The people that reported playing the current build at E3 have all praised it
highly.
The demo was an early alpha and people say it has come a long way since then.
>very special. I've never played with Falcon 3, but most of the
Normaly I would say you have missed a great experience, but after you say you
were disappointed with JSF.ADF, and HK and don't think they were good, then I
have my doubts that anything would please you (except for liking EF2000)- I
have no problem with what you may or not like, but you seem hard to please.
>the 3D market has stabilized ?(if such a thing ever will happen)<BR>
It will when 4D is developed (if such a thing ever will happen)
Christmas '98 is the current guess. Can I be the first to
call it on Christmas '99? Whenever it comes out, I'll buy it.
And I don't think I'll be the only one. I just can't get
excited about what's promised anymore. I've lied to my friends
for two years about all the cool stuff that's coming "in six
months".
> So I have a few questions:
> - What makes everybody believe that it will be so good?
Falcon 3, and all the Falcon's that proceeded it, were all
very well done. It was the first sim that made me read a
serious manual, and learn things that I didn't know, in order
fly it. Many things were done right. Ground graphics were
revolutionary, tape and replay missions were as good as any
have ever been. This was the first time I ever saw Padlock.
> I played with
> the demo, and I saw low framerates, 3DfX graphics that were not very
> convincing (on my P200MMX with Voodoo1), and a cockpit that looked not
> very special.
I don't bother with demos anymore, unless they are highly
recommended by posts in this group.
> I've never played with Falcon 3, but most of the very
> experienced flight simmers seem to believe that Falcon 3 was the best.
I'd call it the first, in many features we take for granted,
or wish we had, now.
> I have the impression that there are several groups of 'believers',
> that are convinced that company X makes the most realistic or most
> in-depth jeftfighter flight sims. So Jane's, DiD, the Microprose F4
> team, SSI, and GraphSim (didn't I forget one?) all have a loyal
> following. With regard to myself, I was (and still am) very pleased
> with EF2000 V2.0, but I am looking for a newer one now. After some
> disappointments (JSF, F22 ADF, FA-18 Hornet Korea), I'm prepared to
> wait for something as good as, or better than EF2000.
I liked EF2000, after some bug fixes. It did a good job of
pushing the sim world forward. Kind of reminded me of Falcon 3
in that regard.
> - What would be good hardware for Falcon 4? P200MMX and Voodoo1 won't
> be good enough, I suppose. Something like a Pentium II 400 should be
> good enough of course, but which graphics card? Matrox G200 + Voodoo2
> or Riva TNT (when those will be available) - maybe I better wait until
> the 3D market has stabilized ?(if such a thing ever will happen)
Falcon 4 is supposed to use multiprocessors under NT, at least
that's what I heard a while ago. It was also supposed to support
a pair of Voodoo 2s running in SLI.
I think a quad slot 2 P2 400, or faster, each with one or two
meg caches, two Voodoo2s, and a Gig of memory would do OK. This
isn't for sale right now, but will be available in a month or so,
before Falcon 4 gets here.
Wait, strike the P2s, if you're waiting for Falcon 4, you
might want four Merced processors. Those might be available
before Falcon 4 ships, just in time for Christmas '99.
Larry
John
Peter Denaux wrote:
> I think now that Falcon 4 will be in the shops before Christmas '98,
> otherwise Microprose won't be able to sell it anymore.
> So I have a few questions:
> - What makes everybody believe that it will be so good? I played with
> the demo, and I saw low framerates, 3DfX graphics that were not very
> convincing (on my P200MMX with Voodoo1), and a cockpit that looked not
> very special. I've never played with Falcon 3, but most of the very
> experienced flight simmers seem to believe that Falcon 3 was the best.
> I have the impression that there are several groups of 'believers',
> that are convinced that company X makes the most realistic or most
> in-depth jeftfighter flight sims. So Jane's, DiD, the Microprose F4
> team, SSI, and GraphSim (didn't I forget one?) all have a loyal
> following. With regard to myself, I was (and still am) very pleased
> with EF2000 V2.0, but I am looking for a newer one now. After some
> disappointments (JSF, F22 ADF, FA-18 Hornet Korea), I'm prepared to
> wait for something as good as, or better than EF2000.
Mike
3 +1 more?
time?
whatever might come after 3d?
may not know until and unless it happens?
as in what I said (if such a thing ever will happen)
I wouldn't tell even if I knew- was told not to divulge it until we are all
ready.
In common useage the 4th d is considered to be time, but that may change if
something else is discovered.
Sto...@aol.com
Don't think too long about it. It'll give you a headache! :^)
Si.
Micheal Smith wrote in message <35978fa1...@news.ican.net>...
>On 28 Jun 1998 15:34:50 GMT, sto...@aol.com (Stocky2) wrote:
>snip-
>>It will when 4D is developed (if such a thing ever will happen)
>What will be the fourth D? :)
>
>Mike
Scott
Simon Robbins wrote in message ...
Mike
Mike
Si.
Brenda Joy wrote in message <35982ea4...@news.ican.net>...
In article <1d8m1.25$Cr4.2...@NewsRead.Toronto.iSTAR.net>, "Simon Robbins"
I read some speculation many years ago that someone could be trained to
visualize four spatial dimensions if trained from a very young age.
Anyone read "Sphereland"? If a 4D hypersphere passed through our 3D
world, it would appear as a point, grow into a larger and larger
sphere, then shrink back down to a point before disappearing. I think
a 4D hypercube passing through cube-side-on (just as the boundaries of
a cube are squares, so are cubes the boundaries of a hypercube) would
look like a cube appearing from nowhere, hanging there seemingly
motionless for a while, then vanishing all at once.
--
>>Yeah, I have a four dimensional hypercube sitting right here on my desk
<g>
>>There's no need for me to visualize it. BTW, don't scientists currently
>>espouse the notion that there are actually 6 or 7 ( I forget which)
spatial
>>dimensions (the other three or four occurring at insanely microscopic
>>scales)? I believe this has something to do with Superstring theory, the
>>integration of the four fundamental forces into a Grand Unified Theory
and
>>all that crap. If you want to know anymore than that you'll have to
consult
>>a true physicist.... :-)
I heard that there are supposedly 10 to 12 dimensions wrapped up on very
small scales because "superstring theory only works with that many
dimensions." But that was coming from a grad student, not a professor, so
it could be wrong.
I'm hoping you can answer a question of mine since you have used the beta. I
got a gaming magazine (can't remember which) awhile ago and they said F4 was
able to run on NT and use Dual Processor systems. As far as I know, the
directx drivers for NT don't include direct input for joysticks. I would
think that you should be able to use a joystick if F4 was to run in NT. No
one would want to control the F16 with the keyboard or mouse. So is it
possible to get direct input for NT? Maybe I should post this in the NT NG.
Thanks a lot.
Brendan
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Mike
Mike
Scott
Robin G. Kim wrote in message <6nbbiu$4...@ssbunews.ih.lucent.com>...
Si.
Micheal Smith wrote in message <359a2e2...@news.ican.net>...
Si.
Robin G. Kim wrote in message <6nbbiu$4...@ssbunews.ih.lucent.com>...
>Sklomp <skl...@digitalpla.netNOSPAM> wrote:
>>I remember a program developed at the university that made 4 dimensional
>>shapes. One was a simple 4D "cube" (i use quotations marks because it
isn't a
>>cube). It takes 2D box, then squares that box and it becomes a 3D box, a
>>cube. Then, it takes that cube and squares it, it then becomes a 4D
"cube".
>>The program then transfered what the image is to a 2D screen, ie the
monitor.
>>From what i can remember, the images are almost psychedelic when the 4D
object
>>is rotated. With our 3D minds and a 2D image you can't "realize" a 4D
"cube".
>>You would need a 4D plane and a mind that thinks in 4D to understand what
the
>>4D cube looks like. Really weird stuff...
>
Brenda Joy wrote in message <35982ea4...@news.ican.net>...
Mike
I believe that in computer games, they do all the transformations (of
shapes, polygon meshes, (the planes are probably polygon meshes), etc.) in 4
space and homonegize to 3 space. 3 space is just affine space and 4 space is
the associated vector space. the 3 space is the standard affine space and
has coords x, y, z, 1. After transformation they have to make (homonegize) 4
space coords to coords of the form x, y, z, 1. They then project these
coords to 2d.
This is fairly complicated, although an easy, cheap, unacceptable way to do
it (projection) is to ignore the 1 and z, and you have x and y! Convert
these x and y coords to actuall screen coords (640X480, 800X600, etc.) I
think this projection is parallel projection(?) or something similar to
it...