>
>Hi,
>
>I totally agree, I purchased SWAT without reading anything about it, and
>was expecting an adventure like it's predecessors but I was horrified to
>learn that SWAT didn't have any adventure game aspects and was basically
>a straight forward shoot em up.
>
>I also was hoping that the Police Quest series will return to it's
>roots, after the debacle of SWAT, but Sierra in conjunction with Daryl
>Gates seem to have other ideas and have decided to continue with the
>SWAT theme which is a crying shame, as before SWAT came along the Police
>Quest series was one of my favourite but Sierra had to ruin it just like
>they've IMO ruined the King's Quest series and came very close to
>ruining the Gabriel Knight series with the best within if it wasn't for
>the GREAT story behind the game.
>
>I really do hope that the next game in the Police Quest series will be
>like Police Quest 1, 2, 3, which IMO are some of the best adventures
>ever made, but alas I doubt wether this will happen unless all us Police
>Quest fans bombard Sierra with requests for a ' proper ' Police Quest
>game.
>
>Regards,
>--
>--
>Imran Shah
He was in the design team of Bladerunner... by Westwood.
After Police Quest 3, he left Sierra and formed a company
with other ex-Sierra guys. The name was "Tsunami". They
developed some very forgettable titles. One of them was
"Blue Force". A sad piece of game design by Mr. Walls.
Tsunami later got folded out.
--
Noman
In message <1998042716045...@hotmail.com>, Cahyo Triwibowo
<cah...@hotmail.com> writes
>YW ...:)
>btw, what do you think of SWAT? I think it sucks...Police Quest series
>should be brought back to its roots, i.e Sonny Bonds' adventure. Daryl
>Gates cant do a good game... Jim Walls can.
Is THAT the same Tsunami that did the MOST un-intractable movie ever Silent
Steel? I played it, and the movie is ok, but the structure of the game is
completely missing.
Ilia
Tsunami did create few interactive movie games. I never
heard about even one good Tsunami title.
--
Noman