Of course, like the movies, the trailers only highlight the good parts, so
we'll have to see if it lives up to expectations, but I'll be the first on
my block to try it out!
Eric "Mad Dog" Marlow
Check out the screen shots
http://www.ssionline.com/games/su27_20/index.html
Pete
Eric wrote in message <#s1bPLUE9GA.296@upnetnews04>...
Guillaume Lang
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
(NOSPAM to be erased)
Beware The Karakuk, for He shall be Thy Master...
Pete
Get it here...
http://www.ssionline.com/games/su27_20/index.html
Fritzly wrote in message ...
Rhino-209th VFS wrote in message <01bd11a0$9feeaa60
>From what I've heard it is not 3dfx enhanced. OpenGL. 1.5's smooth graphics
>were done with FireGL cards.
>
>So maybe a Voodoo 2 for F4 and a fire gl for 2d and SU27 2.0.
>
>
Well, meebee Eagle Dynmanics will take the route iMOL is taking. iMOL
originally announced that the 3D version of Warbirds 2.0 would be an
OpenGL version.
My understanding is now that they did a GLIDE version.
I sure hope Eagle makes that same, smart decision.
-Surfer
--
Phil "Surfer" Worthen
---------------------
phi...@pacbell.net
From what I've heard it is not 3dfx enhanced. OpenGL. 1.5's smooth graphics
Rhino-209th VFS <babineau@*pacbell.net*> wrote in article
<01bd11a0$9feeaa60$58a1...@babineau.pacbell.net>...
I have no idea what your talking about. All I know is that 1.5 was done
with OpenGL.
I guess you gathered that I don't do graphics apps for a living.
yikes!
Rhino
PAPA DOC
>yeah but can you imagine the specs needed to run that game with a 15fps?
>maybe a PII 266 with Voodoo 2???? With AGP on??? Ick.
>
Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...
pap...@ix.netcom.com
>> Ok, just downloaded and watched the 24 meg AVI file (only took 70
>> minutes), sound didn't work but boy it looks fantastic. This sim is
>going
>> to be screaming for Voodoo-2 I can tell. Looks very detailed, extremely
>> real looking. Can't wait SSI!!
>
>From what I've heard it is not 3dfx enhanced. OpenGL. 1.5's smooth graphics
>were done with FireGL cards.
>
>So maybe a Voodoo 2 for F4 and a fire gl for 2d and SU27 2.0.
>
>
If SSI don't do an Open GL (or preferably Glide-specific) port
optimized for Voodoo1(& 2), they will have shot themselves
in the foot big-time. LB2, JF3, WC Prophecy all demonstrate the
spectacular graphics and frame-rate that Glide/3dfx gives
to a 3D game. LB2 and Prophecy are also spurring significant
sales of 3dfx cards, another good reason for a 3dfx-specific
port.
As for Fire GL -- are they stocked in CompUSA or Egghead
or any other of the major retailers?? If not, then why should
SU27 V2.0 be ported to a card that few have ever
encountered ?
John Lewis
John Lewis
>
>If SSI don't do an Open GL (or preferably Glide-specific) port
>optimized for Voodoo1(& 2), they will have shot themselves
>in the foot big-time. LB2, JF3, WC Prophecy all demonstrate the
>spectacular graphics and frame-rate that Glide/3dfx gives
>to a 3D game. LB2 and Prophecy are also spurring significant
>sales of 3dfx cards, another good reason for a 3dfx-specific
>port.
>
>As for Fire GL -- are they stocked in CompUSA or Egghead
>or any other of the major retailers?? If not, then why should
>SU27 V2.0 be ported to a card that few have ever
>encountered ?
>
>John Lewis
>
The Monster Fire GL card isnt so rare. CompUSA in my area
(Atlanta) does carry them. However agree with all of yr points.
While I do know that the SU27 developers use Fire GL in
their machines, I suspect that this game will be 3Dfx-able for
us regular M3D types!...or it will be off to the gulag with them!!
Eric
David
pap...@ix.nospam.com wrote in message
<34a4a39a...@nntp.ix.netcom.com>...
Consider as well the lack of a mini port for the Voodoo cards with 1.5
OpenGL version.....the smoothed graphics. Why not..??? Sure would have
been nice to see those graphics from the cockpit....but never
happened.
PAPA DOC
>
>As for Fire GL -- are they stocked in CompUSA or Egghead
>or any other of the major retailers?? If not, then why should
>SU27 V2.0 be ported to a card that few have ever
>encountered ?
>
>John Lewis
>
>
>
>John Lewis
As I understand it, Diamond Monster 3D has 40% of the market share for 3D
accelerators. Since this doesn't include other 3DFX based cards, I'd say
it's pretty staggering that Glide would not be supported.
--
Jeffery "Rhino" Babineau
209th VFS Delta Hawks
Stockton, CA
USA
http://www.deltahawks.org
>On 26 Dec 1997 01:49:32 GMT, "Rhino-209th VFS"
><babineau@*pacbell.net*> wrote:
>
>>From what I've heard it is not 3dfx enhanced. OpenGL. 1.5's smooth graphics
>>were done with FireGL cards.
>>
>>So maybe a Voodoo 2 for F4 and a fire gl for 2d and SU27 2.0.
>>
>>
>
>If SSI don't do an Open GL (or preferably Glide-specific) port
>optimized for Voodoo1(& 2), they will have shot themselves
>in the foot big-time. LB2, JF3, WC Prophecy all demonstrate the
>spectacular graphics and frame-rate that Glide/3dfx gives
>to a 3D game. LB2 and Prophecy are also spurring significant
>sales of 3dfx cards, another good reason for a 3dfx-specific
>port.
>
I haven't seen any mention in this newsgroup of what I feel is a
significant (for games) announcement on Microsoft and SGI's web site.
OpenGL will be built into Direct3D (as an API set such that you can
draw using OpenGL to a DirectDraw surface). There will be a software
only renderer (I think this is the SGI one which has been optimised
more than the Microsoft current one) and a model which allows 3D
hardware manufacturers to plug their hardware interfaces into the
bottom end of a driver. Release of this (into DirectX 6.0?) sometime
in the first couple of Quarters if '98 (I can't remember the details
at the moment)
I would imagine, although you never can tell, that Microsoft/SGI will
be marketing all this into the games industry quite hard and that the
3D hardware developers would be getting their drivers ready - but I
would also think that developers such as Eagle (with a commitment to
OpenGL as we have seen in the past) are also being wooed to go this
route. Maybe that's why SSI have put that they will support Direct3D
on their site?
The other important point about this arrangement is that for the first
time with Direct3D you will see a route for a hardware manufacturer to
build geometry setup support (as happens now in the Diamond FireGL
card) into hardware and perhaps take away some of the load from hard
pressed CPUs!
Magpie
The OpenGL driver for the 3dfx is in its beta version now.
When Voodo 2 and Flanker2.0 are out next year, I guess we will
have an official OpenGL driver for 3dfx chips. But from
the poor performance of MS Flightsim 98 (using Direct3D instead of
Glide) compared to other Glide enhanced sims (Longbow II, Ef2000),
the native Glide API is still faster than the high level API like
OpenGL or Direct3D.
--
fw
Sure would like you to qualify this. Glide is much faster than d3d but why
do you say glide is faster than OPenGL? Have you even seen a real OpenGL
game? I mean Using an OPenGL card, i.e. FireGl, on a real OpenGL game is
very fast.
I DO NOT mean 3dfx's beta OpenGL support either. It is very difficult to
compare Glide to 3dfx without OpenGl to an OpenGL card.
> OpenGL as we have seen in the past) are also being wooed to go this
> route. Maybe that's why SSI have put that they will support Direct3D
> on their site?
Alan...
This is a quote from ssionline;
"Taking full advantage of Microsoft's DirectX™ and DirectPlay™
technologies, SU-27 Flanker™ 2.0 offers stunning graphics and
streamlined playability"
There is no mention of D3D anywhere... I voiced the concern about D3D on
the mailing list and Jim assured us that OpenGL would be used for the 3D
graphics engine. They will use some libs from DirectX (such as
DirectPlay) but not D3D (thank god...).
Regards
Bas Jansen
I can just see the headlines -- "Papadoc boycotting Flanker 2.0 due to lack
of a pink Flanker texture"
Hehehehe, that'll be the day!
:-)
-----
Kevin "Viper" Buchanan
Flight Sim Fanatic
Proudly Addicted to Longbow 2
Yeah, he'll be boycotting it because it has _any_ textures at all! ;)
Damn polygon guys! Oh well, I can remember the days when I had to turn
the detail down on Aces over Europe because the flak killed the
framerate . . .
Randy
The Fire GL your talking about...I guess would be the Permedia 2
Chipset right...? If so take a look at the new Benchmarks that Brian
Hook put up for Quake2. The Voodoo 2 is faster than everything
else...and the Voodoo 1 is faster than everything except the Voodoo2.
So given that using Glide is better for the Voodoo...then Glide is
faster...wow. That was convoluted.
PAPA DOC
>
>Sure would like you to qualify this. Glide is much faster than d3d but why
>do you say glide is faster than OPenGL? Have you even seen a real OpenGL
>game? I mean Using an OPenGL card, i.e. FireGl, on a real OpenGL game is
>very fast.
>
>I DO NOT mean 3dfx's beta OpenGL support either. It is very difficult to
>compare Glide to 3dfx without OpenGl to an OpenGL card.
>
>
>--
>
>
>
>Jeffery "Rhino" Babineau
>209th VFS Delta Hawks
>Stockton, CA
>USA
>http://www.deltahawks.org
>
Pierre PAPA DOC Legrand
> The Fire GL your talking about...I guess would be the Permedia 2
> Chipset right...?
You know, I have no idea what chipset is on the FireGL. I just know that
this was one of the few OpenGL cards on the market at the time of SU 1.5
testing.
> If so take a look at the new Benchmarks that Brian
> Hook put up for Quake2. The Voodoo 2 is faster than everything
> else..
duh.
>.and the Voodoo 1 is faster than everything except the Voodoo2.
> So given that using Glide is better for the Voodoo...then Glide is
> faster...wow. That was convoluted.
Yeah but.....
What I am saying is what IF the game was written FOR and OpenGL card with
OpenGL as the API. I think we saw that SU 1.5 pretty much sucked in the
frame rate department since we were all using NON OpenGL cards. It ws
midway through testing that we got BETA versions of 3dfx's OpenGL driver.
Even those didn't seem to help much.
I heard (never saw it though) that frame rates on FireGL cards were silk
compared to ANY other 3d API or interpretation thereof.
Convoluted back at you.....your move. ;)
Rhino
I'd have to agree. 2 of my suppliers were sold out. Canpous 3d cards had
been sold out for weeks and were not expected to be in stock until late
December.
> As for Fire GL -- are they stocked in CompUSA or Egghead
> or any other of the major retailers?? If not, then why should
> SU27 V2.0 be ported to a card that few have ever
> encountered ?
I guess they liked the performance of the card and programming in that API.
I know one guy with a FireGL and he said SU was smooth as glass with the
smoothed graphics.
--
Jeffery "Rhino" Babineau
209th VFS Delta Hawks
Stockton, CA
USA
http://www.deltahawks.org
(remove the panties from my e-mail address when replying via e-mail)
OK, now that I've said all that - what's better EF2000 v2.0 or F22 ADF or
Longbow 2, or F22 Raptor by Novalogic? Papa Doc?
-----
Patrick Scott
Talon Systems
S-Hot Gaming Rigs
Rhino-209th VFS wrote in message
<01bd14d9$217f6de0$1aa1...@babineau.pacbell.net>...
I'd rate them like this.
1. EF2000 V2.0 (more complete than ADF)
2. LB2 (only #2 because it's a chopper)
3. F22 ADF ( great graphics but space age avionics and the difficulty in
fighting the aircraft close in make EF better)
many skipped in between.
15. F22 Raptor. ( fly the demo)
Now Im sure that the guys working on Flanker 2.0 have ALOT more
powerful cards than the FireGl (permedia 2 chipset) probably a Glint
or something along those lines. But Im rapidly getting out of my
knowledge here and defer to my betters on this.....<VBG>
Needless to say if the Voodoo2 gets a working OpenGL driver going it
will be the card of choice...since it currently blows all consumer
cards out of the water in Performance.
PAPA DOC
>
>I guess they liked the performance of the card and programming in that API.
>I know one guy with a FireGL and he said SU was smooth as glass with the
>smoothed graphics.
>
>
>--
>
>Jeffery "Rhino" Babineau
>209th VFS Delta Hawks
>Stockton, CA
>USA
>http://www.deltahawks.org
>(remove the panties from my e-mail address when replying via e-mail)
Pierre PAPA DOC Legrand
I wont be buying ADF or TAW or any other F-22 sim...that plane and
others like it dont interest me in the least. Hell I appreciate and
love the fact that the real planes are as advanced as they are...that
way cool people like Robey, Sean and others will make it back home
from battle...indeed I would prefer that they not have to even leave
their couchs at home to do battle...just push a button you know...boom
bad guy gone....
But do I want a simulator of that.......NAH Dont think so...iF-22
proved to me that all seeing all knowing combat is just not very much
fun to me. I like having to adjust everything...I like it that skill
is the reason someone has me locked up in H2H....I like it that skill
is the reason I break that lock...and kill him. Anyway....longwinded
as usual...sorry feel strongly about Future Aircraft battle being
simulated. Still waiting for the definitive Phantom F4 Sim...
PAPA DOC
>OK, now that I've said all that - what's better EF2000 v2.0 or F22 ADF or
>Longbow 2, or F22 Raptor by Novalogic? Papa Doc?
>-----
>Patrick Scott
>Talon Systems
>S-Hot Gaming Rigs
>
Pierre PAPA DOC Legrand
3dfx's native (down to the metal) API is Glide, not OpenGL. I said OpenGL and D3D
on 3dfx card is slower than the native Glide. I did not say OpenGL on FireGL is
slower than the Glide on 3dfx.
--
fw
As a matter of interest to me, what in 'ell does all that mean? It's
just so much gibberish, for all I understand. The best I can glean is
with my Canopus Pure3D, I must have SOME sort of 3d capability, but
have no idea if it's good, bad or in between. Is it just possible
that someone can make some sense out of this, or even less likely make
a standard out of it, so we don't have to wade thru all this crap?
Olin McDaniel
>Yeah, he'll be boycotting it because it has _any_ textures at all! ;)
>Damn polygon guys!
Yup damn polygon guys STILL have the best Jet Combat Simulator...damn I
hate it when that happens....LOL
PAPA DOC
>Randy
In article <68ego3$f...@sjx-ixn8.ix.netcom.com>, pap...@ix.netcom.com says...
PAPA DOC
All the FAQ's nothing but the FAQ's...
http://www.users.zetnet.co.uk/redshift/su27faq.html
General Great Web Sites...and not a complete list by any means...
http://www.su27-flanker.com/
http://www.mygale.org/10/cbonnet/
http://www.onthenet.com.au/~kennw/62home.htm
http://www.vicksburg.com/~chaney/flanker/
http://www.gttweb.com/SU27/index.html
http://wwwperso.hol.fr/~davidp/
Su-27 World Wide Ladder run by the BOSS...Adam Adamski....
http://challenge.star.co.uk/flanker/?
Absolutly Brilliant Campaign shell by Hideo...
http://www.info.waseda.ac.jp/muraoka/members/fukumori/fshell.html
also make sure you pick up the Random Mission Generator on one of the
other web pages.
Pierre PAPA DOC Legrand
It sure appears I put in the plug with the previous message and those
questions. That was the last entry on this thread. Clearly no one
wanted to touch what I asked for clarification on. Like the damn tar
baby, I guess! You guys get it going, and find it hard to turn loose,
until some dummy like me asks a question
.