Some of these games have been discussed in depth here, some have been
mentioned once or twice, and some I'd never heard of before. I've
listed them along with the publisher and a few comments.
Adventure
---------
Planet of the Apes, Fox Interactive
Clue Chronicles, Hasbro (a classic adventure based on the board game)
Gabriel Knight III, Sierra
20,000 Leagues Under the Sea: The Adventure Continues, Southpeak
Wild Wild West, Southpeak
Action/Adventure
----------------
Star Trek Insurrection, Activision
(developed by by Presto Studios, creators of the Journeyman Project
series)
Omikron: The Nomad Soul, Eidos (the one with David Bowie)
Wheel of Time, GT Interactive
Outcast, Infogrames
Indiana Jones and the Infernal Machine, Lucas Arts
Drakan: Order of the Flame, Psygnosis (Tomb Raider on a dragon?)
Prince of Persia 3D, Red Orb (this has sword fighting in it and looks
like a lot more action than adventure)
Star Trek: Deep Space Nine-The Fallen, Simon & Schuster (uses the
Unreal
engine)
Strategy/Adventure/RPG
----------------------
Good & Evil, Cavedog (uses the combat model of a strategy game, the
puzzles of
adventures, and the character attachment of RPGs)
Don wrote:
>
> Adventure
> ---------
>
> Planet of the Apes, Fox Interactive
An action/adventure. More likely, action.
> Clue Chronicles, Hasbro (a classic adventure based on the board game)
Not even a puzzle/adventure.
> Gabriel Knight III, Sierra
>
> 20,000 Leagues Under the Sea: The Adventure Continues, Southpeak
>
> Wild Wild West, Southpeak
action/adventure. More likely, action.
> Action/Adventure
> ----------------
>
> Star Trek Insurrection, Activision
> (developed by by Presto Studios, creators of the Journeyman Project
> series)
>
> Omikron: The Nomad Soul, Eidos (the one with David Bowie)
Action.
>
> Wheel of Time, GT Interactive
Action/strategy.
> Outcast, Infogrames
Yes, this one is an action/adventure.
>
> Indiana Jones and the Infernal Machine, Lucas Arts
Hope it's an action/adventure. Don't think it will
be.
>
> Drakan: Order of the Flame, Psygnosis (Tomb Raider on a dragon?)
Pure action title.
> Prince of Persia 3D, Red Orb (this has sword fighting in it and looks
> like a lot more action than adventure)
This one would be similar to earlier POP titles.
Current genre definitions are ....
action game with dialogue choices.... adventure
action game with a story ... action/adventure
Unfortunately (or fortunately) most reviewers were
either not alive in AITD/Bioforge era or they grew up
watching Lara Croft's well endowed character, and they
don't have a real frame (no pun intended at Lara) of
reference.
--
Noman, who is patiently waiting for Outcast
Take a look at Just Adventure. We presented a list of EVERY adventure game
that was at the E3.
As you will see we found MANY more games than are in any of the magazines,
which only goes to show you that they do not go out of their way to look for
adventure games.
Some of the pure adventure titles we found were: Faust, Real Neverending
Story, and well take a look for yourself at http://www.justadventure.com
I meant to say something about the fact that I didn't think their list
was complete and that I questioned the categories that they placed some
games in, but I was tired and forgot to add that part.
Even though their list is much shorter than yours, there are 6 games on
it that didn't make your list. I was wondering if you either missed
these games or didn't consider them adventure or action/adventure
games. The games in question are Clue Chronicles, Wheel of Time,
Drakan, Prince of Persia 3D, Deep Space Nine, and Good & Evil.
In these days of overlapping genres, I wonder what criteria you, and
other reviewers, use to decide that a game is an adventure or
action/adventure game. I would think that the traditional adventure
would have a plot and story line to follow, puzzles to solve, and
dialogue trees, but Myst, which everyone calls an adventure game,
doesn't have much of a story line and has no dialogue.
Several action games have good story lines and dialogue (Half-Life for
example), and many of them have puzzles that need to be solved in order
to progress in the game (this goes as far back as finding the launch
codes to fire a rocket in Duke Nukem 3D). So, what is the deciding
factor here? Is it perhaps the percentage of adventure elements when
compared to the action ones, or is it a completely subjective opinion?
Traditional? The original Adventure (a.k.a. Colossal Cave) had no
dialogue, no story, and not much of a plot. Play consisted entirely
of mapping out the world and solving puzzles. It was linear only to
the extent that parts of the world map were unavailable before a
puzzle was solved, but you could always traverse back to the initial
room (until the two-room endgame.)
I think modern RPGs like Might and Magic better qualify for the mantle
of "traditional adventure game" than do the highly linear offerings
with that label. Working your way through a drama, scene by scene,
can be entertaining, but it's not an adventure.
-=- Andrew Klossner (and...@teleport.com)
Andrew Klossner wrote:
>
> > I would think that the traditional adventure would have a plot and
> > story line to follow, puzzles to solve, and dialogue trees ...
>
> Traditional? The original Adventure (a.k.a. Colossal Cave) had no
> dialogue, no story, and not much of a plot.
It was one of the first computer games and it inspired
all genres in general. It didn't define the adventure
game genre. It was much later, with second-third generation
text based games like "Mind forever voyaging"/"Planetfall"
and first generation graphic adventures like King's Quest
that the "traditional" definitions materialised.
> I think modern RPGs like Might and Magic better qualify for the mantle
> of "traditional adventure game" than do the highly linear offerings
> with that label. Working your way through a drama, scene by scene,
> can be entertaining, but it's not an adventure.
And shooting mindlessly, levelling up every 10 seconds,
doing generic quests and getting involved in combat
which basically consists of attack/heal/loyd's
beacon/heal/return/attack is neither entertaining
nor an adventure.
If you have to pick an RPG for its adventure'sque nature,
Fallout 1 and 2 are better choices. They are better "RPG"s
too, for that matter. And of course there are always
Ultimas.
IMO, M&M 's success only shows how depraved (or enthusiastic
depending on point of view) RPG genre fans are.
--
Noman, who grew tired of M&M mindless gameplay by M&M3
When I scanned Andrew's message I was minded not of M&M but of HOM&M,
which does bring back memories of Adventure and Dungeon/Zork.
Obligatory ad for Twinsen's Odyssey follows.
--
Best wishes!
Geoffrey Tobin
Email: G.T...@latrobe.edu.au
WWW: http://www.ee.latrobe.edu.au/~gt/gt.html
>> Andrew Klossner wrote:
>>
>> > I think modern RPGs like Might and Magic better qualify for the mantle
>> > of "traditional adventure game" than do the highly linear offerings
>> > with that label. Working your way through a drama, scene by scene,
>> > can be entertaining, but it's not an adventure.
You're kidding, right? M&M is the hardcore of the hardcore of RPGs.
Minimum story, tonnes of combat. that's it. If you want to use a RPG
for example, take the Fallout series. I do agree, however, that there
is very little adventure in "adventure" games.