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Indiana Jones -- ned help in map room!

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Christopher Rouse

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Feb 2, 1996, 3:00:00 AM2/2/96
to
Hi folks;

In all three modes, I am in the map room and trying to get the stones oriented right.
The Lost Dialogue says ``a glorious sun blazing alone upon the Western sea'', but I
can't seem to get them oriented properly. When I played this game two years ago, I
got stuck in exactly the same place. Any help?

--
Christopher Rouse (nstn...@fox.nstn.ca) -- Reality, shmreality...

"What matters to me is the -writing-, the act of manufacturing the novel,
because while I am doing it, I am in that world I'm writing about. It is
real to me, completely and utterly. Then, when I'm finished, and have to
stop, withdraw from that world -forver-, that destroys me... Don't write
for a living; sell shoelaces. Don't let it happen to you."
Philip K. Dick, from Notes Made Late at Night by a Weary SF Writer

Moses Cline-James

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Feb 3, 1996, 3:00:00 AM2/3/96
to
>In all three modes, I am in the map room and trying to get the stones
oriented r
>ight.
>The Lost Dialogue says ``a glorious sun blazing alone upon the Western
sea'', bu
>t I
>can't seem to get them oriented properly. When I played this game two
years ago,
> I
>got stuck in exactly the same place. Any help?

Place the first 2 stones as you did in the previous puzzle and the position
of the 3rd should become clear.


Pablo Murdoch

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Feb 5, 1996, 3:00:00 AM2/5/96
to nstn...@fox.nstn.ca
Hi i think this might help i
and a friend wrote it when
he got stuck in the same
lpace and i helped him
Enjoy!!
-----------------------------------
Indiana Jones: Fate of Atlantis

The Dummies Guide to Fate of Atlantis:
A Walkthru
-----------------------------------

A Couple Notes:

I am going to try to use the words for the commands
that are open to during the game. These words USE, LOOK AT,
etc.
may not be right just play around till you figure it out.

I am leaving some exact details out for the fun of gaming but
the
major problems and puzzles i will tell you.

*IMPORTANT* This game works on triggers (if you do something
then you
will then people able to do the next step) so if i miss a step
contact me.

VERY IMPORTANT>>>>>>>> IF YOU GET TO A PART WHERE YOU ARE STUCK
LOOK DOWN AT MY NOTES. THIS WALKTHRU FORGET ALOT OF STUFF.
----------------
New York
----------------
´ook around. Pick up the newspaper.
¨ow you have two choices for getting into the theater
1. You can insult Biff and then duke it out (really
easy).
2. If you are not into fighting just try moving
(pushing/pulling)
the cretes about and climb in the window.
Talk to the stagehand. Everyonce and a while you have to watch
the show (ESC if you don't want to).
、sk him if he does anything. Then ask if he reads. Then ask
if you
give him something to read if he will.
?e'll say YES and then give him the newspaper. He'll leave.
`ess around with the levers (i think you push the two outside
levers up)
till the lights go green and then hit the button and enjoy.

〆ou'll go to Iceland

-----------------
Iceland
-----------------
;o into the digsite and talk with Hiemdall until he mentions
Costa and Stenrhart.
´eave using the Jeep

;o to Tikal

----------------
Tikal
----------------
;o into the jungle.
;et close to the rodent while he is near the dark path
仝hip him and he'll run out and the snake'll get him and they
fall of
the cliff
仝alk to the Tree
〆ou'll be on the other side. Sophia comes out from a path.
(you feel
stupid, but like i said it was the only way across at the
time).
ゝry to walk to the temple. Sternhart comes out and stops you.
、sk him about the temple and can you go in
?e'll ask you if you know the title. When the choices come
up say
that you don't know the title. He'll leave.
ゝhe Parrot squaks title.
ゝalk to the parrot. Ask title?
ゝhe parrot squaks the title.
;et sternhart again and tell him the title. He'll let you in

=== Temple
ゝalk to sophia. Tell her to keep Sterny busy.
´eave the temple and pick up the lantern from the stand
outside
;o back inside. Stern says some stuff.
^pen the lantern.
ゞse lantern with the left spiral designs. The tarnish comes
off.
ゝake the spiral design
ヾtick in the animal face. Push the nose.
ゝhe tomb opens up. sternhart takes the WORLDSTONE and leaves.
Go over and get the ORICHALUM bead in the tomb.
;o to Iceland

----------------
Iceland (2nd Time)
----------------
;o to digsite. Hiemdall is a popcicle. Use the orichlum bead
in the
exposed eel figurine's mouth
!t'll heat up and Pick it up.
;o to the Azores

----------------
Azores
----------------
ゝalk with Costa. trade him the eel. He'll tell you the name
of a
collection which has Plato' Lost Dialouge in it. Indie
realizes that
it is at Barnett College. Watch the show.

---------------
BARNETT COLLEGE
---------------

膝o across the street to the office.
桧pen the fridge and get the jar of mayonnaise.
膝o across the street.
膝o ahead and read the bulletin board for some laughs.
膝o downstairs to the furnace room and get the rag and a lump
of coal.
膝o upstairs to the library.
畢ook at the school desk and get the wad of gum.
俵se the rope.
膝et the arrowhead on the right on the shelf (the teeny weeny
dot).
俵se the rag on the arrowhead.
俵se the mayo on the totem pole and pull the pole twice.
膝o up to the attic.
桧pen up the urn and get the key inside.
彦rom now on it depends what collection you're looking for. The
book will be in a object (which is different every time, too)
that belongs to the collection you're looking for . Doing ONE
of the following will get you the book:

1.use the key on the chest behind the crate in the totem
room(?)

2.go to the tipped over bookshelf and use the arrowhead to
unscrew the screws and get the book (you'll know if it is there
because indie will automaticly pick it up.

3.Go to the furnace room and use the gum on the coal chute.
Climb up the coal chute. This part is weird. You can see a book
through the hole and you can throw the lump of coal at it, but
I don't know if it falls...and the drawer and the end can be
opened but there's nothing in it. Anyway get the wax figurine
and go back down the chute. Open the furnace door and whip the
cat in (doesn't this remind you of the good old days?).
仝hen you go back and start talking with sophia. YOu have some
choices. you can go at it alone or you can go with Sohpia, so
be careful with the words you chose.

------------
謬he Rest of this walkthru is if you go with sophia.
------------

---------
ALGIERS
---------
膝o to the knife thrower and talk to him. He'll ask for a
volunteer.
謬alk to Sophia about volunteering and she'll refuse.
膝et her to go close to him and then push her. The
knife-thrower will do his act and give you a knife in
gratitude.
謬hen go to the back alley (the shop) and take the mask that's
hanging there.
膝o back to 筆onte Carlo.

----------------------
MONTE CARLO (2nd time)
----------------------
Now go to MONTE CARLO.

------------
MONTE CARLO
------------
You'll be on a busy corner next to a hotel. You can talk to
people if you want and try to figure out from their
descriptions who Trottier is.
If you don't feel like boggling your brain, he's the hawk-nosed
dude with the brown colored suit and the colorful weed on his
lapel.

付alk to Trottier and get him to come up to Sophia's room with
you (pay close attention). This part gets frusting. Keep
going back and forth till you get him up there.
標hen he comes let Sophia do the talking if you want and he'll
ask you a bunch of questions (you had to pay attention when you
were speaking outside to answer them correctly; he fears his
wife the most of all and you have to guess at his fingers, that
part was a riot).
漂ou will most have to get him to come back to the room.
柊fter that, tell Sophia to keep him busy.
謬ake the bed sheet and the flashlight in the cabinet and turn
off the lights (open the fuse box and pull).
俵se the bed sheet and the flashlight. You'll start waving it
around and Trottier won't be impressed.


ALGIERS (2nd time)
---------------------------------------------------------------
---------
Go to Omar (the shopkeeper) and give him the stone. He'll
blabber a little. Then trade your mask for anything he has.
Then try giving what he gave you to the grocer. The grocer will
tell you no (or yes if you're lucky) and give you a clue as to
what he really wants. Go back to Omar and trade again until the
grocer gives you a squab. Give the squab to the beggar and
he'll give you a balloon ticket. Go up to the roof and give the
ticket to the guy. Use the balloon. The balloon will go up but
a rope will prevent it from going up. ut the rope with the
knife. Now you'll be flying around the desert. You'll have to
land at the nomad camps and ask the nomads about the map Omar
gave you. They'll tell you in what direction to go. Keep asking
until and X appears on the ground somewhere. Land there and a
Nazi will shoot your balloon down. Go left towards the digsite.


DIGSITE
---------------------------------------------------------------
---------


百ophia will walk to the table next to the truck and fall into
a hole.
標alk to the ladder and go down into the pit. It'll be pitch
black.
謬alk about realism in this game: the longer you stay in the
dark, the better you'll see as your eyes get accustomed to the
lack of light (just like in real life).
畢ook around (move the mouse around) and touch everything that
pops up on the command line. Pick up the:

1.the sharp piece of wood (ship's rib),
2.the blunt piece of wood (peg),
3.the clay thing (clay jar with orachilum bead inside).

謬here's a portable generator in there with an ON/OFF switch
and a gas cap.
膝o outside to the truck.
俵se the hose with the gas tank.
俵se the jar with the END of the hose.
姫ick up the hose.
膝o back to the generator, open the metal cap and empty the jar
into the pipe.
謬hen use the on/off switch and the lights'll go on.
逼ow go to the right and use the ship's rib on the mural and a
hole will appear.
姫ut the peg in the hole and put the Sunstone on the peg.
畢ook at it and align it according to the dialogue under "at
many outposts".
柊 door will open and Sophia will come out and give you a
distributor cap and a amber fish (orachilum detector).
謬urn off the generator and take the spark plug that's in it.
膝o to the truck and use the spark plug and the distributor cap
in the engine.
俵se the truck and go to CRETE.


CRETE
---------------------------------------------------------------
---------


漂ou'll be at a dock.
膝o left.
謬here will be a bunch of rooms and stones.
畢ook around the rooms for a mural.
肘t'll give you hints on where to look for a bull's tail statue
and a bull's head statue. 匹ross the bridge that's there and
take the surveyor's instrument (transit).
畢ook at all the stones and push the ones that are loose.
謬he statue will be under them.
俵se the transit on the statue and look through it.
畢ine up the crosshair with one of the bull's horns until you
see a line drawn on the screen. 疋o this for both statues and
the lines will triangulate and an X will be left on the ground.
俵se the ship's rib on the X and you'll get the MoonStone.
膝o back to near the dock.
俵se the two stones on the pedestal and align them according to
the dialogue under "at the Greater colony".
柊 door on the right will open.
膝o in.
漂ou'll see a shelf with tree busts.
謬ake two of the them and go through the door.
桧n the other side, use the whip with the statue head in the
doorway.
肘t'll come to you and the gate will close.
標alk around.
漂ou'll get to a room with a minotaur statue.
標hip the head and it'll roll down onto the floor.
標alk to where the head is and the floor will go down.
筆r. Sternhart will be there nice and rotten.
姫ick up the WorldStone and the staff.
膝o to the waterfall and use the chain that's behind it.
標hen go get to the place with the other shelf, put the busts
on the shelf so the gate opens. 膝o through the door and go up
to the room with the gold box and the counterweight.
俵se the staff on the chock holding up the counterweight.
逼ow leave and find the room with the big face (directly
underneath the room with the counterweight).
俵se the staff in the face's mouth and the elevator will go up
as the counterweight comes down.
謬ake the gold box and the beads under it.
膝o back down the elevator and go to the back room.
匹onvince Sophia and hoist her up to the hole.
百he'll open the gate.
膝o through it.
逼o you'll have to use the amber fish to go on, but Sophia's
necklace causes interference.
百o talk to Sophia and get her to put the necklace in the gold
box.
謬hen go to every room in that area (after the gate) and use
the amber fish until it points to the wall.
謬hen use the ship's rib on the wall and a door will appear.
膝o through.
漂ou'll be in the map room.
膝o to the spindle and use the stones according to the dialogue
under "to approach Atlantis". 柊 door will open.
膝o in and Kerner will follow you in.
膝ive him the stones (if you resist, he'll blow a hole in you)
and use the ship's rib on the right wall.
漂ou'll be back on the surface.
謬here'll be a German U-boat docked.
標alk there.


SUBMARINE
---------------------------------------------------------------
---------
Go to the hatch and open it. The wimpy Captain will come out
and he'll fall with a slap. Go down and use the lever (it'll
break off). Now talk through the intercom and and tell everyone
to go to the bow. Then go down and go left. Make yourself a
sandwich with the cold cuts and the bread. Take the mug on the
shelf. Go left and pull on the lever and the switch. Then go to
the lower level and fill up the mug with the battery acid. Go
right from there and talk to Sophia through the wall. Tell her
to keep the guard busy and leave. Go behind the guard and take
the plunger on your right. Now walk up to the guard. He'll turn
and face you and ask you something. Mention something about a
pail or bucket and Sophia will understand that she has to use
the pail next to her to bonk the guard. After the guard is out
go to up and use the plunger where the lever broke. Then go to
the strong box under the closet and use the acid on it. You'll
get the three stones and a key. Go use the key on the padlock
on the emergency rudder control. Now pull or push the wheel and
you'll have control of the sub. Manoeuvre the sub with the
controls (the plunger for depth, the steering wheel for
direction, the lever for speed and the switch for
forward/reverse (you can only use this switch when the sub is
not moving)). Find the air lock and go in with your sub. You'll
get into the air lock and Sophia will get kidnapped.


ATLANTIS
---------------------------------------------------------------
---------
漂ou'll be in another pitch black chamber.
肘t's actually an air lock.
柊nyway pick up a wooden thing (ladder) that's around there
somewhere and use it on the steep rocky incline.
謬hen walk to the left of the incline (up the ladder) and feel
around for a stone box and open it.
姫ick up the metal rod that's inside and use a bead with it.
謬he room will light up.
柊t the right there'll be a door, a statue and a spindle again.
俵se the stones on the spindle and align the stones like you
did in Knossos but try different orientations (i.e. turn all
three stones at the same time).
謬he statue will open its mouth.
俵se a bead in the statue mouth and the door will open.
謬ake your stones and the ladder and go through the door.
百AVE your game.
逼ow you'll be in a top view again.
畢ook around the rooms while trying to avoid the guards.
膝o ahead and confront one for fun. You'll have the choice to
run or fight.
肘f you feel like some really easy arcade, fight him. 肘f you
beat him you'll get a bratwurst (blood sausage), if you get
flattened, GAME OVER.
百o make sure you save before you fight.
膝o looking around the rooms and get the:
1.bronze gear
2.the spoked wheel,
3.the rib cage (from the skeleton at the subway crash site),
4.stone fish head (statue head),
5.and the eel sculpture.
標hen you get to the room with the hole and the statue holding
the cup, use the ladder to cross over the hole and take the
cup.
標hen you get to the lava room, use the cup on the pedestal,
then use the fish head on the plaque and lava is going to come
out and fill the cup.
標hen you go through the crawlspace and end up in a vent next
to a statue (the room with Sophia in the cage), put a bead in
the statue's mouth and watch it mangle the guard good. 標hen
you get to the room with the big mother machine, use the spoked
wheel on the peg in front of the machine and go pour the lava
in your cup in the funnel.
謬he machine will smoke, gears will turn, lights will lite, and
the animal at the bottom will spit out ten beads into the dish.
紐epeat the process and it'll spit out about fifteen more.
標hen you get to the crab room, you have to use the rib cage to
capture a crab.
稗ut you have to bait it first, you can either use the wad of
gum or the sausage in the cage. 謬hen put the cage in the pool
and you'll catch something.
謬hen find the room with the double doors.
謬here'll be a little fish statue that you can feed beads but
the door still won't open.
俵se a bead in the eel statue and throw it in the water.
謬hen feed the fish statue a bead and the doors will open.
逼ow go to the canal.
謬here'll be a big octopus in the water.
標hip the crab in the cage in the water.
謬he octopus will leave (with a burp) and you can cross over to
the other side.
膝et onto the crab thing and put a bead in its mouth.
膝o around (go left) and use the stones on the spindles to open
up the gates.
漂ou'll eventually reach a section where there's another flight
of stairs.
膝o up and in the room and get the crescent machine part in the
cupboard.
匹lose the cupboard door and look at it.
疋raw the pictures down.
漂ou'll reach another room with a robot, chains, and a door.
SAVE NOW! The game screws up here a lot. You turn invisible
sometimes and the game is hell after that.
俵se the ladder on the robot and open up its chest plate.
逼ow look at the chest and you have to place the robot parts in
the right place.
姫ut the spoked wheel in the centre and put the mouth on top of
it.
謬hose two are always in the middle.
謬he crescent affects which arm is going to move (put the
crescent on the right, the right arm moves).
謬he placement of the gear affects whether the arm goes up or
down.
百o we want to attach one end of that chain to the door and the
other end to the robot's right arm.
稗ut the chain isn't long enough with the arm at its present
position.
姫ut the crescent on the right.
姫ut the gear at the top left and put a bead in the mouth.
謬he right are will go down.
逼ow attach the chain to the loop on the door and the right
arm.
膝o back to the chest, move the gear up and feed the mouth
again.
彪oila! The door rips off and a hinge pin comes off.
姫ick up the hinge pin and go through the door.

SEE MY NOTES ABOUT RESCUING SOHPIA!
(OPTIONAL: If you want some points go back to Sophia and give
her the hinge pin. Then open the gate and tell her to brace it
with the pin. Then go back to the robot room and go through the
door.)

漂ou'll be in a hallway.
標alk around until you find a room with a lava pit and an
altar.
謬ake the sceptre on the altar and leave.
標alk around until you see some graffiti of an up arrow.
疋raw the picture with the dots and two squares that's next to
it.
逼ow go through the door on the right in the same room.
謬here'll be a big machine and some more graffiti on the floor
of a spiral with a line to it. 疋raw this picture, too.
逼ow climb up the machine and put a bead in it's mouth.
謬he "engine" will start but the thing won't move.
謬o make it go forward ('member the up arrow?) use the hinge
pin and the sceptre in the slots like in the first picture you
took down.
桧ff you go.
逼ow you'll be going in circles so you have to stop it somehow
('member the spiral with the line through it?).
筆ove the levers in the slots like in the second picture you
took down.
漂ou'll go through the wall and machine will fall into the
lava.
逼ow go to a little doorway on the right of the screen.
(If you did save Sophia, when you talk to her she'll be
possessed by Nur-Ab-Sal and go into the lava room. She won't
leave unless you get Nur-Ab-SAL out of her. You do that by
putting a bead into her necklace. It'll get hot. Then use the
gold box on the necklace and you'll whip it in the lava pit.
That's it. Now she's with you the rest of the way.)
漂ou'll be in a big mother cavern with tons of doors.
膝o through them until you get to that honeycomb on the ground
over the lava.
標hile you're roaming through the caverns, notice that one one
screen there will be a engraving in the back wall.
謬his engraving is of the the three stones.
疋raw this picture
漂ou'll reach the colossus.
膝o in and use the stones on the spindle and align them like in
the picture in the caverns. 百AVE NOW! Kerner pops out.
百ay anything until he tries to become a GOD and ends up
turning into a freak.
逼ow save again.
謬alk to the doktor about
1.Plato's error,
2.then about "Godhood for a couple beads",
3.then tell him "no beads",
4.then "for your sake I hope this works",
5.then tell him something threatening.
菱e'll try to become a god.
肘f you saved Sophia, the Doktor goes to Valhalla.
謬he whole place starts crumbling and you run out to the air
lock and take Kerner's sub out to look at the sunset.

(If you didn't save Sophia, she comes in possessed by
Nur-Ab-Sal and gets on the stone and goes to never-never land.
The Doktor falls into the lava and croaks. You take off to the
sub and watch the sunset all by your lonesome.)


THE END!
ANYWAY HERE ARE MY NOTES:

Problem you will find:

-GETTING INTO ATLANTIS: He doesn't state this well. What he
meant was do the same alignment as you did at Knossos (just
before the labrynith). Exceapt flip that upside down. I think
it is something like the rising sun over the new moon of the
volcano. or something, so just flip that around and hit the
spindle.

-THE ROBOT DOOR: He misses a whole thing you need here. OK go
back to the DUNGEON room (where sophia is). There will be a
circle looking piece lying near the robot rubble.

-DO NOT DO THE RESCUE SOHPIA PART!!!!!!!!!!!!!!!!!!!!!!!!!!! -
This part is fatal unless you can find a way to get your hinge
back. If you do this step then it will stay stuck under the
cage and you won't get it back. Then you can't do the part
with the drill later to come and then you are stuck and can't
do anything! This happened to me. Just don't rescue her, like
it matters..... you don't get in the top ten or anything for
winning.


IF YOU SEE ANYTHING i missed or have a problem contact me.
pa...@pnc.com.au for pablo

jba...@inlink.com

ask for robert....... thanx and good luck.


Julian Fitzherbert

unread,
Feb 9, 1996, 3:00:00 AM2/9/96
to
In article <4etqrs$i...@news.nstn.ca>, Christopher Rouse <nstn...@fox.nstn.ca> writes:
>Hi folks;

>
>In all three modes, I am in the map room and trying to get the stones oriented right.
>The Lost Dialogue says ``a glorious sun blazing alone upon the Western sea'', but I
>can't seem to get them oriented properly. When I played this game two years ago, I
>got stuck in exactly the same place. Any help?

Plato's Lost Dialogue says that Final entrance yields only to contrary minds.

SPOILER ALERT
Reversetheorientationsofthestones(SunandmoononlyIthink).

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