I just finished playing Atlantis II (Beyond Atlantis) today.
Atlantis I and Atlantis II are totally different games. Towards the very
end of Atlantis II you finally get a mention of Atlantis. Before that I
didn't understand why they called it Atlantis II at all.
Everything you need to know about Atlantis 1 is explained for you
in Atlantis II.
Except for the spider puzzle, there really isn't any of that arcade-like
stuff that permeates Atlantis I. And you don't die in the spider puzzle.
You just get knocked out of the web and have to try again. Once I
understood what I had to do, it didn't take long at all.
Probably the most aggravating puzzle in the game was finding
the stars because I had trouble seeing them. They may show
up better on other monitors though. There was also a slider-type
puzzle that I cheated on because I couldn't see what I was doing.
But I liked most of the puzzles.
You can save whenever you want in Atlantis II as long as you
set it to manual save in the game options.
I had 35 saved games by the time I was done.
Atlantis II is a much better game.
The game worlds are beautiful and imaginative.
I'll say one thing for Atlantis I though. I pretty much understood what
happened at the end. There were a few unanswered questions,
but nothing major. I didn't understand what the closing movie
sequence in Atlantis II was about at all. I can only guess at
what they were suggesting.
"BAMMFrazer" <BAMMF...@att.net> wrote in message
news:x8nq5.7738$Q36.5...@bgtnsc07-news.ops.worldnet.att.net...
I don't see why you would call the spider puzzle arcade-like. You move one
node, the spider moves one node, you move one node, etc. It seems more of a
strategy puzzle than action when turns alternate.
>I don't see why you would call the spider puzzle arcade-like. You
>move one node, the spider moves one node, you move one node, etc.
>It seems more of a strategy puzzle than action when turns
>alternate.
It took me about 30 minutes of swearing at the game before finally
figuring out that the puzzle could be solved without having to be
fast on the draw. After the fact, I give the developers credit for a
cleverly designed puzzle. Before figuring this out, I hated them :-)
--
Murray Peterson
Email: murray_...@home.com (remove underscore)
URL: http://www.members.home.net/murraypeterson
Well if you just stood there and thought about what to do at every
step, old Mama spider would knock you off the web. If I went up
the wrong tree, she always knocked me off after 2 steps no
matter what I did.
You don't have to be super fast (which is impossible with that
game engine anyway) but you do have to keep moving once
you're on the web. Once you knock her upside the head with
that stick, you may have more time to dawdle, but I didn't
chance it.
Part of the puzzle is that the mother spider moves 2 nodes during her turn
instead of only 1 node like the babies. I didn't move while trying to figure
out what to do and trying out my inventory item and she waited for me to
move before taking her turn. The game does a good job of creating the
illusion of tension.
--
katiedidit
-----------------------
Mike Ching <mtsc...@altavista.com> wrote in message
news:izXq5.491$qO1....@news.flash.net...
> On Mon, 28 Aug 2000 21:02:02 -0400, Jenny100 <Jenn...@nospam.com> wrote:
> >"Mike Ching" <mtsc...@altavista.com> wrote in message
> >news:giwq5.25$YP4....@news.flash.net...
> >> On Mon, 28 Aug 2000 00:23:04 -0400, Jenny100 <Jenn...@nospam.com>
> >wrote:
> >>
> >> >
> >> >Except for the spider puzzle, there really isn't any of that
> >arcade-like
> >> >stuff that permeates Atlantis I. And you don't die in the spider
> >puzzle.
> >> >You just get knocked out of the web and have to try again. Once I
> >> >understood what I had to do, it didn't take long at all.
> >>
I used the hints and the map at UHS, but got confused and ended up
writing my own procedure to get through the jungle as I figured out
where to go. For some reason, I often ended up rotated from where
UHS thought I should be and would aim myself in the wrong direction.
If you want, I can email you my procedure once my email gets back
up (it's down at the moment).
--
katiedidit
-----------------------
Jenny100 <Jenn...@nospam.com> wrote in message
news:8ohnl6$7bi$1...@slb7.atl.mindspring.net...
>Part of the puzzle is that the mother spider moves 2 nodes during
>her turn instead of only 1 node like the babies. I didn't move
>while trying to figure out what to do and trying out my inventory
>item and she waited for me to move before taking her turn. The
>game does a good job of creating the illusion of tension.
Too good a job in my opinion. It ended up having the same effect on
me as a real action sequence would have.
--
katie
P12 <nom...@all.com> wrote in message
news:iiirqs0rfa3g4q6vq...@4ax.com...
> On Tue, 29 Aug 2000 20:39:49 -0500, "katie" <gingerr...@pgtc.net>
> wrote:
>
> >LOL sure thing. I'm still lost in the jungle! I am really enjoying this
> >game and even had fun getting the little man through the jungle! Now if
> >only I can get out of it. (no personal comments please! ;-/)
>
> When your in the jungle just look down. Move your cursor around.
> When you find a star the cursor changes shape to let you pick it up.
> The are all pretty much under your feet. And none in the dark.
> You will need to figure out how many you need to make sure you got
> them all. I had missed one or two. And last couple where a bit
> hard to find but not that bad.
I had to study each location, taking note of what notable landmarks
there might be (like a big red - leafed tree or prominent mushrooms
or a river) and make sure I knew which direction I'd come from and
where it was in relation to the landmarks. I'd also have to scan
each location to locate all possible exits at each node. I had to
be very methodical. It wasn't enough just to wander around at
random looking for the stars. The map at UHS helped some,
but I ended up having to write my own directions. I really pity
anyone who's colorblind trying to play this game. They wouldn't
see the red leaves and mushroom spots that helped distinguish
landmarks.
But it isn't difficult to follow a walkthrough's directions on how to
solve the rainbow puzzle. It's much harder to find all the stars,
whether you have a walkthrough or not.
After I finished the game, I went back and tried to solve the
rainbow puzzle on my own. The best I could do was solve it with the
knowledge that the center piece had no rainbow spots on it and
that all the spots were visible in the completed puzzle. It still took
quite a while watching that little man run around to see how far
he'd gotten this time. Often the little roads would disappear
under leaves and I wouldn't know where he was going until I
ran him. I would have enjoyed the puzzle more if it was larger
and had better resolution.
"Jenny100" <Jenn...@nospam.com> wrote in message
news:8omvlm$3ht$1...@nntp9.atl.mindspring.net...
I found the Rainbow Bridge Puzzle really easy, but finding the stars was
hard. After spending an hour clicking around the jungle finding only
four(sunshine walkthrough - 'find seven stars') I finally realised I had to
go back and speak to the priestess about it, then go back and find the rest.
The number puzzles had me confused for a while until I realised the bars
equalled five times the value of the markers, not six.
I got dizzy at the endgame, where you have to find the 16 items, all that
spinning!
And trying to cut the tentacles on the octopus thing took ages.
Still, overall it was a good game, after all, they're not supposed to be too
easy are they?
-----------------
Deb
You've obviously got better eyes (or a better monitor/video card combo)
than I do.
> but finding the stars was
> hard. After spending an hour clicking around the jungle finding only
> four(sunshine walkthrough - 'find seven stars') I finally realised I had
to
> go back and speak to the priestess about it, then go back and find the
rest.
I guess I lucked out at going to talk to the priestess first. Actually, I
clicked on the bat's perch by accident, not realizing it would take
me back to the priestess.
> The number puzzles had me confused for a while until I realised the bars
> equalled five times the value of the markers, not six.
I figured that a bar was 5, but I was confused with what things stood
for in the 3rd section from the bottom.
> I got dizzy at the endgame, where you have to find the 16 items, all
that
> spinning!
I actually liked that section. But I had a problem finding the silver
herring in the jungle. It turned out to be a pixel hunt for me. Finally
I found that little star in the tree was what I was looking for.
> And trying to cut the tentacles on the octopus thing took ages.
I had to repeat that section. I think I got killed a couple of times
before I finally got through. But it wasn't clear. Ten would just
be floating there on his back and the cursor wouldn't respond.
No video ensued, no "You lose" on the screen. Just Ten
floating there for all eternity. So I'm not sure if it was a game
bug or what. Was there a death video that didn't load?
Anyway, when I did beat the octopus I got the proper video
(yuck. right in the mouth) and moved on to the next section.
> Still, overall it was a good game, after all, they're not supposed to be
too
> easy are they?
>
No and I loved the environments. Beautiful graphics.
--
katie
Jenny100 <Jenn...@nospam.com> wrote in message
news:8omvlm$3ht$1...@nntp9.atl.mindspring.net...
--
--------
katiedidit
-----------------------
P12 <nom...@all.com> wrote in message
news:pqc0rskcoqh94r56f...@4ax.com...
> On Thu, 31 Aug 2000 21:10:40 -0400, "Jenny100" <Jenn...@nospam.com>
> wrote:
>
> >But it isn't difficult to follow a walkthrough's directions on how to
> >solve the rainbow puzzle. It's much harder to find all the stars,
> >whether you have a walkthrough or not.
> >After I finished the game, I went back and tried to solve the
> >rainbow puzzle on my own. The best I could do was solve it with the
> >knowledge that the center piece had no rainbow spots on it and
> >that all the spots were visible in the completed puzzle. It still took
> >quite a while watching that little man run around to see how far
> >he'd gotten this time. Often the little roads would disappear
> >under leaves and I wouldn't know where he was going until I
> >ran him. I would have enjoyed the puzzle more if it was larger
> >and had better resolution.
>
> After getting nowhere for hours on that colored bridge I figured out
> the colors where the key to solving it. All you get is a stupid
> blurred color when you get one. But if you don't get a color the
> order is wrong. If you get one then the order is right but you may
> have the placement wrong. I was able to solve the puzzle on my own
> once I figured that out. Also the bridge doesn't builds itself kind
> of odd too making me wonder if I was right. That was one of the most
> interested puzzles I have come across.
"katie" <gingerr...@hotmail.com> wrote in message
news:spWr5.103$xO1....@eagle.america.net...