Chewmeister
To finish the game, light the lantern and throw it at the Bad Guy. Then
you just need to walk out.
The door on the ground floor hall, and the door in the dance hall are one
and the same, so you don't need to open it (At least, I haven't found any
way to do it) Just refer to the map in the book from the library. It
shows the Ground Floor Plan.
The yellow book has a purpose of killing you if you are stupid enough to
read it when standing outside the design in the room where you found it.
Apart from that I haven't found any practical use for it.
The pot of soup is an alternative to killing all the zombies in the dining
hall. I heard you can just put it on the table, and then they ignore you
(I haven't actually tried this myself though)
The only record that is of any use to you is the dance of death
(obviously) The others are just there as decoys.
As for the poker, I have found no use for that either (there seems to be
quite a few items that are almost totally useless) I am of the opinion
that if an item is there, it should have a purpose, so what are they for?
Well have fun finishing the game.
See ya, Stefan.
>Could someone please direct me to a FAQ for Alone in the Dark I, or
>explain what needs to be done in the tunnels below the house? I have
>already placed the talisman at the sacrificial stone by the tree, but
>but do not know what to do after that.
>Also, how do you unlock the room in the basement hall (also has an
>entrance from within the dance hall)?
>What is the yellow book (found in secret room in library) good for?
>What r the pot of soup, the Opus no. 69 record, the poker good for.
>Please post or email (or both) to
>mka...@luccpua.it.luc.edu
>Chewmeister
Go on the Netcom ftp site.. ftp.netcom.com.. theres a dir in there
with over 1000 game faqs
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