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FST DOOMARK Is anyone using it?

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Jeroen van den Belt

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May 24, 1995, 3:00:00 AM5/24/95
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Hallo Flight-fans,

Is anyone using the flightsim-creator FST.
Although it isn't a very good product, it is the first one which
makes it possible to create your own sims. Does anyone also
experiment with it?

Jeroen

Mark Bassett

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May 25, 1995, 3:00:00 AM5/25/95
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Excerpts from netnews.comp.sys.ibm.pc.games.flight-sim: 24-May-95 FST
DOOMARK Is anyone using.. by Jeroen van den Belt@logi
>
> Is anyone using the flightsim-creator FST.
> Although it isn't a very good product, it is the first one which
> makes it possible to create your own sims. Does anyone also
> experiment with it?

Wash your mouth out with soap! FST is one of the best products I have
seen in the last couple of years. I have wanted to be able to create my
own sim environments for may years, and Domark allowed me to do that!
Yes the graphix are a bit outdated, but so is the best sim on the market
Falcon3. I am very used to flat non-textured polygons because all of the
games I play sport them. Look at PAW....the graphix are great, but that
is when the planes are very close. If you look at AOTP the plaes look
much better at a distance, and it is easier to recognize them. Vector
graphix are much better compared to texture mapped polygons IMHO. Enough
about the graphix!

The editor is excellent! You can't really complain about that.

The flight models are a bit out of sinc, but they do allow for
interesting things...especially when you are creating them!

All in all I think FST is one of the best products on the market. While
it isn't as advanced as USNF, for example, it allows things that you
could never do without it.

Iron Dragon
-==UDIC==-

_____________________________________________________________________

O
Mark Bassett | Reality is sometimes too
Callsign: Iron Dragon | far to grasp. That's why
mb...@andrew.cmu.edu l I play on my computer.....
Pgh, PA, USA _|_ to escape reality.
Coming Soon: / \
My own WWW page!! |_---_|
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ASCII art by Thomas Russell Hong
_____________________________________________________________________
Ultima Status: Ultima 1 & Martian Dreams currently
Top 5 Sims: Falcon3, Tornado, AOTP, RB, Gunship 2K
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Comig soon: A sig list of my favorite WWW sites!

Thomas Russell Hong

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May 25, 1995, 3:00:00 AM5/25/95
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On Wed, 24 May 1995, Jeroen van den Belt wrote:

> Hallo Flight-fans,


> Is anyone using the flightsim-creator FST.
> Although it isn't a very good product, it is the first one which
> makes it possible to create your own sims. Does anyone also
> experiment with it?

Yep-- I have created an F-117A shape using the 3-D editor in
FST. It should be available at ftp.iup.edu now.

It's got every gross polygon of the real thing, and the
dimensions are correct to plus or minus 10cm for any polygon, and looks
*far* better than what you see on the FST box. =)

TRH Sends

=============================================================================

o o CDR Thomas Russell Hong, TCN
\ / CAG, Confed Carrier Air Wing 17
\ _ / TCS Fenris (CVS-71)
\__ /_\ __/
X------------< __/ . \__ >------------X email: th...@columbia.edu
O O \__\___/__/ O O
/ (_) \ "It's hard to be humble..."

=============================================================================


vanc...@ohstpy.mps.ohio-state.edu

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May 25, 1995, 3:00:00 AM5/25/95
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In article <8013043...@login.iaf.nl>, jer...@login.iaf.nl (Jeroen van den Belt) writes:
> Hallo Flight-fans,
>
> Is anyone using the flightsim-creator FST.
> Although it isn't a very good product, it is the first one which
> makes it possible to create your own sims. Does anyone also
> experiment with it?
>
> Jeroen


The thing I like the most about FST is the object editor outputs
a text file with coordinate and face data, all very easy to
interpret.

I am using it to generate tanks for an armored warfare sim I
am working on. Also, the terrain editor outputs elevation
data which is easy to understand and makes for a great
way to generate data for the game I am writing.

It has alot of useful tools.

One thing I dont like about FST is that the zoom functions
dont work (I can't seem to soom in on my planes! anyone
know how to do this?)

-Garrett


Anton Norup Soerensen

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May 26, 1995, 3:00:00 AM5/26/95
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Mark Bassett (mb...@andrew.cmu.edu) wrote:
: FST is one of the best products I have

: seen in the last couple of years.
Is the complete software package better than the free CD-ROM version I have?
I had to extensively edit the cockpit before I could fly, as only a setup
for 1024*768 was included in the Midway and Topgun scenario, while I can
run 640*480 only.
Also, I often get a division by zero error. This completely prevents me from
editing the number of carried weapons in Topgun.

Regards,

Anton Norup Sorensen
no...@obs.aau.dk
http://bigcat.obs.aau.dk:80/~norup/

Jon Saloga

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May 26, 1995, 3:00:00 AM5/26/95
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Mark Bassett (mb...@andrew.cmu.edu) wrote:
: The editor is excellent! You can't really complain about that.

Depends on which editor you are referring to.

I like the Shape and Cockpit editors. They are practically limitless in
what you can do with them. The Shape Editor is surprisingly easy to use,
considering how much you can do with it. The only drawback is that it
takes a fair amount of skill to create a decent looking shape or cockpit.
You can import a PCX onto a cockpit file, though it's pretty difficult to
find a picture of the cockpit you want, let alone one that is nice and
straight. Still, the flexibility offered is worth the trouble.

The World Editor, on the other hand, needs a complete overhaul. It tries
to encompass too many things and ends up allowing very little user input.
For example, you cannot edit weapons at all, other than to designate how
many is carried by each plane. The stock weapons themselves are overly
generic, with the only gun available being a single, nose mounted 20mm
cannon. Gun turrets are not possible, with the exception of an optional
tail gun for bombers. Missiles are just as generic - you cannot even
choose whether it's a radar-homing or heat-seeker. It's just guided by
the hand of God, I guess :) There is no way at all to edit radar, weather
(except for wind speed), or the AI (the AI will fly a Fokker E.III and
F-16 the exact same way). The World Editor also makes some things
needlessly tedious. If you want to set up a six-plane formation, you have
to create a seperate flight path with all the waypoints for each plane,
and place them by hand in the proper configuration. The World Editor
does, however, let the user make some fairly imaginative looking terrain.

The Flight Model Editor is OK, but the information it gives you is not
very consistant with the actual results - the editor will tell you the
flight model you have just created has a top speed of 340, yet when you
fly the plane, you can get it to 485 in level flight easily. It doesn't
model any of the more "exotic" flight characteristics, like VTOL,
variable-geometry, or delta wing, but does let you control the basics.
If i had one wish for the Model Editor, it would be to allow the user to
specifically define certain characteristics, such as max altitude, etc.

The Color Editor is pretty hosed as well. There are only 16 colors
available for the shapes, and only 10 of them are editable, and the
other 6 do not shade. There are, in fact, more color cells available,
but you have to use a text editor to get to them, as well as using them
with the shape files.

FST is a pretty good program if you like to create the planes and their
flight models and have a 3D environment to fly them around in, but as
for making combat sims, it falls way short.

Jon

Jon Saloga

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May 26, 1995, 3:00:00 AM5/26/95
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vanc...@ohstpy.mps.ohio-state.edu wrote:

: One thing I dont like about FST is that the zoom functions


: dont work (I can't seem to soom in on my planes! anyone
: know how to do this?)

I use the PgUp/PgDn keys on the numeric keypad. The normal PgUp/PgDn keys
only seem to work sporadically for me..

Jon


John MacQueen

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May 28, 1995, 3:00:00 AM5/28/95
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In article <3q48hf$5...@hugin.aau.dk> norup@indigo (Anton Norup Soerensen) writes:
>From: norup@indigo (Anton Norup Soerensen)
>Subject: Re: FST DOOMARK Is anyone using it?
>Date: 26 May 1995 09:54:52 GMT

>Mark Bassett (mb...@andrew.cmu.edu) wrote:
>: FST is one of the best products I have
>: seen in the last couple of years.
>Is the complete software package better than the free CD-ROM version I have?
>I had to extensively edit the cockpit before I could fly, as only a setup
>for 1024*768 was included in the Midway and Topgun scenario, while I can
>run 640*480 only.
>Also, I often get a division by zero error. This completely prevents me from
>editing the number of carried weapons in Topgun.

>Regards,

I saw a post here a while back that said there were updated betas of the
tools available on FTP sites. We use the tools for CK, though thats about all
we use from FST besides the graphics engine.

I would agree however the tools are ok, but a pain to use. I can easily see
several enhancements that would make them alot more user friendly and much
faster to accomplish your goals with. If Domark will let us, we may improve
them ourselves when we get CK to a further stage of completion and have time.

John "Killer" MacQueen
Interactive Creations Inc.

Leigh Reimers

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May 28, 1995, 3:00:00 AM5/28/95
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Anyway we could talk the folks coding CK to come and chat with us on
the IRC about the sim? I'd love to get some first hand pointers and
info from the creators themselves, as would everyone else here.

Dale Addink

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May 28, 1995, 3:00:00 AM5/28/95
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Leigh Reimers (dw...@ix.netcom.com) wrote:
: Anyway we could talk the folks coding CK to come and chat with us on

: the IRC about the sim? I'd love to get some first hand pointers and
: info from the creators themselves, as would everyone else here.

Just let me know when.

HT. God of CK.

Terry Yingling

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May 29, 1995, 3:00:00 AM5/29/95
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I just got it so am at the bottom of the hill of that learning hill. Anyone
know a site that has FST stuff (I already know about iup and CI$).

Terry
Team Apache member


Forest Pearson

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May 31, 1995, 3:00:00 AM5/31/95
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John MacQueen (icon...@infohwy.com) wrote:

: I saw a post here a while back that said there were updated betas of the

: tools available on FTP sites. We use the tools for CK, though thats about all
: we use from FST besides the graphics engine.

Umm, silly question, but what is there to FST beyond the tools and the
engine!? But, the new colour editor is really great, sure beats the one
that came with the original FST.

: I would agree however the tools are ok, but a pain to use. I can easily see

: several enhancements that would make them alot more user friendly and much
: faster to accomplish your goals with. If Domark will let us, we may improve
: them ourselves when we get CK to a further stage of completion and have time.

Yes, I am sure you guys have done lots of great work with the base from
FST - it would be really cool if when (and if ever!) you guys get CK
pollished up (looks great so far!) that FST was re-released, there is
lots of room for impovement over the old FST, but it has so much
potential - and from the sounds of it, you guys have done alot of the
work already.

A question, will we be able to use any of the FST tools to tinker around
with CK? For example, use cockpit editor to customize our own cockpits
(as mentioned by others, the current cockpit art in CK has a bit to be
desired :) That would be pretty fun - I guess the sounds already are .wav
files, so we could tinker with them right?

Also, one suggestion (not from me, but I agree) - work in CK's colour
palette - those saturated colours (ie. techno/toxic green huds) need to
be calmed down. For example the reds and yellows are way to strong to be
natural.

Good luck!

--
---
Ferret, fs...@ludd.luth.se
http://www.ludd.luth.se/~fsfkp


I wrote a few children's books...not on purpose.

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