine
that's important on-line with GEnie) are certainly
loyal and on some occasions give great accounts of
the on-line experience. Thanks!
-Chris LeMasters
Rather than leap right into the main arena as soon as you have the
software installed, consider spending your first few hours online at
the weekly training sessions on page 868 (Tuesday evenings at 9:30 EDT
and Sunday afternoons at 4:00 EDT). This will help you make the
transition to the AW environment without the added frustration of
getting shot down until you get the hang of it. There is also an Air
Warrior Training Academy that offers a more formal instruction in the
game as a package deal including 21 hours of online time, maps and
manuals for a low price. Finally, make liberal use of the off-line
features to learn the operation of all the controls, views, and the
handling characteristics of all the planes.
No need to be.
>I'll admit it. Being a novice in an "arena" where
>everyone else has alot more experience _and_ I'm
>paying for it scares me (hmm, is this like entering
>the service halfway through the war? Maybe this
>is part of the realism)
Hehe. Don't worry about 9/10ths of the people being better than you. In the
daily arena's, along with the scenarios, there's a mix of people form top-dog
killers to other newbies (in GEnie terms, dweebs). Go into it with the same
enthusiasm as you would nay other new flight sim--just expect the AI to be
quite a bit better.
>Anyhow -- any advice on making my entry into the AW
>world a bit more pleasent? Do I need to seek some
>sort of Squadron affiliation? BTW, the AW guys on
>the Internet, although certainly cocky (I imagine
>that's important on-line with GEnie) are certainly
>loyal and on some occasions give great accounts of
>the on-line experience. Thanks!
Our squadron, the 666th, fly every Wednesday and Saturday nights at 8:00p.m.
(MDT). Some of us are more than happy to help new players out (including
Moggy! :). But we're not the only ones who'll help you out. Best thing to do
is when you enter the arena, do a '/mov 4' (puts into the realism/realtime
theater). You'll be in general meeting room 1 (aka GEN 1). As players move in
and out of this room, just ask for some help (make sure you read Moggy's
excellent FAQ on AW first!). Within 5 minutes, someone will help you in the
air and on your way to your first of many deaths. But the first kill you get
is worth getting shot down many times over.
If you are serious, send me e-mail.
--- Gavin "Visualize Whirled Peas!"
-------------------------------+--------------------------------------
Gavin Adams | GEnie: G.AD...@genie.geis.com
g...@einet.com or... | Air Warrior: #3644, "Boo Boo"
Gavin...@lso.mts.dec.com | 666th Internet Daemons
-------------------------------+--------------------------------------
>No need to be.
Fear is a good thing - It'll keep you alive (for a second)
and get your heart pumping. I envy you in a way - my first
sortie online had me twitching and my heart pounding, that
sort of thing just doesn't happen anymore (except when lining
up on a kill in a scenario). Enjoy the fear, it won't last
long.
And don't worry about being a dweeb in a scenario - PERSONALLY
I want scenarios to be made up of people of all experience
levels - makes it more realistic and exciting. In one
frame in Battle over Germany, I, in my P51, got split off
from my squadron and the buffs and ran into a bf109 - pure
1v1 as god intended - I had NO idea as to the skill level
of this individual. Epic fight, and neither of us died.
>(MDT). Some of us are more than happy to help new players out (including
>Moggy! :).
Pah! Dweebs should be put down at birth.
--
gary cooper (not the dead one) coo...@digex.com
"A Spit on yer six is better than dyin' of cancer"
666th Fighter Squadron; #1225 - "Moggy"
Internet Daemons !2!
When will there be a scenario? I have been on for around 8 weeks now
and the only one I saw announced is for the half-time arena.
Guy "La Mouche" Lamouche
[SNIP]
MM>
MM>Anyhow -- any advice on making my entry into the AW
MM>world a bit more pleasent? Do I need to seek some
MM>sort of Squadron affiliation? BTW, the AW guys on
MM>the Internet, although certainly cocky (I imagine
MM>that's important on-line with GEnie) are certainly
MM>loyal and on some occasions give great accounts of
MM>the on-line experience. Thanks!
Here are few tips to make your entry easier:
1) Fly head to head with a friend and get used to fighting a (hopefully
not too predictable) human being. It's *FREE* !!
2) GEnie offers "free" (except for your connect charges) training at
9:00 p.m. Eastern Time on Tuesdays, as well as 4:00 p.m. Eastern on
Sundays. This training with an experienced pilot can be very helpful.
3) Practice, practice, practice and remember that you will not be an
*ACE* as soon as you start. Prepare yourself to endure a certain amount
of humility at first, but do the best you can.
4) Avoid situations where you are outnumbered.
5) Squad affiliation can be helpful for a number of reasons. Here
are a few:
a) You can wing with another player and avoid getting jumped.
b) You will have access to the collective knowledge of a number of
players who are your friends.
c) You get promoted and get to wear rank and other cool stuff ;)
Hope this helps, and Good Hunting.
Slingshot (4927) SL-B ****BS**** (Cobra Squad Black Sheep Squadron)
:::::::::::::::::::::::::::::::::::::::::::::::
: Jeff Pyatt Cincinnati, OH :
: E-Mail to: cccbbs!jeff....@uceng.uc.edu :
: :
: "Times like this make me wish I could fly!" :
:::::::::::::::::::::::::::::::::::::::::::::::
... Am I a tagline?? I don't remember........
---
. TLX v3.30 .
---
. SLMR 2.1 .
>When will there be a scenario? I have been on for around 8 weeks now
>and the only one I saw announced is for the half-time arena.
Well, we ALMOST had one going during the beginning of May or so - Salerno
'44 - RAF/USAAF Spit, P38's, B25 vs Luftwaffe 109s, 190s, and B26 (as
Me110's) but we didn't quite get the roster filled out, and a lot of
folks wanted to postpone it.
I think that it'll be harder to fill scenarios during the summer - it's
much easier to commit to 9 evenings when the weather ain't that great :>
We'll be doing Salerno eventually, but I believe Dok's planning on
running a Pac scen in the Pacifica terrain (HEEUUGE!) once the
George comes online.
Hopefully (cross-fingers) we'll also have force modelling and
customizable aircraft colors by that time. (gonna deck my
Corsair out with stars and a little skull and crossbones -
y'know, just like VF17)
That's basically the size of it. Salerno was scheduled but a lot of
events intervened. Slow enrollment on the US side, summer, weird
business situations at Kesmai, new front ends, and new terrain - all
were hitting within the span of when Salerno was to run.
So we punted and backed off until things stabilized.
By summer's end, we should have a great, huge, hairy new Pacific
scenario terrain - with carrier task forces and all that. We should
also get the George which means we can run a PAC event w/o using
the damn Zeke which - no matter how I try - is almost always getting
reamed out. This event will be set probably around the time of
the Marianas Turkey Shoot - so the Hawg and 'Cat drivers will be
getting swarmed pretty good - by _good_ Japanese fighters (and
bad Japanese bombers - the Betty sucks way bad).
The basic problem we face is that to run an event takes an immense
amount of effort by maybe 6 or 7 people. Each event uses anywhere
from 120 to 150 players in rotation. People almost have to register
within a 2 week period, and if things aren't full after that, we
have problems because teams need at least a week or two to practice.
In the future, I'll post announcements of events here on the 'Net.
"-DoK"
--
_________________________________________________________________________
Mark S. Miller IV-Q
Scummyvale, Fornicalia msmi...@lotsofplaces.COM
That would be nice for those like me who cannot afford downloading the
BBS stuff on Genie.
Guy "La Mouche" Lamouche
Can you post a copy of this FAQ here? I don't have GEnie yet, but may in
the future. I'd like to get a better idea of what it's like by reading the
FAQ.
Thanks,
Scott
>Can you post a copy of this FAQ here? I don't have GEnie yet, but may in
>the future. I'd like to get a better idea of what it's like by reading the
>FAQ.
This is a bit out of date (doing the convention stuff has taken most
of my time lately...) but here goes:
AIR WARRIOR FREQUENTLY ASKED
QUESTIONS:
IBM (SVGA) Specific Edition;
2nd Edition. Rev 1
14 March, 1994
INTRO
Welcome to the most intense non-sexual experience of your life -
AirWarrior - the flight-sim with the BEST enemy Intelligence in the business.
If I may paraphrase Dennis Miller; "AirWarrior makes Crack look like Sanka."
This FAQ is directed at what AirWarrior (AW) old-timers call Dweebs, those
of us flying the Virtual Skies with our Virtual Thumbs up our Virtual ... (well,
you get the point). This is specifically directed at those using the SVGA
Front End (FE), cause it's the best, most beautiful and it's the one that I use.
Information from the manual THAT IS DIRECTLY SPECIFIC TO THE
SVGA VERSION will NOT be used; Kesmai (makers and administers of AW)
make most of their money by connect time, but Piracy always hurts - BUY
THAT BOX, KEEP AIRWARRIOR FLYING!
Special thanks to the members of the 666th Fighter Squadron, Mark "Cookie"
Kuebler, Mark "DoK" Miller, the members of the 666th-etal mailing list, and
all the dweebs I've flamed before.
REMEMBER - THIS FAQ SHOULD BE READ WITH TONGUE PLANTED FIRMLY
IN CHEEK - PREFERABLY YOUR OWN.
- Moggy <666th> #1225 - (aka - gary cooper (not the dead one))
"Goggles on! Chocks Away! Last one back's a homo!" - Lord Flasheart
"Not that there's ANYTHING wrong with that!" - Jerry Seinfeld
GENERAL INFORMATION
GEnie information number - how to find local access numbers for GEnie,
and to answer any questions you might have about GEnie - 1 800 638 9636
CONTENTS
THE BIGGIES;
1. What is AirWarrior?
1a. How do I get AirWarrior?
1b. What is the latest version and how do I get it?
1c. What kind of Hardware do I need?
THE BOTTOM LINE;
2. How much does AirWarrior cost?
2a. How much does GEnie cost?
2b. How do I sign up?
THE SPECIFICS;
3. How realistic is AirWarrior?
3a. How many planes does it have?
3b. How many planes come with SVGA art?
3b(1) Where can I get more art?
3b(2) Can I change/edit art?
THE COMMUNITY;
4. Is there an AirWarrior mailing list on the Internet?
4a. Can I play AirWarrior over the Internet?
4b. What is the 666th?
5. How do I access the AirWarrior Bulletin Boards on GEnie?
5a. How do I configure Aladdin?
THE ACCOUTERMENTS;
6. Will the Thrustmaster FCS and WCS work with AirWarrior?
7. Will the CHPro work with AirWarrior?
8. Are there any other AirWarrior items I can get?
THE BASIC TRUTH;
9. How tough is it REALLY on-line?
10. How do I learn NOT to get blown away?
10a. References
10a(1) Fighter Combat: Tactics and Maneuvering
10a(2) The Ace Factor
10a(3) GameBytes Volume 10
10a(4) Other good stuff
THE TACTICAL FAQ
11. The FAQ's
Appendix:
1. U.K. AirWarrior (U.S. Ed.) - by Jim "Worm Chow" Murray
2. Canadian AirWarrior - by Will "Chinook" Christie
3. Historical Scenarios - by Gary "Moggy" Cooper
4. U.K. AirWarrior (Euro Ed.) - by "Prospero"
THE FAQ, THE WHOLE FAQ, AND NOTHING BUT THE FAQ
- or -
JUST THE FAQ, M'AM
1. WHAT IS AIRWARRIOR:
AirWarrior (AW) is, basically, a flight simulator. Not so basically, it's a
flight simulator made to exacting (i.e., as realistic as Kesmai can make them)
standards of flight modeling, designed to be networked on GEnie with up to
50 participants flying for one of three countries - A Land, B Land, or C Land
- whose inventories are made up of various World War I/II and, occasionally,
Korean era aircraft. AW is about air combat - strategic as well as tactical -
that is fought in the skies of one of two theatres - either a "European"
or "Pacific" theatre (In addition, there are WWI, Realism, and 16,000 square
mile scenario arenas). The AW participants (from the US, Canada, UK, Japan
and Australia - see Appendix 1) use a variety of computer systems - MSDOS
Macintosh, and Amiga - but have one thing in common; the almost psychotic
desire to shoot people and airplanes into a fiery ball.
The theatres of play (Europe and Pacific) rotate every 3 weeks, and half-time
is played in the opposite theatre of real-time.
A dizzying array of aircraft are available to the AirWarriors disposal (See 3a)
encompassing both fighter aircraft and bombers, allowing mission profiles
ranging from single fighter sweeps, to long range, escorted, bombing missions
of enemy strategic sites. There's even, for the altidudenally challenged, the
ability to jump in a tank or jeep and act as anti-aircraft or armored assault.
(see also 10a(3))
1a. HOW DO I GET AIRWARRIOR:
Run, don't walk, right down to the software store and buy SVGA
AirWarrior, by Konami and Kesmai.
NOTE - there is still, on most boxes, a large sticker for $50 credit
on GEnie; unfortunatly this expired 12-31-93 and is no longer valid.
If you live in the boonies, or have access to somebody else's credit
card, you can order it from one of these stores (selected from the August
Computer Gaming World (US Edition) solely on the basis of having a 1 800
number or especially good prices):
Zero's & One's - 800 788-2193 - Air Warrior SVGA - $35.95 - $5 shipping
Mission Control - 800-999-7995 - Air Warrior - $37 - $5 shipping
Disk-Count Software - 800-448-6658 - Air Warrior SVGA - $35.95 -
$4 shipping
ComputAbility - 800-554-9925 - Air Warrior - $39.95 - $5 shipping
Chips & Bits - 800-600-GAME - Air Warrior SVGA - $35 - $4 shipping
OK - there's my arbitrary list of AW suppliers (grabbed magazine on top of
stack, found AW sellers (in reverse order from the back) - I've only heard of
one, and never used any - Caveat Emptor, Sic Semper Tyrannis, A wop bobba
loobob, a wop bam boom.
You can also download a bare bones IBM PC Front End (FE) from GEnie
from Page 871 - the download takes approx. 1hour + at 2400 baud, and
700K+ space on a HDD or floppy. The other FE's can also be downloaded
from Page 871 - time and size vary.
1b. WHAT IS THE LATEST VERSION AND HOW DO I GET IT?
The latest is version 113 (Sept. 02 1993), and is a free download from
GEnie to registered users of SVGA. The download is on p871, option 14.
The latest Beta FE is 113g, which can be DL'ed from GEnie as a paid
download, and adds support for the CHPro. This update is NOT required to
participate in the arenas. It can also be DL'ed from onion.rain.com in
/pub/hitech-sim/patches, as well as from cactus.org. Version "f" added
off-line bombing and gunning, as well as various bug fixes. (and stereo
sound for equipped cards!)
There are quite a few additions to version 113, but it's rather useless to list
them - you sort of HAVE to download it to participate in the arenas. (NOTE -
you do not have to DL 113 betas ("a" - "g") to play in the arena.)
1c. WHAT KIND OF HARDWARE DO I NEED?
the minimum requirement (from the box) for SVGA AW is as follows;
DOS 3.3 or greater (5.0 recommended)
386, 20 MHz or Faster recommended
Requires 3 Meg of Extended or Expanded Memory (has it's own memory
manager)
HDD and mouse or joystick required
12 Meg Hard Disk Space
SVGA 256 - Color (512k Memory on board)
Supports SoundBlaster
Supports head to head over a modem
SVGA AW is 640 x 480 x 256 colors.
There are FE's for monochrome and color Macintosh's, and any Amiga with at
least 512k of memory (High resolution graphics mode or extensive add on artwork
will require extra memory) - they can all be downloaded from GEnie on Page
871.
Any feedback from users of the other FE's is welcomed - email
coo...@digex.com
2. HOW MUCH DOES AIRWARRIOR COST?
You should be able to get SVGA AW from retail stores (see 1a for a list of
some mail order stores and their prices)
The box comes with a splendid manual (Intro by Robert Shaw, author of Fighter
Combat: Tactics and Maneuvering - see 10a(1)), chock full of tips by the old
-timers, and full instruction on logging on and using GEnie - as well as
extensive data on the main aircraft used in AirWarrior.
2a. HOW MUCH DOES GENIE COST?
Online time (including AirWarrior usage) is billed at a flat rate of $3 an
hour (as of July 1, 1993). The minimum payment per month is $8.95, which
comes with 4 hours of connect time.
I usually try (TRY being the operative word) to limit myself to 3 hours a week
(I'm on Wednesdays and Saturdays at 10pm Eastern time, in the realism
arena), which works out to a monthly bill of around $32.95 for AirWarrior
usage per month (the same amount of time at the movies would be about
$42!!). In addition, I usually spend 10 minutes a day downloading from the
AW bulletin boards, at a rate of about $14 a month - add to that maybe an
hour and half incidental time and I come up with a monthly bill of $50.
Naturally, this goes STRAIGHT to VISA! (and if you think they'll ever see a
dime from me...)
2c. HOW DO I SIGN UP?
The SVGA FE comes with complete instructions for signing up, and allows
the usage of a supplied script to automate the process. To join and download
one of the other FE's follow these instructions (taken from the AirWarrior
User's Manual which can be ordered from Kesmai (see 8);
NOTICE - don't sign up on the day you want to start flying. GEnie takes two
days to process a credit check, and signing up Saturday morning expecting to
fly Saturday night can be disappointing. (I speak from experience...)
You can enroll in GEnie service with any standard terminal program and a
1220 or 2400 baud modem. The time you spend online during signup is free
of charge. Set your terminal to 7Bits, Even Parity, 1 Stop Bit. Set 1/2 Duplex
mode. The following are the steps required to sign up for the GEnie service:
Dial 1-800-638-8639
Reply: CONNECT 2400
Type: hhh (No <rtrn> required)
Reply: U#= (your number please)
Type: XJM11868,Air
Follow the instructions from there - have a major credit card ready. In the US,
you may use your checking account for an extra fee of $2)
IF THAT FAILS - ENTER XTX99223,AIRCRAFT (I didn't want this to be
the only U# in the FAQ since this number is out of Computer Gaming World
and I wouldn't want to give them any free advertising returns unless, of course,
they set me up with a free subscription.)
3. HOW REALISTIC IS AIRWARRIOR:
VERY - it has some of the most accurate flight models in the sim business
(numbers culled from actual engineering doc's). Everything from known
climb, turn rates to ammunition lethality (determined by a Nobel prize
winning board of physicists probably). There are, however, options available
to the average AirWarrior (REAL FLIGHT SIM JOCKS <tm> fly full realism,
all the time!).
The AirWarrior arena's are located on GEnie's Page 870, option 2 - this will
take you into General Conference Room 1 in Arena 1 - the half speed, realism
off arena. If you've got a taste for adventure, type /MOV 4 to take you to the
realism arena, where you can experience spins, blackouts, engine loss and the
Heartless Vultures who take advantage of you while in these dire straits.
3a. HOW MANY PLANES DOES IT HAVE?
26 -
FIGHTERS (WWII):
P51D
A6M5a Zero-Sen
Spitfire Mk IX
Bf 109F-4
FW 190A-8
P38J
F4U-1D
Yak9D
Ki-84 Ia Hayate
P47-D
F6F 3
BUFFS:
B-17G
B-15J
A-26B
Mosquito Mk XVI
Mitsubishi G4M2 (Betty)
Ju 88 A-4
C-47
FIGHTERS (WWI):
Fokker Dr1
Sopwith Camel
Spad S.XIII
Fokker D.VII
Bristol F.2B
JETS (WWII/KOREA):
Me 262 A-1a
F-86F
MiG 15
In the near future (In AW Speak - "Two weeks") - the Nipponese George
Also included are the FlakPanzer IV, the T-34, Jeep and Truck.
3b. HOW MANY PLANES COME WITH SVGA ART?
All of the fighters except for the Yak9D, P47-D, F6F 3, Me262 come with
art. SVGA art for the Me262, F6F and P47 can be downloaded from GEnie (see
3b(1)).
None of the WWI fighters come with art, and the only buff art that comes with
the Box is the A26. SVGA art for the remaining buffs can be downloaded
from GEnie (see 3b(1)). Mark "Cookie" Kuebler has drawn some very nice art
view for the Yak9D, P47-D, F6F 3, and Fokker D.VII, Dr1 which are available
for download from GEnie or by anonymous ftp(see 3b(1)).
Art for the ground vehicles does not come with the box, but can be
downloaded from GEnie (see 3b(1)) as can art for parachute/skydiver mode
(which, I believe, is included in the ver 113 update)
3b(1) WHERE CAN I GET MORE ART?
GEnie (Duh!). SVGA art for the Buffs and the Me262 can be downloaded
from GEnie by REGISTERED users. They are in the AirWarrior library -
Page 870; Option3; Library 13. The following are available:
Number: 1783 Name: P51DGRA1.LZH
This is an updated (green not silver) P51 SVGA art
Also located in the MPGames library (m1045;3), file 2974.
Number: 1719 Name: ME262.EXE
Number: 1718 Name: JU88.EXE
Number: 1717 Name: C47.EXE
Number: 1716 Name: B25.EXE
Number: 1715 Name: TANK.EXE
T-34 and Flakpanzer IV
Number: 1714 Name: JEEP.EXE
Number: 1713 Name: BETTY.EXE
Number: 1712 Name: B17.EXE
Number: 1842 Name: HELLCAT.EXE
Number: 1886 Name: P47.EXE
Number: 1887 Name: MOSSIE.EXE
Mark "Cookie" Kuebler's art is available by anonymous FTP from cactus.org in
/pub/genie/airwar
SVGA AW art is also available on onion.rain.com in;
/pub/hitech-sim/programs/airwar
3b(2) CAN I CHANGE/EDIT ART?
Yup - a nice little utility called Break exists - it's a Windows 3.1 program
that can be downloaded from GEnie (Page 870; Option 3; Library 13 -
Number: 1845 Name: BREAKV2.EXE). I've used the utility to add theatre
maps and radio number/call-sign lists to the look down views in my favored
planes (The immortal Spit and the Cadillac of the Skies, the P51-D) - these
are a bit more interesting and helpful during flight than finding out the
present state of my Virtual Crotch <tm>.
Note - Break also has the ability to edit/change the AW sounds. Since I have
not used this, I probably shouldn't comment on it.
Note 2 - be SURE to read the file help.txt when you download the break
package, it contains very important information you should know before using
the program.
Note 3 - Breakv2.exe can be DL'ed by anonymous FTP from cactus.org in
/pub/genie/airwar.
Break comes with long instructions, but have been nicely jelled by Mark
"Cookie" Kuebler into the following 10 instructions (which will be obvious
once you've had a chance to go through the program with them):
1.Open the art file you want to edit.
2."Break" it.
3.Load the view you want to edit from the Views menu.
4.Under the Views menu do "Save BMP".
5.Pick "Paint" from the Tools menu, this loads the BMP of the
view into Windoze Paintbrush.
6.In Paintbrush, go into the Options menu and do a "Get Colors" and
load the color palette (*.PAL) for the view.
7.Edit the view. To replace the view with your map, just do a
"Paste from" (under Edit menu) and position the map where you want
it. Make sure it's a 256-color bitmap.
8.Save the edited BMP and exit Paintbrush.
9.Go into the Views menu and "Load BMP", then do a "Save View".
10.When you're finished with all the views, "Make" the file.
Note: Uploading art derived from official SVGA art (modified or unmodified)
is not allowed.
4. IS THERE AN AIRWARRIOR MAILING LIST ON THE INTERNET?
Oh yeah - and traffic is really starting to pile up (read - "Get interesting"
also read - "Enough traffic to probably justify the creation of
comp.sys.ibm.pc.games.flight-sim.AirWarrior"). The main purpose of the list,
ostensibly, is to facilitate the AirWarrior Internet Head to Head Daemon
(IHHD) ladder (which is also the derivation of the GEnie AW squadron, the
666th Internet Daemons - see 4b.), but most of the traffic revolves around
online GEnie flight. (There is also alt.games.air-warrior, but since that
has yet to come through to my site, I can't comment on it.)
To join the list, email to list...@cactus.org with the text
"subscribe 666th-etal <your name>".
4a. CAN I PLAY AIRWARRIOR OVER THE INTERNET?
"On the eighth day, God created the Internet Head to Head Daemon, and
saw that it was good." - Genesis, Abacab, Track 2.
From the Intro to the IHHD AW Ladder by Bob "Limbo" Crane;
This software is available via anonymous
ftp at cactus.org in the directory "pub/IHHD". The file,
Design.doc, explains how to use the dialer software and the file,
dialer1.6.3.shar, is the dialer source code. You can email
Bob Crane (rcr...@wsuaix.csc.wsu.edu) if you have any questions
about how the dialer software works or how to get it compiled
on your system.
If you want more information about the dialer software or want
to find players for other modem games you can subscribe to
the IHHD mailing list. If you want to subscribe to this list
send email to list...@cactus.org with the text
"subscribe ihhd <your name>".
4b. WHAT IS THE 666th?
Simply the finest group of pilots since Goering told Galland to pick his
choice of drivers for a new Me262 squadron - Nowotny's a Newbie compared
to the terror we inflict on the GEnie skies!
More modestly (not one of our strong points), it's a group of, at present, about
9 AW pilots who spend our ground time on the Internet. Official squadron
sortie time is 10pm Eastern time, Saturday evenings for an hour or so (a good
way to get wired before goin' out to get faced!). Unofficial squadron sortie
time is 10pm Eastern time, Wednesday evenings.
"Always treat your kite like you treat your woman - get inside her five times a
day, and take her to heaven and back!" - Lord Flasheart.
5. HOW DO I ACCESS THE AIRWARRIOR BULLETIN BOARDS ON GENIE?
The best way is to acquire Aladdin, downloadable from GEnie or accessible
by anonymous FTP from various sites (including wuarchive.wustl.edu ). It is
not recommended that the attempt to read them be made using the AW FE -
unless speed reading is a hobby.
The AW Bulletin Boards are located on GEnie under the MPG forum (Multi
-Player Games) - Page 1045, Categories 3-7. Aladdin can be easily configured
(once you know how - which AIN'T so easy), to download messages to be read
off line - I downloaded 90 messages last night in 3 minutes. (see 5a.)
5a. HOW DO I CONFIGURE ALADDIN?
I can only help with the AW Bulletin Board on the MPG Roundtable (RT)
(Page 1045) since that's the only one I use - but I imagine the info could be
used for the other RT's as well:
From the Aladdin Main Menu:
<F6> - Roundtable setup
<A> - Add Roundtable
GEnie Page # - 1045
Auto Pass Options - AO (this will let you press <1> and
dl and ul your messages in 1 session)
Default path - (put in path you want downloads to go to)
<esc> to save information.
Return to Main Menu
type letter of MPG Roundtable (I deleted the two defaults, mine is <A>)
<U> - Update topic list (this will log onto GEnie (make sure you've already
set up the GEnie connection information) and download the list of Categories
and underlying Topics and log off)
<J> - Mark/Reply (this will show you the list of Categories and Topics and
allow you to tell Aladdin which you wish it to download and which you wish
it to ignore forever and ever - the "New", "Ignore Permanently", and "Cancel
Category" are the three options I used.
<O> - Perform Pending Operations (This will log back onto GEnie and tell
GEnie which Categories and Topics you'll be downloading - It Will Then
Download Messages - WARNING - The first time you do this, you will
probably download VERY many messages, so you might want to start this
operation late in the evening. My first download took approx. an hour and a
half, and got 1400 messages).
That should be it - from then on, all you have to do, within the Roundtable
menu, is press <A> to get the new messages, and Aladdin will log on, capture
the messages, then log off. If you have messages to Upload, pressing <1>
will upload your messages and download new messages.
6. WILL THE THRUSTMASTER FCS/WCS WORK WITH AIRWARRIOR?
Yes - the Pin setting on the WCS MkI is Dip switch 1, the MkII can be
programmed to your personal, querky, specifications - the MkII can also
program the FCS buttons. The FCS works with AW as well, the coolie hat
providing views, the buttons replacing various keystrokes (exact operations of
WCS and FCS buttons are delineated in the manual).
- QUICK FAQ -
Q: "Why doesn't my plane stop when I press the spacebar?"
A: "If you're using the FCS, your brake control is remapped
to the FCS".
Note - ditto the CH Pro
7. WILL THE CHPRO WORK WITH AIRWARRIOR?
Swimmingly - released in early Sept., '93, the CH Flighstick Pro combines
the longevity and precision of the CH Flightstick with the HOTAS features
so popular in the Thrustmaster FCS (and, of course, in the real thing!).
Note - ver 113g is the first version that supports the CH Pro.
8. ARE THERE ANY OTHER AIRWARRIOR ITEMS I CAN GET?
You betcha! - The "A Number One" item I would suggest is the
BEAUTIFUL 2 foot by 3 foot (approx.) map of the "European" theatre - mine
hangs directly behind my monitor and has saved my Virtual Crotch <tm> on
many an occasion. The ability to be able to pinpoint your location when in
deep doodoo, makes it much easier for your squadron/country - mates to find
you and pull your bacon out of the fire. The map provides and extensive key
and layouts of the airfields (REAL handy when diving from 10k feet on fuel
dumps!) (There is also a series of sector maps available - see below)
The poster map - info direct from GEnie - "The Air Warrior Map currently
available is the map of Europe. It is up to date with the current European
Terrain. This is a 23" x 36" map containing all of the major landmarks as well
as the RADAR ranges for each of the countries. The cost of the map is $6.95
including shipping and handling (applicable sales tax will be applied to this
amount if necessary)."
The sector map - info direct from GEnie - "The European Theater Sector Maps
are a set of 20 letter sized maps which cover the various sectors of the
European Theater. Each Sector is on a single sheet and each sheet has been
punched to fit into a standard 3 ring binder. The cost for the maps will be
$4.75 including shipping and handling for US orders and $5.50 including
shipping and handling for Canadian orders. Sales tax will be added to this
amount, if applicable."
I don't own the sector maps and can't comment on their quality.
9. HOW TOUGH IS IT *REALLY* ONLINE?
That really depends on two things - your skill and the skill of your
opponent(s). The first thing you should do (after buying SVGA AW) is to
practice a single plane until you know it inside out and ESPECIALLY learn to
use the view keys - the average flight-sim tactic of turnin' 'till the bandits
in front of you will get you wasted (hopefully by me), 'cause unlike AI, the AW
Jock is gonna be using vertical as well as horizontal maneuvering, and if you
just turn, you're gonna give him (me) a nice, easy target. (see 11)
"Up there the world is divided into bastards and suckers - make
your choice." - CH3, "Piece of Cake" by Derek Robinson
10. HOW DO I LEARN *NOT* TO GET BLOWN AWAY?
The same way you get to Carnegie Hall. But don't worry - everybody
(EVEN ME!) has a crappy kill ratio their first few times up. The rate at which
you shift from Newbie to Killer is wholly dependent upon your innate skill as
a fighter pilot. A good way to get (inexpensive) experience is to join the AW
IHHD Ladder and practice against some VERY good pilots.
10a. REFERENCES
Another good way to learn what to do is to read tips and memoirs from the
pro's. The following are some to the best.
10a(1) FIGHTER COMBAT: TACTICS AND MANEUVERING
By Robert L. Shaw - ISBN 0-87021-059-9 - 1985 - Naval Institute Press -
aka "The Bible". Sure, everyone on the planet recommends this (Except for
David Masten's Jarhead acquaintance) but it IS the best reference in the
history of Air Combat.
It can be ordered through the mail from the J. Peterman Co., Lexington KY, for
$32 plus $5.90 SH. 1 800 231 7341 - 8am to 10pm 7 days a week.
oh - by the way - if you get wasted on-line by "Mouse", don't worry, you've
been beaten by the master himself.
10a(2) THE ACE FACTOR:
AIR COMBAT AND THE ROLE OF SITUATIONAL AWARENESS
By Mike Spick - ISBN 0-87021-002-5 - 1988 - Naval Institute Press.
Where Shaw focuses on what a pilot needs to do with his plane to achieve
victory, Spick focuses on what a pilot needs to do with his head to achieve
victory. Basically, it's a study of successful fighter pilots and why they were
successful.
10a(3) GAMEBYTES VOLUME 10
While Gamebytes has yet to put out a bad issue, special relevance for
AirWarriors can be found in Volume 10 of the series (Available for download
just about everywhere, I got mine from ftp.uwp.edu (anonymously, of course)
in /pub/games/uml/Game_Bytes. Volume ten contains the VOLUMINOUS
review of both the SVGA FE and GEnie online play by Robin "Sandman" Kim
- a long time AW ace and charter member of the 666th Internet Daemons. Any
questions you may have that aren't covered in this FAQ will be MORE than
covered in these fine pieces. Sandman's review is *THE* FAQ for the SVGA
FE.
10a(4) OTHER GOOD STUFF
Just some of the memoirs in my library and the AC they are relevant to:
The First and the Last - Gen. Adolf Galland - ISBN 0-553-26726-4 - Bf 109,
Me262
Top Guns - Joe Foss and Matthew Brennan - ISBN 0-671-68318-7 - WWI,
WWII, Korea, Vietnam - Story's of successful misions - fun reading.
Fly For Your Life - Larry Forester (R.R.S. Tuck) - ISBN 0-553-20391-6 -
Spitfire (GREAT book!)
Yeager - Yeager and Leo Janos - ISBN 0-553-25674-2 - P51
Tumult in the Clouds - Lt.Col. James Goodson - ISBN 0-312-90477-0 -
Spitfire, P-47, P51
To Fly and Fight - Col. Bud Anderson and Jos. Hamelin -
ISBN 0-553-29240-4 - P51
JG 26 - Donald Caldwell - ISBN 0-8041-1050-6 - Bf 109, FW 190 (GREAT
book!)
Zero - Okumiya, Horikoshi, and Caidin - ISBN 0-553-28872-5 - One guess
which plane.
Flying Forts - Martin Caidin - ISBN 0-553-28780-X - B17
Fork-Tailed Devil - Martin Caidin - ISBN 0-553-28557-2 - P38
The Jolly Rogers - Tom Blackburn - ISBN 0-671-69493-6 - F4U Corsair
See also - Computer Gaming World, May 1993, review of SVGA Air Warrior
by Doug Fick.
11. THE FAQ'S
How come I get shot down when the guy behind me is 1200 yds back?
Objects in mirror are closer than they appear. For some reason - network
lag-time probably - the rear view mirror shows bandit a few hundred yard
further than they actually are.
What's the best plane to fly?
That depends entirely on the type of flying you like to do and where
(which theatre) you are flying in. P51 for speed, FW 190 for firepower,
Zero and Spitfire for maneuvering, etc. The best bet is to fly offline (or
Head to Head) and practice a bunch of different planes.
What's a dweeb?
Well, YOU are! Basically, it's anyone who is new to the AW arena's and,
thus, likely to be easy to kill - dweebness is relative.
What's a dweebfire?
A completely unjustified, derogatory term (IMHO) used to describe the
Wonderful, Magnificent, Spitfire - plane of the Gods!. Probably the best
all around plane in AW, and loved by many - including a large proportion
of newcomers, i.e., dweebs! The latest versions of AW have corrected a
problem that allowed the Spit less drag than it should have and, thus,
legitimized the Spitfire in many eyes.
Why do I keep dying all the time?
'Cause the 666th rules the skies! :> Most likely it's because you're not
used to Carnegie hall - and since that's the place most people practice,
those with experience are at a distinct advantage - don't worry about it,
everybody sucked to begin with.
The most frequently asked SVGA AW FAQ of them all:
Q: "Whenever I try to fly in SVGA AW, the sound cuts out almost
immediately. What's wrong?"
A: "Check to make sure your soundboard is set to use an IRQ
other than 5. IRQ 5 must be reserved for use by SVGA AW."
APPENDIX
1. INTERNET ACCESS TO THE BRIT AW HOST.
It is possible for those with internet access to play AW at
connect.on-line.co.uk (uid connect no password). Then sign up for either
2 UK pounds /hr or 10 UK pound/month. Payment is in advance by credit card.
The Brit host software is several releases behind the US, in fact the
SVGA version required is .98. I don't have this version but am expecting
a "downgrade" patch soon. The appropriate other FE's are available for
download. The only File xfer method I have gotten to work with this site
is kermit. Very slow and unreliable.
Talking to some of the players in GC1 I learned that they are expecting
to upgrade the host software soon (two weeks). Currently they run one arena
in 1/2 time with Europe, Pac, WWI, "Squad Night" rotating during the week.
Using the PC FE v1.4 I actually got on last night. No one there so I just
bombed and Aircraft carrier and landed.
Don't have any info on warping or delays cause no one to warp and I was
too tired to remember to check delay. The connection to the internet of
this site is not 100% reliable I have gotten "network unreachable" errors
on some attempt to telnet in.
Some of our USA AW player fly on the brit system Dusty, and Ketchup
are the only two I know by name.
- Jim "Worm Chow" Murray
2. HOW TO CONNECT TO GEnie FROM CANADA
(or How to Take Off in AW From the Great White North, eh?)
Canada, home of the Loonie, mosquitos and good beer. Want to meet new
people from across the continent? Fly on their wing, crew a bomber with
them or just plain blow them to bits? You can do it with SVGA Air Warrior
and the GEnie network. Although fundamentally the network is almost the
same as the set-up in the states there are a few differences novice pilots
will encounter.
First off is accessibility. Unfortunately the number of nodes in Canada
that you can connect to are few and far between. If the city you live in
isn't on the following list you have two options: phone them long
distance or try Datapac (which will be discussed later). Cities that do have
GEnie access are: BRITISH COLUMBIA: Vancouver*, Victoria; ALBERTA:
Calgary, Edmonton; MANITOBA: Winnipeg; ONTARIO: Mississauga*, Hamilton,
Toronto, Kitchner, London, Ottawa; QUEBEC: Montreal*, Quebec; NOVA SCOTIA:
Halifax (* denotes the cities that also have 9600 baud capability). When
you do sign-up on GEnie (don't forget to choose the Canadian Dial-In
option) the phone numbers for the above cities will be listed so that you
can choose the one appropriate for your location.
Currently GEnie connections are charged to a credit card in Canadian
funds. The standard monthly service fee is $10.95 and includes four free
hours of connection time. If you exceed four hours billing is an extra
$4.00 per hour. If you login during primetime (08:00 to 18:00 local time
on weekdays) an extra $12.00 per hour surcharge is applied. A surcharge
of $8.00 per hour is added for 9600 baud connections but since Air Warrior
runs at 2400 baud you shouldn't have to worry about it. Processing of
your $50 GEnie credit (from AW) can take three to four weeks.
So what happens to the poor folks who don't happen to live in a city with a
GEnie node (such as the inhabitants of the thriving metropolis of Inuvik
or Resolute Bay)? Well you can dial long distance to one of the cities
closest to you that do have a node, but depending on phone charges you could
also try using the Datapac service. Datapac is connection service nation
wide that can be used for long distance access. Most small towns and
cities have a local Datapac number that you can call (check your phone
book). Once on you can connect to GEnie through their access numbers
(depending on whether you're from the west or the east) found in the Index
& Phone Numbers manual you receive upon your subscription to GEnie. The
only rub is that this service is an additional $6.00 per hour. Given the
addiction of Air Warrior it may be cheaper just to move to an urban centre
with a node! From my own personal experience there doesn't seem to be any
difference in the nodes up here and those in the United States, neither
are superior/inferior to the other.
Good luck with Air Warrior and take off, eh?
by - William "Chinook" Christie
3. Historical Scenarios -
These are, IMHO, the reason for the existance of AirWarrior - flying
against 50 guys in the arena is fun, but there's nothing like the feeling
you get when you have a mission to accomplish and have no idea when, where
or even *if* you'll engage the enemy. Having your plane type, mission
profile, and flight plan assigned to you might sound like a constriction
of the freedom allowed on page 870 (The scenario terrain is on p867), but
it truly reproduces the fog of war, pulling you further into the experience
than is possible in the main arena.
At the time of this writing, I am the XO (Executive Officer) of the
Imperial Japanes Airforce losing sleep and hair in an effort to
prevent the murdering horde of the USN, USAAF, USMC and the
RNZAF from bombing Munda, the central Japanese airfield in the Solomon
Island campaign. My CO and I have at our disposal 38 Zero-sen fighters to
use to stop 10 F6F's, 4 F4U's, 4 P-38's, 4 P47's (modeling P-40's) and 9
B-25's (if the buffs have gunners, I get more Zekes.)
First night out for the IJA was a disaster - disorganized and confused,
we were picked to shreds by the marauding Allied aircraft. The second
night, however, was a different story entirely. Our outlying scouts
found the rallying point for the B-25's! Their fighters, spread over
thousands of square miles of south Pacific in an effort to find us, were
in no position to protect the lonely bombers. Our fighters quickly
brought an end to any hope the invaders had of bombing Munda on
that particualr day. Since then, the fights have become closer contests
as pilots and officers learn from their mistakes and become a more
cohesive fighting unit.
The campaigns are announced in the MPG RT's (see 5 and 5a), and are
usually run by DoK GoNzO, one of the patriarchs of AirWarrior. The
present campaign is being fought three times a week, for two hours
a mission, for four weeks - although the time and lengths are pretty
much up to the CM (Campaign Manager). One evening (two hour) campaigns
are run from time to time, and are also announced in the MPG RT's.
AirWarriors who consider themselves students of History, or simply
wish to experience some of what it must have been like to be a fighter
pilot in WWII, should seriously consider flying in the Historical
Scenarios - they surely won't be dissapointed.
(ps. - Want to take a look at Munda? Set up your offline AirWarrior
airfield to B32)
-Gary "moggy" Cooper (the dead one about 6 times over in Munda)
4. U.K. AirWarrior (European Edition)
**********************************
***** The British AirWarrior *****
**********************************
----- "Opinions are like a**h*les, everyone has one" -----
Dirty Harry.
There follows my own *personal* opinion of AW as run by On-Line in
good old Blighty. This is by no means a definitive or even accurate
description. It is merely mine:-)
----- If you've fought the rest, come fight the best!:-) -----
----- We are talking quality, not quantity here... -----
The On-Line run AirWarrior has been in existence for over three years.
I can remember those first weeks, when trusting in my lurvely EGA FE,
and a decidedly unstable host, I would take to the skies and get
terribly excited about actually seeing other "live" planes. There were
loads of bugs (squadron commands would crash the host, enabling fighter
drones would crash the host, having 15 people on would most definitely
crash the host...), but we made the most of it. If I remember correctly,
the first Campaign ever staged was a BoB one, and it was called off
after the host crashed a couple of times:-( The British side was lead
by Lone Wolf, an excellent pilot, and great contributor to AW over here.
Sadly, he is no longer with us, but a memorial campaign is organised
each year.
But to the present day: Like most things, British AW is at least a year
behind its American counterpart (don't gloat guys! We can't buy firearms
over the counter, Thank God:-)). So, we are stuck in half-time at the
moment.
The necessary host upgrade for real-time/realism support has been promised,
but does not seem forthcoming. Most PC owners are therefore using SVGA
v1.00, whilst Amiga/ST owners use whatever they use:-). Oh, and the Mac!
forgot about the Mac:-) I used to play AW on a Mac, but it weren't too
good:-) 'Nuff said...
A typical evening consists of six or seven pilots (though number varies)
fighting it out in Spitfires in the European Theatre. Bombing is becoming
more popular, especially fighter-bombing with P38's, so a quick check on
the airfields' fuel status is certainly a wise move before you take off :-)
Best time to login is probably around 20:00 hrs and onwards - but numbers
are always unpredictable. Oh BTW, you will be disappointed if you're looking
to play in the Pacific - it is hardly ever loaded up (a good thing in
my opionion:-)) The same goes for WW1.
The squadron commands were never fixed - perhaps one of the reasons why
only a few squads now exist. There are probably three worth mentioning:
SINS squadron (my very own:-) plug plug plug!), The Krait, and the
BratPack. I cannot really speak for the other two, but we SINS have
regular organised operations, which are perfect in every way, except that
the enemy hardly ever shows up:-) Of course, without the formal squadron
commands, these brave bands have no recorded scores as such, so I will
desist from naming the best.....
There are two major problems with the service at the moment: the Warping,
and the host's inability to cope with a large number of players. Ostensibly,
they are connected (i.e. the warping worsens with more players), but it has
been known for the warping to be bad with just two players on. I'm not
going to get into this any further (it's a rather contentious issue here!),
but if anyone could let me know what it's like in the Genie half-time arena,
I would greatly appreciate it... Many a campaign (organised 2 hour event,
usually on Saturdays starting at 20:00 hrs - BoB, DoG etc.) has had to be
called off due to the failings of the host... The result being a marked
drop in AW players...:-(
Jim Murray (WormChow) wrote the following about Internetting to the
British host.
INTERNET ACCESS TO THE BRIT AW HOST.
"It is possible for those with internet access to play AW at
connect.on-line.co.uk (uid connect no password). Then sign up for either
2 UK pounds /hr or 10 UK pound/month. Payment is in advance by credit card.
card."
I would only add that the subscription is by far the best way to go for
AW addicts like myself:-) It really is great value!
NATIONAL 'PHONE ACCESS TO THE BRIT HOST.
You have two choices:
1: Direct dial (for users in and around London) on 081-539-6763. Login
at the prompt with "online", then "new" for both UserID and Password. Then
reach for your credit card:-). Subscription is 10 pounds a month (the best
way) for all you can eat, otherwise it's an hourly charge of around 2 quid
(bad news) - PLEASE CHECK THESE PRICES OUT FOR YOURSELF!. I believe you can
pay by cheque (again in advance), but you'll have to sort this out on
your own...
2: Alternatively, you can use a local Dialplus node if you live any
distance from London, say, Scotland:-). You can get the list of numbers
by typing /AL from main menu. If you subscribe to the tenner a month deal,
you will also pay the hourly Dialplus rate, so be sure you understand what
you are getting yourself in for! If you are a long way from London, this
method does work out cheaper than calling direct.
EURO 'PHONE ACCESS TO THE BRIT HOST.
For more details about this, type /AE from the main menu. I do not think
there are many players who use this method of access, but that's not to
say it's worse than any of the others:-)
Well, that's about it. If anyone has any questions/comments/criticisms/hate
mail to send me concerning this Brit part of the FAQ, then email me at:
Seeya in the skies! (I'll probably be on Genie soon...:-))
-- Prospero SqL.[SINS] #1613 --
END OF FAQ -
This FAQ is the sole responsibility of Gary "Moggy" Cooper, and any
corrections, criticism, updates, questions should be directed to him at
coo...@digex.com. Gary Cooper is not, and has never been, an employee
of Kesmai, GEnie, or any other cool company and the view expressed in
this FAQ are solely his.
BESURETODRINKYOUROVALTINE
-moggy